FYI, I’m out on vacation soon. Might be able to squeeze a turn or 2 in, but likely out for a couple weeks.
15L luckyinmaroon (axis) vs mike48484 (allies +19)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Hunan to AnhwePlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 4 bombers, 1 infantry, 5 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Vologda to Kansu
Germans take Kansu from Chinese
1 armour moved from Yakut S.S.R. to Timguska
Germans take Timguska from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 4 bombers, 1 infantry, 5 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Vologda to Kansu
Germans take Kansu from Chinese
1 armour moved from Yakut S.S.R. to Timguska
Germans take Timguska from RussiansCombat - Germans
Battle in Northwest Persia
Germans attack with 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Northwest Persia from Russians with 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
3 armour moved from Smolensk to Tambov
3 mech_infantrys moved from Ukraine to Tambov
15 bombers moved from Bryansk to Ukraine
3 fighters moved from Bryansk to Tambov
3 aaGuns, 14 armour, 17 artilleries, 22 infantry, 8 mech_infantrys and 4 tactical_bombers moved from Bryansk to Tambov
3 mech_infantrys moved from Novgorod to Bryansk
3 armour moved from Western Germany to Southern France
3 infantry moved from France to Southern France
2 bombers moved from Western Germany to UkrainePlace Units - Germans
3 transports placed in 93 Sea Zone
1 airfield placed in Ukraine
3 bombers placed in Ukraine
1 bomber placed in Western Germany
3 mech_infantrys placed in Russia
2 armour and 1 mech_infantry placed in Novgorod
1 infantry and 1 mech_infantry placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 68 PUs (3 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
2 infantry moved from Samara to Vologda
Russians take Vologda from Germans
34 infantry moved from Samara to Kazakhstan
8 artilleries moved from Samara to Kazakhstan
4 armour moved from Samara to Tsinghai
Russians take Novosibirsk from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
2 infantry moved from Samara to Vologda
Russians take Vologda from Germans
34 infantry moved from Samara to Kazakhstan
8 artilleries moved from Samara to Kazakhstan
4 armour moved from Samara to Tsinghai
Russians take Novosibirsk from GermansCombat - Russians
Battle in Kazakhstan
Russians attack with 8 artilleries and 34 infantry
Italians defend with 3 mech_infantrys
Russians win, taking Kazakhstan from Italians with 8 artilleries and 34 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 3 mech_infantrys
Battle in Tsinghai
Russians attack with 4 armour
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Tsinghai from Germans with 3 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 armourNon Combat Move - Russians
6 aaGuns moved from Samara to KazakhstanTurn Complete - Russians
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour, 7 infantry and 1 mech_infantry moved from Shantung to Jehol
1 bomber moved from Philippines to 44 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour, 7 infantry and 1 mech_infantry moved from Shantung to Jehol
1 bomber moved from Philippines to 44 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea ZoneCombat - Japanese
Battle in Jehol
Japanese attack with 2 armour, 7 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 2 armour, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 bomber moved from 42 Sea Zone to Philippines
1 bomber moved from 44 Sea Zone to Philippines
1 armour moved from Siberia to ManchuriaPlace Units - Japanese
1 infantry and 7 mech_infantrys placed in Korea
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 armour moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 armour moved from 91 Sea Zone to Gibraltar
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from 101 Sea Zone to 91 Sea Zone
1 cruiser and 2 submarines moved from 101 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 armour moved from 91 Sea Zone to Gibraltar
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from 101 Sea Zone to 91 Sea Zone
1 cruiser and 2 submarines moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 2 armour and 2 infantry
Italians defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
2 carriers moved from 54 Sea Zone to 56 Sea Zone
3 fighters moved from 54 Sea Zone to 56 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 mech_infantry moved from 56 Sea Zone to Western AustraliaPlace Units - Americans
2 infantry placed in Eastern United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 fighter moved from Anhwe to Jehol
10 infantry moved from Anhwe to Jehol
5 artilleries moved from Anhwe to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 fighter moved from Anhwe to Jehol
10 infantry moved from Anhwe to Jehol
5 artilleries moved from Anhwe to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 5 artilleries, 1 fighter and 10 infantry
Japanese defend with 2 armour, 7 infantry and 1 mech_infantry
Chinese win, taking Jehol from Japanese with 5 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 2 armour, 7 infantry and 1 mech_infantry
Casualties for Chinese: 6 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
3 infantry moved from Anhwe to Hopei
4 infantry moved from Anhwe to HunanPlace Units - Chinese
1 artillery and 2 infantry placed in Suiyuyan
1 artillery and 3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 19 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
2 armour moved from Eastern Persia to Northwest Persia
2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 airfield, 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from Eastern Persia to Northwest Persia
2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 armour moved from Eastern Persia to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 3 armour and 2 mech_infantrys
Germans defend with 2 mech_infantrys
British win, taking Northwest Persia from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - British
8 infantry moved from Eastern Persia to Persia
3 aaGuns moved from Eastern Persia to Persia
4 armour moved from India to Eastern Persia
5 mech_infantrys moved from India to Eastern Persia
6 armour moved from Yunnan to India
3 mech_infantrys moved from Yunnan to India
3 armour moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
3 fighters moved from United Kingdom to Gibraltar
9 fighters moved from Samara to Kazakhstan
1 tactical_bomber moved from Samara to Kazakhstan
1 infantry moved from 56 Sea Zone to Western Australia
1 armour moved from 56 Sea Zone to Western Australia
1 infantry moved from Northern Territory to Western AustraliaPlace Units - British
1 airfield placed in Gibraltar
3 infantry placed in Egypt
1 armour, 1 factory_minor and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
3 fighters placed in 39 Sea Zone
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 31 PUs; end with 31 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
Units Change Ownership
Some Units in India change ownership: 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 3 fighters -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
3 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
4 infantry moved from Southern Italy to 95 Sea Zone
3 armour, 2 carriers, 1 cruiser, 5 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
2 bombers and 1 fighter moved from Southern Italy to Gibraltar
3 armour and 5 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from Tunisia to Libya
Italians take Libya from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
3 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
4 infantry moved from Southern Italy to 95 Sea Zone
3 armour, 2 carriers, 1 cruiser, 5 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
2 bombers and 1 fighter moved from Southern Italy to Gibraltar
3 armour and 5 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from Tunisia to Libya
Italians take Libya from BritishCombat - Italians
Battle in Gibraltar
Italians attack with 3 armour, 2 bombers, 1 fighter and 5 infantry
British defend with 1 airfield, 3 fighters and 1 harbour; Americans defend with 2 armour and 2 infantry
Italians win, taking Gibraltar from British with 3 armour, 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 39
Casualties for Italians: 3 infantry
Casualties for British: 3 fighters
Casualties for Americans: 2 armour and 2 infantryNon Combat Move - Italians
2 bombers moved from Gibraltar to Southern France
1 fighter moved from 92 Sea Zone to Southern France
1 fighter moved from Gibraltar to 92 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
1 armour placed in Northern Italy
2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 cruiser moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea ZoneTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 5 infantry and 12 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
2 armour and 1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Timguska to Samara
Germans take Novosibirsk from Russians
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Kansu to Tsinghai
6 bombers moved from Ukraine to Tsinghai
5 bombers moved from Ukraine to Vologda
5 bombers moved from Ukraine to Vologda -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 5 infantry and 12 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
2 armour and 1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Timguska to Samara
Germans take Novosibirsk from Russians
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Kansu to Tsinghai
6 bombers moved from Ukraine to Tsinghai
5 bombers moved from Ukraine to Vologda
5 bombers moved from Ukraine to VologdaCombat - Germans
Battle in Tsinghai
Germans attack with 1 armour, 6 bombers and 1 mech_infantry
Russians defend with 3 armour
Germans win with 6 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 3 armour
Battle in Vologda
Germans attack with 2 armour, 10 bombers and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Vologda from Russians with 2 armour and 10 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
6 bombers moved from Tsinghai to Volgograd
4 bombers moved from Ukraine to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
3 aaGuns, 17 armour, 18 artilleries, 3 fighters, 24 infantry, 11 mech_infantrys and 4 tactical_bombers moved from Tambov to Volgograd
3 mech_infantrys moved from Russia to Volgograd
10 bombers moved from Vologda to Volgograd
3 armour and 3 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
2 armour, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
2 armour moved from 92 Sea Zone to Gibraltar
3 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Western Germany to VolgogradPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 armour placed in Volgograd
Germans undo move 3.
3 armour placed in Western Germany
3 infantry placed in Southern France
2 infantry and 1 mech_infantry placed in France
3 mech_infantrys placed in Novgorod
1 bomber and 2 mech_infantrys placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 68 PUs (3 lost to blockades); end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs