@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kiangsi to Kiangsu
1 artillery moved from Kiangsi to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kiangsi to Kiangsu
1 artillery moved from Kiangsi to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 factory_minor and 1 infantry
Chinese win, taking Kiangsu from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
8 artilleries moved from Kiangsi to Anhwe
16 infantry moved from Kiangsi to Anhwe
1 infantry moved from Hunan to Anhwe
1 infantry moved from Chahar to Anhwe
1 infantry moved from Chahar to Anhwe
1 fighter moved from Kiangsu to Anhwe
Place Units - Chinese
3 artilleries and 3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
1 armour and 1 infantry moved from Victoria to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 armour and 3 infantry; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
1 armour and 1 infantry moved from Victoria to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
Combat - British
Battle in Celebes
Battle in Java
Non Combat Move - British
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
2 fighters moved from Persia to Egypt
8 infantry moved from West India to Eastern Persia
3 aaGuns moved from West India to Eastern Persia
3 armour moved from India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
2 armour moved from Yunnan to India
1 mech_infantry moved from Yunnan to India
3 armour moved from Union of South Africa to Belgian Congo
3 infantry moved from Hunan to Anhwe
10 infantry moved from Kiangsi to Anhwe
1 artillery moved from Kiangsi to Anhwe
3 mech_infantrys moved from Kiangsi to Yunnan
6 armour moved from Kiangsi to Yunnan
Place Units - British
3 infantry placed in Egypt
3 armour placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 38 PUs total
Place Units - UK_Pacific
2 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 31 PUs; end with 33 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 38 PUs
Some Units in India change ownership: 2 armour and 4 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Algeria to Tunisia
Italians take Tunisia from French
1 carrier moved from 95 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from British
1 fighter moved from 95 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to 99 Sea Zone
1 carrier moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Southern Italy to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 cruiser moved from 95 Sea Zone to 99 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Algeria to Tunisia
Italians take Tunisia from French
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 96 Sea Zone
2 bombers and 1 fighter moved from Southern Italy to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
3 mech_infantrys moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Algeria to Tunisia
Italians take Tunisia from French
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 96 Sea Zone
2 bombers and 1 fighter moved from Southern Italy to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
3 mech_infantrys moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Italians win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 99 Sea Zone
Italians attack with 2 bombers and 1 fighter
British defend with 1 destroyer
Italians win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
2 bombers moved from 99 Sea Zone to Southern Italy
1 artillery and 2 infantry moved from Rostov to Caucasus
Place Units - Italians
1 transport placed in 95 Sea Zone
3 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Hunan to Anhwe
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 4 bombers, 1 infantry, 5 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Vologda to Kansu
Germans take Kansu from Chinese
1 armour moved from Yakut S.S.R. to Timguska
Germans take Timguska from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 4 bombers, 1 infantry, 5 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Vologda to Kansu
Germans take Kansu from Chinese
1 armour moved from Yakut S.S.R. to Timguska
Germans take Timguska from Russians
Combat - Germans
Battle in Northwest Persia
Germans attack with 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Northwest Persia from Russians with 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
3 armour moved from Smolensk to Tambov
3 mech_infantrys moved from Ukraine to Tambov
15 bombers moved from Bryansk to Ukraine
3 fighters moved from Bryansk to Tambov
3 aaGuns, 14 armour, 17 artilleries, 22 infantry, 8 mech_infantrys and 4 tactical_bombers moved from Bryansk to Tambov
3 mech_infantrys moved from Novgorod to Bryansk
3 armour moved from Western Germany to Southern France
3 infantry moved from France to Southern France
2 bombers moved from Western Germany to Ukraine
Place Units - Germans
3 transports placed in 93 Sea Zone
1 airfield placed in Ukraine
3 bombers placed in Ukraine
1 bomber placed in Western Germany
3 mech_infantrys placed in Russia
2 armour and 1 mech_infantry placed in Novgorod
1 infantry and 1 mech_infantry placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 68 PUs (3 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
2 infantry moved from Samara to Vologda
Russians take Vologda from Germans
34 infantry moved from Samara to Kazakhstan
8 artilleries moved from Samara to Kazakhstan
4 armour moved from Samara to Tsinghai
Russians take Novosibirsk from Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
2 infantry moved from Samara to Vologda
Russians take Vologda from Germans
34 infantry moved from Samara to Kazakhstan
8 artilleries moved from Samara to Kazakhstan
4 armour moved from Samara to Tsinghai
Russians take Novosibirsk from Germans
Combat - Russians
Battle in Kazakhstan
Russians attack with 8 artilleries and 34 infantry
Italians defend with 3 mech_infantrys
Russians win, taking Kazakhstan from Italians with 8 artilleries and 34 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 3 mech_infantrys
Battle in Tsinghai
Russians attack with 4 armour
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Tsinghai from Germans with 3 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 armour
Non Combat Move - Russians
6 aaGuns moved from Samara to Kazakhstan
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 armour, 7 infantry and 1 mech_infantry moved from Shantung to Jehol
1 bomber moved from Philippines to 44 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 armour, 7 infantry and 1 mech_infantry moved from Shantung to Jehol
1 bomber moved from Philippines to 44 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
Combat - Japanese
Battle in Jehol
Japanese attack with 2 armour, 7 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 2 armour, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Japanese
1 bomber moved from 42 Sea Zone to Philippines
1 bomber moved from 44 Sea Zone to Philippines
1 armour moved from Siberia to Manchuria
Place Units - Japanese
1 infantry and 7 mech_infantrys placed in Korea
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 armour moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 armour moved from 91 Sea Zone to Gibraltar
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from 101 Sea Zone to 91 Sea Zone
1 cruiser and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 armour moved from 91 Sea Zone to Gibraltar
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from 101 Sea Zone to 91 Sea Zone
1 cruiser and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 2 armour and 2 infantry
Italians defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 carriers moved from 54 Sea Zone to 56 Sea Zone
3 fighters moved from 54 Sea Zone to 56 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 mech_infantry moved from 56 Sea Zone to Western Australia
Place Units - Americans
2 infantry placed in Eastern United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 fighter moved from Anhwe to Jehol
10 infantry moved from Anhwe to Jehol
5 artilleries moved from Anhwe to Jehol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 fighter moved from Anhwe to Jehol
10 infantry moved from Anhwe to Jehol
5 artilleries moved from Anhwe to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 5 artilleries, 1 fighter and 10 infantry
Japanese defend with 2 armour, 7 infantry and 1 mech_infantry
Chinese win, taking Jehol from Japanese with 5 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 2 armour, 7 infantry and 1 mech_infantry
Casualties for Chinese: 6 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
3 infantry moved from Anhwe to Hopei
4 infantry moved from Anhwe to Hunan
Place Units - Chinese
1 artillery and 2 infantry placed in Suiyuyan
1 artillery and 3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 19 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs