@666 Something is wrong with the sending the save from the game, very strange error. I hope you will be able to open the file and continue, let me know.
15L axis-dominion (axis) vs Adam512 (allies +22) - Game 2
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Yah lol, well I did consider the possibility of an airbase to enable that attack, but I guess I saw my 3 aa guns and dismissed that you’d go for it. Worthless aa guns!
But at least u had to burn a valuable 15 for the airfield, which helps offset the loss a little.
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The airfield was needed anyway to stack Novgorod.
AA guns cost too much for what they do, no one should buy them unless they have limited production space. Even if they would cost 4 you would barely see an increase in the number of purchases. You on the other hand protected your fresh artillery and your supply lines with them. Do you think it was worth it? They cost a ton!
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perhaps you are right on this. idk i tend to like them as a deterrence, but i guess we’re in the end game and you’re more likely to take risks. i of course usually don’t leave it up to mainly the aa to defend my lines, but in this case i guess you caught me under protected (and got a bit lucky with no aa hits at all). it’s all good. i got your two surviving mechs, so at least that’s a little more compensation back :-D
The airfield was needed anyway to stack Novgorod.
AA guns cost too much for what they do, no one should buy them unless they have limited production space. Even if they would cost 4 you would barely see an increase in the number of purchases. You on the other hand protected your fresh artillery and your supply lines with them. Do you think it was worth it? They cost a ton!
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oh, and i too can play the airbase game :wink:
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oh, and i too can play the airbase game :wink:
Will that airbase be abandonned right after it’s built like the NW Persia one?
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oh, and i too can play the airbase game :wink:
Will that airbase be abandonned right after it’s built like the NW Persia one?
hahaha yah i guess so…. :|
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Then I’m probably scrambling the Anzac fighter.
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Maybe not, depends on your movement.
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oh, sorry, i flew in 3 ftrs and 3 tacs and assumed no scramble. do you want to scramble anything after all? just roll it here on forum.
i have to go back to work, ran out of time, so i’ll wrap up the turn later…
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It depends on your movement. If you try and push off Novgorod I might scramble the Anzac fighter since it would die to the Italian air if I moved out.
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Yah I plan to have all my force except 2 inf go from bry to bel.
So if u want to scramble, here we go:
Attacker:
Rolls: 3@3 3@4; Total Hits: 33@3: (6, 3, 3)3@4: (6, 5, 4)Defender:
Rolls: 1@4; Total Hits: 11@4: (4)If you don’t wanna scramble then just ignore above roll.
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Don’t worry we can handle it when we have more time. I need to calc how good Novgorod is based off your movement and buy etc, and calc that if you hit it I could get Berlin.
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Ok sounds good, we’ll hold off until I submit my turn then u can decide if u want that result or to keep the ftr.
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Not so sure your focus should be Berlin at this point…it’ll be interesting to see if u can save Hawaii from its impending doom. :evil:
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Not so sure your focus should be Berlin at this point…it’ll be interesting to see if u can save Hawaii from its impending doom. :evil:
I’m not worried, there must be something I’m missing I guess.
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Well clearly one of us is missing something lol
But anyway, the plan is to stack Marshall Islands, nab midway for a landing platform, and have a huge German anti-blocker ready.
Not so sure your focus should be Berlin at this point…it’ll be interesting to see if u can save Hawaii from its impending doom. :evil:
I’m not worried, there must be something I’m missing I guess.
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Well clearly one of us is missing something lol
But anyway, the plan is to stack Marshall Islands, nab midway for a landing platform, and have a huge German anti-blocker ready.
Not so sure your focus should be Berlin at this point…it’ll be interesting to see if u can save Hawaii from its impending doom. :evil:
I’m not worried, there must be something I’m missing I guess.
And have enough air to take Hawaii? I’m sure it’s dicey enough for my taste.
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Well, I was in a hurry so it’s possible I missed something, but aside from maybe u sacrificing your navy, I calc’ed it at 100% easily
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Oh well good game! I can block but I can only stall for a bit, and Europe side isn’t going nearly well enough to make it worth continuing. Very well played! It’s been a while since I’ve learned this much from a game, it was enlightening. It was pretty close for a while, and the dice were pretty even too except for the Java disaster. Nice Axis teamwork :wink:
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good game! that was so intense lol, so much so that i’m going to need to take like a week off and get back on track with my life, especially my exercise and soccer training.
i really enjoyed this game. your allies is so damn tough, i have to say. that was an interesting opening with all of those US tps swarming europe so early on. really had me curling up, but building up my airforce helped keep your invasion options limited–of course at the cost of a weaker eastern front against moscow. speaking of moscow, good god i think that’s the biggest russian stack i’ve ever seen! :lol:
very interesting fronts all over the place…the african skirmishes were fun, but i definitely blew that one when i neglected to protect my conquests, particularly s.africa. definitely a significant blunder. i guess another minor mistake for me was allowing you to decimate that retreating bel force, but by then the impact was too small to matter.
i guess even tho my german navy wasn’t doing anything active at all, it served the important purpose of forcing you to build an even larger navy and keeping it pinned down there in 112. your achilles heel was london, so having raced back around from the med to save london by locking me inside, i knew it wouldn’t be an easy decision for you to let me out again. you had to make a choice as to where to really focus and stack with the UK, and i think you wisely chose to emphasize africa and the middle east, to stem the axis aggression in those regions.
honestly, i think this one could’ve been yours if a) you didn’t lose that massive chinese stack and b) you didn’t make several turns of aggressive US builds in norway and finland, which really allowed japan to dwarf the allies in the pac. when i saw all those bombers you built, and then especially when i saw that buy of 6 tacs, i said to myself, “ok, he is totally not respecting my japan” lol…so i really had to change that, and fast.
also, you bled a lot in java, which didn’t help. just plain bad luck.
there was a massive tuv vs ipc tradeoff going on for a while, but i think in the end, the axis tuv gain over the allies came out on top. japan’s income did dip for a bit, but bounced right back up after a few turns, and stayed there for good.
i also learned some good lessons, especially on how to be so damn aggressive with america in the pac…stacking java like that and lunging for tokyo…good stuff!
curious to hear what specific things you learned from this game. also curious to get feedback on what you thought i could improve on. i sometimes feel i’m not aggressive enough as the axis.
Oh well good game! I can block but I can only stall for a bit, and Europe side isn’t going nearly well enough to make it worth continuing. Very well played! It’s been a while since I’ve learned this much from a game, it was enlightening. It was pretty close for a while, and the dice were pretty even too except for the Java disaster. Nice Axis teamwork :wink:





