Here’s Italy as it doesn’t affect China or Japan and has no combat moves. We could just delete the infantry and switch it out for an AA gun, but let me know what you want to do.
15L mike48484 Vs sweetjamesjones (allies +21)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
3 armour, 3 infantry and 3 transports moved from 28 Sea Zone to 10 Sea Zone
3 armour and 3 infantry moved from 10 Sea Zone to Western United StatesPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 3 submarines
EDIT: Adding units owned by Americans to 97 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
3 submarines placed in 92 Sea Zone
3 armour, 2 fighters and 3 infantry placed in Western United States
1 battleship placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - British
1 armour and 1 mech_infantry moved from Buryatia to Siberia
Russians take Sakha from Japanese
Russians take Siberia from Japanese
2 mech_infantrys moved from Yunnan to Kwangtung
1 armour moved from Yunnan to Kwangtung
2 armour and 4 mech_infantrys moved from Egypt to Tobruk
1 fighter moved from Egypt to Tobruk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 6 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Buryatia to Siberia
Russians take Sakha from Japanese
Russians take Siberia from Japanese
2 mech_infantrys moved from Yunnan to Kwangtung
1 armour moved from Yunnan to Kwangtung
2 armour and 4 mech_infantrys moved from Egypt to Tobruk
1 fighter moved from Egypt to TobrukCombat - British
Battle in Tobruk
British attack with 2 armour, 1 fighter and 4 mech_infantrys
Italians defend with 1 mech_infantry
British win, taking Tobruk from Italians with 2 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Kwangtung
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 harbour and 1 mech_infantry
British win, taking Kwangtung from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
7 armour and 19 mech_infantrys moved from Yunnan to Anhwe
16 armour and 16 mech_infantrys moved from Shensi to Anhwe
2 artilleries and 4 infantry moved from Caucasus to Volgograd
3 armour moved from Persia to Caucasus
8 fighters moved from Volgograd to Hopei
1 fighter moved from Tobruk to EgyptPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
2 armour and 1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
British collect 32 PUs (2 lost to blockades); end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from India: 5 mech_infantrys
EDIT: Adding units owned by British to Yunnan: 5 mech_infantrys
EDIT: Turning off Edit Mode
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 3 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 carrier, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 carrier, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from FrenchCombat - Italians
Non Combat Move - Italians
1 submarine moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
1 carrier and 2 destroyers placed in 97 Sea Zone
1 fighter placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
EDIT: Turning off Edit Mode
3 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,6,4,6
Italians collect 18 PUs (2 lost to blockades); end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour, 1 battleship, 2 carriers, 6 cruisers, 1 destroyer, 4 fighters and 1 transport moved from 57 Sea Zone to 39 Sea ZoneTurn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
5 bombers moved from Eastern Poland to Rostov
1 infantry moved from Belarus to Smolensk
1 armour moved from Novgorod to Smolensk
4 bombers moved from Eastern Poland to Smolensk
3 bombers moved from Western Germany to Smolensk
30 armour, 14 artilleries, 32 infantry and 21 mech_infantrys moved from Western Ukraine to Bryansk
15 armour, 1 fighter and 9 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Novgorod to Bryansk
1 armour moved from Novgorod to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
5 bombers moved from Eastern Poland to Rostov
1 infantry moved from Belarus to Smolensk
1 armour moved from Novgorod to Smolensk
4 bombers moved from Eastern Poland to Smolensk
3 bombers moved from Western Germany to Smolensk
30 armour, 14 artilleries, 32 infantry and 21 mech_infantrys moved from Western Ukraine to Bryansk
15 armour, 1 fighter and 9 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Novgorod to Bryansk
1 armour moved from Novgorod to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 47 armour, 14 artilleries, 1 fighter, 32 infantry and 30 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 47 armour, 14 artilleries, 1 fighter, 32 infantry and 30 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour, 7 bombers and 1 infantry
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 1 armour, 7 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 5 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
5 bombers moved from Rostov to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 fighter moved from Bryansk to Eastern Poland
6 bombers moved from Smolensk to Eastern Poland
1 bomber moved from Smolensk to Eastern PolandPlace Units - Germans
3 armour placed in Ukraine
1 mech_infantry placed in Novgorod
3 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,1,4,4
Germans collect 48 PUs (6 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tambov to Rostov
1 mech_infantry moved from Russia to Rostov
3 fighters moved from Volgograd to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tambov to Rostov
1 mech_infantry moved from Russia to Rostov
3 fighters moved from Volgograd to RostovCombat - Russians
Battle in Rostov
Russians attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
3 fighters moved from Rostov to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to TambovPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 35 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 fighter, 7 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 mech_infantrys moved from Amur to Siberia
1 fighter and 1 tactical_bomber moved from Jehol to Siberia
1 infantry moved from New South Wales to South Australia
Japanese take South Australia from ANZAC
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 63 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 infantry and 2 transports moved from 62 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
3 carriers, 1 cruiser, 2 destroyers and 3 submarines moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Siberia
1 mech_infantry moved from Amur to Siberia
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 fighter, 7 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 mech_infantrys moved from Amur to Siberia
1 fighter and 1 tactical_bomber moved from Jehol to Siberia
1 infantry moved from New South Wales to South Australia
Japanese take South Australia from ANZAC
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 63 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 infantry and 2 transports moved from 62 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
3 carriers, 1 cruiser, 2 destroyers and 3 submarines moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Siberia
1 mech_infantry moved from Amur to Siberia
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from RussiansCombat - Japanese
Battle in Siberia
Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Siberia from Russians with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Western AustraliaNon Combat Move - Japanese
7 armour moved from Jehol to Manchuria
2 mech_infantrys moved from Jehol to Manchuria
1 infantry moved from Shantung to Jehol
1 infantry moved from Kiangsu to Shantung
1 armour moved from Kiangsu to Jehol
1 infantry moved from Jehol to Manchuria
2 fighters and 2 tactical_bombers moved from Siberia to Amur
1 submarine moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
2 carriers moved from 35 Sea Zone to 56 Sea Zone
5 fighters moved from Queensland to 56 Sea Zone
5 tactical_bombers moved from Queensland to 56 Sea Zone
1 bomber, 1 fighter and 3 tactical_bombers moved from Queensland to Philippines
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 infantry placed in Kiangsu
3 armour placed in Manchuria
1 fighter and 1 tactical_bomber placed in Japan
6 infantry placed in Japan
1 carrier and 1 transport placed in 6 Sea Zone
Japanese undo move 3.
1 fighter and 1 tactical_bomber placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 4 bombers, 1 factory_minor and 3 submarines; Remaining resources: 4 PUs;Combat Move - Americans
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Spain to 97 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
10 armour and 10 infantry moved from Western United States to 10 Sea Zone
10 armour, 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 10 infantry, 5 submarines and 10 transports moved from 10 Sea Zone to 4 Sea Zone
10 armour and 10 infantry moved from 4 Sea Zone to Soviet Far East -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 4 bombers, 1 factory_minor and 3 submarines; Remaining resources: 4 PUs;Combat Move - Americans
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Spain to 97 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
10 armour and 10 infantry moved from Western United States to 10 Sea Zone
10 armour, 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 10 infantry, 5 submarines and 10 transports moved from 10 Sea Zone to 4 Sea Zone
10 armour and 10 infantry moved from 4 Sea Zone to Soviet Far EastCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Soviet Far East
Battle in 97 Sea Zone
Americans attack with 1 bomber and 6 submarines
Italians defend with 1 carrier, 2 destroyers, 4 fighters and 1 submarine
Italians win, taking Soviet Far East from Japanese with 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 carrier, 2 destroyers, 1 fighter and 1 submarine
Casualties for Americans: 1 bomber and 6 submarines
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
2 fighters moved from Western United States to Eastern United StatesPlace Units - Americans
1 factory_minor placed in Alaska
4 bombers placed in Eastern United States
3 submarines placed in 92 Sea Zone
Americans undo move 3.
3 submarines placed in 93 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Anhwe to Shantung
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 fighter moved from Yunnan to Kiangsu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Anhwe to Shantung
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 fighter moved from Yunnan to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 factory_minor and 1 infantry
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shantung
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Shantung from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 fighter moved from Kiangsu to Anhwe
1 infantry moved from Chahar to Anhwe
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Yunnan to KwangsiPlace Units - Chinese
7 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs