4d6<=2: 3, 1, 1, 4; Hits: 2
15L G40 Karl7 (Allies +18) vs Shin Ji (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Korea to Japan
2 bombers moved from Korea to JapanCombat - Americans
Air Battle in Japan
Americans attacks with 5 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Cleaning up after air battlesNon Combat Move - Americans
4 carriers moved from 6 Sea Zone to 33 Sea Zone
7 fighters and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 fighters moved from Japan to Korea
2 bombers moved from Japan to Caroline Islands
4 bombers moved from Korea to Caroline Islands
8 submarines moved from 6 Sea Zone to 33 Sea Zone
3 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 89 Sea Zone to 101 Sea ZonePlace Units - Americans
1 armour, 1 infantry and 1 mech_infantry placed in Korea
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 artillery moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery
Japanese defend with 1 mech_infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 4 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 armour and 2 mech_infantrys moved from Yunnan to Hopei
3 infantry moved from Yunnan to Shan StateCombat - British
Battle in Hopei
British attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 armour and 2 mech_infantrys
British win, taking Hopei from Japanese with 2 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for British: 2 mech_infantrys
Battle in Shan State
British attack with 3 infantry
Japanese defend with 1 infantry
1 infantry owned by the British retreated to Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantryNon Combat Move - British
8 infantry moved from Yunnan to Burma
1 aaGun moved from Yunnan to Burma
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Persia
3 fighters moved from Russia to Persia
1 fighter moved from Tobruk to Egypt
1 submarine moved from 81 Sea Zone to 97 Sea Zone
2 submarines moved from 88 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to TobrukPlace Units - British
1 armour, 1 fighter and 1 infantry placed in Persia
3 armour placed in Egypt
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 12 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
Yea, I’m not sure what I was hoping for, exactly, but this game is over.
Nicely done!
-
GG
8-)