intro post test global
DM (Allies) vs. Innohub (Axis) 42 2E Game 2
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters, 12 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 60 Sea Zone to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery moved from 62 Sea Zone to Manchuria
Americans take Manchuria from Japanese
1 armour moved from Philippine Islands to 48 Sea Zone
1 armour and 1 transport moved from 48 Sea Zone to 61 Sea Zone
1 armour moved from 61 Sea Zone to Kiangsu
Americans take Kiangsu from Japanese
1 transport moved from 60 Sea Zone to 48 Sea Zone
1 infantry moved from Philippine Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kwangtung
Americans take Kwangtung from Japanese
1 artillery and 1 infantry moved from Borneo to 47 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Malaya
Americans take Malaya from JapaneseCombat - Americans
Non Combat Move - Americans
4 fighters moved from 61 Sea Zone to Russia
2 bombers moved from Formosa to Russia
1 battleship moved from 60 Sea Zone to 36 Sea Zone
1 carrier moved from 61 Sea Zone to 36 Sea Zone
1 destroyer moved from 60 Sea Zone to 61 Sea Zone
1 fighter moved from East Indies to 61 Sea Zone
2 submarines moved from 61 Sea Zone to 35 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 60 Sea Zone to 62 Sea Zone
1 transport moved from 60 Sea Zone to 62 Sea Zone
2 transports moved from 60 Sea Zone to 64 Sea Zone
3 destroyers moved from 61 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 8 Sea Zone to 6 Sea Zone
1 carrier moved from 60 Sea Zone to 62 Sea Zone
1 carrier moved from 60 Sea Zone to 61 Sea ZonePlace Units - Americans
1 transport placed in 48 Sea Zone
2 infantry placed in Philippine Islands
2 transports placed in 47 Sea Zone
2 infantry placed in Borneo
2 fighters and 2 infantry placed in East Indies
1 bomber and 6 infantry placed in JapanTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs totalTerritory Summary for Americans :
6 Sea Zone : 1 carrier and 1 destroyer
35 Sea Zone : 2 submarines
36 Sea Zone : 1 battleship, 1 carrier, 3 destroyers and 1 transport
47 Sea Zone : 2 transports
48 Sea Zone : 1 transport
61 Sea Zone : 2 carriers, 3 destroyers, 1 fighter and 2 transports
62 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports
64 Sea Zone : 2 transports
Alaska : 2 aaGuns and 4 infantry
Borneo : 1 flag, 1 factory and 3 infantry
East Indies : 1 flag, 1 factory, 2 fighters and 4 infantry
Eastern United States : 1 factory
Formosa : 1 flag
French Madagascar : 1 infantry
Iwo Jima : 1 flag
Japan : 1 flag, 1 bomber, 1 factory and 6 infantry
Kiangsu : 1 flag, 1 armour
Kwangtung : 1 flag, 1 infantry
Malaya : 1 flag, 1 artillery and 1 infantry
Manchuria : 1 flag, 1 artillery and 1 factory
Midway : 1 infantry
Philippine Islands : 1 flag, 1 factory and 2 infantry
Russia : 2 bombers and 12 fighters
Solomon Islands : 1 flag
Wake Island : 1 flag
Western United States : 1 factoryProduction/PUs Summary :
Russians : 11 / 14
Germans : 57 / 60
British : 19 / 19
Japanese : 16 / 0
Americans : 65 / 65 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 19
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 2 PUs;Non Combat Move - Russians
1 submarine moved from 31 Sea Zone to 28 Sea ZonePlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 13 PUs totalTerritory Summary for Russians :
28 Sea Zone : 1 submarine
Karelia S.S.R. : 1 factory
Russia : 2 aaGuns, 12 armour, 6 artilleries, 1 factory, 2 fighters and 47 infantryProduction/PUs Summary :
Russians : 11 / 13
Germans : 57 / 60
British : 19 / 19
Japanese : 16 / 0
Americans : 65 / 65 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 19
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 3 bombers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Caucasus to Russia
1 armour moved from Belorussia to Archangel
3 fighters moved from Caucasus to Archangel
1 infantry moved from Belorussia to Karelia S.S.R.
2 fighters moved from Poland to Karelia S.S.R.Combat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Russia causes 3 damage total.
Battle in Archangel
Germans attack with 1 armour and 3 fighters
British defend with 2 infantry
Germans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 2 infantry
Battle in Karelia S.S.R.
Germans attack with 2 fighters and 1 infantry
British defend with 1 infantry; Russians defend with 1 factory
Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
6 armour moved from Germany to Belorussia
3 infantry moved from Poland to Belorussia
2 fighters moved from Karelia S.S.R. to Belorussia
2 armour and 14 infantry moved from Belorussia to West Russia
1 aaGun moved from Kazakh S.S.R. to Caucasus
4 armour, 21 artilleries and 34 infantry moved from Caucasus to West Russia
2 fighters moved from Archangel to Belorussia
5 infantry moved from Caucasus to West Russia
1 fighter moved from Archangel to Belorussia
3 infantry moved from Northwestern Europe to Germany
1 artillery and 2 infantry moved from France to Germany
2 infantry moved from Germany to Poland
1 bomber moved from Russia to GermanyPlace Units - Germans
1 armour and 3 artilleries placed in Caucasus
3 bombers and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs totalTerritory Summary for Germans :
Belorussia : 1 aaGun, 6 armour, 5 fighters and 3 infantry
Caucasus : 1 flag, 2 aaGuns, 1 armour, 3 artilleries, 1 factory and 15 infantry
Evenki National Okrug : 1 flag
Germany : 1 artillery, 4 bombers, 1 factory and 11 infantry
India : 1 flag, 1 factory
Italian East Africa : 1 flag
Italy : 1 factory
Karelia S.S.R. : 1 flag, 1 factory and 1 infantry
Kazakh S.S.R. : 1 flag
Novosibirsk : 1 flag, 1 infantry
Poland : 2 infantry
Rhodesia : 1 flag
Szechwan : 1 flag
Union of South Africa : 1 flag
Vologda : 1 flag
West Russia : 6 armour, 21 artilleries and 53 infantry
Yunnan : 1 flagProduction/PUs Summary :
Russians : 9 / 13
Germans : 59 / 59
British : 19 / 19
Japanese : 16 / 0
Americans : 65 / 65 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 19
Purchase Units - British
British buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Norway to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
1 infantry moved from Norway to 6 Sea Zone
7 infantry moved from United Kingdom to 6 Sea Zone
8 infantry and 4 transports moved from 6 Sea Zone to 8 Sea Zone
8 infantry moved from 8 Sea Zone to France
British take France from GermansCombat - British
Non Combat Move - British
1 fighter moved from 6 Sea Zone to Russia
1 fighter moved from 4 Sea Zone to Russia
1 carrier, 1 destroyer and 1 transport moved from 4 Sea Zone to 2 Sea Zone
1 carrier and 5 destroyers moved from 6 Sea Zone to 8 Sea Zone
1 transport moved from 30 Sea Zone to 28 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea ZonePlace Units - British
1 fighter placed in 8 Sea Zone
3 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs totalTerritory Summary for British :
2 Sea Zone : 1 carrier, 1 destroyer and 1 transport
8 Sea Zone : 1 carrier, 5 destroyers, 1 fighter and 5 transports
28 Sea Zone : 1 transport
33 Sea Zone : 1 submarine
Finland : 1 flag
France : 1 flag, 8 infantry
Northwestern Europe : 1 flag, 1 infantry
Norway : 1 flag, 1 infantry
Russia : 1 aaGun and 11 fighters
United Kingdom : 1 factory and 3 infantryProduction/PUs Summary :
Russians : 9 / 13
Germans : 51 / 59
British : 27 / 27
Japanese : 16 / 0
Americans : 65 / 65 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 19
Combat Move - Japanese
2 armour moved from West Russia to Russia
1 infantry moved from Vologda to Russia
1 infantry moved from Evenki National Okrug to Archangel
Japanese take Archangel from Russians
2 infantry moved from Novosibirsk to Russia
1 artillery moved from Novosibirsk to Russia
2 infantry moved from Kazakh S.S.R. to Russia
1 artillery moved from Kazakh S.S.R. to RussiaCombat - Japanese
Battle in Russia
Japanese attack with 2 armour, 2 artilleries and 5 infantry
British defend with 1 aaGun and 11 fighters; Russians defend with 2 aaGuns, 12 armour, 6 artilleries, 1 factory, 2 fighters and 47 infantry; Americans defend with 2 bombers and 12 fighters
Russians win with 1 aaGun, 12 armour, 6 artilleries, 2 bombers, 25 fighters and 47 infantry remaining. Battle score for attacker is -25
Casualties for Japanese: 2 armour, 2 artilleries and 5 infantry
Casualties for Russians: 1 aaGun
Casualties for British: 1 aaGunNon Combat Move - Japanese
3 infantry moved from Sinkiang to Novosibirsk
2 infantry moved from Persia to Kazakh S.S.R.
1 artillery moved from Trans-Jordan to Persia
2 infantry moved from Burma to IndiaTurn Complete - Japanese
Territory Summary for Japanese :
Anglo-Egyptian Sudan : 1 flag
Anhwei : 1 flag
Archangel : 1 flag, 1 infantry
Belgian Congo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
Egypt : 1 flag
French Equatorial Africa : 1 flag
French West Africa : 1 flag
India : 2 infantry
Kazakh S.S.R. : 2 infantry
New Guinea : 1 infantry
Novosibirsk : 3 infantry
Okinawa : 1 infantry
Persia : 1 flag, 1 artillery
Sinkiang : 1 flag
Soviet Far East : 1 flag
Trans-Jordan : 1 flag
Yakut S.S.R. : 1 flagProduction/PUs Summary :
Russians : 8 / 13
Germans : 51 / 59
British : 27 / 27
Japanese : 17 / 0
Americans : 65 / 65 -
Germany last attempt…
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Feel free if you prefer to lose inf instead of AA gun…
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Yeah, I’ll keep the AA guns. I’ll edit them in and take off two inf.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 19
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 infantry
EDIT: Adding units owned by Russians to Russia: 1 aaGun
EDIT: Adding units owned by British to Russia: 1 aaGun
EDIT: Turning off Edit Mode
Americans buy 3 armour, 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 47 Sea Zone to 37 Sea Zone
4 infantry moved from East Indies to 37 Sea Zone
4 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to India
2 fighters moved from East Indies to India
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Malaya to French Indo-China Thailand
Americans take French Indo-China Thailand from Japanese
1 transport moved from 36 Sea Zone to 47 Sea Zone
1 infantry moved from Kwangtung to Szechwan
Americans take Szechwan from Germans
1 artillery moved from Manchuria to Anhwei
Americans take Anhwei from Japanese
1 armour moved from Kiangsu to Anhwei
2 infantry moved from Borneo to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Burma
British take Burma from Japanese
1 transport moved from 48 Sea Zone to 47 Sea Zone
1 infantry moved from Borneo to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Burma
1 transport moved from 61 Sea Zone to 48 Sea Zone
2 infantry moved from Philippine Islands to 48 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Burma
1 transport moved from 61 Sea Zone to 62 Sea Zone
6 infantry moved from Japan to 62 Sea Zone
6 infantry and 3 transports moved from 62 Sea Zone to 61 Sea Zone
6 infantry moved from 61 Sea Zone to Yunnan
Americans take Yunnan from Germans
2 bombers moved from Russia to IndiaCombat - Americans
Battle in India
Americans attack with 2 bombers, 2 fighters and 4 infantry
Germans defend with 1 factory; Japanese defend with 2 infantry
Americans win, taking India from Germans with 2 bombers, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
2 fighters moved from India to 35 Sea Zone
2 bombers moved from India to Russia
1 fighter moved from 61 Sea Zone to Russia
1 bomber moved from Japan to Russia
4 infantry moved from Alaska to 64 Sea Zone
4 infantry and 2 transports moved from 64 Sea Zone to 62 Sea Zone
4 infantry moved from 62 Sea Zone to Manchuria
1 battleship and 3 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 36 Sea Zone
1 carrier and 2 destroyers moved from 61 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 61 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 62 Sea Zone to 36 Sea Zone
1 infantry moved from French Madagascar to 28 Sea ZonePlace Units - Americans
4 infantry placed in East Indies
3 armour placed in Manchuria
Americans undo move 1.
1 artillery and 3 infantry placed in East Indies
4 infantry placed in Borneo
1 fighter and 2 infantry placed in Philippine Islands
2 infantry placed in JapanTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs totalTerritory Summary for Americans :
6 Sea Zone : 1 carrier and 1 destroyer
28 Sea Zone : 1 infantry
35 Sea Zone : 1 battleship, 2 carriers, 5 destroyers, 2 fighters, 2 submarines and 2 transports
36 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 3 transports
61 Sea Zone : 3 transports
62 Sea Zone : 2 transports
Alaska : 2 aaGuns
Anhwei : 1 armour and 1 artillery
Borneo : 1 flag, 1 factory and 4 infantry
Burma : 5 infantry
East Indies : 1 flag, 1 artillery, 1 factory and 3 infantry
Eastern United States : 1 factory
Formosa : 1 flag
French Indo-China Thailand : 1 flag, 1 artillery and 1 infantry
India : 3 infantry
Iwo Jima : 1 flag
Japan : 1 flag, 1 factory and 2 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag
Malaya : 1 flag
Manchuria : 1 flag, 3 armour, 1 factory and 4 infantry
Midway : 1 infantry
Philippine Islands : 1 flag, 1 factory, 1 fighter and 2 infantry
Russia : 3 bombers and 13 fighters
Solomon Islands : 1 flag
Szechwan : 1 infantry
Wake Island : 1 flag
Western United States : 1 factory
Yunnan : 6 infantryProduction/PUs Summary :
Russians : 8 / 13
Germans : 46 / 59
British : 31 / 27
Japanese : 13 / 0
Americans : 70 / 70 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 20
Purchase Units - Russians
Russians repair damage of 2x factory; Remaining resources: 11 PUs;
Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Non Combat Move - Russians
1 submarine moved from 28 Sea Zone to 25 Sea ZonePlace Units - Russians
2 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs totalTerritory Summary for Russians :
25 Sea Zone : 1 submarine
Russia : 2 aaGuns, 12 armour, 8 artilleries, 1 factory, 2 fighters and 46 infantryProduction/PUs Summary :
Russians : 8 / 8
Germans : 46 / 59
British : 31 / 27
Japanese : 13 / 0
Americans : 70 / 70 -
My OOL for Russia will be:
aa guns, inf, bombers, rt, arm, rus ftrs, uk ftrs, us ftrs.
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I’m excited! :-D
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 20
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
6 armour, 21 artilleries and 53 infantry moved from West Russia to Russia
6 armour and 5 fighters moved from Belorussia to Russia
1 armour, 3 artilleries and 15 infantry moved from Caucasus to Russia
4 bombers moved from Germany to Russia
1 infantry moved from Novosibirsk to Russia
1 artillery and 11 infantry moved from Germany to France
1 infantry moved from Karelia S.S.R. to Finland
Germans take Finland from BritishCombat - Germans
Battle in France
Germans attack with 1 artillery and 11 infantry
British defend with 8 infantry
Germans roll dice for 1 artillery and 11 infantry in France, round 2 : 0/12 hits
British roll dice for 8 infantry in France, round 2 : 5/8 hits
5 infantry owned by the Germans lost in France
6 infantry owned by the Germans and 1 artillery owned by the Germans retreated to Germany
British win with 8 infantry remaining. Battle score for attacker is -15
Casualties for Germans: 5 infantry
Battle in Russia
Germans attack with 13 armour, 24 artilleries, 4 bombers, 5 fighters and 69 infantry
British defend with 1 aaGun and 11 fighters; Russians defend with 2 aaGuns, 12 armour, 8 artilleries, 1 factory, 2 fighters and 46 infantry; Americans defend with 3 bombers and 13 fighters
AA fire in Russia : 1/9 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 13 armour, 24 artilleries, 4 bombers, 4 fighters and 69 infantry in Russia, round 2 : 37/114 hits
Russians roll dice for 3 aaGuns, 12 armour, 8 artilleries, 3 bombers, 26 fighters and 46 infantry in Russia, round 2 : 40/95 hits
34 infantry owned by the Russians, 40 infantry owned by the Germans, 2 aaGuns owned by the Russians and 1 aaGun owned by the British lost in Russia
Germans roll dice for 13 armour, 24 artilleries, 4 bombers, 4 fighters and 29 infantry in Russia, round 3 : 24/74 hits
Russians roll dice for 12 armour, 8 artilleries, 3 bombers, 26 fighters and 12 infantry in Russia, round 3 : 30/61 hits
12 infantry owned by the Russians, 1 armour owned by the Russians, 29 infantry owned by the Germans, 8 artilleries owned by the Russians, 3 bombers owned by the Americans and 1 artillery owned by the Germans lost in Russia
Germans roll dice for 13 armour, 23 artilleries, 4 bombers and 4 fighters in Russia, round 4 : 14/44 hits
Russians roll dice for 11 armour and 26 fighters in Russia, round 4 : 22/37 hits
11 armour owned by the Russians, 2 fighters owned by the Russians, 1 fighter owned by the British and 22 artilleries owned by the Germans lost in Russia
Germans roll dice for 13 armour, 1 artillery, 4 bombers and 4 fighters in Russia, round 5 : 16/22 hits
Russians roll dice for 23 fighters in Russia, round 5 : 13/23 hits
6 fighters owned by the Americans, 12 armour owned by the Germans, 10 fighters owned by the British and 1 artillery owned by the Germans lost in Russia
Germans roll dice for 1 armour, 4 bombers and 4 fighters in Russia, round 6 : 5/9 hits
Russians roll dice for 7 fighters in Russia, round 6 : 5/7 hits
5 fighters owned by the Americans, 1 bomber owned by the Germans and 4 fighters owned by the Germans lost in Russia
Germans roll dice for 1 armour and 3 bombers in Russia, round 7 : 2/4 hits
Russians roll dice for 2 fighters in Russia, round 7 : 1/2 hits
2 fighters owned by the Americans and 1 bomber owned by the Germans lost in Russia
Germans captures 8PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 104
Casualties for Germans: 12 armour, 24 artilleries, 2 bombers, 5 fighters and 69 infantry
Casualties for Russians: 2 aaGuns, 12 armour, 8 artilleries, 2 fighters and 46 infantry
Casualties for British: 1 aaGun and 11 fighters
Casualties for Americans: 3 bombers and 13 fightersNon Combat Move - Germans
3 infantry moved from Belorussia to West Russia
1 aaGun moved from Belorussia to West Russia
2 aaGuns moved from Caucasus to Russia
2 infantry moved from Poland to Belorussia
2 bombers moved from Russia to CaucasusPlace Units - Germans
3 armour placed in Caucasus
2 artilleries and 8 infantry placed in Germany
3 infantry placed in ItalyTurn Complete - Germans
Germans collect 55 PUs; end with 63 PUs totalTerritory Summary for Germans :
Belorussia : 2 infantry
Caucasus : 1 flag, 3 armour, 2 bombers and 1 factory
Evenki National Okrug : 1 flag
Finland : 1 infantry
Germany : 3 artilleries, 1 factory and 14 infantry
Italian East Africa : 1 flag
Italy : 1 factory and 3 infantry
Karelia S.S.R. : 1 flag, 1 factory
Kazakh S.S.R. : 1 flag
Novosibirsk : 1 flag
Rhodesia : 1 flag
Russia : 1 flag, 2 aaGuns, 1 armour and 1 factory
Union of South Africa : 1 flag
Vologda : 1 flag
West Russia : 1 aaGun and 3 infantryProduction/PUs Summary :
Russians : 0 / 0
Germans : 55 / 63
British : 30 / 27
Japanese : 13 / 0
Americans : 70 / 70 -
Conquer Russia at last! Too late though.
Well played! The match was lot of fun and unexpected moment. I feel there is chance but the trapping of Japan Navy kicked me out of the game.
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Where did all of our units go! :-D
Good game and well played too! That was a fun game. :-)
Yeah, if Japan stayed in a little longer or if Russia fell a bit sooner the Axis had a chance.
Lucky for me I was able to get to Japan and get the US rolling. -
You did some great moves! I didn’t foresee your moves on tracking my Japan Navy down, and that’s my key mistake. Well done and I learned out of it :-D
I guess you are pretty busy in Tournament - let me know when you like to have rematch again :-D I will be there
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Thanks! And thanks for the games! It is good to know some US strategies from Revised or AA50 might carry over. :)
That is the hardest part, trying to limit Japan’s moves to where you can predict where they are going to go. It gets a little easier if you force them back up north. And depending on the situation the US can put reinforcements off of the West Coast and you can try and trap the IJN that way. Your pressure on Russia was too good so I had to keep my main fleet close to the Asian coast so I could get ftrs to Mos, but if you can take a few islands and have Ftrs + Carriers you start to get an incredible range in the Pacific with the US.
Sometimes the J navy will escape to the Med or Atlantic which can be good for Germany, but without the ships near Japan the US can then start landing on Man or bombarding Japan to wear them down. You can also use SBRs to limit J’s income if you have them boxed in and go after Germany if Russia is in trouble.
Yeah I’d be up for another, but I might not do a turn until the weekend.
I’ve been the Allies in the first 2 so I’m open to either side. I’m open to a bid or if we want to do a Russian bomber game or even another straight up game. I guess it depends on which side do you want to be, should we go third game same sides maybe add the Russian bomber or should we switch up sides? -
You are totally right. Once US takes the island and keep it, it becomes an incredibly hard game for Japan.
I could do either way, depending on which sides you like to practice more for Tournament :-) Let me know and I will suggest with a bid (if it is allies). -
Sounds good. Let me think about it.
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I was thinking about it and I wouldn’t mind giving the Allies another go if you still have time for another game.