@donutgold no scram
Screenshot (25).png
if you look in the top left corner there is the option to save to forum under the file tab
you posted only your combat moves……
you roll the dice?
oh I see… never mind
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 21 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
3 fighters moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 89 Sea Zone to Gibraltar
1 carrier moved from 89 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Korea
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 harbour and 2 infantry
Americans win, taking Korea from Japanese, taking Gibraltar from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 42 Sea Zone to India
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
14 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 fighter moved from Szechwan to Burma
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Exciting round 4…. just to kibitz a bit!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Yunnan
2 fighters moved from India to Yunnan
1 armour moved from Tanganyika Territory to Belgian Congo
1 tactical_bomber moved from Egypt to Belgian Congo
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 fighter moved from 98 Sea Zone to Kenya
Combat - British
Battle in Belgian Congo
British attack with 1 armour and 1 tactical_bomber
Italians defend with 1 artillery
British win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Italians: 1 artillery
Battle in Kenya
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Kenya to Anglo Egyptian Sudan
1 tactical_bomber moved from Belgian Congo to Egypt
9 infantry moved from India to Burma
10 infantry moved from India to Burma
4 artilleries moved from India to Burma
3 aaGuns moved from India to Burma
1 tactical_bomber moved from Eastern Persia to Burma
1 infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from United Kingdom to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
Place Units - British
1 airfield placed in Gibraltar
1 fighter placed in 98 Sea Zone
1 submarine placed in 98 Sea Zone
1 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
Combat - Italians
Non Combat Move - Italians
4 infantry moved from Slovakia Hungary to Greater Southern Germany
1 bomber moved from Northern Italy to Western Germany
2 artilleries moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
3 submarines moved from 95 Sea Zone to 97 Sea Zone
4 destroyers moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Southern Italy
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 96 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from India to Yunnan
2 fighters moved from Caroline Islands to Korea
1 fighter moved from 6 Sea Zone to Korea
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 6 Sea Zone from Japanese
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 artillery and 4 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
British take Belgian Congo from Italians
1 fighter moved from French West Africa to Gibraltar
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
3 bombers moved from Karelia to Baltic States
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
3 bombers moved from Karelia to Baltic States
Combat - Germans
Battle in Baltic States
Germans attack with 1 artillery, 3 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
6 bombers moved from Karelia to Western Germany
3 bombers moved from Baltic States to Western Germany
3 mech_infantrys moved from Germany to Baltic States
2 mech_infantrys moved from Eastern Poland to Western Ukraine
4 armour moved from Eastern Poland to Western Ukraine
23 infantry moved from Eastern Poland to Western Ukraine
7 artilleries moved from Eastern Poland to Western Ukraine
3 aaGuns moved from Eastern Poland to Western Ukraine
1 armour moved from Romania to Western Ukraine
4 infantry moved from Romania to Eastern Poland
2 fighters moved from Karelia to Western Ukraine
2 tactical_bombers moved from Karelia to Western Ukraine
1 fighter moved from Karelia to Western Ukraine
1 tactical_bomber moved from Karelia to Western Ukraine
Place Units - Germans
4 armour, 1 bomber and 5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 44 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 3 artilleries, 17 infantry and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
2 infantry moved from Caucasus to Volgograd
1 armour moved from Rostov to Russia
1 aaGun, 1 armour, 2 artilleries and 18 infantry moved from Smolensk to Russia
2 infantry moved from Smolensk to Russia
2 aaGuns and 18 infantry moved from Amur to Korea
Place Units - Russians
10 artilleries placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 14 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Java
2 fighters moved from 35 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Kill!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 14 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Java
2 fighters moved from 35 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 artilleries, 1 carrier, 1 cruiser, 1 fighter and 3 transports
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 fighter and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 20 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 4 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
5 infantry moved from Hopei to Anhwe
1 armour moved from Hopei to Anhwe
1 mech_infantry moved from Hopei to Anhwe
2 artilleries moved from Hopei to Anhwe
1 infantry moved from Kwangsi to Kiangsi
1 tactical_bomber moved from Java to 42 Sea Zone
2 battleships moved from 35 Sea Zone to 19 Sea Zone
2 destroyers moved from 35 Sea Zone to 19 Sea Zone
4 carriers moved from 35 Sea Zone to 19 Sea Zone
1 cruiser moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
2 fighters moved from 21 Sea Zone to 19 Sea Zone
2 fighters moved from 20 Sea Zone to 19 Sea Zone
2 tactical_bombers moved from 21 Sea Zone to Manchuria
2 tactical_bombers moved from 20 Sea Zone to Japan
1 fighter moved from Manchuria to 19 Sea Zone
2 fighters moved from French Indo China to 20 Sea Zone
1 fighter moved from French Indo China to 20 Sea Zone
4 tactical_bombers moved from French Indo China to 20 Sea Zone
2 bombers moved from French Indo China to 20 Sea Zone
3 fighters moved from 20 Sea Zone to 19 Sea Zone
2 bombers moved from 20 Sea Zone to Japan
4 tactical_bombers moved from 20 Sea Zone to Manchuria
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
2 fighters and 2 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,5,1,5,6,5,1,2,6,2,4,2,4,6,2,2,5,2,4,5,1,6,1
Japanese collect 43 PUs (10 lost to blockades); end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 1 factory_minor, 4 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 cruiser moved from 91 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
4 fighters moved from 6 Sea Zone to Korea
1 fighter moved from Hawaiian Islands to Korea
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 factory_minor placed in Korea
2 destroyers and 1 submarine placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
15 infantry moved from Yunnan to Kwangsi
1 fighter moved from Burma to Yunnan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 bomber, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
2 fighters moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Battle in 96 Sea Zone
British attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in 99 Sea Zone
British attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
British win, taking 99 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Tunisia
Non Combat Move - British
1 carrier and 1 destroyer moved from 91 Sea Zone to 94 Sea Zone
2 fighters moved from 96 Sea Zone to 94 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 submarine moved from 98 Sea Zone to 94 Sea Zone
2 fighters moved from 99 Sea Zone to 94 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 fighters moved from Yunnan to Kwangsi
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to India
4 infantry moved from Burma to India
1 tactical_bomber moved from Burma to India
1 artillery and 2 infantry moved from Burma to Shan State
1 aaGun, 3 artilleries and 12 infantry moved from Burma to Yunnan
Place Units - British
3 submarines placed in 81 Sea Zone
1 bomber and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 armour moved from Western Ukraine to Bryansk
1 bomber moved from Western Germany to Bryansk