@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 infantry and 5 transports moved from 75 Sea Zone to 71 Sea Zone
5 carriers moved from 75 Sea Zone to 71 Sea Zone
5 destroyers and 1 tactical_bomber moved from 75 Sea Zone to 71 Sea Zone
5 fighters moved from 75 Sea Zone to 71 Sea Zone
1 cruiser, 3 submarines and 4 tactical_bombers moved from 75 Sea Zone to 71 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 66 Sea Zone
3 infantry moved from 71 Sea Zone to Union of South Africa
5 fighters moved from 71 Sea Zone to Union of South Africa
5 tactical_bombers moved from 71 Sea Zone to Union of South Africa
2 infantry moved from 66 Sea Zone to Argentina
Combat - Japanese
Battle in Argentina
Battle in 71 Sea Zone
Japanese attack with 5 carriers, 1 cruiser, 5 destroyers, 1 infantry, 3 submarines and 5 transports
British defend with 1 destroyer
Japanese win, taking Argentina from Americans, taking 71 Sea Zone from Neutral with 5 carriers, 1 cruiser, 5 destroyers, 3 submarines and 5 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Union of South Africa
Japanese attack with 5 fighters, 3 infantry and 5 tactical_bombers
British defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Japanese win, taking Union of South Africa from British with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from Union of South Africa to 71 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
Place Units - Japanese
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in Japan
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 46 PUs; end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
5 armour and 5 infantry moved from Western United States to 10 Sea Zone
5 armour, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 5 infantry, 5 submarines and 10 transports moved from 10 Sea Zone to 89 Sea Zone
3 cruisers and 1 submarine moved from 101 Sea Zone to 89 Sea Zone
Place Units - Americans
1 carrier and 1 cruiser placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 bombers and 1 tactical_bomber placed in Spain
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Jehol: 2 fighters
EDIT: Turning off Edit Mode
1 fighter and 28 infantry moved from Szechwan to Shensi
11 infantry moved from Chahar to Anhwe
Place Units - Chinese
7 artilleries placed in Shensi
Turning on Edit Mode
EDIT: Adding units owned by Americans to Shensi: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Combat Move - British
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 fighter moved from Eastern Persia to Northwest Persia
2 armour and 13 mech_infantrys moved from Eastern Persia to Iraq
1 armour moved from Amur to Siberia
Russians take Siberia from Japanese
1 armour moved from Siberia to Sakha
Russians take Sakha from Japanese
1 armour and 2 mech_infantrys moved from Amur to Buryatia
Russians take Buryatia from Japanese
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
2 mech_infantrys moved from Egypt to Syria
1 armour moved from Egypt to Syria
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Malaya to Siam
UK_Pacific take Siam from Japanese
1 armour and 1 mech_infantry moved from Central Mongolia to Olgiy
UK_Pacific take Tsagaan Olom from Japanese
UK_Pacific take Olgiy from Japanese
1 armour and 1 mech_infantry moved from Ulaanbaatar to Olgiy
UK_Pacific take Dzavhan from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 10 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 fighter moved from Eastern Persia to Northwest Persia
2 armour and 13 mech_infantrys moved from Eastern Persia to Iraq
1 armour moved from Amur to Siberia
Russians take Siberia from Japanese
1 armour moved from Siberia to Sakha
Russians take Sakha from Japanese
1 armour and 2 mech_infantrys moved from Amur to Buryatia
Russians take Buryatia from Japanese
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
2 mech_infantrys moved from Egypt to Syria
1 armour moved from Egypt to Syria
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Malaya to Siam
UK_Pacific take Siam from Japanese
1 armour and 1 mech_infantry moved from Central Mongolia to Olgiy
UK_Pacific take Tsagaan Olom from Japanese
UK_Pacific take Olgiy from Japanese
1 armour and 1 mech_infantry moved from Ulaanbaatar to Olgiy
UK_Pacific take Dzavhan from Japanese
Combat - British
Battle in Northwest Persia
British attack with 1 armour, 1 fighter and 2 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
British win, taking Northwest Persia from Germans with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Iraq
British attack with 3 armour and 15 mech_infantrys
Germans defend with 7 armour and 1 mech_infantry
British win, taking Iraq from Germans with 3 armour and 7 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 7 armour and 1 mech_infantry
Casualties for British: 8 mech_infantrys
Battle in Syria
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 armour
British win, taking Syria from Germans with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for British: 2 mech_infantrys
Non Combat Move - British
1 fighter moved from Northwest Persia to Persia
2 mech_infantrys moved from Libya to Alexandria
6 fighters moved from Libya to Egypt
1 armour moved from India to Eastern Persia
8 fighters moved from Yenisey to Russia
2 armour moved from Yakut S.S.R. to Timguska
1 armour and 2 mech_infantrys moved from Buryatia to Yakut S.S.R.
1 bomber moved from United Kingdom to Spain
20 armour and 31 mech_infantrys moved from Chahar to Shensi
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
2 armour and 1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6
British collect 36 PUs; end with 46 PUs total
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,5,1,6,2,6,5,5,3,1,1,6,3,1,4,3,6,3,5,4,1
UK_Pacific collect 7 PUs (12 lost to blockades); end with 7 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 12 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Italians
Italians buy 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 bomber moved from Southern Italy to Southern France
Place Units - Italians
2 infantry placed in Southern France
3 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Combat Move - ANZAC
1 infantry moved from Egypt to 98 Sea Zone
1 battleship, 2 carriers, 6 cruisers, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Turkey
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Combat Move - ANZAC
1 infantry moved from Egypt to 98 Sea Zone
1 battleship, 2 carriers, 6 cruisers, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Turkey
Combat - ANZAC
Battle in Turkey
Non Combat Move - ANZAC
2 fighters moved from Eastern Persia to Egypt
Turn Complete - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 4 fighters and 9 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
3 mech_infantrys moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Greece to Turkey
2 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Novgorod to Archangel
3 bombers moved from Caucasus to Turkey
6 bombers moved from Caucasus to Northwest Persia
4 bombers moved from Bryansk to Smolensk
3 bombers moved from Bryansk to Archangel
4 bombers moved from Caucasus to Tambov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 4 fighters and 9 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
3 mech_infantrys moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Greece to Turkey
2 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Novgorod to Archangel
3 bombers moved from Caucasus to Turkey
6 bombers moved from Caucasus to Northwest Persia
4 bombers moved from Bryansk to Smolensk
3 bombers moved from Bryansk to Archangel
4 bombers moved from Caucasus to Tambov
Combat - Germans
Battle in Archangel
Germans attack with 3 bombers and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Tambov
Germans attack with 4 bombers and 2 infantry
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Turkey
Germans attack with 3 bombers and 2 mech_infantrys
ANZAC defend with 1 infantry
Germans win, taking Turkey from ANZAC with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Northwest Persia
Germans attack with 6 bombers and 3 mech_infantrys
British defend with 1 armour and 2 mech_infantrys
Germans win, taking Northwest Persia from British with 6 bombers and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Smolensk
Germans attack with 4 bombers and 2 infantry
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 artilleries moved from Ukraine to Bryansk
2 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
4 fighters moved from Western Germany to Bryansk
5 mech_infantrys moved from Yugoslavia to Greece
2 aaGuns moved from Germany to Poland
3 bombers moved from Archangel to Bryansk
4 bombers moved from Smolensk to Bryansk
4 bombers moved from Tambov to Bryansk
6 bombers moved from Caucasus to Bryansk
1 bomber moved from Caucasus to Bryansk
3 bombers moved from Turkey to Bryansk
6 bombers moved from Northwest Persia to Bryansk
1 infantry moved from Kazakhstan to Afghanistan
Germans take Afghanistan from Neutral_True
Place Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
4 fighters placed in Western Germany
3 mech_infantrys placed in Yugoslavia
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,4,3,3,2,3,4,5,2,2,4,3,3,4,3
Germans collect 59 PUs (4 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Russians
Russians buy 3 armour and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Samara to Tambov
8 fighters moved from Russia to Tambov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Russians
Russians buy 3 armour and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Samara to Tambov
8 fighters moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 8 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 8 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
8 fighters moved from Tambov to Russia
Place Units - Russians
3 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 4 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Argentina to Chile
Japanese take Chile from Americans
1 infantry moved from Argentina to Brazil
Japanese take Brazil from Americans
1 infantry moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 infantry moved from Union of South Africa to Rhodesia
Japanese take Rhodesia from British
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 artillery, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Combat - Japanese
Battle in Alaska
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
Japanese win, taking Alaska from Americans, taking Hawaiian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Japanese
1 destroyer, 1 submarine and 1 transport moved from 66 Sea Zone to 68 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone
1 infantry moved from 71 Sea Zone to Mozambique
Japanese take Mozambique from Neutral_True
3 fighters and 2 tactical_bombers moved from 71 Sea Zone to Union of South Africa
1 tactical_bomber moved from 71 Sea Zone to Union of South Africa
Place Units - Japanese
2 armour and 1 infantry placed in Union of South Africa
1 destroyer and 2 transports placed in 6 Sea Zone
1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 4 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Argentina to Chile
Japanese take Chile from Americans
1 infantry moved from Argentina to Brazil
Japanese take Brazil from Americans
1 infantry moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 infantry moved from Union of South Africa to Rhodesia
Japanese take Rhodesia from British
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 artillery, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters and 7 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier, 1 cruiser and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
5 armour, 1 battleship, 3 carriers, 6 cruisers, 6 fighters, 5 infantry and 10 transports moved from 89 Sea Zone to 91 Sea Zone
2 destroyers and 6 submarines moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from Shensi to Russia
Place Units - Americans
1 carrier and 2 fighters placed in 91 Sea Zone
2 infantry placed in Western United States
2 fighters and 5 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 artilleries; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
11 infantry moved from Anhwe to Kiangsu
Place Units - Chinese
7 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Combat Move - British
1 bomber moved from Spain to Turkey
2 mech_infantrys moved from Iraq to Turkey
2 mech_infantrys moved from Iraq to Northwest Persia
1 armour moved from Syria to Northwest Persia
6 fighters moved from Egypt to Northwest Persia
1 armour and 2 mech_infantrys moved from Persia to Afghanistan
1 armour moved from Eastern Persia to Afghanistan
1 fighter moved from Persia to Afghanistan
2 armour moved from India to Afghanistan
1 mech_infantry moved from India to Afghanistan
20 armour and 31 mech_infantrys moved from Shensi to Kazakhstan
Russians take Kazakhstan from Germans
1 armour and 2 mech_infantrys moved from Yakut S.S.R. to Sakha
2 armour moved from Timguska to Kazakhstan
2 armour and 2 mech_infantrys moved from Olgiy to Novosibirsk
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
3 mech_infantrys moved from Russia to Volgograd
7 fighters moved from Russia to Volgograd
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 16 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Spain to Turkey
2 mech_infantrys moved from Iraq to Turkey
2 mech_infantrys moved from Iraq to Northwest Persia
1 armour moved from Syria to Northwest Persia
6 fighters moved from Egypt to Northwest Persia
1 armour and 2 mech_infantrys moved from Persia to Afghanistan
1 armour moved from Eastern Persia to Afghanistan
1 fighter moved from Persia to Afghanistan
2 armour moved from India to Afghanistan
1 mech_infantry moved from India to Afghanistan
20 armour and 31 mech_infantrys moved from Shensi to Kazakhstan
Russians take Kazakhstan from Germans
1 armour and 2 mech_infantrys moved from Yakut S.S.R. to Sakha
2 armour moved from Timguska to Kazakhstan
2 armour and 2 mech_infantrys moved from Olgiy to Novosibirsk
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
3 mech_infantrys moved from Russia to Volgograd
7 fighters moved from Russia to Volgograd
Combat - British
Battle in Afghanistan
British attack with 4 armour, 1 fighter and 3 mech_infantrys
Germans defend with 5 infantry
British win, taking Afghanistan from Germans with 4 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 5 infantry
Casualties for British: 2 mech_infantrys
Battle in Turkey
British attack with 1 bomber and 2 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Turkey from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
British attack with 7 fighters and 3 mech_infantrys
Germans defend with 1 factory_minor and 3 mech_infantrys
British win, taking Volgograd from Germans with 7 fighters and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Battle in Northwest Persia
British attack with 1 armour, 6 fighters and 2 mech_infantrys
Germans defend with 2 mech_infantrys
British win, taking Northwest Persia from Germans with 1 armour, 6 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Smolensk
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber moved from Turkey to Iraq
6 fighters moved from Northwest Persia to Iraq
2 mech_infantrys moved from Alexandria to Egypt
1 mech_infantry moved from Siam to Yunnan
7 fighters moved from Volgograd to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Afghanistan to Persia
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
2 armour and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
British collect 33 PUs (3 lost to blockades); end with 49 PUs total
Place Units - UK_Pacific
1 bomber placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
UK_Pacific collect 11 PUs (8 lost to blockades); end with 11 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
Some Units in India change ownership: 1 bomber