@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
15L luckyinmaroon (axis) vs mike48484 (allies +19)
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 bombers and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 bombers and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
2 carriers, 1 cruiser and 1 submarine moved from 96 Sea Zone to 95 Sea Zone
2 fighters and 1 tactical_bomber moved from 96 Sea Zone to 95 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
5 transports moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
2 bombers placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
2 fighters moved from New South Wales to 62 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 cruiser and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Norway
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea ZoneTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 12 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 3 PUs;Combat Move - Germans
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 infantry moved from Novosibirsk to Urals
Germans take Urals from Russians
1 mech_infantry moved from Volgograd to Tsinghai
1 mech_infantry moved from Caucasus to Sikang
1 fighter and 1 tactical_bomber moved from Samara to Kansu
1 fighter and 1 tactical_bomber moved from Samara to Tsinghai
1 fighter and 1 tactical_bomber moved from Samara to Sikang
1 mech_infantry moved from Volgograd to Sikang
1 mech_infantry moved from Samara to Kansu
5 mech_infantrys moved from Caucasus to Iraq
21 bombers moved from Western Germany to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 12 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 3 PUs;Combat Move - Germans
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 infantry moved from Novosibirsk to Urals
Germans take Urals from Russians
1 mech_infantry moved from Volgograd to Tsinghai
1 mech_infantry moved from Caucasus to Sikang
1 fighter and 1 tactical_bomber moved from Samara to Kansu
1 fighter and 1 tactical_bomber moved from Samara to Tsinghai
1 fighter and 1 tactical_bomber moved from Samara to Sikang
1 mech_infantry moved from Volgograd to Sikang
1 mech_infantry moved from Samara to Kansu
5 mech_infantrys moved from Caucasus to Iraq
21 bombers moved from Western Germany to IraqCombat - Germans
Battle in Kansu
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Germans win, taking Kansu from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Germans win, taking Tsinghai from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Iraq
Germans attack with 21 bombers and 5 mech_infantrys
British defend with 12 armour
Germans win, taking Iraq from British with 21 bombers and 1 mech_infantry remaining. Battle score for attacker is 56
Casualties for Germans: 4 mech_infantrys
Casualties for British: 12 armour
Battle in Sikang
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Germans win, taking Sikang from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Germans
21 bombers moved from Iraq to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Tsinghai to Caucasus
1 fighter and 1 tactical_bomber moved from Kansu to Novosibirsk
1 fighter and 1 tactical_bomber moved from Sikang to Caucasus
2 mech_infantrys moved from Samara to Caucasus
3 mech_infantrys moved from Belarus to Vyborg
2 infantry moved from Vologda to Novosibirsk
1 tactical_bomber moved from Samara to Caucasus
18 armour, 2 infantry and 14 mech_infantrys moved from Samara to Novosibirsk
2 infantry moved from Turkmenistan to KazakhstanPlace Units - Germans
1 destroyer and 2 transports placed in 115 Sea Zone
2 submarines placed in 113 Sea Zone
1 bomber placed in Western Germany
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 72 PUs; end with 75 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
8 artilleries and 30 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
8 artilleries and 30 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from GermansCombat - Russians
Non Combat Move - Russians
6 aaGuns moved from Evenkiyskiy to YeniseyTurn Complete - Russians
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 6 SuicideAttackTokens; 10 PUs;Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 cruiser moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
2 tactical_bombers moved from Manchuria to 19 Sea Zone
1 bomber moved from Japan to 21 Sea Zone
1 bomber moved from Japan to 21 Sea Zone
10 bombers moved from Japan to 26 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
12 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
3 mech_infantrys moved from Korea to Jehol
1 mech_infantry moved from Amur to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 6 SuicideAttackTokens; 10 PUs;Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 cruiser moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
2 tactical_bombers moved from Manchuria to 19 Sea Zone
1 bomber moved from Japan to 21 Sea Zone
1 bomber moved from Japan to 21 Sea Zone
10 bombers moved from Japan to 26 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
12 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
3 mech_infantrys moved from Korea to Jehol
1 mech_infantry moved from Amur to JeholCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 3 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in 26 Sea Zone
Japanese attack with 10 bombers, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
Americans defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Units damaged: 1 carrier owned by the Americans
Japanese win, taking 26 Sea Zone from Americans with 10 bombers, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 51
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Casualties for Japanese: 1 submarine
Battle in Hawaiian Islands
Japanese attack with 2 infantry
Americans defend with 1 airfield, 1 harbour and 1 mech_infantry
Japanese win, taking Hawaiian Islands from Americans with 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 2 submarines and 2 tactical_bombers
Americans defend with 2 carriers
Japanese win, taking 19 Sea Zone from Americans with 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Americans: 2 carriers
Battle in 21 Sea Zone
Japanese attack with 2 bombers and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
2 bombers moved from 21 Sea Zone to Japan
2 tactical_bombers moved from 19 Sea Zone to Japan
1 bomber moved from 35 Sea Zone to Okinawa
10 bombers moved from 26 Sea Zone to Wake IslandPlace Units - Japanese
2 infantry and 1 mech_infantry placed in KoreaTurn Complete - Japanese
Japanese collect 24 PUs; end with 34 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 6 SuicideAttackTokens; 10 PUs;Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 cruiser moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
2 tactical_bombers moved from Manchuria to 19 Sea Zone
1 bomber moved from Japan to 21 Sea Zone
1 bomber moved from Japan to 21 Sea Zone
10 bombers moved from Japan to 26 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
12 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
3 mech_infantrys moved from Korea to Jehol
1 mech_infantry moved from Amur to JeholCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 3 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in 26 Sea Zone
Japanese attack with 10 bombers, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
Americans defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Units damaged: 1 carrier owned by the Americans
Japanese win, taking 26 Sea Zone from Americans with 10 bombers, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 51
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Casualties for Japanese: 1 submarine
Battle in Hawaiian Islands
Japanese attack with 2 infantry
Americans defend with 1 airfield, 1 harbour and 1 mech_infantry
Japanese win, taking Hawaiian Islands from Americans with 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 2 submarines and 2 tactical_bombers
Americans defend with 2 carriers
Japanese win, taking 19 Sea Zone from Americans with 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Americans: 2 carriers
Battle in 21 Sea Zone
Japanese attack with 2 bombers and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
2 bombers moved from 21 Sea Zone to Japan
2 tactical_bombers moved from 19 Sea Zone to Japan
1 bomber moved from 35 Sea Zone to Okinawa
10 bombers moved from 26 Sea Zone to Wake IslandPlace Units - Japanese
2 infantry and 1 mech_infantry placed in KoreaTurn Complete - Japanese
Japanese collect 24 PUs; end with 34 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 armour moved from Norway to 112 Sea Zone
1 armour moved from 112 Sea Zone to Denmark
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 armour moved from Norway to 112 Sea Zone
1 armour moved from 112 Sea Zone to Denmark
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 2 cruisers, 1 destroyer and 1 transport
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 2 cruisers, 1 destroyer and 1 transport
Casualties for Americans: 1 carrier, 1 destroyer and 1 submarine
Battle in DenmarkNon Combat Move - Americans
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 transports moved from 125 Sea Zone to 112 Sea Zone
3 fighters moved from 112 Sea Zone to Norway
2 fighters moved from 26 Sea Zone to Johnston Island
1 armour, 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 123 Sea Zone
4 armour moved from British Columbia to Western United StatesPlace Units - Americans
1 factory_minor placed in Norway
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 62 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kansu
1 artillery moved from Shensi to Kansu
2 infantry moved from Shensi to Tsinghai
1 artillery moved from Shensi to Tsinghai
2 infantry moved from Shensi to Sikang -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kansu
1 artillery moved from Shensi to Kansu
2 infantry moved from Shensi to Tsinghai
1 artillery moved from Shensi to Tsinghai
2 infantry moved from Shensi to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Germans defend with 1 mech_infantry
Chinese win, taking Sikang from Germans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tsinghai
Chinese attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Chinese win, taking Tsinghai from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kansu
Chinese attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Chinese win, taking Kansu from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Chinese
3 artilleries and 3 infantry moved from Hunan to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kwangtung to KwangsiPlace Units - Chinese
3 artilleries and 4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 19 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - British
1 armour, 2 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 armour, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone
2 infantry and 1 mech_infantry moved from 113 Sea Zone to Germany
1 armour moved from 113 Sea Zone to Germany
1 fighter moved from Norway to Germany
3 mech_infantrys moved from Eastern Persia to Iraq
1 armour moved from Eastern Persia to Northwest Persia
British take Northwest Persia from Germans
10 fighters moved from Egypt to Iraq
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 fighter moved from 113 Sea Zone to Germany -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British repair damage of 10x factory_major; Remaining resources: 33 PUs;
British buy 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour, 2 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 armour, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone
2 infantry and 1 mech_infantry moved from 113 Sea Zone to Germany
1 armour moved from 113 Sea Zone to Germany
1 fighter moved from Norway to Germany
3 mech_infantrys moved from Eastern Persia to Iraq
1 armour moved from Eastern Persia to Northwest Persia
British take Northwest Persia from Germans
10 fighters moved from Egypt to Iraq
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 fighter moved from 113 Sea Zone to GermanyCombat - British
Battle in Germany
British attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 factory_major and 3 mech_infantrys
British captures 99PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 infantry
Battle in Iraq
British attack with 10 fighters and 3 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Iraq from Germans with 10 fighters and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
5 infantry moved from Eastern Persia to Persia
3 armour moved from Eastern Persia to Persia
10 fighters moved from Iraq to Egypt
2 armour and 4 mech_infantrys moved from India to Eastern Persia
1 artillery and 10 infantry moved from India to West India
1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 3 fighters moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Germany to 113 Sea Zone
1 fighter moved from Germany to NorwayPlace Units - British
1 fighter placed in United Kingdom
2 armour and 1 infantry placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 38 PUs; end with 137 PUs totalPlace Units - UK_Pacific
4 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 31 PUs; end with 31 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
Some Units in India change ownership: 4 armour and 3 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 cruiser, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
5 bombers moved from Southern Italy to Germany
6 armour moved from Northern Italy to Germany -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 cruiser, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
5 bombers moved from Southern Italy to Germany
6 armour moved from Northern Italy to GermanyCombat - Italians
Battle in Germany
Italians attack with 6 armour and 5 bombers
British defend with 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Italians win, taking Germany from British with 5 armour and 5 bombers remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour
Casualties for British: 1 armour, 1 infantry and 1 mech_infantryNon Combat Move - Italians
5 bombers moved from Germany to Southern ItalyPlace Units - Italians
1 cruiser and 2 transports placed in 95 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Malaya to Anhwe
1 carrier, 1 destroyer and 2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 45 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs