still 3 uk figs on us carrier
15L mike48484 (axis) vs karl7 (allies +16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to Persia
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
1 destroyer moved from 79 Sea Zone to 80 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 mech_infantrys moved from Western Ukraine to Rostov
3 armour moved from Ukraine to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
6 armour moved from Western Ukraine to Rostov
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Smolensk to Archangel
3 armour moved from Novgorod to Archangel
2 bombers moved from Western Germany to Archangel
1 tactical_bomber moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
5 bombers moved from Western Ukraine to Russia
3 fighters moved from Western Ukraine to Russia -
intercept orders
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intercept all
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 mech_infantrys moved from Western Ukraine to Rostov
3 armour moved from Ukraine to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
6 armour moved from Western Ukraine to Rostov
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Smolensk to Archangel
3 armour moved from Novgorod to Archangel
2 bombers moved from Western Germany to Archangel
1 tactical_bomber moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
5 bombers moved from Western Ukraine to Russia
3 fighters moved from Western Ukraine to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 8 units heading to Russia
Russians launches 6 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 8,4,8,7 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Archangel
Germans attack with 3 armour, 2 bombers and 1 infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 9 armour and 5 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 9 armour and 3 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
4 bombers moved from Russia to Western Ukraine
3 tactical_bombers moved from Bryansk to Western Ukraine
1 armour moved from Poland to Western Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
2 fighters moved from Russia to Western Ukraine
1 artillery moved from Karelia to Novgorod
2 bombers moved from Archangel to NovgorodPlace Units - Germans
1 bomber, 1 fighter and 3 mech_infantrys placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
Germans undo move 2.
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 1 mech_infantry placed in Ukraine
Germans undo move 2.
1 armour and 1 mech_infantry placed in Novgorod
1 mech_infantry placed in Ukraine
1 armour placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,4,3,1,4,6,4,2
Germans collect 45 PUs (9 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 23 PUs;
Russians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Archangel
2 infantry moved from Vologda to Archangel
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 armour, 2 fighters and 2 infantry
Germans defend with 2 armour
Russians win, taking Archangel from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 mech_infantry moved from Ethiopia to Egypt
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Archangel to Russia
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Volgograd to SamaraPlace Units - Russians
1 artillery, 1 fighter and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 transports moved from 41 Sea Zone to 43 Sea Zone
1 battleship moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 infantry moved from Hopei to Anhwe
1 battleship moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 armour moved from Korea to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
1 armour moved from Korea to Siberia
Japanese take Siberia from Russians
1 armour moved from Korea to Sakha
Japanese take Sakha from Russians
2 bombers moved from Kiangsu to Kiangsi
2 tactical_bombers moved from Japan to Anhwe
2 tactical_bombers moved from Japan to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 transports moved from 41 Sea Zone to 43 Sea Zone
1 battleship moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 infantry moved from Hopei to Anhwe
1 battleship moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 armour moved from Korea to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
1 armour moved from Korea to Siberia
Japanese take Siberia from Russians
1 armour moved from Korea to Sakha
Japanese take Sakha from Russians
2 bombers moved from Kiangsu to Kiangsi
2 tactical_bombers moved from Japan to Anhwe
2 tactical_bombers moved from Japan to AnhweCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kiangsi
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 2 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 23 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
3 tactical_bombers moved from Japan to Korea
3 fighters moved from Japan to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
1 carrier moved from 41 Sea Zone to 43 Sea Zone
1 fighter moved from Java to 43 Sea Zone
4 tactical_bombers moved from Anhwe to Kiangsu
2 bombers moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Japan to 43 Sea Zone
2 infantry moved from Chahar to Jehol
1 aaGun moved from Manchuria to KoreaPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
2 armour and 1 mech_infantry placed in Kiangsu
2 armour and 1 mech_infantry placed in Korea
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4
Japanese collect 45 PUs (3 lost to blockades); end with 50 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 battleship, 5 carriers, 2 cruisers, 7 destroyers, 7 fighters, 7 submarines and 2 tactical_bombers moved from 33 Sea Zone to 45 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 7 destroyers, 7 fighters, 7 submarines and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
2 fighters moved from 26 Sea Zone to 23 Sea Zone -
This is the big one
scam kamikaze etc off the phi
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scram all, kamikaze 4 2 cruiser. 2 destroyers…
GL this is a big one… didn’t think you would hit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 battleship, 5 carriers, 2 cruisers, 7 destroyers, 7 fighters, 7 submarines and 2 tactical_bombers moved from 33 Sea Zone to 45 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 7 destroyers, 7 fighters, 7 submarines and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
2 fighters moved from 26 Sea Zone to 23 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Battle in 35 Sea Zone
Americans attack with 1 battleship, 1 bomber, 5 carriers, 1 cruiser, 7 destroyers, 7 fighters, 7 submarines and 2 tactical_bombers
Japanese defend with 1 battleship, 6 carriers, 1 cruiser, 11 fighters, 2 submarines and 4 tactical_bombers
Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
3 submarines owned by the Americans and 1 battleship owned by the Americans retreated to 45 Sea Zone
Japanese win, taking Celebes from Japanese with 8 fighters remaining. Battle score for attacker is -28
Casualties for Japanese: 1 battleship, 6 carriers, 1 cruiser, 3 fighters, 2 submarines and 4 tactical_bombers
Casualties for Americans: 5 carriers, 1 cruiser, 7 destroyers, 7 fighters and 4 submarines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
5 fighters owned by the Japanese forced to land in PhilippinesNon Combat Move - Americans
2 tactical_bombers could not land in 35 Sea Zone and were removed
1 bomber moved from 35 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
Americans take Crete from Neutral_Allies
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
2 fighters moved from 23 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Caroline IslandsPlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Dutch New Guinea: 2 tactical_bombers
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
4 artilleries, 1 fighter and 19 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 4 artilleries, 1 fighter and 19 infantry
Japanese defend with 2 infantry
Chinese win, taking Anhwe from Japanese with 4 artilleries, 1 fighter and 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 artillery and 3 infantry moved from Suiyuyan to Chahar
1 fighter moved from Anhwe to HunanPlace Units - Chinese
3 artilleries and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 armour moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
1 armour and 3 infantry moved from 99 Sea Zone to Greece
2 fighters moved from Hunan to Kiangsi
1 tactical_bomber moved from India to Kiangsi
2 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Hunan to KiangsiCombat - British
Battle in Greece
Battle in Kiangsi
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Greece from Germans, taking Kiangsi from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 infantry moved from Hunan to Anhwe
3 artilleries moved from Hunan to Anhwe
1 tactical_bomber moved from Kiangsi to Anhwe
2 fighters moved from Kiangsi to Anhwe
2 infantry moved from Hunan to Anhwe
1 aaGun moved from Hunan to Anhwe
5 infantry moved from Burma to Yunnan
1 fighter moved from Egypt to Cyprus
2 fighters moved from Persia to Cyprus
1 fighter moved from Persia to Russia
2 infantry moved from Caucasus to Kazakhstan
1 armour and 4 infantry moved from Iraq to Northwest Persia
2 fighters moved from Gibraltar to Cyprus
1 bomber moved from Malta to Russia
1 transport moved from 76 Sea Zone to 81 Sea ZonePlace Units - British
1 airfield placed in Cyprus
2 armour and 1 mech_infantry placed in Persia
3 infantry placed in EgyptTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 fighters placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 2 fighters -
Well, it was not a victory. I had sub par luck, but not terrible. My subs were able to sink a few ships because you had no dds. But your air force lives!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
5 armour moved from Southern Italy to Greater Southern Germany
8 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,1,4,4,4,5,4,5
Italians collect 8 PUs (7 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from India to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 submarine and 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
2 fighters moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 41 Sea Zone to IndiaPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Persia to Russia
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 artillery moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 bombers moved from Western Ukraine to Caucasus
2 fighters moved from Western Ukraine to Bryansk
2 bombers moved from Western Ukraine to Archangel
2 tactical_bombers moved from Western Ukraine to Bryansk -
what happened?