@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
15L mike48484 (axis) vs Procas (allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
3 bombers moved from Western Ukraine to Russia
3 fighters moved from Western Ukraine to Russia
1 bomber moved from Western Ukraine to Russia
2 armour moved from Ukraine to Volgograd
6 bombers moved from Western Ukraine to Volgograd
3 bombers moved from Western Ukraine to Volgograd
1 submarine moved from 91 Sea Zone to 119 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,3,8,4 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Battle in Volgograd
Germans attack with 2 armour and 9 bombers
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 1 armour and 9 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 3 infantry
Battle in 119 Sea Zone
Germans attack with 1 submarine
British defend with 1 armour, 1 artillery, 2 infantry and 2 transports
Germans win, taking 119 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 30
Casualties for British: 1 armour, 1 artillery, 2 infantry and 2 transports
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 2 fighters and 2 submarines
British defend with 2 transports
Germans win with 2 bombers, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 armour, 1 fighter and 3 mech_infantrys moved from Eastern Poland to Bryansk
2 infantry moved from Novgorod to Belarus
7 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
3 aaGuns, 5 artilleries, 2 bombers, 14 infantry and 3 tactical_bombers moved from Western Ukraine to Bryansk
9 bombers moved from Volgograd to Bryansk
3 fighters moved from Russia to Bryansk
4 bombers moved from Russia to Bryansk
3 infantry moved from Ukraine to Bryansk
1 carrier, 1 cruiser and 1 transport moved from 91 Sea Zone to 93 Sea ZonePlace Units - Germans
3 armour placed in Ukraine
1 mech_infantry and 2 tactical_bombers placed in Novgorod
1 bomber and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 54 PUs (3 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs -
figured no intercept in Russia, interesting game. ill take Russia but you will take japan. although your def in Egypt is weak. I think ill have it before America can do anything about it .
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 16x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Kazakhstan to Volgograd
3 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 artillery and 1 infantry moved from Smolensk to RussiaCombat - Russians
Battle in Volgograd
Russians attack with 1 armour, 3 fighters and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armourNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Volgograd to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1,6,2,3,2
Russians collect 23 PUs (2 lost to blockades); end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 5 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from India to Persia
3 infantry moved from India to 39 Sea Zone
3 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
3 infantry moved from 80 Sea Zone to Persia
2 carriers moved from 39 Sea Zone to 80 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from 39 Sea Zone to Persia
2 fighters moved from India to Persia
1 tactical_bomber moved from India to Persia
2 tactical_bombers moved from 80 Sea Zone to Persia
1 fighter and 5 tactical_bombers moved from India to West India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 5 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from India to Persia
3 infantry moved from India to 39 Sea Zone
3 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
3 infantry moved from 80 Sea Zone to Persia
2 carriers moved from 39 Sea Zone to 80 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from 39 Sea Zone to Persia
2 fighters moved from India to Persia
1 tactical_bomber moved from India to Persia
2 tactical_bombers moved from 80 Sea Zone to Persia
1 fighter and 5 tactical_bombers moved from India to West IndiaCombat - Japanese
Battle in West India
Japanese attack with 1 fighter and 5 tactical_bombers
British defend with 1 mech_infantry
Japanese win with 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Persia
Japanese attack with 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 3 armour, 1 factory_minor, 2 fighters and 2 tactical_bombers
Japanese win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Japanese: 3 infantry and 2 tactical_bombers
Casualties for British: 3 armour, 2 fighters and 2 tactical_bombersNon Combat Move - Japanese
3 fighters moved from Persia to 80 Sea Zone
1 tactical_bomber moved from Persia to 80 Sea Zone
2 bombers moved from Persia to India
5 tactical_bombers moved from West India to India
1 fighter moved from West India to IndiaPlace Units - Japanese
3 infantry placed in India
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,6,3,2,4,6,3,5,3,2,5,2,2,6,4,3,3,5
Japanese collect 3 PUs (8 lost to blockades); end with 3 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Kwangtung to Japan
1 bomber moved from Korea to Japan
1 fighter moved from Korea to Japan
4 fighters moved from 6 Sea Zone to Japan
2 artilleries and 2 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Siam to Shan State
1 infantry moved from Kwangsi to Yunnan
1 armour and 1 infantry moved from Okinawa to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea ZoneCombat - Americans
Air Battle in Japan
Americans attacks with 8 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in Japan causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from Japan to Korea
4 fighters moved from Japan to 6 Sea Zone
1 fighter moved from Japan to Korea
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 86 Sea ZonePlace Units - Americans
2 carriers, 2 destroyers and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
8 infantry moved from Yunnan to BurmaPlace Units - Chinese
8 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Iraq to Trans-Jordan
1 bomber moved from United Kingdom to 97 Sea ZoneCombat - British
Battle in 97 Sea Zone
British attack with 1 bomber
Italians defend with 1 destroyer and 2 transports
British win with 1 bomber remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer and 2 transportsNon Combat Move - British
1 bomber moved from 97 Sea Zone to Malta
1 armour moved from Trans-Jordan to IraqPlace Units - British
1 armour and 2 fighters placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,5,4,6,1,1,6,2,2,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 25 PUs (6 lost to blockades); end with 25 PUs totalTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Rostov to Northwest Persia
Italians take Northwest Persia from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Rostov to Northwest Persia
Italians take Northwest Persia from BritishCombat - Italians
Non Combat Move - Italians
1 artillery moved from Algeria to Tunisia
1 bomber moved from Gibraltar to Southern Italy
1 submarine moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
1 artillery and 1 infantry placed in Southern Italy
3 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
1 battleship moved from 62 Sea Zone to 42 Sea Zone
1 carrier and 1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 42 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Malaya
1 carrier placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Hainan: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Malaya: 1 artillery and 1 infantry
EDIT: Removing units owned by ANZAC from 36 Sea Zone: 1 destroyer, 1 submarine and 1 transport
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit ModeTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 bombers moved from Bryansk to Russia
3 fighters moved from Bryansk to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 bombers moved from Bryansk to Russia
3 fighters moved from Bryansk to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,3,3 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from Russia to Bryansk
3 fighters moved from Russia to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
2 tactical_bombers moved from Novgorod to Bryansk
7 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to Bryansk
3 armour moved from Ukraine to Bryansk
1 mech_infantry moved from Poland to Western Ukraine
1 armour moved from Caucasus to Northwest Persia
1 carrier, 1 cruiser and 2 transports moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Western Germany to 97 Sea Zone
2 submarines moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
5 bombers moved from Bryansk to Western Germany
5 bombers moved from Bryansk to Western Germany
1 fighter moved from Western Germany to 97 Sea Zone
1 mech_infantry moved from Western Germany to YugoslaviaPlace Units - Germans
2 infantry placed in Western Germany
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Novgorod
1 bomber and 1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 21 PUs;
Russians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs;Combat Move - Russians
Place Units - Russians
1 fighter and 5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5,2,2,6,3,5,5,6,3,2
Russians collect 19 PUs (2 lost to blockades); end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 infantry; Remaining resources: 2 PUs; 5 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from India to Iraq
3 infantry moved from India to 39 Sea Zone
3 infantry and 3 transports moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 5 tactical_bombers moved from India to Persia
2 infantry moved from 80 Sea Zone to Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 infantry; Remaining resources: 2 PUs; 5 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from India to Iraq
3 infantry moved from India to 39 Sea Zone
3 infantry and 3 transports moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 5 tactical_bombers moved from India to Persia
2 infantry moved from 80 Sea Zone to PersiaCombat - Japanese
Battle in Persia
Japanese attack with 1 fighter, 2 infantry and 5 tactical_bombers
British defend with 1 armour, 1 factory_minor and 2 fighters
Japanese win, taking Persia from British with 1 fighter, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 2 fighters
Battle in Iraq
Japanese attack with 2 bombers
British defend with 1 armour
Japanese win with 2 bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Japanese
2 bombers moved from Iraq to Northwest Persia
2 tactical_bombers moved from Persia to 80 Sea Zone
1 fighter and 3 tactical_bombers moved from Persia to Northwest Persia
1 cruiser moved from 39 Sea Zone to 80 Sea ZonePlace Units - Japanese
2 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,5,2,3,6,2,1,4,5,6,2,4,6,5,5,6,3
Japanese collect 5 PUs (8 lost to blockades); end with 7 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
4 fighters moved from 6 Sea Zone to Japan
1 fighter moved from Korea to Japan
2 bombers moved from Korea to Japan
1 carrier and 2 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
4 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
2 carriers, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Air Battle in Japan
Americans attacks with 7 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 8,3 and causes: 6 damage to unit: factory_major
Bombing raid in Japan causes 6 damage total.
Battle in Gibraltar
Americans attack with 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
Germans defend with 1 harbour and 1 mech_infantry
Americans win, taking Gibraltar from Germans with 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in India
Americans attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking India from Japanese, taking Malaya from ANZAC, taking Kwangtung from Americans with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Cleaning up after air battlesNon Combat Move - Americans
4 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to Burma
4 fighters moved from Japan to 6 Sea Zone
2 bombers and 1 fighter moved from Japan to KoreaPlace Units - Americans
2 carriers and 2 transports placed in 101 Sea Zone
4 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
8 infantry moved from Yunnan to Szechwan
1 fighter moved from Burma to Szechwan
19 infantry moved from Burma to YunnanNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 5 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea ZoneCombat - British
Non Combat Move - British
3 fighters moved from United Kingdom to GibraltarPlace Units - British
1 airfield placed in Gibraltar
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,4,5
British collect 23 PUs (6 lost to blockades); end with 23 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 28 PUsTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs