@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Western Germany to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 aaGun, 3 armour, 3 artilleries, 4 infantry and 5 mech_infantrys moved from Southern France to France
1 mech_infantry moved from Northern Italy to France
1 armour and 1 mech_infantry moved from Western Germany to France
3 mech_infantrys moved from Southern Italy to France
1 infantry moved from Northern Italy to France
1 aaGun moved from Belarus to Bryansk
Place Units - Italians
4 artilleries placed in Northern Italy
1 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,6,1,4
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs total
My convoy raids never cease to fail me, it’s getting kind of weird.
yah i often have that problem too…i can’t help but feel that marti in general seems to yield a lot of high rolls. i haven’t done any kind of analysis, but it just seems that way to me a lot.
i pulled my subs out of the 80 convoy after they ALL missed lol…i figured at least i should use them to more effect in the pacific.
My convoy raids never cease to fail me, it’s getting kind of weird.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
yah i often have that problem too…i can’t help but feel that marti in general seems to yield a lot of high rolls. i haven’t done any kind of analysis, but it just seems that way to me a lot.
i pulled my subs out of the 80 convoy after they ALL missed lol…i figured at least i should use them to more effect in the pacific.
My convoy raids never cease to fail me, it’s getting kind of weird.
Lol yeah you got 1 IPC off with 2 subs. Next game let’s use the method that doesn’t use dice for convoys :lol:.
I don’t think the dice server is to blame though, but this had been going on for me for a long time.
no man, i got 0 ipc out of 80 with 3 subs!
[
quote author=Adam514 link=topic=36196.msg1429624#msg1429624 date=1437254970]
@axis-dominion:
yah i often have that problem too…i can’t help but feel that marti in general seems to yield a lot of high rolls. i haven’t done any kind of analysis, but it just seems that way to me a lot.
i pulled my subs out of the 80 convoy after they ALL missed lol…i figured at least i should use them to more effect in the pacific.
My convoy raids never cease to fail me, it’s getting kind of weird.
Lol yeah you got 1 IPC off with 2 subs. Next game let’s use the method that doesn’t use dice for convoys :lol:.
I don’t think the dice server is to blame though, but this had been going on for me for a long time.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Finland to Norway
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Tunisia to Libya
Turn Complete - French
no man, i got 0 ipc out of 80 with 3 subs!
[
quote author=Adam514 link=topic=36196.msg1429624#msg1429624 date=1437254970]
@axis-dominion:yah i often have that problem too…i can’t help but feel that marti in general seems to yield a lot of high rolls. i haven’t done any kind of analysis, but it just seems that way to me a lot.
i pulled my subs out of the 80 convoy after they ALL missed lol…i figured at least i should use them to more effect in the pacific.
My convoy raids never cease to fail me, it’s getting kind of weird.
Lol yeah you got 1 IPC off with 2 subs. Next game let’s use the method that doesn’t use dice for convoys :lol:.
I don’t think the dice server is to blame though, but this had been going on for me for a long time.
Hahaha you are right, the 1 IPC came from 72. Convoy dice are really messed in this one.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Samara
1 infantry moved from Vologda to Samara
1 bomber moved from Novgorod to Samara
2 infantry moved from Rostov to Volgograd
2 infantry moved from Rostov to Caucasus
1 bomber moved from Western Germany to Caucasus
1 bomber moved from Novgorod to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Caucasus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 infantry moved from Belarus to Bryansk
1 infantry moved from Bryansk to Tambov
1 bomber moved from Samara to Novgorod
1 artillery and 3 infantry moved from Novgorod to Belarus
1 bomber moved from Caucasus to Bryansk
1 bomber moved from Volgograd to Bryansk
3 infantry moved from Ukraine to Bryansk
3 infantry moved from Southern France to France
1 aaGun moved from Southern France to France
1 mech_infantry moved from Southern France to Western Germany
6 artilleries moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Western Germany
2 tactical_bombers moved from Southern Italy to Western Germany
3 mech_infantrys moved from Yugoslavia to Eastern Poland
2 mech_infantrys moved from Yugoslavia to Germany
2 mech_infantrys moved from Yugoslavia to Western Germany
1 tactical_bomber moved from Germany to Bryansk
1 fighter moved from Germany to Bryansk
1 infantry moved from Bryansk to Rostov
1 aaGun moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
2 tactical_bombers moved from Western Germany to Germany
2 mech_infantrys moved from Germany to Western Germany
Place Units - Germans
1 destroyer placed in 113 Sea Zone
1 fighter and 9 infantry placed in Western Germany
3 infantry placed in Ukraine
3 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,5,3,6
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Samara
1 infantry moved from Vologda to Samara
1 bomber moved from Novgorod to Samara
2 infantry moved from Rostov to Volgograd
2 infantry moved from Rostov to Caucasus
1 bomber moved from Western Germany to Caucasus
1 bomber moved from Novgorod to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Caucasus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 infantry moved from Belarus to Bryansk
1 infantry moved from Bryansk to Tambov
1 bomber moved from Samara to Novgorod
1 artillery and 3 infantry moved from Novgorod to Belarus
1 bomber moved from Caucasus to Bryansk
1 bomber moved from Volgograd to Bryansk
3 infantry moved from Ukraine to Bryansk
3 infantry moved from Southern France to France
1 aaGun moved from Southern France to France
1 mech_infantry moved from Southern France to Western Germany
6 artilleries moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Western Germany
2 tactical_bombers moved from Southern Italy to Western Germany
3 mech_infantrys moved from Yugoslavia to Eastern Poland
2 mech_infantrys moved from Yugoslavia to Germany
2 mech_infantrys moved from Yugoslavia to Western Germany
1 tactical_bomber moved from Germany to Bryansk
1 fighter moved from Germany to Bryansk
1 infantry moved from Bryansk to Rostov
1 aaGun moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
2 tactical_bombers moved from Western Germany to Germany
2 mech_infantrys moved from Germany to Western Germany
Place Units - Germans
1 destroyer placed in 113 Sea Zone
1 fighter and 9 infantry placed in Western Germany
3 infantry placed in Ukraine
3 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,5,3,6
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 infantry
EDIT: Adding units owned by Germans to Archangel: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Samara
1 infantry moved from Vologda to Samara
1 bomber moved from Novgorod to Samara
2 infantry moved from Rostov to Volgograd
2 infantry moved from Rostov to Caucasus
1 bomber moved from Western Germany to Caucasus
1 bomber moved from Novgorod to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Caucasus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 infantry moved from Belarus to Bryansk
1 infantry moved from Bryansk to Tambov
1 bomber moved from Samara to Novgorod
1 artillery and 3 infantry moved from Novgorod to Belarus
1 bomber moved from Caucasus to Bryansk
1 bomber moved from Volgograd to Bryansk
3 infantry moved from Ukraine to Bryansk
3 infantry moved from Southern France to France
1 aaGun moved from Southern France to France
1 mech_infantry moved from Southern France to Western Germany
6 artilleries moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Western Germany
2 tactical_bombers moved from Southern Italy to Western Germany
3 mech_infantrys moved from Yugoslavia to Eastern Poland
2 mech_infantrys moved from Yugoslavia to Germany
2 mech_infantrys moved from Yugoslavia to Western Germany
1 tactical_bomber moved from Germany to Bryansk
1 fighter moved from Germany to Bryansk
1 infantry moved from Bryansk to Rostov
1 aaGun moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
2 tactical_bombers moved from Western Germany to Germany
2 mech_infantrys moved from Germany to Western Germany
Place Units - Germans
1 destroyer placed in 113 Sea Zone
1 fighter and 9 infantry placed in Western Germany
3 infantry placed in Ukraine
3 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,5,3,6
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 infantry
EDIT: Adding units owned by Germans to Archangel: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 armour
EDIT: Adding units owned by Germans to Volgograd: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry
EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 13 PUs;
Combat Move - Russians
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
2 fighters and 1 tactical_bomber moved from Russia to Samara
2 infantry moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Samara to Russia
1 mech_infantry moved from Novosibirsk to Russia
1 infantry moved from Urals to Timguska
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 5 infantry, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 battleships moved from 77 Sea Zone to 81 Sea Zone
1 destroyer moved from 77 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from 77 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
1 artillery and 1 transport moved from 77 Sea Zone to 72 Sea Zone
1 infantry and 1 transport moved from 77 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 tactical_bomber moved from Southern Italy to 81 Sea Zone
1 fighter moved from Union of South Africa to 81 Sea Zone
2 carriers moved from 77 Sea Zone to 81 Sea Zone
2 cruisers moved from 77 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from Union of South Africa to Kenya
1 fighter and 1 tactical_bomber moved from Philippines to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java
1 fighter moved from French Indo China to 42 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in Kenya
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Kenya from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Anglo Egyptian Sudan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry and 1 mech_infantry
Japanese win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 armour moved from Eastern Persia to West India
3 infantry moved from India to West India
1 carrier moved from 77 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from Kenya to 72 Sea Zone
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to 81 Sea Zone
1 destroyer moved from 77 Sea Zone to 72 Sea Zone
3 artilleries, 1 carrier, 1 destroyer and 3 transports moved from 77 Sea Zone to 39 Sea Zone
3 artilleries moved from 39 Sea Zone to India
3 submarines moved from 39 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 37 Sea Zone
1 fighter moved from French Indo China to Philippines
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kwangtung to French Indo China
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Kweichow to Hopei
2 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Kwangtung to Anhwe
1 armour moved from French Indo China to Hunan
6 infantry moved from Manchuria to Korea
1 artillery moved from Anhwe to Hunan
1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Kweichow
2 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Malaya to Burma
2 infantry moved from Anhwe to Hopei
1 aaGun moved from Anhwe to Hopei
2 fighters moved from Southern Italy to Germany
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery moved from South West Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 37 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from French Indo China to Philippines
1 tactical_bomber moved from French Indo China to Philippines
Place Units - Japanese
1 carrier placed in 37 Sea Zone
3 mech_infantrys placed in Union of South Africa
3 infantry placed in India
1 tactical_bomber placed in French Indo China
2 infantry placed in French Indo China
1 destroyer placed in 37 Sea Zone
1 destroyer placed in 37 Sea Zone
2 submarines placed in 20 Sea Zone
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Can u hold off on America. Wrapped in a rush and need to double check things when I get back home from my soccer game.
Can u hold off on America. Wrapped in a rush and need to double check things when I get back home from my soccer game.
No problem.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 5 infantry, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 battleships moved from 77 Sea Zone to 81 Sea Zone
1 destroyer moved from 77 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from 77 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
1 artillery and 1 transport moved from 77 Sea Zone to 72 Sea Zone
1 infantry and 1 transport moved from 77 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 tactical_bomber moved from Southern Italy to 81 Sea Zone
1 fighter moved from Union of South Africa to 81 Sea Zone
2 carriers moved from 77 Sea Zone to 81 Sea Zone
2 cruisers moved from 77 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from Union of South Africa to Kenya
1 fighter and 1 tactical_bomber moved from Philippines to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java
1 fighter moved from French Indo China to 42 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in Kenya
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Kenya from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Anglo Egyptian Sudan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry and 1 mech_infantry
Japanese win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 armour moved from Eastern Persia to West India
3 infantry moved from India to West India
1 carrier moved from 77 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from Kenya to 72 Sea Zone
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to 81 Sea Zone
1 destroyer moved from 77 Sea Zone to 72 Sea Zone
3 artilleries, 1 carrier, 1 destroyer and 3 transports moved from 77 Sea Zone to 39 Sea Zone
3 artilleries moved from 39 Sea Zone to India
3 submarines moved from 39 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 37 Sea Zone
1 fighter moved from French Indo China to Philippines
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kwangtung to French Indo China
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Kweichow to Hopei
2 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Kwangtung to Anhwe
1 armour moved from French Indo China to Hunan
6 infantry moved from Manchuria to Korea
1 artillery moved from Anhwe to Hunan
1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Kweichow
2 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Malaya to Burma
2 infantry moved from Anhwe to Hopei
1 aaGun moved from Anhwe to Hopei
2 fighters moved from Southern Italy to Germany
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery moved from South West Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 37 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from French Indo China to Philippines
1 tactical_bomber moved from French Indo China to Philippines
Place Units - Japanese
1 carrier placed in 37 Sea Zone
3 mech_infantrys placed in Union of South Africa
3 infantry placed in India
1 tactical_bomber placed in French Indo China
2 infantry placed in French Indo China
1 destroyer placed in 37 Sea Zone
1 destroyer placed in 37 Sea Zone
2 submarines placed in 20 Sea Zone
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
ok go for it
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 harbour, 6 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Holland Belgium to Southern France
2 fighters moved from 110 Sea Zone to Southern France
Combat - Americans
Battle in Southern France
Americans attack with 2 fighters and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 fighters moved from Southern France to 92 Sea Zone
4 artilleries and 6 infantry moved from Holland Belgium to 110 Sea Zone
4 artilleries, 1 carrier, 2 cruisers, 2 destroyers, 6 infantry, 1 submarine and 5 transports moved from 110 Sea Zone to 92 Sea Zone
4 artilleries and 6 infantry moved from 92 Sea Zone to Algeria
2 aaGuns and 4 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 4 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Norway to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 aaGun, 1 artillery and 5 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Guam
1 battleship, 5 carriers, 1 cruiser, 7 destroyers, 9 fighters and 6 submarines moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from Hawaiian Islands to 21 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
2 fighters moved from Western United States to Midway
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 102 Sea Zone to 101 Sea Zone
Place Units - Americans
1 harbour placed in Guam
3 infantry placed in Norway
1 artillery and 3 infantry placed in Central United States
1 carrier and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
4 artilleries and 24 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 4 artilleries and 25 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 4 artilleries and 24 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
1 armour moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 armour moved from Eastern Persia to Persia
Combat - British
Battle in Caucasus
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
British win, taking Caucasus from Germans with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 fighters and 1 infantry
Japanese defend with 1 artillery
retreated to Anglo Egyptian Sudan
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Anglo Egyptian Sudan to Persia
1 bomber moved from Caucasus to Persia
6 fighters and 2 tactical_bombers moved from Algeria to Egypt
1 aaGun, 1 artillery and 3 infantry moved from Holland Belgium to 110 Sea Zone
3 aaGuns, 1 armour, 12 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to 110 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to Gibraltar
1 carrier and 2 destroyers moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Libya to Tobruk
Place Units - British
1 fighter placed in United Kingdom
3 infantry placed in Egypt
3 infantry placed in Persia
Turn Complete - British
British collect 25 PUs; end with 25 PUs total
Turn Complete - UK_Pacific