Mallery (Allies +18) vs Pherman1215 (Axis)


  • I just wanted to let you know I will be on vacation for the next four days. I will be back Sunday evening.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 8 destroyers, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                2 bombers moved from Wake Island to 6 Sea Zone
                5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Manchuria
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea

    Combat - Americans


  • no scramble.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 8 destroyers, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                2 bombers moved from Wake Island to 6 Sea Zone
                5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Manchuria
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea

    Combat - Americans
                Battle in Manchuria
                Battle in Korea

    Non Combat Move - Americans
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                2 bombers moved from 6 Sea Zone to Buryatia
                6 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                3 submarines moved from 33 Sea Zone to 22 Sea Zone
                2 submarines moved from 22 Sea Zone to 19 Sea Zone
                1 carrier and 5 destroyers moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 22 Sea Zone to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 battleship, 3 carriers, 3 cruisers and 12 destroyers moved from 33 Sea Zone to 16 Sea Zone
                1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 109 Sea Zone to 106 Sea Zone
                2 infantry moved from Eastern United States to New Brunswick Nova Scotia
                2 destroyers and 2 transports moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                2 destroyers placed in 101 Sea Zone
                6 destroyers and 2 submarines placed in 10 Sea Zone
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                2 infantry moved from Shensi to Sikang
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                2 infantry moved from Suiyuyan to Hopei
                2 infantry moved from Shensi to Sikang
                1 fighter moved from Shensi to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                    Chinese win, taking Sikang from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                Battle in Hopei
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Shensi

    Place Units - Chinese
                1 infantry placed in Chahar
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 destroyer, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - British
                3 fighters and 2 tactical_bombers moved from Malta to Egypt
                2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 1 transport moved from 98 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from Belgian Congo to Egypt
                3 destroyers and 1 transport moved from 109 Sea Zone to 106 Sea Zone

    Non Combat Move - British

    Place Units - British
                3 submarines placed in 81 Sea Zone
                1 destroyer placed in 106 Sea Zone
                2 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 bombers moved from Gibraltar to 97 Sea Zone
                1 fighter moved from Southern Italy to 97 Sea Zone
                1 bomber moved from Southern Italy to 97 Sea Zone
                2 fighters moved from Western Germany to 97 Sea Zone

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 3 bombers and 3 fighters
                    British defend with 1 destroyer
                    Italians win with 3 bombers and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                2 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
                2 armour and 2 mech_infantrys moved from France to Yugoslavia
                3 infantry moved from France to Northern Italy
                2 fighters moved from Western Germany to Southern Italy
                3 fighters moved from 97 Sea Zone to Southern Italy
                1 armour and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 armour and 1 infantry moved from 94 Sea Zone to Algeria
                3 bombers moved from 97 Sea Zone to Southern Italy

    Place Units - Italians
                2 infantry placed in Southern Italy
                2 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour and 17 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Ukraine to Caucasus
                17 armour and 3 infantry moved from Rostov to Caucasus
                1 mech_infantry moved from Tambov to Caucasus
                4 fighters and 8 tactical_bombers moved from Southern Italy to Caucasus
                1 infantry moved from Tambov to Volgograd
                      Germans take Volgograd from Russians
                1 armour moved from Novosibirsk to Yenisey
                      Germans take Timguska from Russians
                      Germans take Yenisey from Russians
                1 armour moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 armour moved from Evenkiyskiy to Yenisey
                1 mech_infantry moved from Samara to Kazakhstan
                      Germans take Kazakhstan from Russians

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 17 armour, 4 fighters, 3 infantry, 4 mech_infantrys and 8 tactical_bombers
                    Russians defend with 2 aaGuns and 16 infantry
                    Germans win, taking Caucasus from Russians with 17 armour, 2 fighters, 2 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for Germans: 2 fighters, 3 infantry and 2 mech_infantrys
                    Casualties for Russians: 2 aaGuns and 16 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Rostov to Caucasus
                2 mech_infantrys moved from Western Ukraine to Rostov
                1 infantry moved from Bryansk to Rostov
                3 mech_infantrys moved from Novgorod to Bryansk
                4 bombers moved from Novgorod to Southern Italy
                1 armour and 3 infantry moved from Western Germany to 112 Sea Zone
                1 armour, 2 carriers, 2 destroyers, 4 fighters, 3 infantry, 3 submarines and 2 transports moved from 112 Sea Zone to 91 Sea Zone
                1 armour and 3 infantry moved from 91 Sea Zone to Morocco
                3 fighters moved from Western Germany to Gibraltar
                2 fighters and 8 tactical_bombers moved from Caucasus to Rostov
                1 mech_infantry moved from Southern Italy to Yugoslavia
                1 artillery moved from Belarus to Bryansk

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Ukraine
                1 armour and 2 mech_infantrys placed in Russia
                1 armour and 2 mech_infantrys placed in Novgorod
                10 mech_infantrys placed in Germany
                1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 71 PUs; end with 71 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs


  • no Russian turn…sorry.


  • np


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