@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
15L luckyinmaroon (axis) vs mike48484 (allies +19)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 27 PUs;
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 mech_infantry moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
2 fighters and 1 tactical_bomber moved from Caucasus to Iraq
6 infantry moved from Buryatia to Amur
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 27 PUs;
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 mech_infantry moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
2 fighters and 1 tactical_bomber moved from Caucasus to Iraq
6 infantry moved from Buryatia to Amur
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Battle in Amur
Russians attack with 6 infantry
Japanese defend with 1 aaGun and 4 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for Russians: 6 infantry
Battle in Iraq
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters moved from Iraq to Northwest Persia
1 tactical_bomber moved from Iraq to Northwest Persia
3 aaGuns, 7 armour, 6 artilleries, 27 infantry and 1 mech_infantry moved from Bryansk to Russia
1 aaGun, 4 artilleries and 8 infantry moved from Archangel to Vologda
6 infantry moved from Yenisey to Timguska
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns moved from Yakut S.S.R. to Yenisey
1 infantry moved from Ulaanbaatar to BuryatiaPlace Units - Russians
1 armour and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 7 bombers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from Chahar to Anhwe
2 armour moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Kwangsi
1 fighter moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Kwangsi
1 fighter moved from Kiangsu to Kwangsi
2 fighters moved from Kiangsu to Korea
1 fighter moved from Kiangsu to Anhwe
1 infantry moved from Amur to Korea
1 infantry moved from Java to 42 Sea Zone
4 destroyers, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from New South Wales to Queensland
Japanese take Queensland from ANZAC
2 battleships, 3 carriers, 2 cruisers, 3 fighters, 1 submarine, 3 tactical_bombers and 6 transports moved from 62 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 7 bombers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from Chahar to Anhwe
2 armour moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Kwangsi
1 fighter moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Kwangsi
1 fighter moved from Kiangsu to Kwangsi
2 fighters moved from Kiangsu to Korea
1 fighter moved from Kiangsu to Anhwe
1 infantry moved from Amur to Korea
1 infantry moved from Java to 42 Sea Zone
4 destroyers, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from New South Wales to Queensland
Japanese take Queensland from ANZAC
2 battleships, 3 carriers, 2 cruisers, 3 fighters, 1 submarine, 3 tactical_bombers and 6 transports moved from 62 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Sumatra
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; Chinese defend with 1 infantry
Japanese win, taking Sumatra from Dutch, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 2 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 4 infantry
Japanese win, taking Anhwe from Chinese with 2 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 4 infantry
Casualties for Japanese: 2 infantry
Battle in Korea
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Korea from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 fighter moved from Korea to Amur
2 fighters moved from Anhwe to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
1 tactical_bomber moved from Kwangsi to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
1 mech_infantry moved from Kansu to Chahar
1 carrier moved from 19 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 43 Sea Zone
1 bomber and 1 tactical_bomber moved from Western Australia to 43 Sea Zone
1 fighter moved from Korea to Amur
1 bomber moved from 43 Sea Zone to Borneo
1 fighter moved from Western Australia to 43 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from Western Australia to BorneoPlace Units - Japanese
3 infantry placed in Kiangsu
7 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,2,6,4,2,3,3,2,6,1,2,5,5,3,4,2,4,4,6,4,4
Japanese collect 43 PUs (11 lost to blockades); end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 4 PUs;Combat Move - Americans
1 armour moved from 6 Sea Zone to Korea
3 tactical_bombers moved from 6 Sea Zone to Korea
3 fighters moved from 6 Sea Zone to Korea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 4 PUs;Combat Move - Americans
1 armour moved from 6 Sea Zone to Korea
3 tactical_bombers moved from 6 Sea Zone to Korea
3 fighters moved from 6 Sea Zone to KoreaCombat - Americans
Battle in Korea
Americans attack with 1 armour, 3 fighters and 3 tactical_bombers
Japanese defend with 1 infantry
Americans win, taking Korea from Japanese with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighterNon Combat Move - Americans
2 fighters moved from Korea to 6 Sea Zone
3 tactical_bombers moved from Korea to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 armour moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
1 cruiser moved from 11 Sea Zone to 26 Sea Zone
1 submarine moved from 11 Sea Zone to 26 Sea Zone
1 artillery moved from Central United States to Western United StatesPlace Units - Americans
2 carriers, 1 submarine and 3 transports placed in 10 Sea Zone
4 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Kweichow to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Kweichow to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Kweichow
1 artillery moved from Shensi to Kweichow
1 artillery moved from Tsinghai to ShensiPlace Units - Chinese
5 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 fighters; Remaining resources: 9 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
3 infantry moved from Yunnan to Burma
1 fighter moved from Northwest Persia to India
1 tactical_bomber moved from Northwest Persia to Russia
1 mech_infantry moved from Trans-Jordan to Persia
3 infantry moved from Persia to Eastern Persia
3 fighters moved from Egypt to Northwest Persia
1 tactical_bomber moved from Egypt to Northwest Persia
1 bomber moved from Egypt to Northwest Persia
2 artilleries moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
1 artillery moved from Tanganyika Territory to Kenya
1 transport moved from 72 Sea Zone to 81 Sea Zone
1 battleship moved from 72 Sea Zone to 81 Sea Zone
2 fighters moved from Northwest Persia to Russia
1 fighter moved from Northwest Persia to India
4 fighters moved from Gibraltar to Tobruk
2 armour moved from Kweichow to Burma
1 armour moved from Kweichow to BurmaPlace Units - British
3 fighters placed in EgyptTurn Complete - British
British collect 32 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs total
Some Units in India change ownership: 5 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy nothing; Remaining resources: 19 PUs;Combat Move - Italians
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Archangel
Italians take Archangel from Russians
1 armour moved from Belarus to Rostov
Italians take Bryansk from Russians
Italians take Rostov from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy nothing; Remaining resources: 19 PUs;Combat Move - Italians
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Archangel
Italians take Archangel from Russians
1 armour moved from Belarus to Rostov
Italians take Bryansk from Russians
Italians take Rostov from RussiansCombat - Italians
Non Combat Move - Italians
1 artillery moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 2 infantry moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 bomber and 2 fighters moved from Eastern Poland to Southern Italy
4 armour and 2 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 infantry moved from Southern Italy to Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 36 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - ANZAC
1 transport moved from 49 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to AlexandriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 54 PUs;
Germans buy 3 bombers and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
3 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Novgorod to ArchangelCombat - Germans
Non Combat Move - Germans
2 infantry moved from Karelia to Novgorod
1 infantry moved from Baltic States to Belarus
1 infantry moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Eastern Poland to Belarus
3 artilleries moved from Germany to Poland
1 bomber moved from Germany to Eastern Poland
6 armour moved from Germany to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Germany to 114 Sea Zone
1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 mech_infantry moved from 115 Sea Zone to Novgorod
1 aaGun moved from Germany to Poland
2 aaGuns moved from Germany to PolandPlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Italians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
1 mech_infantry moved from Russia to Rostov
1 armour moved from Russia to Rostov
1 armour moved from Iraq to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Rostov
2 infantry moved from Vologda to Archangel
2 artilleries moved from Vologda to Archangel
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Italians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
1 mech_infantry moved from Russia to Rostov
1 armour moved from Russia to Rostov
1 armour moved from Iraq to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Rostov
2 infantry moved from Vologda to Archangel
2 artilleries moved from Vologda to Archangel
1 infantry moved from Jehol to Shantung
Chinese take Shantung from JapaneseCombat - Russians
Battle in Archangel
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 mech_infantry; Italians defend with 1 armour
Russians win, taking Archangel from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Caucasus
Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 tactical_bomber
Battle in Rostov
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Italians defend with 1 armour
Russians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Italians: 1 armourNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter moved from Caucasus to Russia
1 artillery and 6 infantry moved from Vologda to Russia
1 artillery moved from Vologda to Russia
1 aaGun moved from Vologda to Russia
8 infantry moved from Timguska to Novosibirsk
1 infantry moved from Manchuria to Korea
7 infantry moved from Yenisey to Timguska
2 aaGuns moved from Yenisey to TimguskaPlace Units - Russians
3 armour and 2 infantry placed in Russia
1 artillery and 2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 26 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Italians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
1 mech_infantry moved from Russia to Rostov
1 armour moved from Russia to Rostov
1 armour moved from Iraq to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Rostov
2 infantry moved from Vologda to Archangel
2 artilleries moved from Vologda to Archangel
1 infantry moved from Jehol to Shantung
Chinese take Shantung from JapaneseCombat - Russians
Battle in Archangel
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 mech_infantry; Italians defend with 1 armour
Russians win, taking Archangel from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Caucasus
Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 tactical_bomber
Battle in Rostov
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Italians defend with 1 armour
Russians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Italians: 1 armourNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter moved from Caucasus to Russia
1 artillery and 6 infantry moved from Vologda to Russia
1 artillery moved from Vologda to Russia
1 aaGun moved from Vologda to Russia
8 infantry moved from Timguska to Novosibirsk
1 infantry moved from Manchuria to Korea
7 infantry moved from Yenisey to Timguska
2 aaGuns moved from Yenisey to TimguskaPlace Units - Russians
3 armour and 2 infantry placed in Russia
1 artillery and 2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 26 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 bombers, 1 factory_minor and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour moved from Anhwe to Jehol
Japanese take Jehol from Chinese
1 mech_infantry moved from Chahar to Jehol
1 armour and 1 mech_infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Kiangsu to Shantung
2 tactical_bombers moved from Kiangsu to Shantung
3 fighters moved from Kiangsu to Shantung
1 armour moved from Anhwe to Manchuria
1 armour moved from Queensland to Northern Territory
Japanese take Northern Territory from ANZAC
1 armour moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
2 fighters moved from Amur to Korea
4 bombers moved from Japan to Korea
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 bombers, 1 factory_minor and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour moved from Anhwe to Jehol
Japanese take Jehol from Chinese
1 mech_infantry moved from Chahar to Jehol
1 armour and 1 mech_infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Kiangsu to Shantung
2 tactical_bombers moved from Kiangsu to Shantung
3 fighters moved from Kiangsu to Shantung
1 armour moved from Anhwe to Manchuria
1 armour moved from Queensland to Northern Territory
Japanese take Northern Territory from ANZAC
1 armour moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
2 fighters moved from Amur to Korea
4 bombers moved from Japan to Korea
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo ChinaCombat - Japanese
Battle in Shantung
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Shantung from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in French Indo China
Battle in Korea
Japanese attack with 4 bombers and 2 fighters
Americans defend with 1 armour; Russians defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 3 bombers and 2 fighters remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 bomberNon Combat Move - Japanese
3 bombers and 2 fighters moved from Korea to Japan
1 artillery moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
3 fighters moved from Shantung to Kiangsu
2 tactical_bombers moved from Shantung to Kiangsu
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
2 bombers and 1 tactical_bomber moved from Borneo to Philippines
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 3 fighters, 1 submarine, 3 tactical_bombers and 6 transports moved from 42 Sea Zone to 35 Sea Zone
4 destroyers and 1 submarine moved from 41 Sea Zone to 44 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
1 factory_minor placed in Kwangtung
3 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,2,6,3,4,6,6,1,6,5,3,2,4,6,6,5,4,4,6,1,1,2,6,2,5,4,1
Japanese collect 48 PUs (8 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs