sent a chat so we don’t clutter up this thread
LIGA RELONCHIS V3 G40 Rubioton (Allies+27) vs AlbertoRelonchis (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from 97 Sea Zone to Libya
3 bombers moved from Southern Italy to Libya
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in Libya
Italians attack with 3 bombers and 1 fighter
British defend with 1 artillery; Americans defend with 1 infantry and 1 mech_infantry
Italians win with 3 bombers remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 fighter
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Russians defend with 1 submarine
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Italians
3 bombers moved from Libya to Southern Italy
2 fighters moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
2 infantry and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 artillery moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
2 infantry moved from Kwangtung to Kwangsi
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 cruiser and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Kwangsi : 2 infantry
Kwangtung : 3 fighters
Queensland : 1 airfield, 1 harbour and 1 infantry
Northern Territory : 1 aaGun, 1 artillery and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Celebes : 1 aaGun and 1 infantry
Dutch New Guinea : 1 flag
6 Sea Zone : 1 submarine
62 Sea Zone : 1 carrier, 1 cruiser and 2 destroyersProduction/PUs Summary :
Germans : 60 / 82
Russians : 4 / 0
Japanese : 52 / 45
Americans : 61 / 87
Chinese : 23 / 24
British : 34 / 34
UK_Pacific : 0 / 0
Italians : 14 / 17
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to Libya
1 fighter moved from Gibraltar to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 1 fighter
United Kingdom : 2 infantry
Libya : 1 infantry
Iraq : 1 infantryProduction/PUs Summary :
Germans : 60 / 82
Russians : 4 / 0
Japanese : 52 / 45
Americans : 61 / 87
Chinese : 23 / 24
British : 34 / 34
UK_Pacific : 0 / 0
Italians : 14 / 17
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 3 infantry and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 mech_infantrys moved from Northwest Persia to Persia
2 fighters moved from Northwest Persia to Persia
20 armour moved from Northwest Persia to Iraq
3 mech_infantrys moved from Northwest Persia to Iraq
3 armour moved from Caucasus to Iraq
6 mech_infantrys moved from Caucasus to Iraq
9 infantry moved from Finland to Norway
5 artilleries moved from Finland to Norway
1 armour moved from Finland to Norway
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Norway
1 infantry moved from 113 Sea Zone to Norway
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 122 Sea Zone to 106 Sea Zone
8 bombers moved from Southern Italy to AlgeriaCombat - Germans
Battle in 106 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Persia
Germans attack with 2 fighters and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Persia from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Norway
Germans attack with 1 armour, 6 artilleries and 10 infantry
Russians defend with 2 aaGuns, 4 artilleries and 6 infantry
Germans win, taking Norway from Russians with 1 armour, 6 artilleries and 4 infantry remaining. Battle score for attacker is 26
Casualties for Germans: 6 infantry
Casualties for Russians: 2 aaGuns, 4 artilleries and 6 infantry
Battle in Algeria
Germans attack with 8 bombers
Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
Germans win with 6 bombers remaining. Battle score for attacker is -10
Casualties for Germans: 2 bombers
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Iraq
Germans attack with 23 armour and 9 mech_infantrys
French defend with 1 infantry; British defend with 1 factory_minor and 3 infantry
Germans win, taking Iraq from British with 23 armour and 8 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Casualties for British: 3 infantryNon Combat Move - Germans
3 mech_infantrys moved from Volgograd to Northwest Persia
1 aaGun moved from Caucasus to Northwest Persia
2 fighters moved from Persia to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
6 artilleries moved from Belarus to Novgorod
1 submarine moved from 113 Sea Zone to 119 Sea Zone
3 mech_infantrys moved from Western Germany to Southern Italy
6 bombers moved from Algeria to Southern Italy
3 bombers moved from Western Germany to Southern Italy
1 mech_infantry moved from France to Southern Italy
1 artillery moved from Western Germany to France
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to Western GermanyPlace Units - Germans
3 armour placed in Caucasus
3 mech_infantrys placed in Romania
1 armour and 2 mech_infantrys placed in Volgograd
3 infantry placed in Novgorod
1 bomber and 2 mech_infantrys placed in Western Germany
2 mech_infantrys placed in FranceTurn Complete - Germans
Germans collect 67 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 fighters; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
4 fighters moved from 43 Sea Zone to Celebes
3 tactical_bombers moved from 37 Sea Zone to Celebes
1 fighter moved from 37 Sea Zone to Celebes
1 mech_infantry moved from Amur to Buryatia
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from RussiansCombat - Japanese
Battle in Celebes
Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 aaGun and 1 infantry; Americans defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from Americans with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 aaGun and 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
2 carriers moved from 43 Sea Zone to 44 Sea Zone
2 carriers moved from 37 Sea Zone to 44 Sea Zone
4 fighters moved from Celebes to 44 Sea Zone
3 tactical_bombers moved from Celebes to 44 Sea Zone
1 armour moved from Caucasus to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
2 fighters moved from India to Iraq
1 artillery moved from Novgorod to Karelia
1 infantry moved from Archangel to Novgorod
2 fighters moved from Malaya to India
1 infantry moved from India to Burma
1 artillery moved from India to BurmaPlace Units - Japanese
3 fighters placed in India
1 fighter placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,2,1,2,3,4,5,4,1,1,4,2,3,1,1,3,2,5,1,2
Japanese collect 44 PUs (12 lost to blockades); end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 7 fighters and 3 mech_infantrys; Remaining resources: 5 PUs;Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from Kwangsi to French Indo China
Americans take French Indo China from Japanese
3 mech_infantrys moved from Kwangtung to French Indo ChinaCombat - Americans
Battle in KoreaNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from French Indo China: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Kwangtung: 3 mech_infantrys
EDIT: Turning off Edit Mode
2 carriers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
2 transports moved from 92 Sea Zone to 89 Sea Zone
4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 3 transports moved from 92 Sea Zone to 98 Sea Zone
3 fighters moved from Gibraltar to Egypt
1 fighter moved from Gibraltar to Egypt
2 fighters moved from United Kingdom to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
1 bomber moved from Northern Territory to KwangtungPlace Units - Americans
3 mech_infantrys placed in Kwangtung
7 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 infantry and 1 mech_infantry
Kwangtung : 1 flag, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour and 6 mech_infantrys
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
French Indo China : 1 flag, 1 infantry
44 Sea Zone : 1 flag
35 Sea Zone : 1 flag
26 Sea Zone : 2 carriers and 2 fighters
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 destroyer, 11 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 7 fighters and 1 harbour
Gibraltar : 1 aaGun, 4 fighters and 1 infantry
Egypt : 1 armour, 1 artillery, 11 fighters, 3 infantry and 1 mech_infantry
Libya : 1 flag
89 Sea Zone : 2 transports
Brazil : 1 flag
98 Sea Zone : 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 67 / 97
Russians : 0 / 0
Japanese : 51 / 59
Americans : 63 / 93
Chinese : 23 / 24
British : 30 / 34
UK_Pacific : 0 / 0
Italians : 14 / 17
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Chahar to Anhwe
10 infantry moved from Kwangsi to Kwangtung
4 infantry moved from Kwangsi to Kwangtung
2 infantry moved from Hunan to AnhwePlace Units - Chinese
8 infantry placed in HunanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs totalTerritory Summary for Chinese :
Manchuria : 14 infantry
Shensi : 3 artilleries and 3 infantry
Hunan : 16 infantry
Anhwe : 1 fighter and 2 infantry
Kwangtung : 16 infantryProduction/PUs Summary :
Germans : 67 / 97
Russians : 0 / 0
Japanese : 51 / 59
Americans : 63 / 93
Chinese : 23 / 23
British : 30 / 34
UK_Pacific : 0 / 0
Italians : 14 / 17
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 bomber and 2 fighters moved from Egypt to Iraq
3 fighters moved from 98 Sea Zone to IraqCombat - British
Air Battle in Iraq
British attacks with 6 units heading to Iraq
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Iraq
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Cleaning up after air battlesNon Combat Move - British
5 fighters moved from Iraq to 98 Sea Zone
2 fighters moved from 92 Sea Zone to United Kingdom
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 92 Sea Zone to 98 Sea Zone
12 armour, 1 artillery, 3 infantry and 7 mech_infantrys moved from Trans-Jordan to Egypt
1 infantry moved from Tobruk to Alexandria
2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 destroyer placed in 106 Sea Zone
3 infantry placed in Egypt
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
British collect 30 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Alexandria : 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 12 armour, 4 artilleries, 1 factory_minor, 1 harbour, 9 infantry and 9 mech_infantrys
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Algeria : 1 flag
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
98 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 5 fighters and 1 transportProduction/PUs Summary :
Germans : 67 / 97
Russians : 0 / 0
Japanese : 51 / 59
Americans : 63 / 93
Chinese : 23 / 23
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 14 / 17
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 bomber and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 armour moved from Northwest Persia to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 armour
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 infantry moved from Northwest Persia to Iraq
2 aaGuns moved from Northwest Persia to Iraq
1 destroyer moved from 99 Sea Zone to 97 Sea ZonePlace Units - Italians
1 bomber and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,2,6,1,1,2,2,4,2,1,5,5,1,1,5,6,3,6,6,5,3,1,1,3,5,6,1
Italians collect 14 PUs (1 lost to blockades); end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 artillery and 1 infantry moved from Northern Territory to South Australia
1 infantry moved from Queensland to South Australia
2 infantry moved from Kwangsi to French Indo China
3 fighters moved from Kwangtung to French Indo ChinaPlace Units - ANZAC
1 infantry placed in New South Wales
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 aaGun, 1 artillery and 2 infantry
New Guinea : 1 infantry
French Indo China : 3 fighters and 2 infantry
Dutch New Guinea : 1 flag
6 Sea Zone : 1 submarine
62 Sea Zone : 1 carrier, 2 cruisers and 2 destroyersProduction/PUs Summary :
Germans : 67 / 97
Russians : 0 / 0
Japanese : 51 / 59
Americans : 63 / 93
Chinese : 23 / 23
British : 29 / 31
UK_Pacific : 0 / 0
Italians : 15 / 18
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to TobrukTurn Complete - French
Territory Summary for French :
Egypt : 1 fighter
United Kingdom : 2 infantry
Tobruk : 1 infantryProduction/PUs Summary :
Germans : 67 / 97
Russians : 0 / 0
Japanese : 51 / 59
Americans : 63 / 93
Chinese : 23 / 23
British : 29 / 31
UK_Pacific : 0 / 0
Italians : 15 / 18
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
fyi guys - this is the tournament board. this is not a tournament game right?
-
Hi,
Yes, this is a tournament game.
I don’t understand what do you mean with tournament board? -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 11 transports; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-JordanCombat - Germans
Non Combat Move - Germans
22 armour moved from Iraq to Trans-Jordan
8 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 fighters moved from Northwest Persia to Trans-Jordan
1 tactical_bomber moved from Northwest Persia to Trans-Jordan
1 aaGun moved from Northwest Persia to Iraq
3 armour moved from Caucasus to Iraq
3 mech_infantrys moved from Caucasus to Iraq
1 armour moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
6 artilleries moved from Novgorod to Vyborg
3 infantry moved from Novgorod to Vyborg
9 bombers moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
2 tactical_bombers moved from Southern Italy to Western Germany
4 artilleries moved from France to Western Germany
1 artillery moved from France to Western Germany
1 artillery moved from France to Western Germany
3 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 submarine moved from 119 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Western Germany to Southern ItalyPlace Units - Germans
3 armour placed in Iraq
10 transports placed in 113 Sea Zone
1 transport placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,5,6,3,1,3,6,3,4,4,4,2,4,5,2,2,3,3,1,4,2,4,2,2,6,6,1,6
Germans collect 67 PUs (1 lost to blockades); end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 5 fighters; Remaining resources: 6 SuicideAttackTokens; 9 PUs;Combat Move - Japanese
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 44 Sea Zone to PhilippinesCombat - Japanese
Battle in Philippines
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
4 carriers moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
2 fighters moved from 44 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from Malaya to 35 Sea Zone
1 mech_infantry moved from Yakut S.S.R. to Buryatia
1 mech_infantry moved from Buryatia to Amur
1 artillery moved from Karelia to Finland
1 infantry moved from Novgorod to Karelia
1 mech_infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
2 fighters moved from Iraq to Southern Italy
5 fighters moved from India to Trans-Jordan
1 fighter moved from Malaya to IndiaPlace Units - Japanese
5 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,2,6,5,3,3,2,1,6,6,6,5,6,4,5,2,6,4,1,4,5,4,3
Japanese collect 45 PUs (8 lost to blockades); end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
Hi,
Yes, this is a tournament game.
I don’t understand what do you mean with tournament board?What tournament?
-
It’s our own tournament with our own rules. We call it “Relonchis League V3”.
We are 3 players.
In Relonchis League V1 and V2, we were 4 players. -
The rest of the rules have been agreed:
V2 Rules:
- Axis and Allies Global 2nd edition is the game played using Triple A.
- Each player has to play twice vs all the rest of the players in the league and must switch sides, to ensure only the best A&A player wins this league.
- No one can refuse a game, otherwise this would not be a real league.
- Wins score 1 point, losses 0. The league winner is the one scoring more wins. In case 2 players reach the same score, 1 breakthrough game would take place (players would agree bid and side for this breakthrough game)
- Bid is stablished in +27 IPC for Allies in all games. Axis advantage in this game is relevant + having the same bid in all games ensures comparable value for all wins. +20 in V1 is considered not sufficient for V2. +27 combined with Low luck may be too much, but given all players will play both sides, the potential issue is neutralized.
- No Edits accepted, to ensure equal conditions for all players in all games
- Players cannot agree on different rules to the league ones, again ensuring comparable value for all results.
- Low luck will be applied in V2, as in V1 pure luck was proved to provoke relevant differences.
- No Research Technology, as it puts too much value on luck and not in strategy.
- Bid placement is limited to 1 unit per territory (and no other limits exist).
- Conflicts are resolved by “Consejo Relonchil” (league players committee)
- An independent referee expert in A&A and law overseas the league and will resolve conflicts not fixed in “Consejo Relonchil”. Of course the referee cannot play in this league, otherwise it is not ensured that the referee is not favoring himself/herself.
- A handicap system was discussed with the purpose of making the games more competitive, however it is considered that V1 differences in ranking do not reflect the real differences between players and this rule will be studied again in future if needed.
Happy Gaming!
Hi Boldfresh,
These are the league rules plus 1 Edit each round (if you are with the Axis and use your Edit with Germany in round 1 you can’t Edit in the same round with Japan neither with Italy), in this Edit, if you want to attack a territory with defending troops would have to be approved by the referee.
If you are interested, tell us.
Suggested Topics
