TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 3 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Shantung
Combat - Japanese
Battle in Chahar
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 artillery, 5 infantry and 2 mech_infantrys moved from Jehol to Manchuria
5 tactical_bombers moved from Jehol to Novosibirsk
2 bombers moved from Japan to Novosibirsk
1 tactical_bomber moved from Jehol to Novosibirsk
2 tactical_bombers moved from Jehol to Novosibirsk
3 tactical_bombers moved from Jehol to Japan
Place Units - Japanese
10 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3,3,2,4,5,2,1,4,2,4,2,5,2,6,5,1,1,4,4,5,4,1,4,3,6,2,5,5,4,6,5,2,6,2,2,1,3,4
Japanese collect 19 PUs (11 lost to blockades); end with 22 PUs total