Here’s Italy as it doesn’t affect China or Japan and has no combat moves. We could just delete the infantry and switch it out for an AA gun, but let me know what you want to do.
15L mike48484 Vs sweetjamesjones (allies +21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Purchase Units - British
British buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 68 Sea Zone: 1 armour, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 86 Sea Zone: 1 armour, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Turkey to Greece
2 bombers moved from Egypt to Greece
1 armour moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Japanese
1 armour moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in Greece
British attack with 2 bombers and 2 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Greece from Germans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
2 bombers moved from Greece to Egypt
15 armour and 4 mech_infantrys moved from Afghanistan to India
1 bomber moved from India to Egypt
4 fighters moved from Persia to India
8 fighters moved from Turkey to Persia
1 mech_infantry moved from Turkey to Volgograd
1 mech_infantry moved from Turkey to Caucasus
1 infantry moved from Russia to TambovPlace Units - British
2 armour and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,1,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
British collect 27 PUs (8 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3
UK_Pacific collect 5 PUs (11 lost to blockades); end with 7 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 12 PUs
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
2 artilleries placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,5,4,4,3,5,5,5,2,4,3,5,1,5
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 30
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Novgorod to Smolensk
1 mech_infantry moved from Rostov to Caucasus
4 bombers moved from Germany to Caucasus
5 fighters moved from Western Ukraine to Smolensk
5 fighters moved from Western Ukraine to Tambov
1 bomber moved from Germany to Smolensk
1 bomber moved from Germany to Tambov
3 mech_infantrys moved from Yugoslavia to Greece
3 bombers moved from Germany to Greece -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 30
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Novgorod to Smolensk
1 mech_infantry moved from Rostov to Caucasus
4 bombers moved from Germany to Caucasus
5 fighters moved from Western Ukraine to Smolensk
5 fighters moved from Western Ukraine to Tambov
1 bomber moved from Germany to Smolensk
1 bomber moved from Germany to Tambov
3 mech_infantrys moved from Yugoslavia to Greece
3 bombers moved from Germany to GreeceCombat - Germans
Battle in Tambov
Germans attack with 1 bomber, 5 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Greece
Germans attack with 3 bombers and 3 mech_infantrys
British defend with 2 mech_infantrys
Germans win, taking Greece from British with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in Smolensk
Germans attack with 1 bomber, 5 fighters and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 1 bomber, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 4 bombers and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
4 bombers moved from Caucasus to Bryansk
1 bomber and 5 fighters moved from Smolensk to Bryansk
1 bomber and 5 fighters moved from Tambov to Bryansk
4 aaGuns, 41 armour, 23 artilleries, 18 infantry and 17 mech_infantrys moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
7 infantry moved from Eastern Poland to Western Ukraine
4 infantry moved from Poland to Eastern Poland
3 bombers moved from Greece to Yugoslavia
1 destroyer moved from 125 Sea Zone to 119 Sea ZonePlace Units - Germans
3 artilleries placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 armour, 1 infantry and 1 mech_infantry placed in Yugoslavia
1 bomber and 1 fighter placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,4,6,1,4,6,2,3,1,4,2,5,2,3
Germans collect 56 PUs (4 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 30
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
39 armour, 1 artillery, 1 bomber, 16 fighters, 97 infantry and 1 tactical_bomber moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 30
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
39 armour, 1 artillery, 1 bomber, 16 fighters, 97 infantry and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 39 armour, 1 artillery, 1 bomber, 16 fighters, 97 infantry and 1 tactical_bomber
Germans defend with 4 aaGuns, 41 armour, 24 artilleries, 6 bombers, 10 fighters, 20 infantry and 19 mech_infantrys
Russians win, taking Bryansk from Germans with 9 armour, 1 bomber, 13 fighters and 1 tactical_bomber remaining. Battle score for attacker is 165
Casualties for Germans: 4 aaGuns, 41 armour, 24 artilleries, 6 bombers, 10 fighters, 20 infantry and 19 mech_infantrys
Casualties for Russians: 30 armour, 1 artillery, 3 fighters and 97 infantryNon Combat Move - Russians
1 bomber, 13 fighters and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 20 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 30
Purchase Units - Japanese
Japanese buy 7 armour, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from French Equatorial Africa to French West Africa
Japanese take Nigeria from British
Japanese take French West Africa from Americans
1 armour moved from French Equatorial Africa to French Central Africa
Japanese take French Central Africa from French
1 armour moved from French Central Africa to French Equatorial Africa
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
1 armour moved from Sakha to Soviet Far East
Japanese take Siberia from Russians
1 armour moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
2 fighters and 1 tactical_bomber moved from Japan to Soviet Far East
2 artilleries and 4 infantry moved from Manchuria to 19 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 30
Purchase Units - Japanese
Japanese buy 7 armour, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from French Equatorial Africa to French West Africa
Japanese take Nigeria from British
Japanese take French West Africa from Americans
1 armour moved from French Equatorial Africa to French Central Africa
Japanese take French Central Africa from French
1 armour moved from French Central Africa to French Equatorial Africa
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
1 armour moved from Sakha to Soviet Far East
Japanese take Siberia from Russians
1 armour moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
2 fighters and 1 tactical_bomber moved from Japan to Soviet Far East
2 artilleries and 4 infantry moved from Manchuria to 19 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo ChinaCombat - Japanese
Battle in Soviet Far East
Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 armour
Japanese win, taking Soviet Far East from Russians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in French Indo ChinaNon Combat Move - Japanese
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
4 artilleries and 3 infantry moved from Japan to 6 Sea Zone
4 artilleries, 3 infantry and 6 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from 19 Sea Zone to Manchuria
4 artilleries moved from 19 Sea Zone to Manchuria
2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 3 transports moved from 2 Sea Zone to 4 Sea Zone
2 transports moved from 4 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Soviet Far East to Amur
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 36 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
3 fighters and 2 tactical_bombers moved from Hawaiian Islands to Japan
2 armour moved from French Equatorial Africa to Tanganyika Territory
1 destroyer moved from 69 Sea Zone to 83 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
1 tactical_bomber moved from Hawaiian Islands to JapanPlace Units - Japanese
7 armour and 1 mech_infantry placed in Korea
2 infantry placed in Korea
8 infantry placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 30
Purchase Units - Americans
Americans buy 3 bombers, 9 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 mech_infantry moved from British Columbia to Alaska
Americans take Alaska from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 30
Purchase Units - Americans
Americans buy 3 bombers, 9 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 mech_infantry moved from British Columbia to Alaska
Americans take Alaska from JapaneseCombat - Americans
Non Combat Move - Americans
5 armour and 5 infantry moved from Eastern United States to 101 Sea Zone
5 armour, 5 infantry and 5 transports moved from 101 Sea Zone to 90 Sea Zone
5 armour, 5 infantry and 5 transports moved from 90 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
6 armour and 6 infantry moved from 91 Sea Zone to Spain
13 armour moved from Alberta Saskatchewan Manitoba to Eastern United StatesPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 8 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 8 transports
EDIT: Turning off Edit Mode
9 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
3 bombers placed in SpainTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,5,1,1
Americans collect 58 PUs (2 lost to blockades); end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 30
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries and 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
6 artilleries and 1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 30
Combat Move - British
1 mech_infantry moved from Volgograd to Tambov
1 infantry moved from Russia to Tambov
2 artilleries moved from Russia to Tambov
5 armour and 5 mech_infantrys moved from Turkey to Caucasus
1 mech_infantry moved from Turkey to Caucasus
1 armour moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Japanese
1 armour moved from Anglo Egyptian Sudan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 30
Purchase Units - British
British buy 3 armour and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Volgograd to Tambov
1 infantry moved from Russia to Tambov
2 artilleries moved from Russia to Tambov
5 armour and 5 mech_infantrys moved from Turkey to Caucasus
1 mech_infantry moved from Turkey to Caucasus
1 armour moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Japanese
1 armour moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in Tambov
British attack with 2 artilleries, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
British win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is -5
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Caucasus
British attack with 5 armour and 6 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 5 armour and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
Place Units - British
1 armour and 2 infantry placed in Egypt
2 armour and 1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,1,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
British collect 27 PUs (5 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6
UK_Pacific collect 9 PUs (5 lost to blockades); end with 9 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 14 PUs
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 30
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 aaGuns, 18 armour, 6 artilleries, 1 bomber, 5 fighters, 21 infantry and 17 mech_infantrys moved from Southern France to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
4 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 artilleries placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,1,2,4,6,1,2,5,6,1,1,4,5,6
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 30
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
10 bombers moved from Germany to Bryansk
6 bombers moved from Germany to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
10 bombers moved from Germany to Bryansk
6 bombers moved from Germany to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 2 artilleries, 16 bombers and 5 infantry
Russians defend with 9 armour
Germans win, taking Bryansk from Russians with 2 artilleries, 16 bombers and 2 infantry remaining. Battle score for attacker is 45
Casualties for Germans: 3 infantry
Casualties for Russians: 9 armourNon Combat Move - Germans
16 bombers moved from Bryansk to Eastern Poland
1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 artillery moved from Ukraine to Rostov
1 fighter moved from Germany to Eastern Poland
5 armour moved from Southern France to France
8 infantry moved from Southern France to France
1 infantry moved from Southern France to France
8 fighters and 1 tactical_bomber moved from Southern France to Eastern Poland
3 bombers moved from Yugoslavia to Germany
1 mech_infantry moved from Greece to YugoslaviaPlace Units - Germans
3 armour placed in Ukraine
1 armour placed in Novgorod
Germans undo move 1.
3 infantry placed in Ukraine
2 armour placed in Novgorod
2 fighters and 6 infantry placed in Germany
1 armour placed in YugoslaviaTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,6,2,3,1,5,6,1,5,1,3,3,4,6
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Russians
Place Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 19 PUs total