15L mike48484 (axis) vs karl7 (allies +16)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 1 destroyer, 3 infantry, 2 submarines and 1 transport; Remaining resources: 7 PUs;

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 45 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 45 Sea Zone
                1 bomber moved from Queensland to 45 Sea Zone

    Combat - Americans
                Battle in 55 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 45 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 1 submarine
                    Japanese defend with 1 cruiser
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 cruiser
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 5 fighters, 6 submarines and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from 55 Sea Zone to 33 Sea Zone
                1 fighter moved from 45 Sea Zone to 33 Sea Zone
                1 bomber moved from 45 Sea Zone to Caroline Islands
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from Libya to 96 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                2 infantry placed in Central United States
                1 destroyer and 2 submarines placed in 10 Sea Zone
                2 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 4 fighters; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                      British take 93 Sea Zone from Italians
                3 submarines moved from 95 Sea Zone to 97 Sea Zone
                      British take 97 Sea Zone from Italians
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 fighter moved from Northwest Persia to Russia
                1 bomber moved from Malta to Northern Italy

    Combat - British
                Strategic bombing raid in Northern Italy
                    Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 4 damage total.

    Non Combat Move - British
                1 bomber moved from Northern Italy to Malta
                1 armour, 1 artillery and 2 infantry moved from Libya to 96 Sea Zone
                1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
                1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
                1 armour moved from 92 Sea Zone to Gibraltar
                2 fighters moved from Malta to Gibraltar
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                4 infantry moved from Trans-Jordan to Iraq
                3 infantry moved from Northwest Persia to Caucasus
                1 tactical_bomber moved from Northwest Persia to Russia
                1 armour moved from Egypt to Iraq
                1 infantry moved from Siam to Shan State
                1 artillery and 2 infantry moved from Yunnan to Shan State
                1 infantry moved from Malaya to Shan State
                1 infantry moved from Hunan to Kiangsi
                2 infantry moved from Hunan to Kwangsi
                3 infantry moved from India to Burma
                2 infantry moved from India to Burma
                1 transport moved from 79 Sea Zone to 76 Sea Zone

    Place Units - British
                3 fighters placed in Persia
                1 fighter placed in Egypt

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 artillery and 7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
                Some Units in India change ownership: 1 artillery and 7 infantry

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsi to Anhwe
                      Chinese take Anhwe from Japanese
                1 fighter moved from Yunnan to Hunan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 5 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 3 armour; Remaining resources: 0 PUs;

    Combat Move - Italians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 3 armour; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 armour placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,2,4,5,3,2,2,2
                Italians collect 7 PUs (8 lost to blockades); end with 7 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                2 infantry moved from Trans-Jordan to Iraq

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                2 destroyers moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from Queensland to Caroline Islands

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3,1
                ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq
                1 fighter moved from Trans-Jordan to Persia
                1 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - French
                1 destroyer moved from 79 Sea Zone to 80 Sea Zone

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Western Ukraine to Rostov
                3 armour moved from Ukraine to Rostov
                3 mech_infantrys moved from Western Ukraine to Rostov
                6 armour moved from Western Ukraine to Rostov
                1 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Smolensk to Archangel
                3 armour moved from Novgorod to Archangel
                2 bombers moved from Western Germany to Archangel
                1 tactical_bomber moved from Western Ukraine to Bryansk
                1 tactical_bomber moved from Western Ukraine to Bryansk
                1 tactical_bomber moved from Western Ukraine to Bryansk
                5 bombers moved from Western Ukraine to Russia
                3 fighters moved from Western Ukraine to Russia


  • intercept orders

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    intercept all


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Western Ukraine to Rostov
                3 armour moved from Ukraine to Rostov
                3 mech_infantrys moved from Western Ukraine to Rostov
                6 armour moved from Western Ukraine to Rostov
                1 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Smolensk to Archangel
                3 armour moved from Novgorod to Archangel
                2 bombers moved from Western Germany to Archangel
                1 tactical_bomber moved from Western Ukraine to Bryansk
                1 tactical_bomber moved from Western Ukraine to Bryansk
                1 tactical_bomber moved from Western Ukraine to Bryansk
                5 bombers moved from Western Ukraine to Russia
                3 fighters moved from Western Ukraine to Russia

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 8 units heading to Russia
                    Russians launches 6 interceptors out of Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 8,4,8,7 and causes: 15 damage to unit: factory_major
                    Bombing raid in Russia causes 15 damage total.
                Battle in Archangel
                    Germans attack with 3 armour, 2 bombers and 1 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Archangel from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Germans attack with 2 infantry and 3 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 9 armour and 5 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Rostov from Russians with 9 armour and 3 mech_infantrys remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                4 bombers moved from Russia to Western Ukraine
                3 tactical_bombers moved from Bryansk to Western Ukraine
                1 armour moved from Poland to Western Ukraine
                3 mech_infantrys moved from Poland to Western Ukraine
                2 fighters moved from Russia to Western Ukraine
                1 artillery moved from Karelia to Novgorod
                2 bombers moved from Archangel to Novgorod

    Place Units - Germans
                1 bomber, 1 fighter and 3 mech_infantrys placed in Western Germany
                1 armour and 2 mech_infantrys placed in Novgorod
                Germans undo move 2.
                1 armour and 2 mech_infantrys placed in Novgorod
                1 armour and 1 mech_infantry placed in Ukraine
                Germans undo move 2.
                1 armour and 1 mech_infantry placed in Novgorod
                1 mech_infantry placed in Ukraine
                1 armour placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,5,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,4,3,1,4,6,4,2
                Germans collect 45 PUs (9 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair damage of 15x factory_major; Remaining resources: 23 PUs;
                Russians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 armour moved from Russia to Archangel
                2 infantry moved from Vologda to Archangel
                2 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Bryansk
                2 fighters moved from Russia to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 armour, 2 fighters and 2 infantry
                    Germans defend with 2 armour
                    Russians win, taking Archangel from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 mech_infantry moved from Ethiopia to Egypt
                1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                2 fighters moved from Archangel to Russia
                2 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 artillery and 1 infantry moved from Volgograd to Samara

    Place Units - Russians
                1 artillery, 1 fighter and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 4 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 5 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                2 transports moved from 41 Sea Zone to 43 Sea Zone
                1 battleship moved from 41 Sea Zone to 42 Sea Zone
                1 fighter moved from 41 Sea Zone to 42 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 42 Sea Zone to Java
                1 infantry moved from Hopei to Anhwe
                1 battleship moved from 42 Sea Zone to 41 Sea Zone
                1 submarine moved from 43 Sea Zone to 42 Sea Zone
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsu to Kiangsi
                1 armour moved from Korea to Buryatia
                      Japanese take Amur from Russians
                      Japanese take Buryatia from Russians
                1 armour moved from Korea to Siberia
                      Japanese take Siberia from Russians
                1 armour moved from Korea to Sakha
                      Japanese take Sakha from Russians
                2 bombers moved from Kiangsu to Kiangsi
                2 tactical_bombers moved from Japan to Anhwe
                2 tactical_bombers moved from Japan to Anhwe


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 4 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 5 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                2 transports moved from 41 Sea Zone to 43 Sea Zone
                1 battleship moved from 41 Sea Zone to 42 Sea Zone
                1 fighter moved from 41 Sea Zone to 42 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 42 Sea Zone to Java
                1 infantry moved from Hopei to Anhwe
                1 battleship moved from 42 Sea Zone to 41 Sea Zone
                1 submarine moved from 43 Sea Zone to 42 Sea Zone
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsu to Kiangsi
                1 armour moved from Korea to Buryatia
                      Japanese take Amur from Russians
                      Japanese take Buryatia from Russians
                1 armour moved from Korea to Siberia
                      Japanese take Siberia from Russians
                1 armour moved from Korea to Sakha
                      Japanese take Sakha from Russians
                2 bombers moved from Kiangsu to Kiangsi
                2 tactical_bombers moved from Japan to Anhwe
                2 tactical_bombers moved from Japan to Anhwe

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 fighter and 2 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Java from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 2 bombers and 2 infantry
                    British defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Anhwe
                    Japanese attack with 2 infantry and 4 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Sumatra
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 destroyer moved from 35 Sea Zone to 34 Sea Zone
                1 destroyer moved from 35 Sea Zone to 23 Sea Zone
                1 destroyer moved from 35 Sea Zone to 22 Sea Zone
                3 tactical_bombers moved from Japan to Korea
                3 fighters moved from Japan to 35 Sea Zone
                3 fighters moved from 35 Sea Zone to Philippines
                1 cruiser moved from 43 Sea Zone to 35 Sea Zone
                1 carrier moved from 41 Sea Zone to 43 Sea Zone
                1 fighter moved from Java to 43 Sea Zone
                4 tactical_bombers moved from Anhwe to Kiangsu
                2 bombers moved from Kiangsi to Kiangsu
                1 tactical_bomber moved from Japan to 43 Sea Zone
                2 infantry moved from Chahar to Jehol
                1 aaGun moved from Manchuria to Korea

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 battleship
                EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode
                2 armour and 1 mech_infantry placed in Kiangsu
                2 armour and 1 mech_infantry placed in Korea
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4
                Japanese collect 45 PUs (3 lost to blockades); end with 50 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 battleship, 5 carriers, 2 cruisers, 7 destroyers, 7 fighters, 7 submarines and 2 tactical_bombers moved from 33 Sea Zone to 45 Sea Zone
                1 battleship, 5 carriers, 2 cruisers, 7 destroyers, 7 fighters, 7 submarines and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
                1 bomber moved from Caroline Islands to 35 Sea Zone
                1 submarine moved from 26 Sea Zone to 23 Sea Zone
                2 fighters moved from 26 Sea Zone to 23 Sea Zone

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    This is the big one

    scam kamikaze etc off the phi


  • scram all, kamikaze 4 2 cruiser. 2 destroyers…

    GL this is a big one… didn’t think you would hit

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 battleship, 5 carriers, 2 cruisers, 7 destroyers, 7 fighters, 7 submarines and 2 tactical_bombers moved from 33 Sea Zone to 45 Sea Zone
                1 battleship, 5 carriers, 2 cruisers, 7 destroyers, 7 fighters, 7 submarines and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
                1 bomber moved from Caroline Islands to 35 Sea Zone
                1 submarine moved from 26 Sea Zone to 23 Sea Zone
                2 fighters moved from 26 Sea Zone to 23 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Battle in 23 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking 6 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Celebes
                Battle in 35 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 5 carriers, 1 cruiser, 7 destroyers, 7 fighters, 7 submarines and 2 tactical_bombers
                    Japanese defend with 1 battleship, 6 carriers, 1 cruiser, 11 fighters, 2 submarines and 4 tactical_bombers
                    Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    3 submarines owned by the Americans and 1 battleship owned by the Americans retreated to 45 Sea Zone
                    Japanese win, taking Celebes from Japanese with 8 fighters remaining. Battle score for attacker is -28
                    Casualties for Japanese: 1 battleship, 6 carriers, 1 cruiser, 3 fighters, 2 submarines and 4 tactical_bombers
                    Casualties for Americans: 5 carriers, 1 cruiser, 7 destroyers, 7 fighters and 4 submarines
                Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
                Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
                Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
                    5 fighters owned by the Japanese forced to land in Philippines

    Non Combat Move - Americans
                2 tactical_bombers could not land in 35 Sea Zone and were removed
                1 bomber moved from 35 Sea Zone to Dutch New Guinea
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Crete
                      Americans take Crete from Neutral_Allies
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to Caroline Islands
                2 fighters moved from 23 Sea Zone to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 bombers moved from Western United States to Caroline Islands

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Dutch New Guinea: 2 tactical_bombers
                EDIT: Turning off Edit Mode
                1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                4 artilleries, 1 fighter and 19 infantry moved from Hunan to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 4 artilleries, 1 fighter and 19 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Anhwe from Japanese with 4 artilleries, 1 fighter and 18 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 artillery and 3 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Anhwe to Hunan

    Place Units - Chinese
                3 artilleries and 2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 airfield, 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 fighters; Remaining resources: 1 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 armour moved from Gibraltar to 92 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
                1 armour and 3 infantry moved from 99 Sea Zone to Greece
                2 fighters moved from Hunan to Kiangsi
                1 tactical_bomber moved from India to Kiangsi
                2 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Hunan to Kiangsi

    Combat - British
                Battle in Greece
                Battle in Kiangsi
                    British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    British win, taking Greece from Germans, taking Kiangsi from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                3 infantry moved from Hunan to Anhwe
                3 artilleries moved from Hunan to Anhwe
                1 tactical_bomber moved from Kiangsi to Anhwe
                2 fighters moved from Kiangsi to Anhwe
                2 infantry moved from Hunan to Anhwe
                1 aaGun moved from Hunan to Anhwe
                5 infantry moved from Burma to Yunnan
                1 fighter moved from Egypt to Cyprus
                2 fighters moved from Persia to Cyprus
                1 fighter moved from Persia to Russia
                2 infantry moved from Caucasus to Kazakhstan
                1 armour and 4 infantry moved from Iraq to Northwest Persia
                2 fighters moved from Gibraltar to Cyprus
                1 bomber moved from Malta to Russia
                1 transport moved from 76 Sea Zone to 81 Sea Zone

    Place Units - British
                1 airfield placed in Cyprus
                2 armour and 1 mech_infantry placed in Persia
                3 infantry placed in Egypt

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                2 fighters placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 2 fighters

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