W@W tourney round 7: Whackamatt (Axis) vs. entek (Allies)

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 13

    Combat Move - Chinese
                1 Mech.Inf moved from Lhanzou to Hanan
                4 ArmoredCars, 2 Artillerys, 1 Elite, 1 Infantry and 4 Tanks moved from Sian to Hanan
                1 Elite, 1 Infantry and 1 Tank moved from Nanking to Hanan
                2 Artillerys and 1 Elite moved from Wengshui to Hanan
                1 Tank moved from N.Thailand to Hanan
                1 Fighter moved from Gansu to Hanan

    Purchase Units - Chinese
                Chinese buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 2 Elites, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Hanan
                    Chinese attack with 4 ArmoredCars, 4 Artillerys, 3 Elites, 1 Fighter, 2 Infantry, 1 Mech.Inf and 6 Tanks
                    Hisaichi defend with 5 ArmoredCars, 2 Artillerys, 3 Elites, 8 Infantry and 1 Marine; Yamamoto defend with 3 EarlyFighters
                        Chinese roll dice for 4 ArmoredCars, 4 Artillerys, 3 Elites, 1 Fighter, 2 Infantry, 1 Mech.Inf and 6 Tanks in Hanan, round 2 :  8/21 hits
                        Hisaichi roll dice for 5 ArmoredCars, 2 Artillerys, 3 EarlyFighters, 3 Elites, 8 Infantry and 1 Marine in Hanan, round 2 :  6/22 hits
                        3 Infantry owned by the Hisaichi, 4 ArmoredCars owned by the Chinese, 2 Infantry owned by the Chinese and 5 ArmoredCars owned by the Hisaichi lost in Hanan
                        Chinese roll dice for 4 Artillerys, 3 Elites, 1 Fighter, 1 Mech.Inf and 6 Tanks in Hanan, round 3 :  8/15 hits
                        Hisaichi roll dice for 2 Artillerys, 3 EarlyFighters, 3 Elites, 5 Infantry and 1 Marine in Hanan, round 3 :  5/14 hits
                        5 Infantry owned by the Hisaichi, 4 Artillerys owned by the Chinese, 1 Elite owned by the Chinese and 3 Elites owned by the Hisaichi lost in Hanan
                        Chinese roll dice for 2 Elites, 1 Fighter, 1 Mech.Inf and 6 Tanks in Hanan, round 4 :  5/10 hits
                        Hisaichi roll dice for 2 Artillerys, 3 EarlyFighters and 1 Marine in Hanan, round 4 :  1/6 hits
                        1 Marine owned by the Hisaichi, 2 EarlyFighters owned by the Yamamoto, 1 Elite owned by the Chinese and 2 Artillerys owned by the Hisaichi lost in Hanan
                        Chinese roll dice for 1 Elite, 1 Fighter, 1 Mech.Inf and 6 Tanks in Hanan, round 5 :  3/9 hits
                        Hisaichi roll dice for 1 EarlyFighter in Hanan, round 5 :  0/1 hits
                        1 EarlyFighter owned by the Yamamoto lost in Hanan
                    Chinese win, taking Hanan from Hisaichi with 1 Elite, 1 Fighter, 1 Mech.Inf and 6 Tanks remaining. Battle score for attacker is 39
                    Casualties for Hisaichi: 5 ArmoredCars, 2 Artillerys, 3 Elites, 8 Infantry and 1 Marine
                    Casualties for Yamamoto: 3 EarlyFighters
                    Casualties for Chinese: 4 ArmoredCars, 4 Artillerys, 2 Elites and 2 Infantry

    Non Combat Move - Chinese
                1 Fighter moved from Hanan to Sian
                1 Tank moved from Gansu to Lhanzou
                6 Elites moved from Nancheng to Kansu
                4 Tanks moved from Xining to Kansu
                1 Elite moved from Xining to Nancheng

    Place Units - Chinese
                2 Artillerys placed in Sian
                1 Bunker and 1 Infantry placed in Sian
                2 ArmoredCars, 2 Elites and 2 Tanks placed in Xining

    Turn Complete - Chinese
                Chinese collect 33 PUs; end with 33 PUs total

    Territory Summary for Chinese :

    Lhanzou : 1 Tank
        Nancheng : 1 Elite
        Sian : 1 AAGun, 2 Artillerys, 4 Bunkers, 1 Factory, 1 Fighter and 1 Infantry
        Urumal : 1 AAGun and 1 Factory
        Kansu : 1 AAGun, 6 Elites and 4 Tanks
        Szechwan : 1 Infantry
        Hanan : 1 Elite, 1 Mech.Inf and 6 Tanks
        Xining : 2 ArmoredCars, 2 Elites, 1 Factory and 2 Tanks
        N.Thailand : 1 flag

    Production/PUs Summary :

    Germans : 150 / 212
        Russians : 46 / 49
        Italians : 100 / 100
        French : 12 / 12
        Yamamoto : 77 / 82
        Chinese : 33 / 33
        Hisaichi : 55 / 59
        British : 72 / 83
        Finns : 43 / 43
        Anzac : 32 / 34
        Romanians : 23 / 24
        Dutch : 16 / 19
        Thai : 16 / 16
        Americans : 115 / 115

  • '20 '19 '18 '17 '16

    How is all that stuff back in New Guinea!?!

  • '20 '19 '18 '17 '16

    @Entek:

    How is all that stuff back in New Guinea!?!

    Oh crap, I see.  I loaded the previous turns file.  I’ll fix that in just a tick.  Ignore those Chinese dice rolls.  :-D

  • '20 '18 '17 '15

    what?  I have no idea what’s going on.  It wasn’t there when I took my turn.

    NVM, you figured it out.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 14

    Combat Move - Chinese
                3 units repaired.
                1 Tank moved from N.Thailand to N.French.I
                1 Artillery moved from Wengshui to N.French.I
                1 Tank moved from Peking to Shansi
                2 Mech.Infs moved from Xining to Szechwan
                6 Elites and 4 Tanks moved from Kansu to Szechwan
                1 Elite moved from Nancheng to Kansu
                4 Infantry moved from Xining to Nancheng
                1 Mech.Inf moved from Urumal to Nancheng

    Purchase Units - Chinese
                Chinese buy 2 Artillerys, 1 Elite and 5 Tanks; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in N.French.I
                    Chinese attack with 1 Artillery and 1 Tank
                    Hisaichi defend with 1 Artillery
                        Chinese roll dice for 1 Artillery and 1 Tank in N.French.I, round 2 :  0/2 hits
                        Hisaichi roll dice for 1 Artillery in N.French.I, round 2 :  0/1 hits
                        Chinese roll dice for 1 Artillery and 1 Tank in N.French.I, round 3 :  0/2 hits
                        Hisaichi roll dice for 1 Artillery in N.French.I, round 3 :  0/1 hits
                        Chinese roll dice for 1 Artillery and 1 Tank in N.French.I, round 4 :  0/2 hits
                        Hisaichi roll dice for 1 Artillery in N.French.I, round 4 :  0/1 hits
                        Chinese roll dice for 1 Artillery and 1 Tank in N.French.I, round 5 :  1/2 hits
                        Hisaichi roll dice for 1 Artillery in N.French.I, round 5 :  0/1 hits
                        1 Artillery owned by the Hisaichi lost in N.French.I
                    Chinese win, taking N.French.I from Hisaichi with 1 Artillery and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 Artillery

    Non Combat Move - Chinese
                1 Mech.Inf moved from Urumal to Nancheng

    Place Units - Chinese
                2 Artillerys and 1 Elite placed in Sian
                5 Tanks placed in Xining

    Turn Complete - Chinese
                Chinese collect 33 PUs; end with 33 PUs total

    Territory Summary for Chinese :

    N.French.I : 1 Artillery and 1 Tank
        Shansi : 1 Artillery, 1 Elite and 1 Tank
        Nancheng : 4 Infantry and 2 Mech.Infs
        Sian : 1 AAGun, 2 Artillerys, 3 Bunkers, 1 Elite, 1 Factory, 1 Fighter and 3 Tanks
        Urumal : 1 AAGun and 1 Factory
        Kansu : 1 Elite
        Szechwan : 1 AAGun, 6 Elites, 2 Mech.Infs and 4 Tanks
        Xining : 1 Factory and 5 Tanks
        N.Thailand : 1 flag

    Production/PUs Summary :

    Germans : 159 / 159
        Russians : 33 / 36
        Italians : 99 / 99
        French : 14 / 12
        Yamamoto : 76 / 76
        Chinese : 33 / 33
        Hisaichi : 64 / 66
        British : 72 / 82
        Finns : 46 / 46
        Anzac : 32 / 32
        Romanians : 23 / 23
        Dutch : 16 / 16
        Thai : 12 / 13
        Americans : 115 / 116

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.167
            Median : 4.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    Hisaichi Combat
                3 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 3 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 14

    Combat Move - Hisaichi
                4 Infantry moved from Seoul to sz102
                1 B.Transport and 4 Infantry moved from sz102 to sz90
                4 Infantry moved from sz90 to Fais
                1 NakajimaG5N moved from Seoul to Fais
                3 Artillerys moved from Hanan to N.French.I
                1 Mech.Inf moved from Hong Kong to N.French.I
                1 Infantry moved from Hopeh to Peking
                      Hisaichi take Peking from Chinese
                1 Artillery, 1 Elite and 1 Infantry moved from Jinan to Ulaan
                1 Artillery, 1 Infantry and 1 Marine moved from Jinan to Ulaan Ude
                1 Infantry moved from Jinan to Ulaan Ude
                2 Infantry moved from Hsingnan to Vostok
                1 Artillery moved from Jinan to Vostok
                2 Artillerys moved from Jinan to Quagan
                2 Infantry moved from Hsingnan to Quagan
                9 Infantry moved from Tientsin to Hopeh
                4 Infantry moved from Seoul to Manchuria
                3 Infantry moved from Shangtung to Kichedung
                2 Artillerys and 3 Infantry moved from Hong Kong to Macau

    Purchase Units - Hisaichi
                Hisaichi buy 2 Artillerys, 2 Bunkers, 14 Infantry and 1 NakajimaG5N; Remaining resources: 1 PUs;

    Combat - Hisaichi
                Battle in Fais
                    Hisaichi attack with 4 Infantry and 1 NakajimaG5N
                    Americans defend with 1 Artillery, 1 Elite and 1 Factory
                    Hisaichi win, taking Fais from Americans with 4 Infantry and 1 NakajimaG5N remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 Artillery and 1 Elite
                Battle in Ulaan Ude
                    Hisaichi attack with 1 Artillery, 2 Infantry and 1 Marine
                    Russians defend with 1 Elite
                    Hisaichi win, taking Ulaan Ude from Russians with 1 Artillery, 1 Infantry and 1 Marine remaining. Battle score for attacker is 1
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Russians: 1 Elite
                Battle in N.French.I
                    Hisaichi attack with 3 Artillerys and 1 Mech.Inf
                    Chinese defend with 1 Artillery and 1 Tank
                    Hisaichi win, taking N.French.I from French with 1 Artillery and 1 Mech.Inf remaining. Battle score for attacker is 1
                    Casualties for Hisaichi: 2 Artillerys
                    Casualties for Chinese: 1 Artillery and 1 Tank
                Battle in Ulaan
                    Hisaichi attack with 1 Artillery, 1 Elite and 1 Infantry
                    Russians defend with 1 Elite
                    Hisaichi win, taking Ulaan from Russians with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 Elite

    Non Combat Move - Hisaichi
                1 AAGun moved from Jinan to Ulaan Ude
                1 NakajimaG5N moved from Fais to Hong Kong

    Place Units - Hisaichi
                1 Bunker placed in Hanan
                1 Bunker placed in Nanking
                1 Artillery and 2 Infantry placed in Tientsin
                1 Infantry placed in Tientsin
                1 Artillery, 4 Infantry and 1 NakajimaG5N placed in Hong Kong
                4 Infantry placed in Borneo
                3 Infantry placed in Seoul

    Turn Complete - Hisaichi
                Hisaichi collect 71 PUs; end with 72 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 14

    Combat Move - Hisaichi
                4 Infantry moved from Seoul to sz102
                1 B.Transport and 4 Infantry moved from sz102 to sz90
                4 Infantry moved from sz90 to Fais
                1 NakajimaG5N moved from Seoul to Fais
                3 Artillerys moved from Hanan to N.French.I
                1 Mech.Inf moved from Hong Kong to N.French.I
                1 Infantry moved from Hopeh to Peking
                      Hisaichi take Peking from Chinese
                1 Artillery, 1 Elite and 1 Infantry moved from Jinan to Ulaan
                1 Artillery, 1 Infantry and 1 Marine moved from Jinan to Ulaan Ude
                1 Infantry moved from Jinan to Ulaan Ude
                2 Infantry moved from Hsingnan to Vostok
                1 Artillery moved from Jinan to Vostok
                2 Artillerys moved from Jinan to Quagan
                2 Infantry moved from Hsingnan to Quagan
                9 Infantry moved from Tientsin to Hopeh
                4 Infantry moved from Seoul to Manchuria
                3 Infantry moved from Shangtung to Kichedung
                2 Artillerys and 3 Infantry moved from Hong Kong to Macau

    Purchase Units - Hisaichi
                Hisaichi buy 2 Artillerys, 2 Bunkers, 14 Infantry and 1 NakajimaG5N; Remaining resources: 1 PUs;

    Combat - Hisaichi
                Battle in Fais
                    Hisaichi attack with 4 Infantry and 1 NakajimaG5N
                    Americans defend with 1 Artillery, 1 Elite and 1 Factory
                    Hisaichi win, taking Fais from Americans with 4 Infantry and 1 NakajimaG5N remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 Artillery and 1 Elite
                Battle in Ulaan Ude
                    Hisaichi attack with 1 Artillery, 2 Infantry and 1 Marine
                    Russians defend with 1 Elite
                    Hisaichi win, taking Ulaan Ude from Russians with 1 Artillery, 1 Infantry and 1 Marine remaining. Battle score for attacker is 1
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Russians: 1 Elite
                Battle in N.French.I
                    Hisaichi attack with 3 Artillerys and 1 Mech.Inf
                    Chinese defend with 1 Artillery and 1 Tank
                    Hisaichi win, taking N.French.I from French with 1 Artillery and 1 Mech.Inf remaining. Battle score for attacker is 1
                    Casualties for Hisaichi: 2 Artillerys
                    Casualties for Chinese: 1 Artillery and 1 Tank
                Battle in Ulaan
                    Hisaichi attack with 1 Artillery, 1 Elite and 1 Infantry
                    Russians defend with 1 Elite
                    Hisaichi win, taking Ulaan from Russians with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 Elite

    Non Combat Move - Hisaichi
                1 AAGun moved from Jinan to Ulaan Ude
                1 NakajimaG5N moved from Fais to Hong Kong

    Place Units - Hisaichi
                1 Bunker placed in Hanan
                1 Bunker placed in Nanking
                1 Artillery and 2 Infantry placed in Tientsin
                1 Infantry placed in Tientsin
                1 Artillery, 4 Infantry and 1 NakajimaG5N placed in Hong Kong
                4 Infantry placed in Borneo
                3 Infantry placed in Seoul

    Turn Complete - Hisaichi
                Hisaichi collect 71 PUs; end with 72 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 14

    Combat Move - British
                1 unit repaired.
                1 Transport moved from sz66 to sz67
                1 Elite and 1 Infantry moved from Calcutta to sz67
                1 Transport moved from sz66 to sz67
                1 Artillery and 1 Elite moved from India to sz67
                1 Artillery, 2 Elites, 1 Infantry and 2 Transports moved from sz67 to sz66
                1 Cruiser moved from sz66 to sz68
                1 Elite moved from Burma to sz68
                1 Cruiser and 1 Elite moved from sz68 to sz66
                1 Artillery, 3 Elites and 1 Infantry moved from sz66 to Malaya
                4 ArmoredCars moved from Bangladesh to N.French.I

    Purchase Units - British
                British buy 4 Artillerys, 1 Bunker, 2 Elites, 2 Fighters, 12 Infantry and 2 Mech.Infs; Remaining resources: 0 PUs;

    Combat - British
                Battle in N.French.I
                    British attack with 4 ArmoredCars
                    Hisaichi defend with 1 Artillery and 1 Mech.Inf
                        British roll dice for 4 ArmoredCars in N.French.I, round 2 :  1/4 hits
                        Hisaichi roll dice for 1 Artillery and 1 Mech.Inf in N.French.I, round 2 :  0/2 hits
                        1 Artillery owned by the Hisaichi lost in N.French.I
                        British roll dice for 4 ArmoredCars in N.French.I, round 3 :  1/4 hits
                        Hisaichi roll dice for 1 Mech.Inf in N.French.I, round 3 :  1/1 hits
                        1 ArmoredCar owned by the British and 1 Mech.Inf owned by the Hisaichi lost in N.French.I
                    British win, taking N.French.I from Hisaichi with 3 ArmoredCars remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 1 Artillery and 1 Mech.Inf
                    Casualties for British: 1 ArmoredCar
                Battle in Malaya
                    British attack with 1 Artillery, 3 Elites and 1 Infantry
                    Thai defend with 3 Artillerys, 1 Elite and 2 Infantry
                        British roll dice for 1 Cruiser in Malaya, round 2 :  0/1 hits
                        British roll dice for 1 Artillery, 3 Elites and 1 Infantry in Malaya, round 2 :  2/5 hits
                        Thai roll dice for 3 Artillerys, 1 Elite and 2 Infantry in Malaya, round 2 :  4/6 hits
                        1 Infantry owned by the British, 2 Infantry owned by the Thai and 3 Elites owned by the British lost in Malaya
                        British roll dice for 1 Artillery in Malaya, round 3 :  1/1 hits
                        Thai roll dice for 3 Artillerys and 1 Elite in Malaya, round 3 :  1/4 hits
                        1 Elite owned by the Thai and 1 Artillery owned by the British lost in Malaya
                    Thai win with 3 Artillerys remaining. Battle score for attacker is -8
                    Casualties for British: 1 Artillery, 3 Elites and 1 Infantry
                    Casualties for Thai: 1 Elite and 2 Infantry

    Non Combat Move - British
                1 Elite and 1 Infantry moved from Burma to Thailand
                1 Artillery moved from Bhopal to Bangladesh
                1 Mech.Inf moved from Calcutta to Bangladesh
                1 Elite moved from Calcutta to India
                1 Infantry moved from E.Egypt to C.Egypt
                2 Mech.Infs moved from Kenya to S.Sudan
                1 Mech.Inf moved from S.Sudan to E.Sudan
                2 Carriers, 2 Cruisers, 4 Fighters, 2 Submarines and 2 Transports moved from sz47 to sz49
                2 Infantry moved from Quebec to sz2

    Place Units - British
                1 Bunker, 2 Fighters and 6 Infantry placed in London
                2 Artillerys, 2 Elites and 2 Mech.Infs placed in Cairo
                2 Artillerys and 3 Infantry placed in Calcutta
                3 Infantry placed in Dheli

    Turn Complete - British
                British collect 72 PUs; end with 72 PUs total

    Territory Summary for British :

    Quebec : 1 AAGun and 1 Factory
        British Guinea : 1 Infantry
        Ehtiopia : 1 flag
        N.French.I : 3 ArmoredCars
        C.Egypt : 2 Infantry
        Rhodes : 1 Bunker
        Bangladesh : 1 Artillery and 1 Mech.Inf
        Victoria : 1 AAGun and 1 Factory
        S.Sudan : 1 Mech.Inf
        Burma : 1 AAGun
        E.Sudan : 1 Mech.Inf
        Bombay : 1 AAGun and 1 Factory
        Yukon : 2 Infantry
        India : 1 Elite
        N.Egypt : 1 Artillery, 1 Elite and 2 Infantry
        Nukufetau : 1 Artillery and 1 Infantry
        Calcutta : 1 AAGun, 2 Artillerys, 1 Factory and 3 Infantry
        Aden : 1 Infantry
        London : 1 AAGun, 3 Bunkers, 1 Factory, 3 Fighters and 6 Infantry
        Dheli : 1 Factory and 3 Infantry
        Malta : 3 Bunkers
        Bhopal : 1 AAGun
        Nauru : 1 Infantry
        Makin : 1 Infantry
        Cairo : 1 AAGun, 4 Artillerys, 4 Bunkers, 3 Elites, 1 Factory, 1 Fighter, 2 Infantry and 2 Mech.Infs
        E.Egypt : 1 Bunker
        Thailand : 1 flag, 1 AAGun, 4 ArmoredCars, 1 Elite and 1 Infantry
        Cape Town : 1 AAGun and 1 Factory
        sz49 : 2 Carriers, 2 Cruisers, 4 Fighters, 2 Submarines and 3 Transports
        sz66 : 1 Carrier, 1 Cruiser and 2 Transports
        sz2 : 2 Infantry and 1 Transport
        Greenland : 1 flag

    Production/PUs Summary :

    Germans : 159 / 159
        Russians : 30 / 36
        Italians : 99 / 99
        French : 14 / 12
        Yamamoto : 78 / 76
        Chinese : 31 / 33
        Hisaichi : 69 / 72
        British : 72 / 72
        Finns : 46 / 46
        Anzac : 32 / 32
        Romanians : 23 / 23
        Dutch : 16 / 16
        Thai : 12 / 13
        Americans : 113 / 116

  • '20 '19 '18 '17 '16

    I forgot a Combat move with the ANZAC, I’ll do it here.

    2x DD’s vs 2x SS Sz 83

    DD’s @ 2
    DiceRolling 2d6:
    (1, 6)

    SS’s @ 1
    DiceRolling 2d6:
    (2, 6)

  • '20 '19 '18 '17 '16

    DD’s
    DiceRolling 2d6:
    (3, 4)

    SS
    DiceRolling 1d6:
    (4)

  • '20 '19 '18 '17 '16

    DD’s
    DiceRolling 2d6:
    (3, 6)

    SS
    DiceRolling 1d6:
    (4)

  • '20 '19 '18 '17 '16

    DD’s
    DiceRolling 2d6:
    (3, 4)

    SS
    DiceRolling 1d6:
    (3)

  • '20 '19 '18 '17 '16

    DD’s

    DiceRolling 2d6:
    (3, 6)

    SS
    DiceRolling 1d6:
    (1)

  • '20 '19 '18 '17 '16

    DD
    DiceRolling 1d6:
    (1)

    SS
    DiceRolling 1d6:
    (3)

  • '20 '19 '18 '17 '16

    Wait… I just realized since I didn’t start this turn with S. Guinea I would’nt be able to get to Sz 83 so ignore those dice rolls.  Sorry about any confusion

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 14

    Combat Move - Anzac
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                1 Infantry moved from Moresby to New Guinea
                      Anzac take New Guinea from Yamamoto
                1 Elite moved from Darwin to sz72
                2 Artillerys moved from Derby to sz72
                2 Artillerys, 1 Elite and 2 Transports moved from sz72 to sz110
                2 Artillerys and 1 Elite moved from sz110 to Sarong
                1 Artillery moved from N.Australia to sz73
                1 Elite moved from Townsville to sz73
                1 Artillery, 1 Elite and 1 Transport moved from sz73 to sz72
                1 Artillery, 1 Elite and 1 Transport moved from sz72 to sz110
                1 Artillery and 1 Elite moved from sz110 to Sarong
                1 Artillery moved from Moresby to S.Guinea
                      Anzac take S.Guinea from Yamamoto
                1 Fighter moved from Moresby to Sarong
                1 Elite moved from Townsville to sz73
                1 Elite moved from sz73 to Okaba
                      Dutch take Okaba from Yamamoto

    Purchase Units - Anzac
                Anzac buy 4 Artillerys, 2 Elites and 1 Fighter; Remaining resources: 2 PUs;

    Combat - Anzac
                Battle in Sarong
                    Anzac attack with 3 Artillerys, 2 Elites and 1 Fighter
                    Yamamoto defend with 1 Bunker, 1 Elite, 1 Factory, 2 Fighters and 1 Tank
                        Anzac roll dice for 3 Artillerys, 2 Elites and 1 Fighter in Sarong, round 2 :  3/6 hits
                    Units damaged: 1 Bunker owned by the Yamamoto
                        Yamamoto roll dice for 1 Bunker, 1 Elite, 2 Fighters and 1 Tank in Sarong, round 2 :  2/5 hits
                        1 Artillery owned by the Anzac, 1 Elite owned by the Anzac, 1 Elite owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Sarong
                        Anzac roll dice for 2 Artillerys, 1 Elite and 1 Fighter in Sarong, round 3 :  1/4 hits
                        Yamamoto roll dice for 1 Bunker and 2 Fighters in Sarong, round 3 :  2/3 hits
                        1 Artillery owned by the Anzac, 1 Elite owned by the Anzac and 1 Bunker owned by the Yamamoto lost in Sarong
                        Anzac roll dice for 1 Artillery and 1 Fighter in Sarong, round 4 :  0/2 hits
                        Yamamoto roll dice for 2 Fighters in Sarong, round 4 :  2/2 hits
                        1 Artillery owned by the Anzac and 1 Fighter owned by the Anzac lost in Sarong
                    Yamamoto win with 2 Fighters remaining. Battle score for attacker is -14
                    Casualties for Yamamoto: 1 Bunker, 1 Elite and 1 Tank
                    Casualties for Anzac: 3 Artillerys, 2 Elites and 1 Fighter

    Non Combat Move - Anzac
                Turning on Edit Mode
                EDIT: Removing units owned by Yamamoto from sz83: 2 Submarines
                EDIT: Removing units owned by Anzac from sz73: 2 Destroyers
                EDIT: Adding units owned by Hisaichi to sz83: 2 Submarines
                EDIT: Adding units owned by Anzac to sz73: 2 Destroyers
                EDIT: Turning off Edit Mode
                2 Destroyers moved from sz73 to sz72
                2 Destroyers moved from sz72 to sz110
                1 Carrier moved from sz73 to sz72
                1 Elite moved from Townsville to N.Australia
                1 Artillery moved from Moresby to New Guinea

    Place Units - Anzac
                1 Fighter placed in sz72
                2 Artillerys placed in Derby
                1 Artillery and 1 Elite placed in Darwin
                1 Artillery and 1 Elite placed in Townsville

    Turn Complete - Anzac
                Anzac collect 36 PUs; end with 38 PUs total

    Territory Summary for Anzac :

    Derby : 2 Artillerys and 1 Factory
        New Guinea : 1 Artillery, 1 Factory and 1 Infantry
        S.Guinea : 1 Artillery
        Moresby : 1 AAGun, 7 Bunkers and 1 Factory
        Wellington : 1 AAGun and 1 Factory
        Darwin : 1 AAGun, 1 Artillery, 2 Bunkers, 1 Elite and 1 Factory
        N.Australia : 1 Artillery and 1 Elite
        Melbourne : 1 AAGun, 2 Bunkers and 1 Factory
        Townsville : 1 AAGun, 1 Artillery, 1 Bunker, 1 Elite and 1 Factory
        Sumatra : 1 Artillery and 1 Elite
        Okaba : 1 Elite
        sz110 : 2 Destroyers and 3 Transports
        sz66 : 3 Destroyers
        sz73 : 1 T.Boat
        sz72 : 1 Carrier and 1 Fighter
        Sea Zone 104 : 1 Submarine

    Production/PUs Summary :

    Germans : 159 / 159
        Russians : 30 / 36
        Italians : 99 / 99
        French : 14 / 12
        Yamamoto : 73 / 76
        Chinese : 31 / 33
        Hisaichi : 69 / 72
        British : 72 / 72
        Finns : 46 / 46
        Anzac : 36 / 38
        Romanians : 23 / 23
        Dutch : 17 / 16
        Thai : 12 / 13
        Americans : 113 / 116

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 14

    Combat Move - Dutch
                2 Artillerys, 2 Elites and 1 Infantry moved from Dutch Guinea to sz33
                2 Artillerys, 2 Elites, 1 Infantry and 3 Transports moved from sz33 to sz35

    Purchase Units - Dutch
                Dutch buy 1 Carrier; Remaining resources: 2 PUs;

    Non Combat Move - Dutch
                2 Artillerys, 2 Elites and 1 Infantry moved from sz35 to N.Brasil
                1 Fighter moved from Dutch Guinea to sz139

    Place Units - Dutch
                1 Carrier placed in sz33

    Turn Complete - Dutch
                Dutch collect 17 PUs; end with 19 PUs total

    Territory Summary for Dutch :

    Halma : 1 Infantry
        Flores : 1 Infantry
        Lambok : 2 Bunkers
        Sumatra : 3 Bunkers
        Dutch Guinea : 1 Factory
        Bali : 1 Bunker
        Celebs : 1 Infantry
        Nayumo : 1 Infantry
        Java : 3 Bunkers
        N.Brasil : 2 Artillerys, 2 Elites and 1 Infantry
        sz35 : 3 Transports
        sz33 : 1 Carrier
        sz139 : 1 Fighter
        Amazon : 1 flag

    Production/PUs Summary :

    Germans : 159 / 159
        Russians : 30 / 36
        Italians : 99 / 99
        French : 14 / 12
        Yamamoto : 73 / 76
        Chinese : 31 / 33
        Hisaichi : 69 / 72
        British : 72 / 72
        Finns : 46 / 46
        Anzac : 36 / 38
        Romanians : 23 / 23
        Dutch : 17 / 19
        Thai : 12 / 13
        Americans : 113 / 116

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 14

    Combat Move - Finns
                2 Infantry moved from N.Ire to sz10
                2 Infantry and 2 S.Subs moved from sz10 to sz2
                2 Infantry moved from sz2 to Quebec
                2 Elites moved from Manchester to sz15
                1 Artillery and 1 Elite moved from Manchester to sz12
                1 Artillery, 1 Elite and 1 Transport moved from sz12 to sz20
                2 Elites and 2 S.Subs moved from sz15 to sz20
                1 Artillery and 3 Elites moved from sz20 to Azores
                2 Destroyers moved from sz10 to sz20
                1 Transport moved from sz15 to sz14
                2 Infantry moved from Norway to sz14
                2 Infantry and 1 Transport moved from sz14 to sz15
                2 Infantry moved from sz15 to Manchester
                2 Transports moved from sz16 to sz17
                2 Infantry moved from Norway to sz16
                1 Cruiser, 2 Infantry and 1 Transport moved from sz16 to sz15
                1 Destroyer moved from sz14 to sz15
                2 Infantry moved from sz15 to Manchester
                3 Infantry moved from Leningrad to sz17
                1 Elite moved from Helsinki to sz17
                1 Elite, 3 Infantry and 2 Transports moved from sz17 to sz16
                1 Elite and 3 Infantry moved from sz16 to Norway
                2 Elites and 1 Infantry moved from Nikolsk to Pervouralsk

    Purchase Units - Finns
                Finns buy 2 Artillerys, 1 Bunker, 1 Elite, 1 Fighter and 4 Tanks; Remaining resources: 0 PUs;

    Combat - Finns
                Battle in sz2
                    Finns attack with 2 S.Subs
                    British defend with 2 Infantry and 1 Transport
                    Finns win with 2 S.Subs remaining. Battle score for attacker is 10
                    Casualties for British: 2 Infantry and 1 Transport
                Battle in Quebec
                    Finns captures 72PUs while taking British capital
                Battle in Azores
                    Finns attack with 1 Artillery and 3 Elites
                    French defend with 1 Artillery and 3 Infantry
                    Finns win, taking Quebec from British, taking Azores from French with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4
                    Casualties for French: 1 Artillery and 3 Infantry
                    Casualties for Finns: 2 Elites

    Non Combat Move - Finns
                1 AAGun moved from Nikolsk to Pervouralsk
                1 AAGun moved from Yaroslavl to Gorky

    Place Units - Finns
                1 Bunker and 4 Tanks placed in Manchester
                1 Fighter placed in Norway
                2 Artillerys and 1 Elite placed in Helsinki

    Turn Complete - Finns
                Finns collect 49 PUs; end with 121 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 14

    Purchase Units - Romanians
                Romanians buy 2 Destroyers and 1 Submarine; Remaining resources: 0 PUs;

    Place Units - Romanians
                2 Destroyers and 1 Submarine placed in sz51

    Turn Complete - Romanians
                Romanians collect 23 PUs; end with 23 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 14

    Combat Move - Thai
                3 Artillerys moved from Malaya to Thailand
                3 Artillerys and 4 Infantry moved from Phuket to Thailand

    Purchase Units - Thai
                Thai buy 1 Elite and 5 Infantry; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in Thailand
                    Thai attack with 6 Artillerys and 4 Infantry
                    British defend with 1 AAGun, 4 ArmoredCars, 1 Elite and 1 Infantry
                    Thai win, taking Thailand from British with 6 Artillerys and 2 Infantry remaining. Battle score for attacker is 17
                    Casualties for British: 4 ArmoredCars, 1 Elite and 1 Infantry
                    Casualties for Thai: 2 Infantry

    Non Combat Move - Thai

    Place Units - Thai
                1 Elite and 5 Infantry placed in Phuket

    Turn Complete - Thai
                Thai collect 14 PUs; end with 14 PUs total

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