@peirce said in L25 Balanced Peirce (L+16) vs Simon33 (X):
@simon33 If you strafe Moscow again, please ask for intercept - I may do it next time!
Oh sorry, should have left a note. If you want to intercept, we can use forum dice.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Yunnan to French Indo China
2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - British
Battle in French Indo China
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking French Indo China from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
10 infantry moved from India to Burma
1 armour, 2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from Gibraltar to Egypt
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 armour and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 destroyer moved from 91 Sea Zone to 82 Sea Zone
1 bomber moved from Tanganyika Territory to Egypt
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
6 infantry placed in United Kingdom
British undo move 2.
British undo move 2.
British undo move 1.
9 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
1 mech_infantry placed in United Kingdom
1 mech_infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
7 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4
UK_Pacific collect 24 PUs; end with 25 PUs total
Some Units in India change ownership: 7 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Slovakia Hungary to Western Ukraine
Italians take Western Ukraine from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Slovakia Hungary to Western Ukraine
Italians take Western Ukraine from Russians
Combat - Italians
Non Combat Move - Italians
2 artilleries moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Greater Southern Germany to Eastern Poland
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
1 cruiser and 1 destroyer moved from 91 Sea Zone to 106 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - Germans
8 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 transport moved from 113 Sea Zone to 115 Sea Zone
4 bombers moved from Western Germany to 115 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - Germans
8 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 transport moved from 113 Sea Zone to 115 Sea Zone
4 bombers moved from Western Germany to 115 Sea Zone
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 4 bombers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Russians defend with 1 submarine
Germans win with 4 bombers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Western Ukraine
5 artilleries moved from Eastern Poland to Western Ukraine
20 infantry moved from Eastern Poland to Western Ukraine
6 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Romania to Western Ukraine
2 armour moved from Greece to Romania
4 infantry moved from Bulgaria to Romania
7 artilleries moved from Poland to Eastern Poland
3 aaGuns moved from Poland to Eastern Poland
4 mech_infantrys moved from Western Germany to Poland
5 fighters moved from Western Germany to Western Ukraine
5 bombers moved from Western Germany to Western Ukraine
4 bombers moved from 115 Sea Zone to Western Germany
Place Units - Germans
4 bombers placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Ukraine
2 fighters and 1 tactical_bomber moved from Northwest Persia to Ukraine
4 infantry moved from Timguska to Kansu
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 infantry moved from Novosibirsk to Vologda
10 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
3 infantry moved from Volgograd to Tambov
2 armour and 1 mech_infantry moved from Iraq to Egypt
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
10 infantry placed in Russia
2 infantry and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 2 carriers and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Hunan
2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kiangsi to Kwangsi
1 tactical_bomber moved from Kiangsi to Kwangsi
1 fighter moved from Kiangsi to Hunan
1 fighter moved from Kiangsi to Kweichow
1 fighter moved from Kiangsi to Kweichow
10 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Buryatia to Yakut S.S.R.
3 armour moved from Buryatia to Yakut S.S.R.
1 artillery moved from Buryatia to Yakut S.S.R.
1 bomber moved from Japan to Kweichow
1 bomber moved from Japan to Hunan
1 mech_infantry moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
Just wanted to make sure you were aware that Japan needs to finish its turn.
hmm thought it posted. ill finish it after work today. sorry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 2 carriers and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Hunan
2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kiangsi to Kwangsi
1 tactical_bomber moved from Kiangsi to Kwangsi
1 fighter moved from Kiangsi to Hunan
1 fighter moved from Kiangsi to Kweichow
1 fighter moved from Kiangsi to Kweichow
10 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Buryatia to Yakut S.S.R.
3 armour moved from Buryatia to Yakut S.S.R.
1 artillery moved from Buryatia to Yakut S.S.R.
1 bomber moved from Japan to Kweichow
1 bomber moved from Japan to Hunan
1 mech_infantry moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
Combat - Japanese
Battle in Hunan
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber, 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Kwangsi to Kiangsi
1 bomber moved from Hunan to Kiangsi
1 fighter moved from Hunan to Kiangsi
2 fighters moved from Kweichow to Kiangsi
1 bomber moved from Kweichow to Kiangsi
1 artillery moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kwangsi to Kiangsi
2 infantry moved from Kwangtung to Kiangsi
2 artilleries moved from Anhwe to Kiangsi
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Chahar
1 cruiser moved from 43 Sea Zone to 20 Sea Zone
4 carriers moved from 35 Sea Zone to 20 Sea Zone
5 transports moved from 35 Sea Zone to 20 Sea Zone
3 fighters moved from 35 Sea Zone to 20 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
1 cruiser moved from 35 Sea Zone to 20 Sea Zone
2 submarines moved from 35 Sea Zone to 20 Sea Zone
2 battleships moved from 35 Sea Zone to 20 Sea Zone
3 destroyers moved from 35 Sea Zone to 20 Sea Zone
2 mech_infantrys moved from Manchuria to Buryatia
1 armour moved from Manchuria to Buryatia
1 mech_infantry moved from Dzavhan to Yakut S.S.R.
Place Units - Japanese
2 carriers placed in 6 Sea Zone
2 armour placed in Manchuria
Japanese undo move 1.
1 carrier placed in 19 Sea Zone
1 infantry placed in Japan
1 carrier placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 destroyers, 3 fighters and 2 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 fighter moved from Caroline Islands to 33 Sea Zone
2 carriers, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
2 carriers, 5 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Western United States to 10 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 2 destroyers, 3 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 fighters placed in Eastern United States
1 fighter placed in Western United States
4 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 artillery and 3 infantry moved from Szechwan to Kweichow
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
2 infantry placed in Shensi
1 artillery placed in Shensi
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 factory_minor and 4 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
Combat - British
Non Combat Move - British
1 mech_infantry moved from Siam to Yunnan
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Neutral_Allies
6 mech_infantrys moved from India to Yunnan
5 infantry moved from Yunnan to Shan State
10 infantry moved from Burma to Shan State
1 artillery moved from Yunnan to Shan State
3 infantry moved from Malaya to Shan State
2 aaGuns moved from Yunnan to Shan State
1 aaGun moved from Yunnan to Shan State
1 armour moved from French Equatorial Africa to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer and 1 transport moved from 82 Sea Zone to 71 Sea Zone
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - British
1 factory_minor placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
6 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1,2,2,3,3,5,3,3,5,4,4,6,1,4,1,1,5,1,5,2,2,4
UK_Pacific collect 24 PUs (3 lost to blockades); end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 6 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Libya to Tunisia
1 mech_infantry moved from Libya to Tunisia
2 artilleries moved from Libya to Tunisia
1 armour moved from Libya to Tunisia
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to Tunisia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Libya to Tunisia
1 mech_infantry moved from Libya to Tunisia
2 artilleries moved from Libya to Tunisia
1 armour moved from Libya to Tunisia
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to Tunisia
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
Italians win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
French defend with 3 infantry
Italians win, taking Tunisia from French with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 3 infantry
Casualties for Italians: 3 infantry
Non Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
1 armour, 2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Slovakia Hungary to Eastern Poland
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 artilleries and 1 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
3 destroyers moved from 54 Sea Zone to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 46 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship and 1 cruiser
EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship and 1 cruiser
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 3 armour, 3 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Western Ukraine to Ukraine
4 fighters moved from Western Ukraine to Ukraine
1 bomber moved from Western Ukraine to Volgograd
4 bombers moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to Ukraine