@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
15L luckyinmaroon (axis) vs mike48484 (allies +19)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 cruiser, 1 submarine and 1 transport moved from 91 Sea Zone to 89 Sea ZoneCombat - Americans
Battle in Hawaiian IslandsNon Combat Move - Americans
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
1 artillery moved from Szechwan to Shensi
2 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
1 artillery moved from Szechwan to Shensi
2 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 artillery moved from Szechwan to KweichowCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 2 artilleries, 1 fighter and 6 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Kweichow from Japanese with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
1 fighter moved from Szechwan to BurmaPlace Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 carriers and 1 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from JapaneseCombat - British
Non Combat Move - British
1 mech_infantry moved from Libya to Alexandria
1 artillery moved from Alexandria to Egypt
2 artilleries moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
1 tactical_bomber moved from Tobruk to Anglo Egyptian Sudan
1 bomber moved from Tobruk to Anglo Egyptian Sudan
2 fighters moved from Tobruk to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Tanganyika Territory to Rhodesia
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 battleship moved from 76 Sea Zone to 81 Sea Zone
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
2 destroyers moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
1 destroyer moved from 106 Sea Zone to 89 Sea Zone
10 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
3 infantry moved from India to Burma
3 armour moved from India to YunnanPlace Units - British
2 carriers placed in 81 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 32 PUs totalPlace Units - UK_Pacific
2 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 2 armour -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy nothing; Remaining resources: 29 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Italians
2 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
2 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy nothing; Remaining resources: 29 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Italians
2 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
2 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from BritishCombat - Italians
Non Combat Move - Italians
1 infantry moved from Bulgaria to Romania
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Greater Southern Germany to Slovakia HungaryTurn Complete - Italians
Italians collect 15 PUs; end with 44 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 cruiser moved from 62 Sea Zone to 46 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 cruiser moved from 62 Sea Zone to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 battleship
Japanese win with 1 battleship remaining. Battle score for attacker is -20
Casualties for ANZAC: 1 cruiser and 1 destroyerNon Combat Move - ANZAC
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 7 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 cruiser moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
2 infantry moved from Libya to Tobruk
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Tunisia to Libya -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 2 bombers and 7 mech_infantrys; Remaining resources: 2 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
3 bombers moved from Western Germany to Novgorod
3 bombers moved from Western Germany to Ukraine
5 bombers moved from Western Germany to 113 Sea Zone
1 fighter moved from Germany to 113 Sea Zone
5 tactical_bombers moved from Germany to 113 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 2 bombers and 7 mech_infantrys; Remaining resources: 2 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
3 bombers moved from Western Germany to Novgorod
3 bombers moved from Western Germany to Ukraine
5 bombers moved from Western Germany to 113 Sea Zone
1 fighter moved from Germany to 113 Sea Zone
5 tactical_bombers moved from Germany to 113 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 2 bombers and 7 mech_infantrys; Remaining resources: 2 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
3 bombers moved from Western Germany to Novgorod
3 bombers moved from Western Germany to Ukraine
5 bombers moved from Western Germany to 113 Sea Zone
1 fighter moved from Germany to 113 Sea Zone
5 tactical_bombers moved from Germany to 113 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern PolandCombat - Germans
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 3,8,5 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 3,5,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in 113 Sea Zone
Germans attack with 5 bombers, 1 cruiser, 1 fighter, 1 submarine and 5 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
Germans win with 5 bombers, 1 cruiser, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser and 1 submarineNon Combat Move - Germans
1 fighter moved from 113 Sea Zone to Eastern Poland
5 tactical_bombers moved from 113 Sea Zone to Eastern Poland
5 bombers moved from 113 Sea Zone to Eastern Poland
3 bombers moved from Novgorod to Eastern Poland
3 bombers moved from Ukraine to Eastern Poland
2 artilleries and 11 infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
3 artilleries moved from France to Western Germany
3 armour moved from Western Germany to Poland
3 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Germany to Western Germany
5 armour, 13 artilleries and 16 infantry moved from Poland to Eastern Poland
1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Norway to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to PolandPlace Units - Germans
2 bombers placed in Western Germany
7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 45 PUs (1 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 33 PUs;
Russians buy 1 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Novgorod to Karelia
1 armour moved from Novgorod to Karelia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 33 PUs;
Russians buy 1 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Novgorod to Karelia
1 armour moved from Novgorod to KareliaCombat - Russians
Battle in Karelia
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
8 infantry moved from Novgorod to Archangel
4 artilleries moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Archangel
6 infantry moved from Belarus to Bryansk
5 infantry moved from Smolensk to Bryansk
1 infantry moved from Russia to Bryansk
1 armour moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Caucasus to Northwest Persia
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
2 aaGuns moved from Belarus to Bryansk
6 armour moved from Belarus to Bryansk
2 artilleries moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
11 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
6 infantry moved from Yakut S.S.R. to Yenisey
4 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns moved from Buryatia to Yakut S.S.R.
2 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
1 armour, 3 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 26 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
4 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 2 infantry moved from Suiyuyan to Shensi
2 tactical_bombers moved from Hopei to Shensi
2 fighters moved from Hopei to Shensi
1 infantry moved from Western Australia to 56 Sea Zone
1 artillery moved from Western Australia to 56 Sea Zone
1 infantry moved from Western Australia to 56 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery moved from 62 Sea Zone to New South Wales
2 infantry moved from 62 Sea Zone to New South Wales
1 armour moved from 62 Sea Zone to New South Wales
3 carriers moved from 63 Sea Zone to 62 Sea Zone
3 tactical_bombers moved from 63 Sea Zone to New South Wales
3 fighters moved from 63 Sea Zone to New South Wales
1 submarine moved from 63 Sea Zone to 62 Sea Zone
5 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 33 Sea Zone to 62 Sea Zone
1 artillery moved from 62 Sea Zone to New South Wales
5 infantry moved from 62 Sea Zone to New South Wales
1 battleship moved from 63 Sea Zone to 62 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 battleship moved from 46 Sea Zone to 62 Sea Zone
3 destroyers moved from 63 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 artillery moved from 62 Sea Zone to New South Wales
1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 56 Sea Zone to 42 Sea Zone
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 cruiser moved from 56 Sea Zone to 62 Sea Zone
2 bombers moved from Caroline Islands to New South Wales
3 fighters and 3 tactical_bombers moved from Caroline Islands to 62 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 26 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
4 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 2 infantry moved from Suiyuyan to Shensi
2 tactical_bombers moved from Hopei to Shensi
2 fighters moved from Hopei to Shensi
1 infantry moved from Western Australia to 56 Sea Zone
1 artillery moved from Western Australia to 56 Sea Zone
1 infantry moved from Western Australia to 56 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery moved from 62 Sea Zone to New South Wales
2 infantry moved from 62 Sea Zone to New South Wales
1 armour moved from 62 Sea Zone to New South Wales
3 carriers moved from 63 Sea Zone to 62 Sea Zone
3 tactical_bombers moved from 63 Sea Zone to New South Wales
3 fighters moved from 63 Sea Zone to New South Wales
1 submarine moved from 63 Sea Zone to 62 Sea Zone
5 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 33 Sea Zone to 62 Sea Zone
1 artillery moved from 62 Sea Zone to New South Wales
5 infantry moved from 62 Sea Zone to New South Wales
1 battleship moved from 63 Sea Zone to 62 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 battleship moved from 46 Sea Zone to 62 Sea Zone
3 destroyers moved from 63 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 artillery moved from 62 Sea Zone to New South Wales
1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 56 Sea Zone to 42 Sea Zone
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 cruiser moved from 56 Sea Zone to 62 Sea Zone
2 bombers moved from Caroline Islands to New South Wales
3 fighters and 3 tactical_bombers moved from Caroline Islands to 62 Sea ZoneCombat - Japanese
Battle in Java
Battle in Shensi
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Java from Dutch, taking Shensi from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in New South Wales
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 8 infantry and 3 tactical_bombers
ANZAC defend with 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour and 9 infantry
Japanese captures 14PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 51
Casualties for ANZAC: 2 aaGuns, 1 armour, 1 artillery, 5 fighters and 9 infantry
Casualties for Japanese: 3 artilleries, 1 fighter and 8 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 tactical_bombers moved from New South Wales to Western Australia
2 fighters moved from New South Wales to Western Australia
1 bomber moved from New South Wales to Western Australia
1 bomber moved from New South Wales to Western Australia
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from Kwangsi to Kiangsi
2 tactical_bombers moved from Shensi to Kiangsu
2 fighters moved from Shensi to Kiangsu
3 fighters moved from Hopei to Kiangsu
3 infantry moved from Chahar to Anhwe
1 aaGun moved from Manchuria to AmurPlace Units - Japanese
2 armour placed in Kiangsu
1 carrier placed in 19 Sea Zone
Japanese undo move 1.
2 armour placed in Kiangsu
10 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 94 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 26 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
4 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 2 infantry moved from Suiyuyan to Shensi
2 tactical_bombers moved from Hopei to Shensi
2 fighters moved from Hopei to Shensi
1 infantry moved from Western Australia to 56 Sea Zone
1 artillery moved from Western Australia to 56 Sea Zone
1 infantry moved from Western Australia to 56 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery moved from 62 Sea Zone to New South Wales
2 infantry moved from 62 Sea Zone to New South Wales
1 armour moved from 62 Sea Zone to New South Wales
3 carriers moved from 63 Sea Zone to 62 Sea Zone
3 tactical_bombers moved from 63 Sea Zone to New South Wales
3 fighters moved from 63 Sea Zone to New South Wales
1 submarine moved from 63 Sea Zone to 62 Sea Zone
5 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 33 Sea Zone to 62 Sea Zone
1 artillery moved from 62 Sea Zone to New South Wales
5 infantry moved from 62 Sea Zone to New South Wales
1 battleship moved from 63 Sea Zone to 62 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 battleship moved from 46 Sea Zone to 62 Sea Zone
3 destroyers moved from 63 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 artillery moved from 62 Sea Zone to New South Wales
1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 56 Sea Zone to 42 Sea Zone
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 cruiser moved from 56 Sea Zone to 62 Sea Zone
2 bombers moved from Caroline Islands to New South Wales
3 fighters and 3 tactical_bombers moved from Caroline Islands to 62 Sea ZoneCombat - Japanese
Battle in Java
Battle in Shensi
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Java from Dutch, taking Shensi from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in New South Wales
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 8 infantry and 3 tactical_bombers
ANZAC defend with 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour and 9 infantry
Japanese captures 14PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 51
Casualties for ANZAC: 2 aaGuns, 1 armour, 1 artillery, 5 fighters and 9 infantry
Casualties for Japanese: 3 artilleries, 1 fighter and 8 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 tactical_bombers moved from New South Wales to Western Australia
2 fighters moved from New South Wales to Western Australia
1 bomber moved from New South Wales to Western Australia
1 bomber moved from New South Wales to Western Australia
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from Kwangsi to Kiangsi
2 tactical_bombers moved from Shensi to Kiangsu
2 fighters moved from Shensi to Kiangsu
3 fighters moved from Hopei to Kiangsu
3 infantry moved from Chahar to Anhwe
1 aaGun moved from Manchuria to AmurPlace Units - Japanese
2 armour placed in Kiangsu
1 carrier placed in 19 Sea Zone
Japanese undo move 1.
2 armour placed in Kiangsu
10 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 94 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 99 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 3 submarines, 3 tactical_bombers and 1 transport moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from United Kingdom to Germany
1 artillery moved from Eastern United States to Central United States -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 fighter moved from Burma to Anhwe
4 infantry moved from Kweichow to Anhwe
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese