TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
2 mech_infantrys moved from Siberia to Soviet Far East
1 tactical_bomber moved from Siberia to Soviet Far East
2 tactical_bombers moved from Japan to Soviet Far East
6 tactical_bombers moved from Russia to Caucasus
2 bombers moved from Russia to Caucasus
2 tactical_bombers moved from Russia to Caucasus
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 2 mech_infantrys and 3 tactical_bombers
Americans defend with 1 armour
Japanese win, taking Soviet Far East from Americans with 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Caucasus
Japanese attack with 2 bombers and 8 tactical_bombers
British defend with 3 mech_infantrys
Japanese win with 2 bombers and 7 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 3 mech_infantrys
Non Combat Move - Japanese
7 tactical_bombers moved from Caucasus to Novosibirsk
1 tactical_bomber moved from Soviet Far East to Buryatia
2 tactical_bombers moved from Soviet Far East to Sakha
1 fighter moved from Japan to Yakut S.S.R.
2 bombers moved from Caucasus to Russia
Place Units - Japanese
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,1,4,4,2,6,3,6,3,3,1,1,1,3,1,2,6,3,4,4,1,6,4,1,6,6,5,5,6,5,6,2
Japanese collect 11 PUs (11 lost to blockades); end with 11 PUs total