TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 5 fighters; Remaining resources: 6 SuicideAttackTokens; 9 PUs;
Combat Move - Japanese
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 44 Sea Zone to Philippines
Combat - Japanese
Battle in Philippines
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
4 carriers moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
2 fighters moved from 44 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from Malaya to 35 Sea Zone
1 mech_infantry moved from Yakut S.S.R. to Buryatia
1 mech_infantry moved from Buryatia to Amur
1 artillery moved from Karelia to Finland
1 infantry moved from Novgorod to Karelia
1 mech_infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
2 fighters moved from Iraq to Southern Italy
5 fighters moved from India to Trans-Jordan
1 fighter moved from Malaya to India
Place Units - Japanese
5 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,2,6,5,3,3,2,1,6,6,6,5,6,4,5,2,6,4,1,4,5,4,3
Japanese collect 45 PUs (8 lost to blockades); end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs