LIGA RELONCHIS V3 G40 Rubioton (Allies+27) vs AlbertoRelonchis (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 armour, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 bomber and 2 fighters moved from Egypt to Iraq
                3 fighters moved from 98 Sea Zone to Iraq

    Combat - British
                Air Battle in Iraq
                    British attacks with 6 units heading to Iraq
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Iraq
                    1 bomber killed by AA
                    Bombing raid in Iraq causes 0 damage total.
                Cleaning up after air battles

    Non Combat Move - British
                5 fighters moved from Iraq to 98 Sea Zone
                2 fighters moved from 92 Sea Zone to United Kingdom
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                12 armour, 1 artillery, 3 infantry and 7 mech_infantrys moved from Trans-Jordan to Egypt
                1 infantry moved from Tobruk to Alexandria
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                3 infantry placed in Egypt
                2 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
                British collect 30 PUs; end with 31 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Belgian Congo : 1 armour and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Alexandria : 1 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 12 armour, 4 artilleries, 1 factory_minor, 1 harbour, 9 infantry and 9 mech_infantrys
        Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
        Algeria : 1 flag
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag
        98 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 5 fighters and 1 transport

    Production/PUs Summary :

    Germans : 67 / 97
        Russians : 0 / 0
        Japanese : 51 / 59
        Americans : 63 / 93
        Chinese : 23 / 23
        British : 30 / 31
        UK_Pacific : 0 / 0
        Italians : 14 / 17
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 bomber and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 armour moved from Northwest Persia to Trans-Jordan

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 2 armour
                    British defend with 1 infantry
                    Italians win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Northwest Persia to Iraq
                2 aaGuns moved from Northwest Persia to Iraq
                1 destroyer moved from 99 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 bomber and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,2,6,1,1,2,2,4,2,1,5,5,1,1,5,6,3,6,6,5,3,1,1,3,5,6,1
                Italians collect 14 PUs (1 lost to blockades); end with 16 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 aaGun, 1 artillery and 1 infantry moved from Northern Territory to South Australia
                1 infantry moved from Queensland to South Australia
                2 infantry moved from Kwangsi to French Indo China
                3 fighters moved from Kwangtung to French Indo China

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 cruiser placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 aaGun, 1 artillery and 2 infantry
        New Guinea : 1 infantry
        French Indo China : 3 fighters and 2 infantry
        Dutch New Guinea : 1 flag
        6 Sea Zone : 1 submarine
        62 Sea Zone : 1 carrier, 2 cruisers and 2 destroyers

    Production/PUs Summary :

    Germans : 67 / 97
        Russians : 0 / 0
        Japanese : 51 / 59
        Americans : 63 / 93
        Chinese : 23 / 23
        British : 29 / 31
        UK_Pacific : 0 / 0
        Italians : 15 / 18
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Libya to Tobruk

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 fighter
        United Kingdom : 2 infantry
        Tobruk : 1 infantry

    Production/PUs Summary :

    Germans : 67 / 97
        Russians : 0 / 0
        Japanese : 51 / 59
        Americans : 63 / 93
        Chinese : 23 / 23
        British : 29 / 31
        UK_Pacific : 0 / 0
        Italians : 15 / 18
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    fyi guys - this is the tournament board.  this is not a tournament game right?


  • Hi,
    Yes, this is a tournament game.
    I don’t understand what do you mean with tournament board?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour and 11 transports; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 armour moved from Iraq to Syria
                      Germans take Syria from French
                1 armour moved from Syria to Trans-Jordan

    Combat - Germans

    Non Combat Move - Germans
                22 armour moved from Iraq to Trans-Jordan
                8 mech_infantrys moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Persia to Trans-Jordan
                3 mech_infantrys moved from Northwest Persia to Trans-Jordan
                3 fighters moved from Northwest Persia to Trans-Jordan
                1 tactical_bomber moved from Northwest Persia to Trans-Jordan
                1 aaGun moved from Northwest Persia to Iraq
                3 armour moved from Caucasus to Iraq
                3 mech_infantrys moved from Caucasus to Iraq
                1 armour moved from Volgograd to Northwest Persia
                2 mech_infantrys moved from Volgograd to Northwest Persia
                6 artilleries moved from Novgorod to Vyborg
                3 infantry moved from Novgorod to Vyborg
                9 bombers moved from Southern Italy to Western Germany
                1 fighter moved from Southern Italy to Western Germany
                2 tactical_bombers moved from Southern Italy to Western Germany
                4 artilleries moved from France to Western Germany
                1 artillery moved from France to Western Germany
                1 artillery moved from France to Western Germany
                3 infantry moved from France to Western Germany
                1 infantry moved from France to Western Germany
                1 submarine moved from 119 Sea Zone to 112 Sea Zone
                2 mech_infantrys moved from Western Germany to Southern Italy

    Place Units - Germans
                3 armour placed in Iraq
                10 transports placed in 113 Sea Zone
                1 transport placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,5,6,3,1,3,6,3,4,4,4,2,4,5,2,2,3,3,1,4,2,4,2,2,6,6,1,6
                Germans collect 67 PUs (1 lost to blockades); end with 69 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 5 fighters; Remaining resources: 6 SuicideAttackTokens; 9 PUs;

    Combat Move - Japanese
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from 44 Sea Zone to Philippines

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 2 fighters and 1 infantry
                    Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese win, taking Philippines from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                4 carriers moved from 44 Sea Zone to 35 Sea Zone
                2 fighters moved from Philippines to 35 Sea Zone
                2 fighters moved from 44 Sea Zone to 35 Sea Zone
                3 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
                1 fighter moved from Malaya to 35 Sea Zone
                1 mech_infantry moved from Yakut S.S.R. to Buryatia
                1 mech_infantry moved from Buryatia to Amur
                1 artillery moved from Karelia to Finland
                1 infantry moved from Novgorod to Karelia
                1 mech_infantry moved from Iraq to Trans-Jordan
                1 armour moved from Iraq to Trans-Jordan
                2 fighters moved from Iraq to Southern Italy
                5 fighters moved from India to Trans-Jordan
                1 fighter moved from Malaya to India

    Place Units - Japanese
                5 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,2,6,5,3,3,2,1,6,6,6,5,6,4,5,2,6,4,1,4,5,4,3
                Japanese collect 45 PUs (8 lost to blockades); end with 54 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

  • '12

    @albertorelonchis:

    Hi,
    Yes, this is a tournament game.
    I don’t understand what do you mean with tournament board?

    What tournament?


  • It’s our own tournament with our own rules. We call it “Relonchis League V3”.
    We are 3 players.
    In Relonchis League V1 and V2, we were 4 players.


  • @JuanSpain:

    The rest of the rules have been agreed:

    V2 Rules:

    1. Axis and Allies Global 2nd edition is the game played using Triple A.
    2. Each player has to play twice vs all the rest of the players in the league and must switch sides, to ensure only the best A&A player wins this league.
    3. No one can refuse a game, otherwise this would not be a real league.
    4. Wins score 1 point, losses 0. The league winner is the one scoring more wins. In case 2 players reach the same score, 1 breakthrough game would take place (players would agree bid and side for this breakthrough game)
    5. Bid is stablished in +27 IPC for Allies in all games. Axis advantage in this game is relevant + having the same bid in all games ensures comparable value for all wins. +20 in V1 is considered not sufficient for V2. +27 combined with Low luck may be too much, but given all players will play both sides, the potential issue is neutralized.
    6. No Edits accepted, to ensure equal conditions for all players in all games
    7. Players cannot agree on different rules to the league ones, again ensuring comparable value for all results.
    8. Low luck will be applied in V2, as in V1 pure luck was proved to provoke relevant differences.
    9. No Research Technology, as it puts too much value on luck and not in strategy.
    10. Bid placement is limited to 1 unit per territory (and no other limits exist).
    11. Conflicts are resolved by “Consejo Relonchil” (league players committee)
    12. An independent referee expert in A&A and law overseas the league and will resolve conflicts not fixed in “Consejo Relonchil”. Of course the referee cannot play in this league, otherwise it is not ensured that the referee is not favoring himself/herself.
    13. A handicap system was discussed with the purpose of making the games more competitive, however it is considered that V1 differences in ranking do not reflect the real differences between players and this rule will be studied again in future if needed.

    Happy Gaming!

    Hi Boldfresh,

    These are the league rules plus 1 Edit each round (if you are with the Axis and use your Edit with Germany in round 1 you can’t Edit in the same round with Japan neither with Italy), in this Edit, if you want to attack a territory with defending troops would have to be approved by the referee.

    If you are interested, tell us.

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