@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
15L luckyinmaroon (axis) vs mike48484 (allies +19)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 5 infantry and 12 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
2 armour and 1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Timguska to Samara
Germans take Novosibirsk from Russians
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Kansu to Tsinghai
6 bombers moved from Ukraine to Tsinghai
5 bombers moved from Ukraine to Vologda
5 bombers moved from Ukraine to VologdaCombat - Germans
Battle in Tsinghai
Germans attack with 1 armour, 6 bombers and 1 mech_infantry
Russians defend with 3 armour
Germans win with 6 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 3 armour
Battle in Vologda
Germans attack with 2 armour, 10 bombers and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Vologda from Russians with 2 armour and 10 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
6 bombers moved from Tsinghai to Volgograd
4 bombers moved from Ukraine to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
3 aaGuns, 17 armour, 18 artilleries, 3 fighters, 24 infantry, 11 mech_infantrys and 4 tactical_bombers moved from Tambov to Volgograd
3 mech_infantrys moved from Russia to Volgograd
10 bombers moved from Vologda to Volgograd
3 armour and 3 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
2 armour, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
2 armour moved from 92 Sea Zone to Gibraltar
3 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Western Germany to VolgogradPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 armour placed in Volgograd
Germans undo move 3.
3 armour placed in Western Germany
3 infantry placed in Southern France
2 infantry and 1 mech_infantry placed in France
3 mech_infantrys placed in Novgorod
1 bomber and 2 mech_infantrys placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 68 PUs (3 lost to blockades); end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
8 artilleries and 34 infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
8 artilleries and 34 infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from GermansCombat - Russians
Non Combat Move - Russians
6 aaGuns moved from Kazakhstan to NovosibirskTurn Complete - Russians
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 8 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour moved from Manchuria to Jehol
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
5 fighters and 2 tactical_bombers moved from Japan to Jehol
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from Korea to Jehol
1 mech_infantry moved from Korea to Siberia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 8 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour moved from Manchuria to Jehol
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
5 fighters and 2 tactical_bombers moved from Japan to Jehol
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from Korea to Jehol
1 mech_infantry moved from Korea to SiberiaCombat - Japanese
Battle in Jehol
Japanese attack with 1 armour, 6 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 5 artilleries and 4 infantry
Japanese win, taking Jehol from Chinese with 1 armour, 6 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Chinese: 5 artilleries and 4 infantry
Casualties for Japanese: 1 infantry
Battle in Alaska
Battle in Hawaiian IslandsNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Jehol to 19 Sea Zone
1 fighter moved from Jehol to Korea
4 fighters and 2 tactical_bombers moved from Jehol to Korea
13 bombers moved from Philippines to Wake Island
1 infantry moved from Korea to ManchuriaPlace Units - Japanese
8 infantry placed in KoreaTurn Complete - Japanese
Japanese collect 27 PUs; end with 29 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 7 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 armour, 4 infantry and 2 mech_infantrys moved from Western Australia to 56 Sea Zone
2 armour, 4 carriers, 3 destroyers, 4 fighters, 4 infantry, 2 mech_infantrys, 2 submarines, 3 tactical_bombers and 4 transports moved from 56 Sea Zone to 37 Sea Zone
4 infantry moved from 37 Sea Zone to Malaya
2 armour moved from 37 Sea Zone to Malaya
2 mech_infantrys moved from 37 Sea Zone to Malaya
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 carriers moved from 91 Sea Zone to 110 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
4 fighters moved from 91 Sea Zone to 110 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 108 Sea ZonePlace Units - Americans
4 armour, 1 infantry and 5 mech_infantrys placed in Western United States
3 armour and 2 mech_infantrys placed in Central United StatesTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Anhwe to Jehol
2 artilleries moved from Anhwe to Jehol
1 fighter moved from Anhwe to Jehol
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Germans
1 infantry moved from Shantung to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Anhwe to Jehol
2 artilleries moved from Anhwe to Jehol
1 fighter moved from Anhwe to Jehol
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Germans
1 infantry moved from Shantung to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 armour, 1 infantry and 2 mech_infantrys
Chinese win, taking Jehol from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for Chinese: 5 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to Anhwe
3 infantry moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Hunan to Anhwe
2 infantry moved from Hunan to Anhwe
2 infantry moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in Kansu
2 infantry placed in Shensi
2 artilleries and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
2 mech_infantrys moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
9 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
9 fighters and 1 tactical_bomber moved from Kazakhstan to CaucasusCombat - British
Battle in Caucasus
British attack with 1 armour, 9 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British win, taking Caucasus from Germans with 1 armour, 9 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
2 armour moved from Northwest Persia to Persia
9 fighters moved from Caucasus to Novosibirsk
1 tactical_bomber moved from Caucasus to Novosibirsk
2 armour moved from Persia to Iraq
5 mech_infantrys moved from Eastern Persia to Iraq
3 aaGuns moved from Persia to Iraq
4 armour moved from Eastern Persia to Iraq
5 armour moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
5 mech_infantrys moved from India to Eastern Persia
3 armour moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 fighters moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Western Australia to 56 Sea Zone
1 armour moved from Western Australia to 56 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 56 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from 37 Sea Zone to Malaya
1 infantry moved from Western Australia to South Australia
13 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to HunanPlace Units - British
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
4 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 31 PUs; end with 31 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
Some Units in India change ownership: 4 armour and 3 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 bomber and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Libya to Tobruk
Italians take Tobruk from British
3 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 armour and 3 infantry moved from 96 Sea Zone to Tobruk
1 transport moved from 92 Sea Zone to 95 Sea Zone
3 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea Zone
2 carriers moved from 92 Sea Zone to 96 Sea Zone
1 bomber and 1 fighter moved from Southern France to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
3 armour, 1 infantry and 3 transports moved from 92 Sea Zone to 96 Sea Zone
3 armour and 1 infantry moved from 96 Sea Zone to Tobruk
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from Southern France to Southern Italy
1 bomber moved from 96 Sea Zone to Southern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 bomber and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Libya to Tobruk
Italians take Tobruk from British
3 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 armour and 3 infantry moved from 96 Sea Zone to Tobruk
1 transport moved from 92 Sea Zone to 95 Sea Zone
3 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea Zone
2 carriers moved from 92 Sea Zone to 96 Sea Zone
1 bomber and 1 fighter moved from Southern France to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
3 armour, 1 infantry and 3 transports moved from 92 Sea Zone to 96 Sea Zone
3 armour and 1 infantry moved from 96 Sea Zone to Tobruk
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from Southern France to Southern Italy
1 bomber moved from 96 Sea Zone to Southern ItalyCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 bomber and 2 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Malaya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to MalayaNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea ZoneTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 6 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Germans
3 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Volgograd to Caucasus
24 infantry moved from Volgograd to Caucasus
18 artilleries moved from Volgograd to Caucasus
1 armour moved from Samara to Sikang
Germans take Kazakhstan from Russians
Germans take Sikang from Chinese
3 armour moved from Volgograd to Caucasus
3 mech_infantrys moved from Novgorod to Vyborg
Germans take Vyborg from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 6 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Germans
3 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Volgograd to Caucasus
24 infantry moved from Volgograd to Caucasus
18 artilleries moved from Volgograd to Caucasus
1 armour moved from Samara to Sikang
Germans take Kazakhstan from Russians
Germans take Sikang from Chinese
3 armour moved from Volgograd to Caucasus
3 mech_infantrys moved from Novgorod to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Battle in Caucasus
Germans attack with 3 armour, 18 artilleries, 25 infantry and 3 mech_infantrys
British defend with 1 armour and 2 mech_infantrys
Germans win, taking Caucasus from British with 3 armour, 18 artilleries, 23 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 2 mech_infantrysNon Combat Move - Germans
2 armour moved from Vologda to Russia
1 transport moved from 115 Sea Zone to 113 Sea Zone
3 armour and 3 infantry moved from Gibraltar to 92 Sea Zone
3 armour, 3 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
3 armour and 3 infantry moved from 93 Sea Zone to Southern France
1 mech_infantry moved from France to Western Germany
2 infantry moved from France to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
3 armour placed in Volgograd
3 infantry placed in Russia
1 transport placed in 113 Sea Zone
1 transport placed in 93 Sea Zone
1 transport placed in 93 Sea Zone
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 70 PUs (1 lost to blockades); end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Novosibirsk to Samara
Russians take Samara from Germans
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Germans
30 infantry moved from Novosibirsk to Vologda
Russians take Vologda from Germans
8 artilleries moved from Novosibirsk to Vologda -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Novosibirsk to Samara
Russians take Samara from Germans
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Germans
30 infantry moved from Novosibirsk to Vologda
Russians take Vologda from Germans
8 artilleries moved from Novosibirsk to VologdaCombat - Russians
Non Combat Move - Russians
6 aaGuns moved from Novosibirsk to VologdaTurn Complete - Russians
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 mech_infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
13 bombers moved from Wake Island to Caroline Islands
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Korea to Jehol
1 fighter moved from Korea to Jehol
3 mech_infantrys moved from Korea to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians