Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from French Equatorial Africa: 1 infantry
EDIT: Adding units owned by French to Anglo Egyptian Sudan: 1 infantry
EDIT: Removing units owned by French from Trans-Jordan: 1 infantry
EDIT: Adding units owned by French to Iraq: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Finland to Karelia
2 bombers moved from Western Germany to Karelia
2 infantry moved from Finland to Vyborg
1 fighter and 1 tactical_bomber moved from Western Germany to Vyborg
2 tactical_bombers moved from Western Germany to Vyborg
1 tactical_bomber moved from Western Germany to Karelia
2 infantry moved from Bessarabia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine
1 infantry moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Slovakia Hungary to Baltic States
4 armour and 6 mech_infantrys moved from Germany to Baltic States
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Karelia
Germans attack with 2 bombers, 1 infantry and 1 tactical_bomber
Russians defend with 2 armour
Germans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 infantry and 1 tactical_bomber
Casualties for Russians: 2 armour
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers
Russians defend with 2 armour and 1 mech_infantry
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry and 1 tactical_bomber
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in Baltic States
Germans attack with 4 armour, 2 infantry and 7 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Baltic States from Russians with 4 armour, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Vyborg to Finland
2 bombers moved from Karelia to Finland
3 aaGuns, 10 armour, 5 artilleries, 23 infantry and 7 mech_infantrys moved from Bessarabia to Ukraine
5 armour and 5 mech_infantrys moved from Romania to Ukraine
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bessarabia
1 fighter moved from Southern Italy to Western Germany
Place Units - Germans
2 armour and 2 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Western Germany
2 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Belarus
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Belarus to Russia
2 fighters moved from Belarus to Russia
1 infantry moved from Bryansk to Rostov
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 mech_infantry moved from Iraq to Egypt
1 aaGun moved from Novgorod to Archangel
3 aaGuns, 1 armour, 8 artilleries and 25 infantry moved from Bryansk to Russia
Place Units - Russians
2 fighters and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 3 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kweichow to Shensi
2 bombers moved from French Indo China to India
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 battleship and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
1 armour moved from French Indo China to Burma
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
2 artilleries and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Dutch New Guinea
Battle in Burma
Japanese attack with 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Dutch New Guinea from ANZAC, taking Burma from UK_Pacific with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 harbour and 3 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
2 bombers moved from India to French Indo China
4 fighters moved from French Indo China to 6 Sea Zone
2 fighters moved from French Indo China to Japan
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 aaGun and 4 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters and 2 tactical_bombers moved from Burma to French Indo China
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 tactical_bomber moved from French Indo China to Japan
2 artilleries and 2 infantry moved from Kwangsi to French Indo China
1 artillery moved from Kwangsi to Yunnan
1 carrier and 1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
2 tactical_bombers moved from French Indo China to Korea
Place Units - Japanese
1 carrier, 3 destroyers and 2 transports placed in 6 Sea Zone
Japanese undo move 1.
1 carrier and 3 destroyers placed in 6 Sea Zone
2 transports placed in 36 Sea Zone
1 mech_infantry placed in French Indo China
2 mech_infantrys placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 45 Sea Zone
3 fighters moved from Queensland to 45 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 mech_infantry moved from Amur to Manchuria
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 cruisers moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Scramble 112?
No scramble sz 112. And there was supposed to be a 2nd fighter on that Japanese carrier in SZ 45. It I must have accidentally undone the move when i was rearanging my NC. There is no reason for me to only have 1 fighter on the carrier, it was just an oversight Do you mind editing a fighter there for me? Obviously you could change whatever you needed to about you USA turn. If not no big deal. Thanks.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 45 Sea Zone
3 fighters moved from Queensland to 45 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 mech_infantry moved from Amur to Manchuria
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 cruisers moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantry
Battle in Denmark
Battle in Norway
Battle in 45 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 2 destroyers, 1 fighter and 2 transports
I got 3 hits on your navy. I also added the fighter using edit but it looks like its not in the combat.
Yeah I think you’d have to reload America’s turn, edit the fighter on and then make the combat move.
I’d like to keep my 3 hits. I will create a file with the battle. Ignore what I roll on round 1 and record what you roll on round 1. Then edit the previous file with the results.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
3 fighters moved from Queensland to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 45 Sea Zone
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in 45 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 2 transports
I got 3 hits the first time the battle was won. What is your OOL ?
You got 2 hits in retaliation: I lose 2 fighters
2 dds and injure the carrier
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 45 Sea Zone: 2 destroyers
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
EDIT: Removing units owned by Americans from Queensland: 2 fighters
EDIT: Turning off Edit Mode
1 fighter moved from Queensland to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 45 Sea Zone
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 2 fighters and 2 transports
Got 2 hits round 2 OOL?
2 dds and a hit on the carrier. If you continue with USA lose the fighters last.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 45 Sea Zone: 2 destroyers
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
EDIT: Removing units owned by Americans from Queensland: 2 fighters
EDIT: Turning off Edit Mode
1 fighter moved from Queensland to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 45 Sea Zone
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 2 fighters and 2 transports
Americans win, taking 17 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 29
Casualties for Japanese: 1 carrier, 2 fighters and 2 transports
Casualties for Americans: 1 fighter and 1 tactical_bomber
Non Combat Move - Americans
After the third round the final results for the battle in seazone 45 is one American fighter.
I will load up the previous game and run though the combat to get the file in the noncombat phase. Just ignore those dice results. I will then edit the file after USA noncombat to reflect this battle in seazone 45.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 45 Sea Zone
3 fighters moved from Queensland to 45 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 mech_infantry moved from Amur to Manchuria
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 cruisers moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantry
Battle in Denmark
Battle in Norway
Battle in 45 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 2 destroyers, 1 fighter and 2 transports
Americans win, taking Denmark from Germans, taking Norway from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter and 2 transports
Casualties for Americans: 3 fighters
Non Combat Move - Americans
1 tactical_bomber could not land in 45 Sea Zone and was removed
1 fighter could not land in 45 Sea Zone and was removed
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 carrier moved from 17 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 17 Sea Zone to 18 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 transport moved from 5 Sea Zone to 3 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from Soviet Far East to Buryatia
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from 112 Sea Zone to United Kingdom
2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
4 bombers moved from Western United States to Queensland
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
4 infantry placed in Western United States
2 transports placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Americans collect 57 PUs (1 lost to blockades); end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs