@ArtofWar1947 yeah Ger got awful dice that first round.
I guess if I had the five on Avg instead it could be worth risking an air strike to keep Norway but with the AA gun and those dice defending on 3s…tough call.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 6 armour; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Tobruk to Alexandria
2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Italians win, taking Alexandria from British with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 transport moved from 96 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Alexandria to 96 Sea Zone
4 transports moved from 96 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
Place Units - Italians
6 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 battleship, 3 cruisers, 2 destroyers and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser and 5 submarines moved from 113 Sea Zone to 112 Sea Zone
2 armour and 2 infantry moved from Western Germany to 113 Sea Zone
2 armour and 2 infantry moved from 113 Sea Zone to Norway
6 bombers moved from Western Germany to Norway
2 infantry moved from Samara to Novosibirsk
2 infantry moved from Russia to Vologda
2 tactical_bombers moved from Russia to Vologda
2 tactical_bombers moved from Russia to Novosibirsk
1 fighter moved from Russia to Vologda
2 fighters moved from Russia to Novosibirsk
2 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
2 infantry moved from Northwest Persia to Persia
1 artillery moved from Northwest Persia to Persia
10 armour, 17 artilleries, 19 infantry and 9 mech_infantrys moved from Northwest Persia to Iraq
5 bombers moved from Western Germany to United Kingdom
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 battleship, 3 cruisers, 2 destroyers and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser and 5 submarines moved from 113 Sea Zone to 112 Sea Zone
2 armour and 2 infantry moved from Western Germany to 113 Sea Zone
2 armour and 2 infantry moved from 113 Sea Zone to Norway
6 bombers moved from Western Germany to Norway
2 infantry moved from Samara to Novosibirsk
2 infantry moved from Russia to Vologda
2 tactical_bombers moved from Russia to Vologda
2 tactical_bombers moved from Russia to Novosibirsk
1 fighter moved from Russia to Vologda
2 fighters moved from Russia to Novosibirsk
2 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
2 infantry moved from Northwest Persia to Persia
1 artillery moved from Northwest Persia to Persia
10 armour, 17 artilleries, 19 infantry and 9 mech_infantrys moved from Northwest Persia to Iraq
5 bombers moved from Western Germany to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5,8,3 and causes: 16 damage to unit: factory_major
Bombing raid in United Kingdom causes 16 damage total.
Battle in Norway
Germans attack with 2 armour, 6 bombers and 2 infantry
British defend with 2 infantry
Germans win, taking Norway from British with 2 armour, 6 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Novosibirsk
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Iraq
Germans attack with 10 armour, 17 artilleries, 19 infantry and 9 mech_infantrys
British defend with 1 infantry
Germans win, taking Iraq from Russians with 10 armour, 17 artilleries, 18 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 cruiser and 5 submarines
British defend with 1 transport; Americans defend with 1 destroyer
Germans win with 1 cruiser and 5 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 transport
Casualties for Americans: 1 destroyer
Battle in Vologda
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 mech_infantrys moved from Vyborg to Belarus
3 mech_infantrys moved from Novgorod to Bryansk
3 armour moved from Bryansk to Samara
15 armour, 2 infantry and 17 mech_infantrys moved from Russia to Samara
3 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 fighter and 2 tactical_bombers moved from Vologda to Samara
2 fighters and 2 tactical_bombers moved from Novosibirsk to Samara
1 armour moved from Normandy Bordeaux to Western Germany
1 armour moved from Holland Belgium to Western Germany
2 infantry moved from Normandy Bordeaux to France
6 bombers moved from Norway to Western Germany
3 bombers moved from United Kingdom to Western Germany
Place Units - Germans
1 battleship, 3 cruisers and 2 destroyers placed in 112 Sea Zone
3 mech_infantrys placed in Volgograd
2 mech_infantrys placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 68 PUs (3 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 battleship, 3 cruisers, 2 destroyers and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser and 5 submarines moved from 113 Sea Zone to 112 Sea Zone
2 armour and 2 infantry moved from Western Germany to 113 Sea Zone
2 armour and 2 infantry moved from 113 Sea Zone to Norway
6 bombers moved from Western Germany to Norway
2 infantry moved from Samara to Novosibirsk
2 infantry moved from Russia to Vologda
2 tactical_bombers moved from Russia to Vologda
2 tactical_bombers moved from Russia to Novosibirsk
1 fighter moved from Russia to Vologda
2 fighters moved from Russia to Novosibirsk
2 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
2 infantry moved from Northwest Persia to Persia
1 artillery moved from Northwest Persia to Persia
10 armour, 17 artilleries, 19 infantry and 9 mech_infantrys moved from Northwest Persia to Iraq
5 bombers moved from Western Germany to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5,8,3 and causes: 16 damage to unit: factory_major
Bombing raid in United Kingdom causes 16 damage total.
Battle in Norway
Germans attack with 2 armour, 6 bombers and 2 infantry
British defend with 2 infantry
Germans win, taking Norway from British with 2 armour, 6 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Novosibirsk
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Iraq
Germans attack with 10 armour, 17 artilleries, 19 infantry and 9 mech_infantrys
British defend with 1 infantry
Germans win, taking Iraq from Russians with 10 armour, 17 artilleries, 18 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 cruiser and 5 submarines
British defend with 1 transport; Americans defend with 1 destroyer
Germans win with 1 cruiser and 5 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 transport
Casualties for Americans: 1 destroyer
Battle in Vologda
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 mech_infantrys moved from Vyborg to Belarus
3 mech_infantrys moved from Novgorod to Bryansk
3 armour moved from Bryansk to Samara
15 armour, 2 infantry and 17 mech_infantrys moved from Russia to Samara
3 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 fighter and 2 tactical_bombers moved from Vologda to Samara
2 fighters and 2 tactical_bombers moved from Novosibirsk to Samara
1 armour moved from Normandy Bordeaux to Western Germany
1 armour moved from Holland Belgium to Western Germany
2 infantry moved from Normandy Bordeaux to France
6 bombers moved from Norway to Western Germany
3 bombers moved from United Kingdom to Western Germany
Place Units - Germans
1 battleship, 3 cruisers and 2 destroyers placed in 112 Sea Zone
3 mech_infantrys placed in Volgograd
2 mech_infantrys placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 68 PUs (3 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
30 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
8 artilleries moved from Urals to Evenkiyskiy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
30 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
8 artilleries moved from Urals to Evenkiyskiy
Combat - Russians
Non Combat Move - Russians
6 aaGuns moved from Urals to Evenkiyskiy
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 cruiser, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Jehol
1 fighter and 2 tactical_bombers moved from Okinawa to Jehol
1 fighter moved from Okinawa to Jehol
13 bombers, 1 fighter and 1 tactical_bomber moved from Formosa to Jehol
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to Jehol
1 fighter moved from Okinawa to Jehol
2 carriers, 1 cruiser, 2 destroyers and 3 submarines moved from 20 Sea Zone to 19 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 cruiser, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Jehol
1 fighter and 2 tactical_bombers moved from Okinawa to Jehol
1 fighter moved from Okinawa to Jehol
13 bombers, 1 fighter and 1 tactical_bomber moved from Formosa to Jehol
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to Jehol
1 fighter moved from Okinawa to Jehol
2 carriers, 1 cruiser, 2 destroyers and 3 submarines moved from 20 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in Jehol
Japanese attack with 13 bombers, 7 fighters, 4 infantry and 4 tactical_bombers
Chinese defend with 9 artilleries and 13 infantry
Chinese win with 2 artilleries remaining. Battle score for attacker is -5
Casualties for Chinese: 7 artilleries and 13 infantry
Casualties for Japanese: 6 fighters and 4 infantry
1 fighter owned by the Japanese, 13 bombers owned by the Japanese and 4 tactical_bombers owned by the Japanese retreated
Non Combat Move - Japanese
12 infantry moved from Korea to Manchuria
13 bombers moved from Jehol to Japan
1 fighter and 2 tactical_bombers moved from Jehol to 19 Sea Zone
2 tactical_bombers moved from Jehol to Manchuria
4 submarines moved from 20 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Soviet Far East to Amur
Place Units - Japanese
1 cruiser and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Korea
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3,5
Japanese collect 26 PUs (2 lost to blockades); end with 26 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Manchuria: 2 fighters
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 cruiser, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Jehol
1 fighter and 2 tactical_bombers moved from Okinawa to Jehol
1 fighter moved from Okinawa to Jehol
13 bombers, 1 fighter and 1 tactical_bomber moved from Formosa to Jehol
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to Jehol
1 fighter moved from Okinawa to Jehol
2 carriers, 1 cruiser, 2 destroyers and 3 submarines moved from 20 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in Jehol
Japanese attack with 13 bombers, 7 fighters, 4 infantry and 4 tactical_bombers
Chinese defend with 9 artilleries and 13 infantry
Chinese win with 2 artilleries remaining. Battle score for attacker is -5
Casualties for Chinese: 7 artilleries and 13 infantry
Casualties for Japanese: 6 fighters and 4 infantry
1 fighter owned by the Japanese, 13 bombers owned by the Japanese and 4 tactical_bombers owned by the Japanese retreated
Non Combat Move - Japanese
12 infantry moved from Korea to Manchuria
13 bombers moved from Jehol to Japan
1 fighter and 2 tactical_bombers moved from Jehol to 19 Sea Zone
2 tactical_bombers moved from Jehol to Manchuria
4 submarines moved from 20 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Soviet Far East to Amur
Place Units - Japanese
1 cruiser and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Korea
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3,5
Japanese collect 26 PUs (2 lost to blockades); end with 26 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 123 Sea Zone to 125 Sea Zone
2 fighters moved from 123 Sea Zone to 125 Sea Zone
2 armour moved from Iceland to 123 Sea Zone
2 armour and 2 transports moved from 123 Sea Zone to 125 Sea Zone
2 armour moved from 125 Sea Zone to Norway
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 destroyer moved from 123 Sea Zone to 125 Sea Zone
2 fighters moved from 125 Sea Zone to Norway
3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 infantry, 3 submarines and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 destroyer and 1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 36 Sea Zone to 19 Sea Zone
2 armour, 2 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 37 Sea Zone to 35 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
4 carriers, 1 destroyer, 2 fighters and 3 tactical_bombers moved from 37 Sea Zone to 19 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 123 Sea Zone to 125 Sea Zone
2 fighters moved from 123 Sea Zone to 125 Sea Zone
2 armour moved from Iceland to 123 Sea Zone
2 armour and 2 transports moved from 123 Sea Zone to 125 Sea Zone
2 armour moved from 125 Sea Zone to Norway
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 destroyer moved from 123 Sea Zone to 125 Sea Zone
2 fighters moved from 125 Sea Zone to Norway
3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 infantry, 3 submarines and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 destroyer and 1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 36 Sea Zone to 19 Sea Zone
2 armour, 2 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 37 Sea Zone to 35 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
4 carriers, 1 destroyer, 2 fighters and 3 tactical_bombers moved from 37 Sea Zone to 19 Sea Zone
Combat - Americans
Battle in Philippines
Americans attack with 2 armour, 3 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Philippines from Japanese with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 19 Sea Zone
Americans attack with 4 carriers, 3 destroyers, 2 fighters, 2 submarines and 3 tactical_bombers
Japanese defend with 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines, 2 tactical_bombers and 2 transports
Units damaged: 2 carriers owned by the Japanese
Units damaged: 4 carriers owned by the Americans
Americans win, taking 19 Sea Zone from Japanese with 2 carriers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 56
Casualties for Japanese: 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines, 2 tactical_bombers and 2 transports
Casualties for Americans: 2 carriers, 3 destroyers and 2 submarines
Battle in 112 Sea Zone
Americans attack with 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 submarines and 1 transport
Germans defend with 1 battleship, 4 cruisers, 2 destroyers and 5 submarines
Units damaged: 1 battleship owned by the Germans
Americans win with 3 carriers, 5 fighters and 1 transport remaining. Battle score for attacker is 60
Casualties for Germans: 1 battleship, 4 cruisers, 2 destroyers and 5 submarines
Casualties for Americans: 1 cruiser, 3 destroyers and 3 submarines
Battle in Norway
Americans attack with 2 armour, 2 fighters and 2 infantry
Germans defend with 2 armour and 1 infantry
Americans win, taking Norway from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour and 1 infantry
Casualties for Americans: 2 infantry
Battle in Hawaiian Islands
Americans attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Hawaiian Islands from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from 19 Sea Zone to Jehol
3 tactical_bombers moved from 19 Sea Zone to Jehol
1 mech_infantry moved from Malaya to Burma
2 fighters moved from Malaya to India
1 fighter moved from Norway to 112 Sea Zone
1 fighter moved from Norway to 125 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 fighters placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Jehol: 2 fighters and 3 tactical_bombers
EDIT: Adding units owned by Americans to Anhwe: 3 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 57 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries moved from Jehol to Anhwe
3 infantry moved from Kwangsi to Hunan
3 artilleries moved from Kwangsi to Hunan
Place Units - Chinese
7 infantry placed in Anhwe
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - British
2 fighters moved from United Kingdom to 113 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 113 Sea Zone
15 armour, 7 fighters, 13 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Trans-Jordan to Iraq
7 armour, 7 fighters, 7 mech_infantrys and 1 tactical_bomber moved from Egypt to Iraq
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 10 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from United Kingdom to 113 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 113 Sea Zone
15 armour, 7 fighters, 13 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Trans-Jordan to Iraq
7 armour, 7 fighters, 7 mech_infantrys and 1 tactical_bomber moved from Egypt to Iraq
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
Combat - British
Battle in Alexandria
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 113 Sea Zone
British attack with 3 fighters
Germans defend with 2 transports
British win with 3 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Iraq
British attack with 23 armour, 14 fighters, 3 infantry, 20 mech_infantrys and 2 tactical_bombers
Germans defend with 10 armour, 17 artilleries, 18 infantry and 9 mech_infantrys
British win, taking Iraq from Germans with 12 armour, 14 fighters and 2 tactical_bombers remaining. Battle score for attacker is 63
Casualties for Germans: 10 armour, 17 artilleries, 18 infantry and 9 mech_infantrys
Casualties for British: 11 armour, 3 infantry and 20 mech_infantrys
Non Combat Move - British
14 fighters moved from Iraq to Egypt
2 tactical_bombers moved from Iraq to Egypt
2 fighters moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from 113 Sea Zone to Norway
1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
3 mech_infantrys moved from India to Eastern Persia
4 armour moved from India to Eastern Persia
1 artillery and 10 infantry moved from Burma to India
Place Units - British
3 infantry placed in Egypt
2 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 43 PUs total
Place Units - UK_Pacific
2 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 31 PUs; end with 31 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
Some Units in India change ownership: 2 armour and 4 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 bombers and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 bombers and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 carriers, 1 cruiser and 1 submarine moved from 96 Sea Zone to 95 Sea Zone
2 fighters and 1 tactical_bomber moved from 96 Sea Zone to 95 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
5 transports moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
2 bombers placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
2 fighters moved from New South Wales to 62 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Norway
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Turn Complete - French