It doesn’t say F1, it just says the first turn where the conditions are met. It can be any turn, as long as the conditions haven’t been met before.
15L mike48484 (axis) vs Procas (allies +18)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy nothing; Remaining resources: 10 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 infantry moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy nothing; Remaining resources: 10 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 infantry moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 18
Casualties for British: 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Casualties for Italians: 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Battle in Tunisia
Italians attack with 1 artillery and 3 infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Southern Italy
2 infantry moved from Albania to Yugoslavia
2 artilleries moved from Northern Italy to Yugoslavia
1 armour moved from Albania to Yugoslavia
2 aaGuns moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to YugoslaviaTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 10 PUs (1 lost to blockades); end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Borneo
1 artillery and 1 infantry moved from Queensland to New South Wales
2 fighters moved from New Zealand to JavaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Morocco to Algeria
1 fighter moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland BelgiumCombat - French
Battle in Holland Belgium
French attack with 1 artillery and 1 infantry
Germans defend with 1 tactical_bomber
French win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 8
Casualties for Germans: 1 tactical_bomber
Casualties for French: 1 infantry
Battle in 110 Sea Zone
French attack with 1 fighter
Germans defend with 1 battleship and 2 submarines
2 submarines owned by the Germans Submerged
French win with 1 fighter remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleshipNon Combat Move - French
1 fighter moved from 110 Sea Zone to AlgeriaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers, 1 carrier and 1 destroyer; Remaining resources: 2 PUs;Combat Move - Germans
1 mech_infantry moved from Southern France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 mech_infantrys moved from France to Holland Belgium
2 armour moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
1 bomber moved from Western Germany to 97 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 fighter moved from Western Germany to 97 Sea Zone
1 fighter moved from Western Germany to 96 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers, 1 carrier and 1 destroyer; Remaining resources: 2 PUs;Combat Move - Germans
1 mech_infantry moved from Southern France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 mech_infantrys moved from France to Holland Belgium
2 armour moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
1 bomber moved from Western Germany to 97 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 fighter moved from Western Germany to 97 Sea Zone
1 fighter moved from Western Germany to 96 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea ZoneCombat - Germans
Battle in 96 Sea Zone
Germans attack with 1 bomber, 1 fighter and 2 tactical_bombers
British defend with 1 cruiser and 1 transport
Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in Holland Belgium
Germans attack with 2 armour, 2 fighters and 2 mech_infantrys
French defend with 1 artillery
Germans win, taking Holland Belgium from French with 2 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in Greece
Germans attack with 3 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 3 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 2 infantry
Battle in 97 Sea Zone
Germans attack with 1 bomber, 1 fighter and 2 tactical_bombers
French defend with 1 cruiser and 1 destroyer
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 tactical_bomber
Casualties for French: 1 cruiser and 1 destroyer
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 submarine moved from 111 Sea Zone to 119 Sea Zone
1 submarine moved from 106 Sea Zone to 118 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from Holland Belgium to Western Germany
3 artilleries moved from France to Western Germany
2 infantry moved from France to Western Germany
1 mech_infantry moved from Southern France to Greater Southern Germany
2 armour moved from Southern France to Greater Southern Germany
6 infantry moved from Yugoslavia to Slovakia Hungary
2 artilleries moved from Yugoslavia to Slovakia Hungary
1 fighter moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Western Germany
1 bomber moved from 96 Sea Zone to Western Germany
2 tactical_bombers moved from 96 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
2 armour moved from France to Greater Southern Germany
2 infantry moved from Norway to FinlandPlace Units - Germans
1 carrier and 1 destroyer placed in 113 Sea Zone
6 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 artillery moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 artillery and 8 infantry moved from Western Ukraine to Bryansk
2 aaGuns and 4 infantry moved from Belarus to Bryansk
3 artilleries moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
5 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to RostovPlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Yunnan
2 bombers, 7 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Jehol to Yunnan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Yunnan
2 bombers, 7 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Jehol to Yunnan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from ChineseCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 8 fighters, 4 infantry and 5 tactical_bombers
Chinese defend with 8 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 8 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 3 infantry
Casualties for Chinese: 8 infantryNon Combat Move - Japanese
2 bombers moved from Yunnan to Kwangsi
5 tactical_bombers moved from Yunnan to Kwangsi
8 fighters moved from Yunnan to Kwangsi
3 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Kwangsi
1 mech_infantry moved from Chahar to Hopei
1 artillery moved from Chahar to Hopei
1 artillery moved from Anhwe to Hopei
2 infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 artilleries, 1 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer, 1 submarine and 1 transport moved from 20 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 fighters and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Western United States to 10 Sea Zone
2 carriers and 4 fighters moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Central United States
3 mech_infantrys moved from Central United States to Eastern United States
1 mech_infantry moved from Western United States to Eastern United States
1 destroyer moved from 26 Sea Zone to 25 Sea ZoneNon Combat Move - Americans
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 26 Sea Zone to MidwayPlace Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
1 bomber and 2 fighters placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
5 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from Malta to 94 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 bomber moved from Malta to Gibraltar
2 fighters moved from Gibraltar to Malta
2 infantry moved from Shan State to French Indo China
1 artillery and 2 infantry moved from Burma to Shan State
1 transport moved from 41 Sea Zone to 38 Sea Zone
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
2 artilleries and 3 infantry moved from India to Burma
1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea ZoneCombat - British
Battle in 94 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 tactical_bomber moved from 94 Sea Zone to Gibraltar
2 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_AlliesPlace Units - British
2 infantry placed in United Kingdom
1 destroyer placed in 106 Sea Zone
3 submarines placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,1,5
British collect 28 PUs (2 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 7 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy nothing; Remaining resources: 20 PUs;Combat Move - Italians
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy nothing; Remaining resources: 20 PUs;Combat Move - Italians
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from BritishCombat - Italians
Non Combat Move - Italians
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
2 armour, 2 artilleries and 2 infantry moved from Yugoslavia to Slovakia HungaryTurn Complete - Italians
Italians collect 12 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 fighter moved from New South Wales to New Guinea
1 cruiser and 1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from Java to CelebesPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total -
since you didn’t post france im just going to do what I would do if you want to edit . edit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from ItaliansCombat - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 3 bombers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 118 Sea Zone to 106 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 3 bombers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 118 Sea Zone to 106 Sea ZoneCombat - Germans
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarineNon Combat Move - Germans
2 submarines moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 111 Sea Zone
1 submarine moved from 111 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Holland Belgium to Germany
2 armour moved from Holland Belgium to Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 infantry moved from Western Germany to Germany
3 artilleries moved from Western Germany to Germany
4 armour moved from Greater Southern Germany to Poland
1 mech_infantry moved from Greater Southern Germany to Poland
5 infantry moved from Slovakia Hungary to Poland
2 artilleries moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
3 infantry moved from Greece to Bulgaria
1 fighter moved from Western Germany to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea ZonePlace Units - Germans
3 bombers and 1 fighter placed in Western Germany
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs