@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 carrier, 3 destroyers, 1 harbour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from West India to Eastern Persia
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Eastern Persia
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 bomber moved from French Indo China to 43 Sea Zone
1 bomber moved from French Indo China to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter moved from French Indo China to 43 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 80 Sea Zone to Eastern Persia
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Eastern Persia
Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 43 Sea Zone from Neutral with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win, taking 35 Sea Zone from Americans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery moved from 79 Sea Zone to West India
1 transport moved from 71 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Tanganyika Territory to Ethiopia
1 infantry moved from Belgian Congo to Rhodesia
2 artilleries, 1 infantry and 2 mech_infantrys moved from Tanganyika Territory to Rhodesia
2 fighters and 3 tactical_bombers moved from Eastern Persia to 79 Sea Zone
1 fighter moved from 37 Sea Zone to 79 Sea Zone
1 bomber moved from 37 Sea Zone to French Indo China
1 bomber moved from 43 Sea Zone to French Indo China
6 infantry and 1 mech_infantry moved from Manchuria to Amur
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
3 fighters moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to French Indo China
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from 43 Sea Zone to French Indo China
1 fighter moved from 6 Sea Zone to French Indo China
1 aaGun, 1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Hunan to Kweichow
3 mech_infantrys moved from Burma to Kweichow
2 fighters moved from 6 Sea Zone to Kweichow
1 fighter moved from 45 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Kweichow
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Suiyuyan to Hopei
2 fighters moved from Western Germany to Germany
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 harbour placed in West India
1 aaGun and 2 infantry placed in Union of South Africa
3 destroyers placed in 36 Sea Zone
3 infantry placed in Malaya
3 infantry placed in India
1 mech_infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from West India: 2 infantry
EDIT: Adding units owned by Japanese to India: 1 armour and 2 infantry
EDIT: Removing units owned by Japanese from West India: 1 armour
EDIT: Removing units owned by Japanese from 79 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to India: 1 tactical_bomber
EDIT: Turning off Edit Mode
ok go for it
May I have permission to take Borneo after combat? The original plan was to take it to prevent your German bomber from can opening that particular sea zone, but I changed my mind because I forgot about that detail.
May I have permission to take Borneo after combat? The original plan was to take it to prevent your German bomber from can opening that particular sea zone, but I changed my mind because I forgot about that detail.
not really sure what you mean, but ok sure i don’t mind, go for it.
May I have permission to take Borneo after combat? The original plan was to take it to prevent your German bomber from can opening that particular sea zone, but I changed my mind because I forgot about that detail.
not really sure what you mean, but ok sure i don’t mind, go for it.
Your bomber reaches the Borneo sea zone, so if I want to stay in Java I need to either block it with enough or take away the landing space. It’s not that big of a deal, I would just rather use a tp and take Borneo than send an additional cruiser into the sea zone. You’ll see when I post US and you can tell me if it’s a problem.
yea i guess i’d have to see it, cuz what i’m not understanding is i don’t need 43 clear to reach you, i can just as well clear 37 no?
May I have permission to take Borneo after combat? The original plan was to take it to prevent your German bomber from can opening that particular sea zone, but I changed my mind because I forgot about that detail.
not really sure what you mean, but ok sure i don’t mind, go for it.
Your bomber reaches the Borneo sea zone, so if I want to stay in Java I need to either block it with enough or take away the landing space. It’s not that big of a deal, I would just rather use a tp and take Borneo than send an additional cruiser into the sea zone. You’ll see when I post US and you can tell me if it’s a problem.
yea i guess i’d have to see it, cuz what i’m not understanding is i don’t need 43 clear to reach you, i can just as well clear 37 no?
May I have permission to take Borneo after combat? The original plan was to take it to prevent your German bomber from can opening that particular sea zone, but I changed my mind because I forgot about that detail.
not really sure what you mean, but ok sure i don’t mind, go for it.
Your bomber reaches the Borneo sea zone, so if I want to stay in Java I need to either block it with enough or take away the landing space. It’s not that big of a deal, I would just rather use a tp and take Borneo than send an additional cruiser into the sea zone. You’ll see when I post US and you can tell me if it’s a problem.
I’m blocking many sea zones to stay in Java.
ok :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 airfields, 3 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery moved from French West Africa to 82 Sea Zone
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Japanese
3 infantry moved from French Equatorial Africa to 82 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 82 Sea Zone to 71 Sea Zone
1 artillery and 3 infantry moved from 71 Sea Zone to Union of South Africa
1 bomber moved from Egypt to Union of South Africa
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
9 fighters moved from 42 Sea Zone to 43 Sea Zone
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in French Madagascar
Battle in Union of South Africa
Americans attack with 1 artillery, 1 bomber and 3 infantry
Japanese defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking French Madagascar from Japanese, taking Union of South Africa from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantry
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 9 fighters
Japanese defend with 1 submarine
Americans win, taking 43 Sea Zone from Japanese with 1 destroyer and 9 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Celebes
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Borneo from Japanese to Americans
EDIT: Turning off Edit Mode
9 fighters moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
2 carriers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Hawaiian Islands to Queensland
1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 armour, 1 artillery and 8 infantry moved from Finland to Norway
1 mech_infantry moved from Karelia to Norway
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 87 Sea Zone to 91 Sea Zone
1 fighter moved from French West Africa to Gibraltar
2 fighters moved from 98 Sea Zone to Gibraltar
1 aaGun moved from French Equatorial Africa to 82 Sea Zone
1 aaGun and 1 transport moved from 82 Sea Zone to 71 Sea Zone
1 aaGun moved from 71 Sea Zone to Union of South Africa
1 aaGun moved from French Equatorial Africa to Anglo Egyptian Sudan
1 bomber moved from Union of South Africa to French Equatorial Africa
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 2 infantry and 4 transports moved from 98 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 98 Sea Zone to 77 Sea Zone
1 carrier, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 aaGun, 1 artillery and 4 infantry moved from Holland Belgium to Normandy Bordeaux
Place Units - Americans
1 destroyer placed in 112 Sea Zone
1 destroyer placed in 113 Sea Zone
1 airfield and 1 infantry placed in Norway
1 airfield placed in Java
2 infantry placed in Central United States
2 fighters placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Americans collect 73 PUs (1 lost to blockades); end with 73 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 7 infantry moved from Kansu to Shensi
3 artilleries and 19 infantry moved from Szechwan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Japanese
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
British take Belgian Congo from Japanese
1 bomber moved from Egypt to Caucasus
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Ethiopia
2 fighters moved from Egypt to Ethiopia
Combat - British
Battle in Ethiopia
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
British attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Persia to Russia
1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Union of South Africa
1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 infantry moved from Egypt to 98 Sea Zone
1 aaGun moved from Trans-Jordan to 98 Sea Zone
1 aaGun moved from Trans-Jordan to 98 Sea Zone
4 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Egypt to Gibraltar
1 fighter moved from Gibraltar to Norway
2 fighters moved from Holland Belgium to Norway
2 aaGuns, 1 armour, 8 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 destroyer moved from 98 Sea Zone to 72 Sea Zone
2 aaGuns, 1 carrier, 6 infantry and 4 transports moved from 98 Sea Zone to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Gibraltar
1 aaGun moved from 92 Sea Zone to Algeria
2 infantry moved from 92 Sea Zone to Algeria
3 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Algeria
3 fighters and 1 tactical_bomber moved from Ethiopia to Egypt
1 bomber moved from Caucasus to Northwest Persia
Place Units - British
2 infantry and 1 mech_infantry placed in Union of South Africa
2 infantry placed in Persia
2 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Turn Complete - UK_Pacific
Curious to see what you do with that Indian fleet. Taking Malaya with US might have yielded a better result considering the bait in the Indian ocean, tough call.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
2 mech_infantrys moved from Yugoslavia to Eastern Poland
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
2 armour and 2 mech_infantrys moved from Southern Italy to Western Germany
Place Units - Italians
2 infantry placed in Southern Italy
Italians undo move 1.
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,2,6,1
Italians collect 7 PUs (10 lost to blockades); end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
2 artilleries moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
3 fighters moved from New Guinea to Java
2 fighters moved from Queensland to Java
1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
2 aaGuns and 4 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
Combat - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Finland to Norway
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 5 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer and 2 transports moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
8 artilleries, 6 infantry and 3 tactical_bombers moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 bomber, 7 fighters, 3 mech_infantrys and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
1 bomber moved from West India to Caucasus
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 5 transports
Americans defend with 1 destroyer
Germans win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 8 artilleries, 2 bombers, 7 fighters, 6 infantry, 3 mech_infantrys and 6 tactical_bombers
French defend with 1 factory_minor and 1 harbour; British defend with 3 aaGuns, 1 armour, 10 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 1 artillery and 4 infantry
Germans win, taking Normandy Bordeaux from French with 8 artilleries, 2 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 aaGuns, 1 armour, 10 infantry and 1 mech_infantry
Casualties for Americans: 1 aaGun, 1 artillery and 4 infantry
Non Combat Move - Germans
2 bombers moved from Normandy Bordeaux to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
5 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Caucasus to West India
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 infantry moved from Smolensk to Bryansk
2 mech_infantrys moved from Yugoslavia to Romania
2 mech_infantrys moved from Yugoslavia to Eastern Poland
4 infantry moved from Western Germany to France
1 aaGun moved from Yugoslavia to Romania
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
2 fighters moved from Western Germany to 112 Sea Zone
4 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 infantry moved from Northern Italy to France
Place Units - Germans
3 infantry placed in Volgograd
2 infantry placed in Ukraine
2 fighters and 2 tactical_bombers placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,3,3,1
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
EDIT: Adding units owned by Germans to Ukraine: 1 aaGun
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 5 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer and 2 transports moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
8 artilleries, 6 infantry and 3 tactical_bombers moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 bomber, 7 fighters, 3 mech_infantrys and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
1 bomber moved from West India to Caucasus
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 5 transports
Americans defend with 1 destroyer
Germans win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 8 artilleries, 2 bombers, 7 fighters, 6 infantry, 3 mech_infantrys and 6 tactical_bombers
French defend with 1 factory_minor and 1 harbour; British defend with 3 aaGuns, 1 armour, 10 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 1 artillery and 4 infantry
Germans win, taking Normandy Bordeaux from French with 8 artilleries, 2 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 aaGuns, 1 armour, 10 infantry and 1 mech_infantry
Casualties for Americans: 1 aaGun, 1 artillery and 4 infantry
Non Combat Move - Germans
2 bombers moved from Normandy Bordeaux to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
5 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Caucasus to West India
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 infantry moved from Smolensk to Bryansk
2 mech_infantrys moved from Yugoslavia to Romania
2 mech_infantrys moved from Yugoslavia to Eastern Poland
4 infantry moved from Western Germany to France
1 aaGun moved from Yugoslavia to Romania
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
2 fighters moved from Western Germany to 112 Sea Zone
4 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 infantry moved from Northern Italy to France
Place Units - Germans
3 infantry placed in Volgograd
2 infantry placed in Ukraine
2 fighters and 2 tactical_bombers placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,3,3,1
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 5 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer and 2 transports moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
8 artilleries, 6 infantry and 3 tactical_bombers moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 bomber, 7 fighters, 3 mech_infantrys and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
1 bomber moved from West India to Caucasus
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 5 transports
Americans defend with 1 destroyer
Germans win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 8 artilleries, 2 bombers, 7 fighters, 6 infantry, 3 mech_infantrys and 6 tactical_bombers
French defend with 1 factory_minor and 1 harbour; British defend with 3 aaGuns, 1 armour, 10 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 1 artillery and 4 infantry
Germans win, taking Normandy Bordeaux from French with 8 artilleries, 2 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 aaGuns, 1 armour, 10 infantry and 1 mech_infantry
Casualties for Americans: 1 aaGun, 1 artillery and 4 infantry
Non Combat Move - Germans
2 bombers moved from Normandy Bordeaux to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
5 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Caucasus to West India
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 infantry moved from Smolensk to Bryansk
2 mech_infantrys moved from Yugoslavia to Romania
2 mech_infantrys moved from Yugoslavia to Eastern Poland
4 infantry moved from Western Germany to France
1 aaGun moved from Yugoslavia to Romania
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
2 fighters moved from Western Germany to 112 Sea Zone
4 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 infantry moved from Northern Italy to France
Place Units - Germans
3 infantry placed in Volgograd
2 infantry placed in Ukraine
2 fighters and 2 tactical_bombers placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,3,3,1
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
EDIT: Adding units owned by Germans to Ukraine: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
well, normandy wasn’t as good as i had hoped, but the job got done and now the western front is (momentarily at least) pacified.
i did get cheated out of cauc :cry:
as for japan, i’ve lost significant ground, but i think i like my position still. the allies are getting stretched pretty darn thin….i mean, not only is the US supply line to java quite long, but all that could be spared for it last turn was a dd (due to the air base purchases). i imagine you’re gonna feel the effects of that soon here.
this is a tough one i must say. your economy is clearly in better shape at this point.
well, normandy wasn’t as good as i had hoped, but the job got done and now the western front is (momentarily at least) pacified.
i did get cheated out of cauc :cry:
as for japan, i’ve lost significant ground, but i think i like my position still. the allies are getting stretched pretty darn thin….i mean, not only is the US supply line to java quite long, but all that could be spared for it last turn was a dd (due to the air base purchases). i imagine you’re gonna feel the effects of that soon here.
this is a tough one i must say. your economy is clearly in better shape at this point.
Japan is going to have lost a decent chunk of its economy, I think you’ll feel that harder than US skipping one turn in the Pacific. Plus, depending on what you do, Russia might get its income back in the high 20s. The economy war was a close one, but it seems like the Allies ended up having the advantage in the end. Let’s see if the TUV loss will let Axis get it back.
On another note, are you sure that you are allowed to load units on tps that participated in combat?