Here’s Italy as it doesn’t affect China or Japan and has no combat moves. We could just delete the infantry and switch it out for an AA gun, but let me know what you want to do.
15L mike48484 Vs sweetjamesjones (allies +21)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 fighter and 5 infantry; Remaining resources: 1 PUs;Combat Move - Germans
6 bombers moved from Western Germany to 97 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 fighter and 5 infantry; Remaining resources: 1 PUs;Combat Move - Germans
6 bombers moved from Western Germany to 97 Sea ZoneCombat - Germans
Battle in 97 Sea Zone
Germans attack with 6 bombers; Italians loiter and taunt
Americans defend with 3 submarines
3 submarines owned by the Americans SubmergedNon Combat Move - Germans
6 bombers moved from 97 Sea Zone to Western Germany
5 infantry moved from Baltic States to Eastern Poland
2 infantry moved from Baltic States to Eastern Poland
16 infantry moved from Germany to Slovakia Hungary
1 destroyer, 1 submarine and 2 transports moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from Eastern Poland to Western Germany
3 armour moved from Western Germany to Slovakia Hungary
5 armour moved from Western Germany to Southern FrancePlace Units - Germans
1 fighter placed in Western Germany
5 armour and 5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,2,4,2
Germans collect 36 PUs (7 lost to blockades); end with 37 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians buy 5 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 armour moved from Archangel to Karelia
Russians take Karelia from Germans
4 fighters moved from Volgograd to Bessarabia
1 tactical_bomber moved from Volgograd to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians buy 5 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 armour moved from Archangel to Karelia
Russians take Karelia from Germans
4 fighters moved from Volgograd to Bessarabia
1 tactical_bomber moved from Volgograd to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine
1 mech_infantry moved from Belarus to Novgorod
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Russia to Smolensk
2 armour moved from Russia to Ukraine
3 armour moved from Volgograd to UkrainePlace Units - Russians
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
1 fighter placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 46 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
1 infantry moved from Chahar to Suiyuyan
2 infantry and 1 transport moved from 41 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 armour moved from 54 Sea Zone to Queensland
4 infantry moved from Kwangtung to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
6 infantry and 3 transports moved from 20 Sea Zone to 33 Sea Zone
6 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
3 mech_infantrys moved from Chahar to Hopei
2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 submarines moved from 35 Sea Zone to 33 Sea Zone
4 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Anhwe to Hopei
1 fighter moved from Anhwe to Suiyuyan
1 tactical_bomber moved from Anhwe to Hopei
1 tactical_bomber moved from Anhwe to Suiyuyan
1 destroyer moved from 20 Sea Zone to 33 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
1 infantry moved from Chahar to Suiyuyan
2 infantry and 1 transport moved from 41 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 armour moved from 54 Sea Zone to Queensland
4 infantry moved from Kwangtung to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
6 infantry and 3 transports moved from 20 Sea Zone to 33 Sea Zone
6 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
3 mech_infantrys moved from Chahar to Hopei
2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 submarines moved from 35 Sea Zone to 33 Sea Zone
4 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Anhwe to Hopei
1 fighter moved from Anhwe to Suiyuyan
1 tactical_bomber moved from Anhwe to Hopei
1 tactical_bomber moved from Anhwe to Suiyuyan
1 destroyer moved from 20 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in Caroline Islands
Japanese attack with 4 fighters and 6 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
Japanese win, taking Caroline Islands from Americans with 4 fighters and 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hopei
Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Hopei from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Queensland
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Queensland from ANZAC, taking Suiyuyan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Northern TerritoryNon Combat Move - Japanese
1 bomber and 4 tactical_bombers moved from Anhwe to Philippines
4 fighters moved from Caroline Islands to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
1 fighter moved from Suiyuyan to Anhwe
1 tactical_bomber moved from Suiyuyan to Anhwe
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to AnhwePlace Units - Japanese
3 mech_infantrys placed in Manchuria
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 60 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Spain to 97 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Spain to 97 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 bomber and 3 submarines
Italians defend with 2 destroyers, 3 fighters, 1 submarine and 1 transport
retreated to 97 Sea Zone
Italians win with 1 destroyer, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is -10
Casualties for Italians: 1 destroyer
Casualties for Americans: 3 submarines
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 bomber moved from 97 Sea Zone to Spain
1 transport moved from 65 Sea Zone to 66 Sea Zone
1 infantry moved from Chile to 66 Sea Zone
1 armour moved from Argentina to 66 Sea Zone
1 armour, 1 infantry and 1 transport moved from 66 Sea Zone to 52 Sea Zone
2 armour and 1 infantry moved from Chile to 65 Sea Zone
2 armour, 1 infantry and 2 transports moved from 65 Sea Zone to 52 Sea Zone
3 transports moved from 89 Sea Zone to 11 Sea Zone
2 cruisers and 4 transports moved from 101 Sea Zone to 11 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 11 Sea Zone
1 armour moved from Kazakhstan to SikangPlace Units - Americans
1 cruiser, 2 destroyers and 4 submarines placed in 10 Sea Zone
1 fighter placed in Spain
2 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,2
Americans collect 60 PUs (1 lost to blockades); end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - British
1 armour moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 mech_infantry moved from Urals to Yenisey
1 mech_infantry moved from Novgorod to Baltic States
1 armour moved from Archangel to Baltic States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 2 aaGuns, 1 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 mech_infantry moved from Urals to Yenisey
1 mech_infantry moved from Novgorod to Baltic States
1 armour moved from Archangel to Baltic StatesCombat - British
Battle in Baltic States
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Baltic States from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 armour and 3 mech_infantrys moved from Archangel to Karelia
2 armour and 4 mech_infantrys moved from Archangel to Novosibirsk
10 armour and 10 mech_infantrys moved from Kazakhstan to Sikang
3 armour moved from Timguska to Novosibirsk
6 fighters moved from Ukraine to Turkey
3 aaGuns moved from Turkey to Caucasus
2 artilleries and 4 infantry moved from Northwest Persia to Turkey
6 fighters moved from Spain to United Kingdom
2 fighters moved from Egypt to Turkey
1 armour moved from Egypt to Syria
1 armour and 2 mech_infantrys moved from Persia to Turkmenistan
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
2 armour and 2 mech_infantrys moved from India to Yunnan
13 armour and 7 mech_infantrys moved from Ukraine to VolgogradPlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
2 aaGuns and 5 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 3 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy nothing; Remaining resources: 14 PUs;Combat Move - Italians
1 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 mech_infantry moved from 96 Sea Zone to Libya
1 infantry moved from 96 Sea Zone to Libya
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from Americans
1 bomber moved from Southern France to 93 Sea Zone
2 fighters moved from Southern France to 93 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy nothing; Remaining resources: 14 PUs;Combat Move - Italians
1 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 mech_infantry moved from 96 Sea Zone to Libya
1 infantry moved from 96 Sea Zone to Libya
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from Americans
1 bomber moved from Southern France to 93 Sea Zone
2 fighters moved from Southern France to 93 Sea ZoneCombat - Italians
Battle in Libya
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 submarine
Italians win, taking Libya from Russians with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyerNon Combat Move - Italians
1 bomber moved from 93 Sea Zone to Southern France
2 fighters moved from 93 Sea Zone to Southern France
1 fighter moved from Southern Italy to Southern France
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Southern FranceTurn Complete - Italians
Italians collect 18 PUs; end with 32 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea Zone
3 fighters moved from 62 Sea Zone to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea Zone
3 fighters moved from 62 Sea Zone to QueenslandCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Queensland
ANZAC attack with 3 fighters
Japanese defend with 1 airfield, 1 armour and 1 harbour
ANZAC win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to 62 Sea Zone
3 fighters moved from Queensland to 62 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Baltic States
2 bombers moved from Western Germany to Baltic States
2 bombers moved from Western Germany to Western Ukraine
2 bombers moved from Western Germany to Bessarabia
2 bombers moved from Western Germany to Baltic States
1 bomber moved from Western Germany to Baltic States
2 armour and 2 infantry moved from Germany to 113 Sea Zone
2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
4 bombers moved from Western Germany to Novgorod
1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 bomber moved from Western Germany to Western Ukraine
1 bomber moved from Western Germany to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Baltic States
2 bombers moved from Western Germany to Baltic States
2 bombers moved from Western Germany to Western Ukraine
2 bombers moved from Western Germany to Bessarabia
2 bombers moved from Western Germany to Baltic States
1 bomber moved from Western Germany to Baltic States
2 armour and 2 infantry moved from Germany to 113 Sea Zone
2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
4 bombers moved from Western Germany to Novgorod
1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 bomber moved from Western Germany to Western Ukraine
1 bomber moved from Western Germany to BessarabiaCombat - Germans
Battle in Bessarabia
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 armour, 4 bombers and 1 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Novgorod from Russians with 1 armour and 4 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Baltic States
Germans attack with 5 bombers and 2 infantry
British defend with 1 armour and 1 mech_infantry
Germans win, taking Baltic States from Russians with 5 bombers and 2 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Germans
3 bombers moved from Western Ukraine to Eastern Poland
3 bombers moved from Bessarabia to Eastern Poland
5 bombers moved from Baltic States to Western Germany
4 bombers moved from Novgorod to Eastern Poland
3 armour and 16 infantry moved from Slovakia Hungary to Eastern Poland
1 armour and 1 infantry moved from 115 Sea Zone to Finland
3 fighters moved from Western Germany to Finland
3 armour moved from Germany to Eastern Poland
4 aaGuns moved from Germany to Western Germany
1 aaGun moved from Germany to Poland
1 aaGun moved from Germany to Poland
2 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Poland
10 armour and 6 mech_infantrys moved from Southern France to Greater Southern GermanyPlace Units - Germans
5 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Ukraine to Western Ukraine
2 fighters moved from Ukraine to Western Ukraine
1 armour moved from Karelia to Novgorod
1 infantry moved from Belarus to Novgorod