Oh sorry, got ahead of myself, but the order still stands when it’s US turn.
15L mike48484 Vs sweetjamesjones (allies +21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 armour moved from Southern Italy to Southern France
1 infantry moved from France to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern FranceCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 4 fighters and 1 infantry
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Italians
1 bomber moved from Holland Belgium to Southern Italy
4 fighters moved from Southern France to Southern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 mech_infantry placed in France
1 armour and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,5
Italians collect 8 PUs (7 lost to blockades); end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 transports; Remaining resources: 6 PUs;Combat Move - ANZAC
3 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 42 Sea Zone
2 cruisers and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 transports; Remaining resources: 6 PUs;Combat Move - ANZAC
3 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 42 Sea Zone
2 cruisers and 1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 carriers, 5 cruisers, 4 destroyers, 6 fighters, 1 infantry, 1 submarine and 1 transport
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 1 transport
Units damaged: 2 battleships owned by the Japanese and 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the ANZAC
ANZAC win, taking 42 Sea Zone from Neutral with 4 cruisers, 6 fighters and 1 transport remaining. Battle score for attacker is 70
Casualties for ANZAC: 3 carriers, 1 cruiser, 4 destroyers and 1 submarine
Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 1 transportNon Combat Move - ANZAC
6 fighters moved from 42 Sea Zone to Western AustraliaPlace Units - ANZAC
1 cruiser and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 70 PUs;
Germans buy 5 armour, 1 bomber and 7 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour moved from Novosibirsk to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 fighter moved from Rostov to Caucasus
9 mech_infantrys moved from Western Germany to Normandy Bordeaux
6 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
6 armour moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Germany to Normandy Bordeaux
21 bombers moved from Germany to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 70 PUs;
Germans buy 5 armour, 1 bomber and 7 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour moved from Novosibirsk to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 fighter moved from Rostov to Caucasus
9 mech_infantrys moved from Western Germany to Normandy Bordeaux
6 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
6 armour moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Germany to Normandy Bordeaux
21 bombers moved from Germany to Normandy BordeauxCombat - Germans
Battle in Caucasus
Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
British defend with 1 armour and 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 1 armour and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 6 armour, 21 bombers, 2 fighters and 9 mech_infantrys
British defend with 8 fighters and 2 tactical_bombers; Americans defend with 5 armour, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
Germans win, taking Normandy Bordeaux from Americans with 2 armour, 21 bombers and 2 fighters remaining. Battle score for attacker is 104
Casualties for Germans: 4 armour and 9 mech_infantrys
Casualties for British: 8 fighters and 2 tactical_bombers
Casualties for Americans: 5 armour, 8 infantry and 2 mech_infantrysNon Combat Move - Germans
21 bombers moved from Normandy Bordeaux to Germany
2 fighters moved from Normandy Bordeaux to France
1 fighter moved from Caucasus to Rostov
1 armour moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Eastern Poland to Ukraine
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to Tambov
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Eastern Poland
3 artilleries moved from Belarus to Eastern Poland
18 armour moved from Rostov to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
4 mech_infantrys moved from Rostov to Ukraine
2 mech_infantrys moved from Rostov to Ukraine
1 fighter moved from Rostov to UkrainePlace Units - Germans
1 bomber placed in Germany
5 armour and 4 mech_infantrys placed in Germany
3 mech_infantrys placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,1
Germans collect 59 PUs (7 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 aaGuns and 1 armour; Remaining resources: 0 PUs;Combat Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 aaGuns and 1 armour; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 armour moved from Iraq to Northwest PersiaPlace Units - Russians
4 aaGuns and 1 armour placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Chahar to Shensi
Japanese take Hopei from Chinese
Japanese take Shensi from Chinese
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 43 Sea Zone to 20 Sea Zone
1 transport moved from 44 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
2 tactical_bombers moved from Kiangsu to Kwangtung
1 fighter moved from Kiangsu to Kwangtung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Chahar to Shensi
Japanese take Hopei from Chinese
Japanese take Shensi from Chinese
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 43 Sea Zone to 20 Sea Zone
1 transport moved from 44 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
2 tactical_bombers moved from Kiangsu to Kwangtung
1 fighter moved from Kiangsu to KwangtungCombat - Japanese
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in MalayaNon Combat Move - Japanese
1 fighter moved from Kwangtung to Kiangsu
2 tactical_bombers moved from Kwangtung to Kiangsu
3 armour moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Chahar
1 armour moved from Soviet Far East to Amur
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to KiangsuPlace Units - Japanese
2 infantry placed in Kiangsu
2 mech_infantrys placed in Manchuria
1 armour placed in Kiangsu
1 carrier placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3,2,2
Japanese collect 53 PUs (4 lost to blockades); end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 3 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
14 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
14 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Battle in Shensi
Chinese attack with 14 infantry
Japanese defend with 1 armour
Chinese win, taking Shensi from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 artillery and 6 infantry moved from Yunnan to KwangsiPlace Units - Chinese
5 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
5 armour and 6 mech_infantrys moved from Yunnan to Kwangsi
1 armour moved from Kwangsi to Kwangtung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
5 armour and 6 mech_infantrys moved from Yunnan to Kwangsi
1 armour moved from Kwangsi to KwangtungCombat - British
Battle in Kwangtung
British attack with 1 armour
Japanese defend with 1 harbour and 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armourNon Combat Move - British
4 mech_infantrys moved from India to Yunnan
3 mech_infantrys moved from Persia to Turkmenistan
3 armour moved from Iraq to Northwest Persia
3 armour moved from Northwest Persia to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
2 fighters moved from United Kingdom to 91 Sea ZonePlace Units - British
2 mech_infantrys placed in Persia
3 fighters placed in EgyptTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 2 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from France to Southern Italy
1 armour moved from Southern France to Southern Italy
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,3
Italians collect 6 PUs (9 lost to blockades); end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs;Combat Move - ANZAC
4 cruisers, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
4 infantry moved from New South Wales to 62 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 cruiser, 4 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
4 infantry moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs;Combat Move - ANZAC
4 cruisers, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
4 infantry moved from New South Wales to 62 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 cruiser, 4 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
4 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 3 cruisers and 1 transport
Japanese defend with 1 transport
ANZAC win, taking 37 Sea Zone from Neutral with 3 cruisers and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 4 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
ANZAC attack with 1 infantry
Japanese defend with 1 harbour and 1 infantry
ANZAC win, taking Malaya from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
6 fighters moved from Western Australia to SiamPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs