@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
15L luckyinmaroon (axis) vs mike48484 (allies +19)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy nothing; Remaining resources: 19 PUs;Combat Move - Italians
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Archangel
Italians take Archangel from Russians
1 armour moved from Belarus to Rostov
Italians take Bryansk from Russians
Italians take Rostov from RussiansCombat - Italians
Non Combat Move - Italians
1 artillery moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 2 infantry moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 bomber and 2 fighters moved from Eastern Poland to Southern Italy
4 armour and 2 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 infantry moved from Southern Italy to Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 36 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - ANZAC
1 transport moved from 49 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to AlexandriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 54 PUs;
Germans buy 3 bombers and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
3 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Novgorod to ArchangelCombat - Germans
Non Combat Move - Germans
2 infantry moved from Karelia to Novgorod
1 infantry moved from Baltic States to Belarus
1 infantry moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Eastern Poland to Belarus
3 artilleries moved from Germany to Poland
1 bomber moved from Germany to Eastern Poland
6 armour moved from Germany to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Germany to 114 Sea Zone
1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 mech_infantry moved from 115 Sea Zone to Novgorod
1 aaGun moved from Germany to Poland
2 aaGuns moved from Germany to PolandPlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Italians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
1 mech_infantry moved from Russia to Rostov
1 armour moved from Russia to Rostov
1 armour moved from Iraq to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Rostov
2 infantry moved from Vologda to Archangel
2 artilleries moved from Vologda to Archangel
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Italians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
1 mech_infantry moved from Russia to Rostov
1 armour moved from Russia to Rostov
1 armour moved from Iraq to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Rostov
2 infantry moved from Vologda to Archangel
2 artilleries moved from Vologda to Archangel
1 infantry moved from Jehol to Shantung
Chinese take Shantung from JapaneseCombat - Russians
Battle in Archangel
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 mech_infantry; Italians defend with 1 armour
Russians win, taking Archangel from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Caucasus
Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 tactical_bomber
Battle in Rostov
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Italians defend with 1 armour
Russians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Italians: 1 armourNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter moved from Caucasus to Russia
1 artillery and 6 infantry moved from Vologda to Russia
1 artillery moved from Vologda to Russia
1 aaGun moved from Vologda to Russia
8 infantry moved from Timguska to Novosibirsk
1 infantry moved from Manchuria to Korea
7 infantry moved from Yenisey to Timguska
2 aaGuns moved from Yenisey to TimguskaPlace Units - Russians
3 armour and 2 infantry placed in Russia
1 artillery and 2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 26 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Italians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
1 mech_infantry moved from Russia to Rostov
1 armour moved from Russia to Rostov
1 armour moved from Iraq to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Rostov
2 infantry moved from Vologda to Archangel
2 artilleries moved from Vologda to Archangel
1 infantry moved from Jehol to Shantung
Chinese take Shantung from JapaneseCombat - Russians
Battle in Archangel
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 mech_infantry; Italians defend with 1 armour
Russians win, taking Archangel from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Caucasus
Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 tactical_bomber
Battle in Rostov
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Italians defend with 1 armour
Russians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Italians: 1 armourNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter moved from Caucasus to Russia
1 artillery and 6 infantry moved from Vologda to Russia
1 artillery moved from Vologda to Russia
1 aaGun moved from Vologda to Russia
8 infantry moved from Timguska to Novosibirsk
1 infantry moved from Manchuria to Korea
7 infantry moved from Yenisey to Timguska
2 aaGuns moved from Yenisey to TimguskaPlace Units - Russians
3 armour and 2 infantry placed in Russia
1 artillery and 2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 26 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 bombers, 1 factory_minor and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour moved from Anhwe to Jehol
Japanese take Jehol from Chinese
1 mech_infantry moved from Chahar to Jehol
1 armour and 1 mech_infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Kiangsu to Shantung
2 tactical_bombers moved from Kiangsu to Shantung
3 fighters moved from Kiangsu to Shantung
1 armour moved from Anhwe to Manchuria
1 armour moved from Queensland to Northern Territory
Japanese take Northern Territory from ANZAC
1 armour moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
2 fighters moved from Amur to Korea
4 bombers moved from Japan to Korea
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 bombers, 1 factory_minor and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour moved from Anhwe to Jehol
Japanese take Jehol from Chinese
1 mech_infantry moved from Chahar to Jehol
1 armour and 1 mech_infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Kiangsu to Shantung
2 tactical_bombers moved from Kiangsu to Shantung
3 fighters moved from Kiangsu to Shantung
1 armour moved from Anhwe to Manchuria
1 armour moved from Queensland to Northern Territory
Japanese take Northern Territory from ANZAC
1 armour moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
2 fighters moved from Amur to Korea
4 bombers moved from Japan to Korea
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo ChinaCombat - Japanese
Battle in Shantung
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Shantung from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in French Indo China
Battle in Korea
Japanese attack with 4 bombers and 2 fighters
Americans defend with 1 armour; Russians defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 3 bombers and 2 fighters remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 bomberNon Combat Move - Japanese
3 bombers and 2 fighters moved from Korea to Japan
1 artillery moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
3 fighters moved from Shantung to Kiangsu
2 tactical_bombers moved from Shantung to Kiangsu
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
2 bombers and 1 tactical_bomber moved from Borneo to Philippines
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 3 fighters, 1 submarine, 3 tactical_bombers and 6 transports moved from 42 Sea Zone to 35 Sea Zone
4 destroyers and 1 submarine moved from 41 Sea Zone to 44 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
1 factory_minor placed in Kwangtung
3 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,2,6,3,4,6,6,1,6,5,3,2,4,6,6,5,4,4,6,1,1,2,6,2,5,4,1
Japanese collect 48 PUs (8 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 bombers, 1 factory_minor and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour moved from Anhwe to Jehol
Japanese take Jehol from Chinese
1 mech_infantry moved from Chahar to Jehol
1 armour and 1 mech_infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Kiangsu to Shantung
2 tactical_bombers moved from Kiangsu to Shantung
3 fighters moved from Kiangsu to Shantung
1 armour moved from Anhwe to Manchuria
1 armour moved from Queensland to Northern Territory
Japanese take Northern Territory from ANZAC
1 armour moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
2 fighters moved from Amur to Korea
4 bombers moved from Japan to Korea
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo ChinaCombat - Japanese
Battle in Shantung
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Shantung from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in French Indo China
Battle in Korea
Japanese attack with 4 bombers and 2 fighters
Americans defend with 1 armour; Russians defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 3 bombers and 2 fighters remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 bomberNon Combat Move - Japanese
3 bombers and 2 fighters moved from Korea to Japan
1 artillery moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
3 fighters moved from Shantung to Kiangsu
2 tactical_bombers moved from Shantung to Kiangsu
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
2 bombers and 1 tactical_bomber moved from Borneo to Philippines
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 3 fighters, 1 submarine, 3 tactical_bombers and 6 transports moved from 42 Sea Zone to 35 Sea Zone
4 destroyers and 1 submarine moved from 41 Sea Zone to 44 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
1 factory_minor placed in Kwangtung
3 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,2,6,3,4,6,6,1,6,5,3,2,4,6,6,5,4,4,6,1,1,2,6,2,5,4,1
Japanese collect 48 PUs (8 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 factory_minor
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
4 carriers moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
4 destroyers moved from 6 Sea Zone to 25 Sea Zone
3 submarines moved from 6 Sea Zone to 25 Sea Zone
1 cruiser moved from 6 Sea Zone to 25 Sea Zone
1 battleship and 4 fighters moved from 6 Sea Zone to 25 Sea Zone
2 carriers moved from 10 Sea Zone to 25 Sea Zone
3 mech_infantrys moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
4 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 26 Sea Zone to 25 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 cruiser moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 tactical_bombers placed in 10 Sea Zone
2 armour and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Shensi
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Shensi
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
6 infantry moved from Kweichow to Hunan
4 artilleries moved from Kweichow to Hunan
1 fighter moved from Kweichow to Hunan
1 artillery moved from Shensi to KweichowPlace Units - Chinese
2 artilleries and 4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 fighters and 5 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Non Combat Move - British
2 armour moved from India to Shan State
3 armour moved from Burma to Siam
3 infantry moved from Burma to Shan StatePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Northwest Persia: 3 fighters
EDIT: Removing units owned by British from Northwest Persia: 1 tactical_bomber
EDIT: Removing units owned by British from Northwest Persia: 1 bomber
EDIT: Adding units owned by British to Russia: 1 bomber, 3 fighters and 1 tactical_bomber
EDIT: Removing units owned by British from Egypt: 3 fighters
EDIT: Adding units owned by British to Northwest Persia: 3 fighters
EDIT: Removing units owned by British from Tobruk: 4 fighters
EDIT: Adding units owned by British to Iraq: 4 fighters
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Egypt: 1 artillery and 1 infantry
EDIT: Removing units owned by British from Kweichow: 1 artillery and 10 infantry
EDIT: Adding units owned by British to Hunan: 1 artillery and 10 infantry
EDIT: Removing units owned by British from India: 3 fighters
EDIT: Adding units owned by British to Northwest Persia: 3 fighters
EDIT: Removing units owned by British from Eastern Persia: 3 infantry
EDIT: Adding units owned by British to West India: 3 infantry
EDIT: Removing units owned by British from Persia: 1 mech_infantry
EDIT: Adding units owned by British to Northwest Persia: 1 mech_infantry
EDIT: Turning off Edit Mode
1 fighter and 5 infantry placed in United Kingdom
2 fighters placed in EgyptTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy nothing; Remaining resources: 41 PUs;Combat Move - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy nothing; Remaining resources: 41 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
4 armour moved from Slovakia Hungary to Western Ukraine
2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Northern Italy to Slovakia HungaryTurn Complete - Italians
Italians collect 14 PUs; end with 55 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 26 Sea Zone to 10 Sea ZoneTurn Complete - ANZAC
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Alexandria to Egypt -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 6 armour and 3 fighters; Remaining resources: 1 PUs;Combat Move - Germans
3 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Ukraine to Caucasus
3 bombers moved from Eastern Poland to Caucasus
2 bombers moved from Eastern Poland to Bryansk
2 bombers moved from Eastern Poland to Smolensk
6 bombers moved from Eastern Poland to Archangel
1 armour moved from Belarus to Archangel