LIGA RELONCHIS V3 G40 Rubioton (Allies+27) vs AlbertoRelonchis (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour and 11 transports; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 armour moved from Iraq to Syria
                      Germans take Syria from French
                1 armour moved from Syria to Trans-Jordan

    Combat - Germans

    Non Combat Move - Germans
                22 armour moved from Iraq to Trans-Jordan
                8 mech_infantrys moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Persia to Trans-Jordan
                3 mech_infantrys moved from Northwest Persia to Trans-Jordan
                3 fighters moved from Northwest Persia to Trans-Jordan
                1 tactical_bomber moved from Northwest Persia to Trans-Jordan
                1 aaGun moved from Northwest Persia to Iraq
                3 armour moved from Caucasus to Iraq
                3 mech_infantrys moved from Caucasus to Iraq
                1 armour moved from Volgograd to Northwest Persia
                2 mech_infantrys moved from Volgograd to Northwest Persia
                6 artilleries moved from Novgorod to Vyborg
                3 infantry moved from Novgorod to Vyborg
                9 bombers moved from Southern Italy to Western Germany
                1 fighter moved from Southern Italy to Western Germany
                2 tactical_bombers moved from Southern Italy to Western Germany
                4 artilleries moved from France to Western Germany
                1 artillery moved from France to Western Germany
                1 artillery moved from France to Western Germany
                3 infantry moved from France to Western Germany
                1 infantry moved from France to Western Germany
                1 submarine moved from 119 Sea Zone to 112 Sea Zone
                2 mech_infantrys moved from Western Germany to Southern Italy

    Place Units - Germans
                3 armour placed in Iraq
                10 transports placed in 113 Sea Zone
                1 transport placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,5,6,3,1,3,6,3,4,4,4,2,4,5,2,2,3,3,1,4,2,4,2,2,6,6,1,6
                Germans collect 67 PUs (1 lost to blockades); end with 69 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 5 fighters; Remaining resources: 6 SuicideAttackTokens; 9 PUs;

    Combat Move - Japanese
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from 44 Sea Zone to Philippines

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 2 fighters and 1 infantry
                    Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese win, taking Philippines from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                4 carriers moved from 44 Sea Zone to 35 Sea Zone
                2 fighters moved from Philippines to 35 Sea Zone
                2 fighters moved from 44 Sea Zone to 35 Sea Zone
                3 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
                1 fighter moved from Malaya to 35 Sea Zone
                1 mech_infantry moved from Yakut S.S.R. to Buryatia
                1 mech_infantry moved from Buryatia to Amur
                1 artillery moved from Karelia to Finland
                1 infantry moved from Novgorod to Karelia
                1 mech_infantry moved from Iraq to Trans-Jordan
                1 armour moved from Iraq to Trans-Jordan
                2 fighters moved from Iraq to Southern Italy
                5 fighters moved from India to Trans-Jordan
                1 fighter moved from Malaya to India

    Place Units - Japanese
                5 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,2,6,5,3,3,2,1,6,6,6,5,6,4,5,2,6,4,1,4,5,4,3
                Japanese collect 45 PUs (8 lost to blockades); end with 54 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

  • '12

    @albertorelonchis:

    Hi,
    Yes, this is a tournament game.
    I don’t understand what do you mean with tournament board?

    What tournament?


  • It’s our own tournament with our own rules. We call it “Relonchis League V3”.
    We are 3 players.
    In Relonchis League V1 and V2, we were 4 players.


  • @JuanSpain:

    The rest of the rules have been agreed:

    V2 Rules:

    1. Axis and Allies Global 2nd edition is the game played using Triple A.
    2. Each player has to play twice vs all the rest of the players in the league and must switch sides, to ensure only the best A&A player wins this league.
    3. No one can refuse a game, otherwise this would not be a real league.
    4. Wins score 1 point, losses 0. The league winner is the one scoring more wins. In case 2 players reach the same score, 1 breakthrough game would take place (players would agree bid and side for this breakthrough game)
    5. Bid is stablished in +27 IPC for Allies in all games. Axis advantage in this game is relevant + having the same bid in all games ensures comparable value for all wins. +20 in V1 is considered not sufficient for V2. +27 combined with Low luck may be too much, but given all players will play both sides, the potential issue is neutralized.
    6. No Edits accepted, to ensure equal conditions for all players in all games
    7. Players cannot agree on different rules to the league ones, again ensuring comparable value for all results.
    8. Low luck will be applied in V2, as in V1 pure luck was proved to provoke relevant differences.
    9. No Research Technology, as it puts too much value on luck and not in strategy.
    10. Bid placement is limited to 1 unit per territory (and no other limits exist).
    11. Conflicts are resolved by “Consejo Relonchil” (league players committee)
    12. An independent referee expert in A&A and law overseas the league and will resolve conflicts not fixed in “Consejo Relonchil”. Of course the referee cannot play in this league, otherwise it is not ensured that the referee is not favoring himself/herself.
    13. A handicap system was discussed with the purpose of making the games more competitive, however it is considered that V1 differences in ranking do not reflect the real differences between players and this rule will be studied again in future if needed.

    Happy Gaming!

    Hi Boldfresh,

    These are the league rules plus 1 Edit each round (if you are with the Axis and use your Edit with Germany in round 1 you can’t Edit in the same round with Japan neither with Italy), in this Edit, if you want to attack a territory with defending troops would have to be approved by the referee.

    If you are interested, tell us.

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