TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
5 armour and 6 mech_infantrys moved from Yunnan to Kwangsi
1 armour moved from Kwangsi to Kwangtung
Combat - British
Battle in Kwangtung
British attack with 1 armour
Japanese defend with 1 harbour and 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Non Combat Move - British
4 mech_infantrys moved from India to Yunnan
3 mech_infantrys moved from Persia to Turkmenistan
3 armour moved from Iraq to Northwest Persia
3 armour moved from Northwest Persia to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
2 fighters moved from United Kingdom to 91 Sea Zone
Place Units - British
2 mech_infantrys placed in Persia
3 fighters placed in Egypt
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
2 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 2 armour and 2 mech_infantrys