Did one additional fig/tac swap in Norway/W Ger. Feel free to reverse it out if you’re not OK with it.
Odonis (Axis) vs Cmdr Jennifer (Allies +16) G40L No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
3 fighters moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
1 artillery, 3 fighters and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to ScotlandTurn Complete - French
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I’m overseas on business until Friday or Saturday this week, so I can continue then.
Cheers!
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I’m overseas on business until Friday or Saturday this week, so I can continue then.
Cheers!
No problem, I could actually enjoy a day with no internet tomorrow. lol!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 infantry moved from Poland to Baltic States
1 bomber moved from Southern Italy to Baltic States
1 mech_infantry moved from Romania to Ukraine
Germans take Ukraine from Russians
1 armour moved from Morocco to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 106 Sea Zone
1 armour moved from 106 Sea Zone to Quebec
1 bomber moved from Southern Italy to Baltic States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 infantry moved from Poland to Baltic States
1 bomber moved from Southern Italy to Baltic States
1 mech_infantry moved from Romania to Ukraine
Germans take Ukraine from Russians
1 armour moved from Morocco to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 106 Sea Zone
1 armour moved from 106 Sea Zone to Quebec
1 bomber moved from Southern Italy to Baltic StatesCombat - Germans
Germans creates battle in territory 93 Sea Zone
Battle in Quebec
Battle in Baltic States
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking 93 Sea Zone from British, taking Quebec from British, taking Baltic States from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Germans Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Germans
2 bombers moved from Baltic States to Germany
2 aaGuns, 6 artilleries and 13 infantry moved from Poland to Eastern Poland
2 armour, 6 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
3 armour moved from Romania to Eastern Poland
2 mech_infantrys moved from Romania to Eastern Poland
2 artilleries and 4 infantry moved from Romania to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Western Germany to Germany
2 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from Tunisia to Western Germany
1 destroyer moved from 93 Sea Zone to 92 Sea ZonePlace Units - Germans
2 fighters placed in Western Germany
1 armour and 5 mech_infantrys placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 45 PUs (1 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
Your turn! :-D
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Got the map, will look at it tonight and tomorrow. Been a long arsed day today (7am to 7pm at work) and I don’t want to post exhausted. :P
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no worries!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Timguska to Kansu
1 infantry moved from Olgiy to Kansu
1 artillery and 3 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Ukraine
3 infantry moved from Belarus to Baltic States
2 fighters and 1 tactical_bomber moved from Novgorod to Baltic States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Timguska to Kansu
1 infantry moved from Olgiy to Kansu
1 artillery and 3 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Ukraine
3 infantry moved from Belarus to Baltic States
2 fighters and 1 tactical_bomber moved from Novgorod to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 3 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 artillery and 3 infantry
Italians defend with 2 armour
Russians win, taking Bessarabia from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 2 armour
Casualties for Russians: 3 infantry
Battle in Kansu
Russians attack with 3 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Dzavhan to Tsagaan Olom
2 aaGuns and 12 infantry moved from Yenisey to Timguska
6 infantry moved from Timguska to Novosibirsk
3 armour moved from Russia to Novosibirsk
2 artilleries moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Baltic States to Novgorod
4 armour and 6 infantry moved from Belarus to Novgorod
3 infantry moved from Novgorod to Karelia
2 aaGuns moved from Novgorod to Karelia
2 aaGuns, 3 artilleries, 20 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Caucasus to RostovPlace Units - Russians
1 armour, 2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs -
I’m resigning this one early. Really, it was over after I failed to take France which put a serious dent in my strategy…
Interested in a rematch as that one was… unfulfilling?
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Sure.
Want to run the bids through this thread before opening the next? Or fill up my poor IM box some more. :P
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Sure, I bid +20 Allies
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+18 for allies
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+17
If you go +16, its yours! -
Now see, I kinda like being the Axis - just not for round 1…lol. But if I go 16 and give you Axis we already know how the game is going to play out…sorta. :P So now I am in a conundrum now arnt I?
I’ll go 16 and if you don’t bid lower, then same placement as before. :P (Yea, I dislike doing round 1 Germany that much… :P )
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16 it is!