@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 infantry and 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
2 infantry moved from Manchuria to Jehol
2 infantry moved from Buyant-Uhaa to Jehol
2 infantry moved from Buyant-Uhaa to Central Mongolia
5 mech_infantrys moved from Buyant-Uhaa to Central Mongolia
3 bombers moved from Japan to Chahar
5 bombers moved from Japan to Jehol
2 tactical_bombers moved from Japan to Jehol
3 bombers moved from Wake Island to Jehol
1 bomber moved from Hawaiian Islands to Jehol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 infantry and 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
2 infantry moved from Manchuria to Jehol
2 infantry moved from Buyant-Uhaa to Jehol
2 infantry moved from Buyant-Uhaa to Central Mongolia
5 mech_infantrys moved from Buyant-Uhaa to Central Mongolia
3 bombers moved from Japan to Chahar
5 bombers moved from Japan to Jehol
2 tactical_bombers moved from Japan to Jehol
3 bombers moved from Wake Island to Jehol
1 bomber moved from Hawaiian Islands to Jehol
Combat - Japanese
Battle in Chahar
Japanese attack with 3 bombers and 3 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Chahar from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Jehol
Japanese attack with 9 bombers, 4 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 4 infantry
Japanese win, taking Jehol from Chinese with 9 bombers, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Chinese: 1 artillery and 4 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
9 bombers and 2 tactical_bombers moved from Jehol to Buyant-Uhaa
4 infantry moved from Korea to Manchuria
6 armour moved from Korea to Buyant-Uhaa
3 bombers moved from Chahar to Buyant-Uhaa
Place Units - Japanese
1 infantry and 7 mech_infantrys placed in Korea
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,2,3,4,2,5,2,6,3,1,3,6,1,2,1,1
Japanese collect 13 PUs (12 lost to blockades); end with 13 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 infantry and 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
2 infantry moved from Manchuria to Jehol
2 infantry moved from Buyant-Uhaa to Jehol
2 infantry moved from Buyant-Uhaa to Central Mongolia
5 mech_infantrys moved from Buyant-Uhaa to Central Mongolia
3 bombers moved from Japan to Chahar
5 bombers moved from Japan to Jehol
2 tactical_bombers moved from Japan to Jehol
3 bombers moved from Wake Island to Jehol
1 bomber moved from Hawaiian Islands to Jehol
Combat - Japanese
Battle in Chahar
Japanese attack with 3 bombers and 3 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Chahar from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Jehol
Japanese attack with 9 bombers, 4 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 4 infantry
Japanese win, taking Jehol from Chinese with 9 bombers, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Chinese: 1 artillery and 4 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
9 bombers and 2 tactical_bombers moved from Jehol to Buyant-Uhaa
4 infantry moved from Korea to Manchuria
6 armour moved from Korea to Buyant-Uhaa
3 bombers moved from Chahar to Buyant-Uhaa
Place Units - Japanese
1 infantry and 7 mech_infantrys placed in Korea
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,2,3,4,2,5,2,6,3,1,3,6,1,2,1,1
Japanese collect 13 PUs (12 lost to blockades); end with 13 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 armour, 5 fighters and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports moved from 123 Sea Zone to 109 Sea Zone
4 infantry moved from 109 Sea Zone to United Kingdom
3 transports moved from 109 Sea Zone to 106 Sea Zone
4 armour and 4 mech_infantrys moved from Western United States to Eastern United States
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
4 infantry moved from 123 Sea Zone to Iceland
1 fighter moved from Eastern United States to 109 Sea Zone
Place Units - Americans
2 armour and 5 fighters placed in Eastern United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Anhwe to Jehol
1 artillery moved from Anhwe to Jehol
1 artillery moved from Shantung to Jehol
1 fighter moved from Anhwe to Jehol
2 infantry moved from Anhwe to Chahar
1 artillery moved from Anhwe to Chahar
1 infantry moved from Anhwe to Chahar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Anhwe to Jehol
1 artillery moved from Anhwe to Jehol
1 artillery moved from Shantung to Jehol
1 fighter moved from Anhwe to Jehol
2 infantry moved from Anhwe to Chahar
1 artillery moved from Anhwe to Chahar
1 infantry moved from Anhwe to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Chinese attack with 2 artilleries, 1 fighter and 3 infantry
Japanese defend with 3 infantry
Chinese win, taking Jehol from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shantung to Anhwe
1 fighter moved from Jehol to Anhwe
1 infantry moved from Hunan to Anhwe
Place Units - Chinese
1 artillery and 5 infantry placed in Anhwe
1 artillery and 1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - British
2 infantry moved from Persia to Northwest Persia
2 fighters and 2 tactical_bombers moved from Persia to Northwest Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
2 infantry moved from Persia to Northwest Persia
2 fighters and 2 tactical_bombers moved from Persia to Northwest Persia
Combat - British
Battle in Northwest Persia
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter moved from 109 Sea Zone to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
10 infantry moved from Eastern Persia to Persia
4 armour moved from Eastern Persia to Persia
3 mech_infantrys moved from Eastern Persia to Persia
1 artillery moved from Eastern Persia to Persia
2 fighters and 2 tactical_bombers moved from Northwest Persia to Persia
4 armour and 3 mech_infantrys moved from India to Eastern Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
Place Units - British
2 fighters and 3 infantry placed in United Kingdom
2 infantry placed in Iraq
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Place Units - UK_Pacific
3 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 31 PUs; end with 33 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 38 PUs
Some Units in India change ownership: 3 armour and 4 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 7 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Italians
2 carriers, 2 cruisers and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 bombers moved from Northern Italy to 91 Sea Zone
8 transports moved from 92 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 7 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Italians
2 carriers, 2 cruisers and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 bombers moved from Northern Italy to 91 Sea Zone
8 transports moved from 92 Sea Zone to 91 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 2 bombers, 2 carriers, 2 cruisers, 1 submarine and 8 transports
Americans defend with 1 destroyer
Italians win with 2 bombers, 2 carriers, 2 cruisers, 1 submarine and 8 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
2 bombers moved from 91 Sea Zone to Gibraltar
Place Units - Italians
7 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 7 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Italians
2 carriers, 2 cruisers and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 bombers moved from Northern Italy to 91 Sea Zone
8 transports moved from 92 Sea Zone to 91 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 2 bombers, 2 carriers, 2 cruisers, 1 submarine and 8 transports
Americans defend with 1 destroyer
Italians win with 2 bombers, 2 carriers, 2 cruisers, 1 submarine and 8 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
2 bombers moved from 91 Sea Zone to Gibraltar
Place Units - Italians
7 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 7 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Italians
2 carriers, 2 cruisers and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 bombers moved from Northern Italy to 91 Sea Zone
8 transports moved from 92 Sea Zone to 91 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 2 bombers, 2 carriers, 2 cruisers, 1 submarine and 8 transports
Americans defend with 1 destroyer
Italians win with 2 bombers, 2 carriers, 2 cruisers, 1 submarine and 8 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
2 bombers moved from 91 Sea Zone to Gibraltar
Place Units - Italians
7 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 45 Sea Zone to 35 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Germans
Germans buy 1 cruiser, 2 destroyers, 4 infantry, 12 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
5 bombers moved from Western Germany to United Kingdom
1 bomber moved from Finland to United Kingdom
1 mech_infantry moved from Kazakhstan to Kansu
1 infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Volgograd to Sikang
1 mech_infantry moved from Volgograd to Tsinghai
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Sikang
1 armour moved from Novosibirsk to Kansu
1 tactical_bomber moved from Caucasus to Kansu
1 armour moved from Novosibirsk to Tsinghai
6 mech_infantrys moved from Caucasus to Sikang
4 armour moved from Novosibirsk to Sikang
1 mech_infantry moved from Russia to Urals
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Germans
Germans buy 1 cruiser, 2 destroyers, 4 infantry, 12 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
5 bombers moved from Western Germany to United Kingdom
1 bomber moved from Finland to United Kingdom
1 mech_infantry moved from Kazakhstan to Kansu
1 infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Volgograd to Sikang
1 mech_infantry moved from Volgograd to Tsinghai
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Sikang
1 armour moved from Novosibirsk to Kansu
1 tactical_bomber moved from Caucasus to Kansu
1 armour moved from Novosibirsk to Tsinghai
6 mech_infantrys moved from Caucasus to Sikang
4 armour moved from Novosibirsk to Sikang
1 mech_infantry moved from Russia to Urals
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
British launches 4 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Battle in Kansu
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Germans win, taking Kansu from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Northwest Persia
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Northwest Persia from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Sikang
Germans attack with 4 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Germans win, taking Sikang from Chinese with 4 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 7,5,8,5 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
4 bombers moved from United Kingdom to Northern Italy
14 bombers moved from Finland to Northern Italy
2 mech_infantrys moved from Russia to Kazakhstan
3 mech_infantrys moved from Ukraine to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Novgorod to Vologda
1 tactical_bomber moved from Kansu to Novosibirsk
1 fighter and 1 tactical_bomber moved from Sikang to Caucasus
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
3 infantry placed in Norway
1 infantry placed in Western Germany
1 cruiser, 2 destroyers and 1 transport placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 72 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 infantry moved from Central Mongolia to Chahar
4 infantry moved from Manchuria to Jehol
2 tactical_bombers moved from Buyant-Uhaa to Jehol
6 bombers moved from Buyant-Uhaa to Jehol
6 bombers moved from Buyant-Uhaa to Chahar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 infantry moved from Central Mongolia to Chahar
4 infantry moved from Manchuria to Jehol
2 tactical_bombers moved from Buyant-Uhaa to Jehol
6 bombers moved from Buyant-Uhaa to Jehol
6 bombers moved from Buyant-Uhaa to Chahar
Combat - Japanese
Battle in Chahar
Japanese attack with 6 bombers and 3 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Chahar from Chinese with 6 bombers and 3 infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Jehol
Japanese attack with 6 bombers, 4 infantry and 2 tactical_bombers
Chinese defend with 2 artilleries and 1 infantry
Japanese win, taking Jehol from Chinese with 6 bombers, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Chinese: 2 artilleries and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
6 bombers and 2 tactical_bombers moved from Jehol to Buyant-Uhaa
7 mech_infantrys moved from Korea to Buyant-Uhaa
1 infantry moved from Korea to Manchuria
6 bombers moved from Chahar to Buyant-Uhaa
2 armour moved from Buyant-Uhaa to Central Mongolia
Place Units - Japanese
6 infantry placed in Korea
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,4,2,3,4,2,2,6,3,6,1,1,3,1,4,2,2,4
Japanese collect 11 PUs (14 lost to blockades); end with 11 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 fighters, 4 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 109 Sea Zone to 103 Sea Zone
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
5 carriers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 109 Sea Zone to 103 Sea Zone
5 carriers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 103 Sea Zone to 91 Sea Zone
5 fighters moved from Eastern United States to 91 Sea Zone
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 fighters, 4 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 109 Sea Zone to 103 Sea Zone
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
5 carriers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 109 Sea Zone to 103 Sea Zone
5 carriers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 103 Sea Zone to 91 Sea Zone
5 fighters moved from Eastern United States to 91 Sea Zone
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 5 carriers, 1 destroyer, 7 fighters, 1 submarine, 1 tactical_bomber and 4 transports
Italians defend with 2 carriers, 2 cruisers, 1 submarine and 8 transports
Units damaged: 1 carrier owned by the Italians
Units damaged: 1 carrier owned by the Italians
Units damaged: 1 carrier owned by the Americans
Americans win with 5 carriers, 7 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 104
Casualties for Italians: 2 carriers, 2 cruisers, 1 submarine and 8 transports
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Gibraltar
Americans attack with 2 armour and 2 infantry
Italians defend with 1 airfield, 2 bombers, 1 harbour and 3 infantry
Americans win, taking Gibraltar from Italians with 2 armour remaining. Battle score for attacker is 27
Casualties for Italians: 2 bombers and 3 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
4 infantry moved from Iceland to 123 Sea Zone
4 infantry and 2 transports moved from 123 Sea Zone to 109 Sea Zone
4 infantry moved from 109 Sea Zone to United Kingdom
3 transports moved from 106 Sea Zone to 101 Sea Zone
3 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 2 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
2 fighters and 4 infantry placed in Eastern United States
1 carrier, 1 cruiser and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs