@AndrewAAGamer Thanks for posting the calculations. Now I understand average dice much better.
My OOL for the blockhouse fire will always be the same: Tanks, Artillery, then Infantry.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 17
Purchase Units - British
British buy 1 fighter and 5 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Karelia S.S.R. to Belorussia
British take Belorussia from Germans
1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
British take France from Germans
1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
Combat - British
Non Combat Move - British
1 infantry moved from Karelia S.S.R. to West Russia
1 armour and 3 infantry moved from United Kingdom to 7 Sea Zone
1 armour, 3 infantry and 2 transports moved from 7 Sea Zone to 4 Sea Zone
1 armour and 3 infantry moved from 4 Sea Zone to Archangel
1 carrier, 1 destroyer and 1 fighter moved from 7 Sea Zone to 4 Sea Zone
1 fighter moved from 5 Sea Zone to 4 Sea Zone
3 fighters moved from 5 Sea Zone to Russia
1 carrier and 5 destroyers moved from 5 Sea Zone to 8 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from United Kingdom to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Finland
1 transport moved from 5 Sea Zone to 7 Sea Zone
1 submarine moved from 60 Sea Zone to 48 Sea Zone
4 artilleries and 3 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
Place Units - British
1 fighter placed in 8 Sea Zone
5 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 31 PUs total
Territory Summary for British :
3 Sea Zone : 1 transport
4 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
7 Sea Zone : 1 transport
8 Sea Zone : 1 carrier, 5 destroyers, 1 fighter and 2 transports
47 Sea Zone : 1 transport
48 Sea Zone : 1 submarine
Archangel : 1 armour, 4 artilleries and 7 infantry
Belorussia : 1 flag, 1 infantry
Finland : 1 flag, 2 infantry
France : 1 flag, 1 infantry
Northwestern Europe : 1 flag, 1 infantry
Norway : 1 flag
Russia : 1 aaGun and 7 fighters
United Kingdom : 1 factory and 5 infantry
West Russia : 1 infantry
Production/PUs Summary :
Russians : 13 / 16
Germans : 45 / 55
British : 29 / 31
Japanese : 32 / 32
Americans : 49 / 49
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
3 submarines moved from 36 Sea Zone to 61 Sea Zone
3 submarines moved from 36 Sea Zone to 61 Sea Zone
1 fighter moved from Szechwan to 61 Sea Zone
2 fighters moved from Japan to 61 Sea Zone
Combat - Japanese
Battle in 61 Sea Zone
Japanese attack with 3 fighters and 6 submarines
Americans defend with 2 destroyers and 3 submarines
Japanese win with 3 fighters and 5 submarines remaining. Battle score for attacker is 28
Casualties for Japanese: 1 submarine
Casualties for Americans: 2 destroyers and 3 submarines
Non Combat Move - Japanese
1 fighter moved from Yakut S.S.R. to Japan
3 fighters moved from 61 Sea Zone to Japan
2 infantry moved from Sinkiang to Kazakh S.S.R.
1 armour moved from Trans-Jordan to Kazakh S.S.R.
1 armour moved from India to Kazakh S.S.R.
1 artillery moved from Szechwan to Kazakh S.S.R.
2 infantry moved from Anhwei to Szechwan
1 artillery moved from Yunnan to Szechwan
2 infantry moved from Burma to India
2 infantry moved from Malaya to French Indo-China Thailand
3 infantry moved from Manchuria to Anhwei
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Place Units - Japanese
1 artillery, 1 fighter and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Territory Summary for Japanese :
61 Sea Zone : 5 submarines
Anglo-Egyptian Sudan : 1 flag
Anhwei : 1 flag, 3 infantry
Belgian Congo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
Egypt : 1 flag, 1 artillery
Evenki National Okrug : 1 infantry
French Equatorial Africa : 1 flag
French Indo-China Thailand : 2 infantry
French West Africa : 1 flag
India : 2 infantry
Japan : 1 aaGun, 1 artillery, 1 factory, 5 fighters and 11 infantry
Kazakh S.S.R. : 2 armour, 1 artillery and 2 infantry
Manchuria : 1 factory
New Guinea : 1 infantry
Okinawa : 1 infantry
Persia : 1 flag
Sinkiang : 1 flag
Soviet Far East : 1 flag
Szechwan : 1 artillery and 2 infantry
Trans-Jordan : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Production/PUs Summary :
Russians : 13 / 16
Germans : 45 / 55
British : 29 / 31
Japanese : 32 / 32
Americans : 49 / 49
Um…I think I made some mistake in last 2 rounds…I forgot Japan could only put 8 instead of 10… and I should have kept my fighter to defend homeland instead of losing them all in a sea battle.
So it looks like this big mistake will speed up the loss of my game :x
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 4 infantry moved from Philippine Islands to 48 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 48 Sea Zone to 60 Sea Zone
2 artilleries and 2 infantry moved from Borneo to 47 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 47 Sea Zone to 60 Sea Zone
1 battleship moved from 47 Sea Zone to 60 Sea Zone
1 battleship and 1 cruiser moved from 48 Sea Zone to 60 Sea Zone
6 infantry moved from 60 Sea Zone to Japan
4 artilleries moved from 60 Sea Zone to Japan
4 fighters moved from 48 Sea Zone to Japan
3 bombers moved from Philippine Islands to Japan
3 fighters moved from 47 Sea Zone to Japan
4 destroyers and 2 submarines moved from 48 Sea Zone to 61 Sea Zone
1 carrier moved from 48 Sea Zone to 61 Sea Zone
2 fighters moved from East Indies to 61 Sea Zone
1 destroyer moved from 47 Sea Zone to 61 Sea Zone
Combat - Americans
Battle in Japan
Americans attack with 4 artilleries, 3 bombers, 7 fighters and 6 infantry
Japanese defend with 1 aaGun, 1 artillery, 1 factory, 5 fighters and 11 infantry
Americans captures 32PUs while taking Japanese capital
Americans win, taking Japan from Japanese with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 3 artilleries, 1 bomber, 5 fighters and 6 infantry
Casualties for Japanese: 1 aaGun, 1 artillery, 5 fighters and 11 infantry
Battle in 61 Sea Zone
Americans attack with 1 carrier, 5 destroyers, 2 fighters and 2 submarines
Japanese defend with 5 submarines
Americans win with 1 carrier, 5 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is 30
Casualties for Japanese: 5 submarines
Non Combat Move - Americans
2 carriers and 3 destroyers moved from 47 Sea Zone to 60 Sea Zone
2 bombers moved from Japan to Formosa
1 carrier moved from 48 Sea Zone to 61 Sea Zone
2 fighters moved from Japan to 61 Sea Zone
1 carrier and 1 destroyer moved from 5 Sea Zone to 8 Sea Zone
2 aaGuns and 4 infantry moved from Western Canada to Alaska
Place Units - Americans
1 transport placed in 48 Sea Zone
1 armour and 1 infantry placed in Philippine Islands
1 transport placed in 47 Sea Zone
1 artillery and 2 infantry placed in Borneo
1 fighter and 2 infantry placed in East Indies
Turn Complete - Americans
Americans collect 57 PUs; end with 89 PUs total
Territory Summary for Americans :
8 Sea Zone : 1 carrier and 1 destroyer
47 Sea Zone : 1 transport
48 Sea Zone : 1 transport
60 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 3 destroyers and 5 transports
61 Sea Zone : 2 carriers, 5 destroyers, 4 fighters and 2 submarines
Alaska : 2 aaGuns and 4 infantry
Borneo : 1 flag, 1 artillery, 1 factory and 2 infantry
East Indies : 1 flag, 1 factory, 1 fighter and 2 infantry
Eastern United States : 1 factory
Formosa : 1 flag, 2 bombers
French Madagascar : 1 infantry
Iwo Jima : 1 flag
Japan : 1 flag, 1 artillery and 1 factory
Midway : 1 infantry
Philippine Islands : 1 flag, 1 armour, 1 factory and 1 infantry
Russia : 8 fighters
Solomon Islands : 1 flag
Wake Island : 1 flag
Western United States : 1 factory
Production/PUs Summary :
Russians : 13 / 16
Germans : 45 / 55
British : 29 / 31
Japanese : 24 / 0
Americans : 57 / 89
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 18
Purchase Units - Russians
Russians repair damage of 4x factory; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Germans
1 armour moved from Novosibirsk to Russia
2 fighters and 1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
retreated to Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Vologda to Russia
1 submarine moved from 47 Sea Zone to 31 Sea Zone
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Territory Summary for Russians :
31 Sea Zone : 1 submarine
Karelia S.S.R. : 1 factory
Russia : 2 aaGuns, 12 armour, 6 artilleries, 1 factory, 2 fighters and 43 infantry
West Russia : 1 flag
Production/PUs Summary :
Russians : 14 / 14
Germans : 44 / 55
British : 29 / 31
Japanese : 24 / 0
Americans : 57 / 89
Um…I think I made some mistake in last 2 rounds…I forgot Japan could only put 8 instead of 10… and I should have kept my fighter to defend homeland instead of losing them all in a sea battle.
So it looks like this big mistake will speed up the loss of my game :x
That is usually a tough choice for Japan. If you pull your ftrs you usually end up losing your fleet for relatively little cost to US. I think Japan can stay in it longer if they do that but the ftrs are typically forced to defend Man and Japan. But yes, you could have prolonged how long Japan would have been in the game. I thought a few rds ago when you had the fleet in the South Pacific you might have tried that and sailed the ships to the Atlantic while the ftrs stayed near Japan and Asia.
I don’t think it was a bad move with your ftrs, if you won you would have sunk all the US pacific transports which would have delayed any assault on Japan or Asia another 2 rds minimum.
I’ve found as Japan in this situation, if US is starting to win in the Pac and take Islands that Japan has to continue to try and match ship for ship. As tempting as it is to continue to push in Asia or elsewhere, if US is spending 100% on the Pac eventually they will force the IJN north to Sz 60 or 62, at that point you just have to try and delay and stay alive. Anything not spent on either stacking Japan or adding ships/ftrs potentially ends up being a lost cost of IPCs which continues to tilt various battles in the US favor.
Basically I’ve found the best is to turtle and keep your fleet in Sz 62 and if you can spare inf to Asia you have to work from Japan to Man and try to hold your ground there and hope Germany is close to taking Mos.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 18
Purchase Units - Germans
Germans buy 6 armour and 4 artilleries; Remaining resources: 3 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Archangel
1 armour moved from Evenki National Okrug to Archangel
1 infantry moved from Kazakh S.S.R. to Novosibirsk
Germans take Novosibirsk from Russians
9 fighters moved from Caucasus to Archangel
1 bomber moved from Caucasus to Archangel
15 infantry moved from Baltic States to Belorussia
1 infantry moved from Baltic States to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 infantry moved from Germany to Northwestern Europe
1 artillery moved from Germany to France
1 infantry moved from Germany to France
1 infantry moved from Germany to France
2 infantry moved from Germany to Northwestern Europe
1 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
Combat - Germans
Battle in West Russia
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 bomber, 9 fighters and 1 infantry
British defend with 1 armour, 4 artilleries and 7 infantry
Germans win with 1 bomber and 5 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour, 4 fighters and 1 infantry
Casualties for British: 1 armour, 4 artilleries and 7 infantry
Battle in Northwestern Europe
Germans attack with 3 infantry
British defend with 1 infantry
Germans win, taking Northwestern Europe from British with 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Belorussia
Germans attack with 15 infantry
British defend with 1 infantry
Germans win, taking Belorussia from British with 15 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in France
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking France from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 armour moved from Szechwan to Caucasus
2 infantry moved from Kazakh S.S.R. to Caucasus
5 fighters moved from Archangel to Caucasus
1 aaGun moved from Baltic States to Belorussia
3 armour moved from Germany to Belorussia
1 bomber moved from Archangel to Caucasus
1 artillery and 4 infantry moved from Persia to Caucasus
4 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
Place Units - Germans
6 armour placed in Germany
4 artilleries placed in Caucasus
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 2 fighters
EDIT: Adding units owned by Germans to Belorussia: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belorussia: 2 fighters
EDIT: Adding units owned by Germans to Caucasus: 2 fighters
EDIT: Removing units owned by Germans from Caucasus: 2 fighters
EDIT: Adding units owned by Germans to Poland: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 2 infantry
EDIT: Adding units owned by Germans to Germany: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 57 PUs; end with 60 PUs total
Territory Summary for Germans :
Belorussia : 1 aaGun, 3 armour and 15 infantry
Caucasus : 1 flag, 1 aaGun, 4 armour, 21 artilleries, 1 bomber, 1 factory, 3 fighters and 54 infantry
Evenki National Okrug : 1 flag
France : 1 artillery and 2 infantry
Germany : 6 armour, 1 factory and 6 infantry
India : 1 flag, 1 factory
Italian East Africa : 1 flag
Italy : 1 factory
Karelia S.S.R. : 1 flag, 1 factory and 1 infantry
Kazakh S.S.R. : 1 flag, 1 aaGun
Northwestern Europe : 3 infantry
Novosibirsk : 1 flag, 1 infantry
Poland : 2 fighters and 3 infantry
Rhodesia : 1 flag
Szechwan : 1 flag
Union of South Africa : 1 flag
Vologda : 1 flag
Yunnan : 1 flag
Production/PUs Summary :
Russians : 11 / 14
Germans : 57 / 60
British : 19 / 31
Japanese : 24 / 0
Americans : 57 / 89
This is a good lesson to learn :-D and it shows Allies has chance to beat Axis up. It just needs one opportunity to set it up…
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 18
Purchase Units - British
British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Finland to Karelia S.S.R.
2 fighters moved from 4 Sea Zone to Karelia S.S.R.
7 fighters moved from Russia to Karelia S.S.R.
Combat - British
Battle in Karelia S.S.R.
British attack with 9 fighters and 2 infantry
Germans defend with 1 factory and 1 infantry
British win, taking Karelia S.S.R. from Germans with 9 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
9 fighters moved from Karelia S.S.R. to Russia
1 fighter moved from 8 Sea Zone to 4 Sea Zone
2 infantry moved from United Kingdom to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Archangel
2 transports moved from 4 Sea Zone to 6 Sea Zone
1 transport moved from 3 Sea Zone to 6 Sea Zone
3 infantry moved from United Kingdom to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Norway
1 carrier, 5 destroyers and 2 transports moved from 8 Sea Zone to 6 Sea Zone
1 transport moved from 47 Sea Zone to 30 Sea Zone
1 submarine moved from 48 Sea Zone to 35 Sea Zone
Place Units - British
1 fighter placed in 6 Sea Zone
7 infantry placed in United Kingdom
Turn Complete - British
British collect 19 PUs; end with 19 PUs total
Territory Summary for British :
4 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
6 Sea Zone : 1 carrier, 5 destroyers, 1 fighter and 5 transports
30 Sea Zone : 1 transport
35 Sea Zone : 1 submarine
Archangel : 2 infantry
Finland : 1 flag
Karelia S.S.R. : 1 infantry
Norway : 1 flag, 3 infantry
Russia : 1 aaGun and 9 fighters
United Kingdom : 1 factory and 7 infantry
West Russia : 1 infantry
Production/PUs Summary :
Russians : 13 / 14
Germans : 55 / 60
British : 19 / 19
Japanese : 24 / 0
Americans : 57 / 89
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 18
Combat Move - Japanese
2 armour moved from Kazakh S.S.R. to West Russia
Combat - Japanese
Battle in West Russia
Japanese attack with 2 armour
British defend with 1 infantry
Japanese win, taking West Russia from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 artillery moved from Egypt to Trans-Jordan
2 infantry moved from India to Persia
2 infantry moved from French Indo-China Thailand to Burma
2 infantry moved from Szechwan to Kazakh S.S.R.
1 artillery moved from Szechwan to Kazakh S.S.R.
3 infantry moved from Anhwei to Sinkiang
1 infantry moved from Evenki National Okrug to Vologda
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 artillery and 2 infantry moved from Kazakh S.S.R. to Novosibirsk
Turn Complete - Japanese
I lost already in this game after Japan’s collapse but I just want to see whether I could capture Russia in 2 turns… :lol:
No problem. I’ve been trying to get max defense there. There are a lot of Germans approaching! :-D
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters, 12 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 60 Sea Zone to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery moved from 62 Sea Zone to Manchuria
Americans take Manchuria from Japanese
1 armour moved from Philippine Islands to 48 Sea Zone
1 armour and 1 transport moved from 48 Sea Zone to 61 Sea Zone
1 armour moved from 61 Sea Zone to Kiangsu
Americans take Kiangsu from Japanese
1 transport moved from 60 Sea Zone to 48 Sea Zone
1 infantry moved from Philippine Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kwangtung
Americans take Kwangtung from Japanese
1 artillery and 1 infantry moved from Borneo to 47 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Malaya
Americans take Malaya from Japanese
Combat - Americans
Non Combat Move - Americans
4 fighters moved from 61 Sea Zone to Russia
2 bombers moved from Formosa to Russia
1 battleship moved from 60 Sea Zone to 36 Sea Zone
1 carrier moved from 61 Sea Zone to 36 Sea Zone
1 destroyer moved from 60 Sea Zone to 61 Sea Zone
1 fighter moved from East Indies to 61 Sea Zone
2 submarines moved from 61 Sea Zone to 35 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 60 Sea Zone to 62 Sea Zone
1 transport moved from 60 Sea Zone to 62 Sea Zone
2 transports moved from 60 Sea Zone to 64 Sea Zone
3 destroyers moved from 61 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 8 Sea Zone to 6 Sea Zone
1 carrier moved from 60 Sea Zone to 62 Sea Zone
1 carrier moved from 60 Sea Zone to 61 Sea Zone
Place Units - Americans
1 transport placed in 48 Sea Zone
2 infantry placed in Philippine Islands
2 transports placed in 47 Sea Zone
2 infantry placed in Borneo
2 fighters and 2 infantry placed in East Indies
1 bomber and 6 infantry placed in Japan
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Territory Summary for Americans :
6 Sea Zone : 1 carrier and 1 destroyer
35 Sea Zone : 2 submarines
36 Sea Zone : 1 battleship, 1 carrier, 3 destroyers and 1 transport
47 Sea Zone : 2 transports
48 Sea Zone : 1 transport
61 Sea Zone : 2 carriers, 3 destroyers, 1 fighter and 2 transports
62 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports
64 Sea Zone : 2 transports
Alaska : 2 aaGuns and 4 infantry
Borneo : 1 flag, 1 factory and 3 infantry
East Indies : 1 flag, 1 factory, 2 fighters and 4 infantry
Eastern United States : 1 factory
Formosa : 1 flag
French Madagascar : 1 infantry
Iwo Jima : 1 flag
Japan : 1 flag, 1 bomber, 1 factory and 6 infantry
Kiangsu : 1 flag, 1 armour
Kwangtung : 1 flag, 1 infantry
Malaya : 1 flag, 1 artillery and 1 infantry
Manchuria : 1 flag, 1 artillery and 1 factory
Midway : 1 infantry
Philippine Islands : 1 flag, 1 factory and 2 infantry
Russia : 2 bombers and 12 fighters
Solomon Islands : 1 flag
Wake Island : 1 flag
Western United States : 1 factory
Production/PUs Summary :
Russians : 11 / 14
Germans : 57 / 60
British : 19 / 19
Japanese : 16 / 0
Americans : 65 / 65
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 19
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 2 PUs;
Non Combat Move - Russians
1 submarine moved from 31 Sea Zone to 28 Sea Zone
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 13 PUs total
Territory Summary for Russians :
28 Sea Zone : 1 submarine
Karelia S.S.R. : 1 factory
Russia : 2 aaGuns, 12 armour, 6 artilleries, 1 factory, 2 fighters and 47 infantry
Production/PUs Summary :
Russians : 11 / 13
Germans : 57 / 60
British : 19 / 19
Japanese : 16 / 0
Americans : 65 / 65
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 19
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 3 bombers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Caucasus to Russia
1 armour moved from Belorussia to Archangel
3 fighters moved from Caucasus to Archangel
1 infantry moved from Belorussia to Karelia S.S.R.
2 fighters moved from Poland to Karelia S.S.R.
Combat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Russia causes 3 damage total.
Battle in Archangel
Germans attack with 1 armour and 3 fighters
British defend with 2 infantry
Germans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 2 infantry
Battle in Karelia S.S.R.
Germans attack with 2 fighters and 1 infantry
British defend with 1 infantry; Russians defend with 1 factory
Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
6 armour moved from Germany to Belorussia
3 infantry moved from Poland to Belorussia
2 fighters moved from Karelia S.S.R. to Belorussia
2 armour and 14 infantry moved from Belorussia to West Russia
1 aaGun moved from Kazakh S.S.R. to Caucasus
4 armour, 21 artilleries and 34 infantry moved from Caucasus to West Russia
2 fighters moved from Archangel to Belorussia
5 infantry moved from Caucasus to West Russia
1 fighter moved from Archangel to Belorussia
3 infantry moved from Northwestern Europe to Germany
1 artillery and 2 infantry moved from France to Germany
2 infantry moved from Germany to Poland
1 bomber moved from Russia to Germany
Place Units - Germans
1 armour and 3 artilleries placed in Caucasus
3 bombers and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Territory Summary for Germans :
Belorussia : 1 aaGun, 6 armour, 5 fighters and 3 infantry
Caucasus : 1 flag, 2 aaGuns, 1 armour, 3 artilleries, 1 factory and 15 infantry
Evenki National Okrug : 1 flag
Germany : 1 artillery, 4 bombers, 1 factory and 11 infantry
India : 1 flag, 1 factory
Italian East Africa : 1 flag
Italy : 1 factory
Karelia S.S.R. : 1 flag, 1 factory and 1 infantry
Kazakh S.S.R. : 1 flag
Novosibirsk : 1 flag, 1 infantry
Poland : 2 infantry
Rhodesia : 1 flag
Szechwan : 1 flag
Union of South Africa : 1 flag
Vologda : 1 flag
West Russia : 6 armour, 21 artilleries and 53 infantry
Yunnan : 1 flag
Production/PUs Summary :
Russians : 9 / 13
Germans : 59 / 59
British : 19 / 19
Japanese : 16 / 0
Americans : 65 / 65
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 19
Purchase Units - British
British buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Norway to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
1 infantry moved from Norway to 6 Sea Zone
7 infantry moved from United Kingdom to 6 Sea Zone
8 infantry and 4 transports moved from 6 Sea Zone to 8 Sea Zone
8 infantry moved from 8 Sea Zone to France
British take France from Germans
Combat - British
Non Combat Move - British
1 fighter moved from 6 Sea Zone to Russia
1 fighter moved from 4 Sea Zone to Russia
1 carrier, 1 destroyer and 1 transport moved from 4 Sea Zone to 2 Sea Zone
1 carrier and 5 destroyers moved from 6 Sea Zone to 8 Sea Zone
1 transport moved from 30 Sea Zone to 28 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
Place Units - British
1 fighter placed in 8 Sea Zone
3 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
Territory Summary for British :
2 Sea Zone : 1 carrier, 1 destroyer and 1 transport
8 Sea Zone : 1 carrier, 5 destroyers, 1 fighter and 5 transports
28 Sea Zone : 1 transport
33 Sea Zone : 1 submarine
Finland : 1 flag
France : 1 flag, 8 infantry
Northwestern Europe : 1 flag, 1 infantry
Norway : 1 flag, 1 infantry
Russia : 1 aaGun and 11 fighters
United Kingdom : 1 factory and 3 infantry
Production/PUs Summary :
Russians : 9 / 13
Germans : 51 / 59
British : 27 / 27
Japanese : 16 / 0
Americans : 65 / 65
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 19
Combat Move - Japanese
2 armour moved from West Russia to Russia
1 infantry moved from Vologda to Russia
1 infantry moved from Evenki National Okrug to Archangel
Japanese take Archangel from Russians
2 infantry moved from Novosibirsk to Russia
1 artillery moved from Novosibirsk to Russia
2 infantry moved from Kazakh S.S.R. to Russia
1 artillery moved from Kazakh S.S.R. to Russia
Combat - Japanese
Battle in Russia
Japanese attack with 2 armour, 2 artilleries and 5 infantry
British defend with 1 aaGun and 11 fighters; Russians defend with 2 aaGuns, 12 armour, 6 artilleries, 1 factory, 2 fighters and 47 infantry; Americans defend with 2 bombers and 12 fighters
Russians win with 1 aaGun, 12 armour, 6 artilleries, 2 bombers, 25 fighters and 47 infantry remaining. Battle score for attacker is -25
Casualties for Japanese: 2 armour, 2 artilleries and 5 infantry
Casualties for Russians: 1 aaGun
Casualties for British: 1 aaGun
Non Combat Move - Japanese
3 infantry moved from Sinkiang to Novosibirsk
2 infantry moved from Persia to Kazakh S.S.R.
1 artillery moved from Trans-Jordan to Persia
2 infantry moved from Burma to India
Turn Complete - Japanese
Territory Summary for Japanese :
Anglo-Egyptian Sudan : 1 flag
Anhwei : 1 flag
Archangel : 1 flag, 1 infantry
Belgian Congo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
Egypt : 1 flag
French Equatorial Africa : 1 flag
French West Africa : 1 flag
India : 2 infantry
Kazakh S.S.R. : 2 infantry
New Guinea : 1 infantry
Novosibirsk : 3 infantry
Okinawa : 1 infantry
Persia : 1 flag, 1 artillery
Sinkiang : 1 flag
Soviet Far East : 1 flag
Trans-Jordan : 1 flag
Yakut S.S.R. : 1 flag
Production/PUs Summary :
Russians : 8 / 13
Germans : 51 / 59
British : 27 / 27
Japanese : 17 / 0
Americans : 65 / 65
Germany last attempt…
Feel free if you prefer to lose inf instead of AA gun…
Yeah, I’ll keep the AA guns. I’ll edit them in and take off two inf.