15L luckyinmaroon (axis) vs mike48484 (allies +19)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Hunan to Anhwe

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Germans
                Germans buy 1 airfield, 2 armour, 4 bombers, 1 infantry, 5 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                2 mech_infantrys moved from Volgograd to Northwest Persia
                1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
                      Germans take Tsinghai from Chinese
                1 armour and 1 mech_infantry moved from Vologda to Kansu
                      Germans take Kansu from Chinese
                1 armour moved from Yakut S.S.R. to Timguska
                      Germans take Timguska from Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Germans
                Germans buy 1 airfield, 2 armour, 4 bombers, 1 infantry, 5 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                2 mech_infantrys moved from Volgograd to Northwest Persia
                1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
                      Germans take Tsinghai from Chinese
                1 armour and 1 mech_infantry moved from Vologda to Kansu
                      Germans take Kansu from Chinese
                1 armour moved from Yakut S.S.R. to Timguska
                      Germans take Timguska from Russians

    Combat - Germans
                Battle in Northwest Persia
                    Germans attack with 2 mech_infantrys
                    British defend with 1 mech_infantry
                    Germans win, taking Northwest Persia from Russians with 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                1 infantry moved from Russia to Tambov
                1 artillery moved from Russia to Tambov
                3 armour moved from Smolensk to Tambov
                3 mech_infantrys moved from Ukraine to Tambov
                15 bombers moved from Bryansk to Ukraine
                3 fighters moved from Bryansk to Tambov
                3 aaGuns, 14 armour, 17 artilleries, 22 infantry, 8 mech_infantrys and 4 tactical_bombers moved from Bryansk to Tambov
                3 mech_infantrys moved from Novgorod to Bryansk
                3 armour moved from Western Germany to Southern France
                3 infantry moved from France to Southern France
                2 bombers moved from Western Germany to Ukraine

    Place Units - Germans
                3 transports placed in 93 Sea Zone
                1 airfield placed in Ukraine
                3 bombers placed in Ukraine
                1 bomber placed in Western Germany
                3 mech_infantrys placed in Russia
                2 armour and 1 mech_infantry placed in Novgorod
                1 infantry and 1 mech_infantry placed in Volgograd

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
                Germans collect 68 PUs (3 lost to blockades); end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - Russians
                2 infantry moved from Samara to Vologda
                      Russians take Vologda from Germans
                34 infantry moved from Samara to Kazakhstan
                8 artilleries moved from Samara to Kazakhstan
                4 armour moved from Samara to Tsinghai
                      Russians take Novosibirsk from Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - Russians
                2 infantry moved from Samara to Vologda
                      Russians take Vologda from Germans
                34 infantry moved from Samara to Kazakhstan
                8 artilleries moved from Samara to Kazakhstan
                4 armour moved from Samara to Tsinghai
                      Russians take Novosibirsk from Germans

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 8 artilleries and 34 infantry
                    Italians defend with 3 mech_infantrys
                    Russians win, taking Kazakhstan from Italians with 8 artilleries and 34 infantry remaining. Battle score for attacker is 12
                    Casualties for Italians: 3 mech_infantrys
                Battle in Tsinghai
                    Russians attack with 4 armour
                    Germans defend with 1 armour and 1 mech_infantry
                    Russians win, taking Tsinghai from Germans with 3 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 armour

    Non Combat Move - Russians
                6 aaGuns moved from Samara to Kazakhstan

    Turn Complete - Russians


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 armour, 7 infantry and 1 mech_infantry moved from Shantung to Jehol
                1 bomber moved from Philippines to 44 Sea Zone
                1 bomber moved from Philippines to 42 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                4 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
                1 carrier, 1 cruiser and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 armour, 7 infantry and 1 mech_infantry moved from Shantung to Jehol
                1 bomber moved from Philippines to 44 Sea Zone
                1 bomber moved from Philippines to 42 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                4 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
                1 carrier, 1 cruiser and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 2 armour, 7 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 2 armour, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 42 Sea Zone to Philippines
                1 bomber moved from 44 Sea Zone to Philippines
                1 armour moved from Siberia to Manchuria

    Place Units - Japanese
                1 infantry and 7 mech_infantrys placed in Korea
                1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 26 PUs; end with 26 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 armour moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 carriers moved from 101 Sea Zone to 91 Sea Zone
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                4 fighters moved from 101 Sea Zone to 91 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 armour moved from Eastern United States to 101 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 carriers moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 armour moved from 91 Sea Zone to Gibraltar
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                4 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser and 2 submarines moved from 101 Sea Zone to 91 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 armour moved from Eastern United States to 101 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 carriers moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 armour moved from 91 Sea Zone to Gibraltar
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                4 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser and 2 submarines moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 2 armour and 2 infantry
                    Italians defend with 1 harbour and 1 infantry
                    Americans win, taking Gibraltar from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Americans
                2 carriers moved from 54 Sea Zone to 56 Sea Zone
                3 fighters moved from 54 Sea Zone to 56 Sea Zone
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone
                1 infantry moved from 56 Sea Zone to Western Australia
                1 mech_infantry moved from 56 Sea Zone to Western Australia

    Place Units - Americans
                2 infantry placed in Eastern United States
                1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese
                1 fighter moved from Anhwe to Jehol
                10 infantry moved from Anhwe to Jehol
                5 artilleries moved from Anhwe to Jehol


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese
                1 fighter moved from Anhwe to Jehol
                10 infantry moved from Anhwe to Jehol
                5 artilleries moved from Anhwe to Jehol

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 5 artilleries, 1 fighter and 10 infantry
                    Japanese defend with 2 armour, 7 infantry and 1 mech_infantry
                    Chinese win, taking Jehol from Japanese with 5 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 19
                    Casualties for Japanese: 2 armour, 7 infantry and 1 mech_infantry
                    Casualties for Chinese: 6 infantry

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Anhwe
                1 infantry moved from Kiangsu to Anhwe
                1 artillery moved from Kiangsu to Anhwe
                3 infantry moved from Anhwe to Hopei
                4 infantry moved from Anhwe to Hunan

    Place Units - Chinese
                1 artillery and 2 infantry placed in Suiyuyan
                1 artillery and 3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - British
                2 armour moved from Eastern Persia to Northwest Persia
                2 mech_infantrys moved from Eastern Persia to Northwest Persia
                1 armour moved from Eastern Persia to Northwest Persia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 airfield, 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour moved from Eastern Persia to Northwest Persia
                2 mech_infantrys moved from Eastern Persia to Northwest Persia
                1 armour moved from Eastern Persia to Northwest Persia

    Combat - British
                Battle in Northwest Persia
                    British attack with 3 armour and 2 mech_infantrys
                    Germans defend with 2 mech_infantrys
                    British win, taking Northwest Persia from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys

    Non Combat Move - British
                8 infantry moved from Eastern Persia to Persia
                3 aaGuns moved from Eastern Persia to Persia
                4 armour moved from India to Eastern Persia
                5 mech_infantrys moved from India to Eastern Persia
                6 armour moved from Yunnan to India
                3 mech_infantrys moved from Yunnan to India
                3 armour moved from Belgian Congo to Egypt
                3 armour moved from Union of South Africa to Belgian Congo
                3 fighters moved from United Kingdom to Gibraltar
                9 fighters moved from Samara to Kazakhstan
                1 tactical_bomber moved from Samara to Kazakhstan
                1 infantry moved from 56 Sea Zone to Western Australia
                1 armour moved from 56 Sea Zone to Western Australia
                1 infantry moved from Northern Territory to Western Australia

    Place Units - British
                1 airfield placed in Gibraltar
                3 infantry placed in Egypt
                1 armour, 1 factory_minor and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                3 fighters placed in 39 Sea Zone
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 31 PUs; end with 31 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 mech_infantrys
                    Some Units in 39 Sea Zone change ownership: 3 fighters


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 armour, 3 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Italians
                3 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
                4 infantry moved from Southern Italy to 95 Sea Zone
                3 armour, 2 carriers, 1 cruiser, 5 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
                1 submarine moved from 96 Sea Zone to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
                2 bombers and 1 fighter moved from Southern Italy to Gibraltar
                3 armour and 5 infantry moved from 92 Sea Zone to Gibraltar
                2 infantry moved from Tunisia to Libya
                      Italians take Libya from British


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 armour, 3 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Italians
                3 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
                4 infantry moved from Southern Italy to 95 Sea Zone
                3 armour, 2 carriers, 1 cruiser, 5 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
                1 submarine moved from 96 Sea Zone to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
                2 bombers and 1 fighter moved from Southern Italy to Gibraltar
                3 armour and 5 infantry moved from 92 Sea Zone to Gibraltar
                2 infantry moved from Tunisia to Libya
                      Italians take Libya from British

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 3 armour, 2 bombers, 1 fighter and 5 infantry
                    British defend with 1 airfield, 3 fighters and 1 harbour; Americans defend with 2 armour and 2 infantry
                    Italians win, taking Gibraltar from British with 3 armour, 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 39
                    Casualties for Italians: 3 infantry
                    Casualties for British: 3 fighters
                    Casualties for Americans: 2 armour and 2 infantry

    Non Combat Move - Italians
                2 bombers moved from Gibraltar to Southern France
                1 fighter moved from 92 Sea Zone to Southern France
                1 fighter moved from Gibraltar to 92 Sea Zone

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 armour placed in Northern Italy
                2 transports placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 19 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French
                1 cruiser moved from 89 Sea Zone to 91 Sea Zone
                1 destroyer moved from 89 Sea Zone to 91 Sea Zone

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 5 infantry and 12 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans
                2 armour and 1 mech_infantry moved from Novgorod to Vologda
                1 armour moved from Timguska to Samara
                      Germans take Novosibirsk from Russians
                      Germans take Samara from Russians
                1 armour and 1 mech_infantry moved from Kansu to Tsinghai
                6 bombers moved from Ukraine to Tsinghai
                5 bombers moved from Ukraine to Vologda
                5 bombers moved from Ukraine to Vologda


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 5 infantry and 12 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans
                2 armour and 1 mech_infantry moved from Novgorod to Vologda
                1 armour moved from Timguska to Samara
                      Germans take Novosibirsk from Russians
                      Germans take Samara from Russians
                1 armour and 1 mech_infantry moved from Kansu to Tsinghai
                6 bombers moved from Ukraine to Tsinghai
                5 bombers moved from Ukraine to Vologda
                5 bombers moved from Ukraine to Vologda

    Combat - Germans
                Battle in Tsinghai
                    Germans attack with 1 armour, 6 bombers and 1 mech_infantry
                    Russians defend with 3 armour
                    Germans win with 6 bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 3 armour
                Battle in Vologda
                    Germans attack with 2 armour, 10 bombers and 1 mech_infantry
                    Russians defend with 2 infantry
                    Germans win, taking Vologda from Russians with 2 armour and 10 bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                6 bombers moved from Tsinghai to Volgograd
                4 bombers moved from Ukraine to Volgograd
                3 mech_infantrys moved from Bryansk to Volgograd
                3 aaGuns, 17 armour, 18 artilleries, 3 fighters, 24 infantry, 11 mech_infantrys and 4 tactical_bombers moved from Tambov to Volgograd
                3 mech_infantrys moved from Russia to Volgograd
                10 bombers moved from Vologda to Volgograd
                3 armour and 3 infantry moved from Southern France to 93 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 armour moved from 92 Sea Zone to Gibraltar
                2 armour, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                2 armour moved from 92 Sea Zone to Gibraltar
                3 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Western Germany to Volgograd

    Place Units - Germans
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 armour placed in Volgograd
                Germans undo move 3.
                3 armour placed in Western Germany
                3 infantry placed in Southern France
                2 infantry and 1 mech_infantry placed in France
                3 mech_infantrys placed in Novgorod
                1 bomber and 2 mech_infantrys placed in Volgograd

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
                Germans collect 68 PUs (3 lost to blockades); end with 70 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs

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