Ok, yeah I can open it with that. Maybe they’ve broken compatibility again, they should move the middle number on when they do that.
Mitler (Axis) vs Mallery29 (Allies + 18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 10 PUs;
Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Italian Somaliland to EthiopiaPlace Units - Russians
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 5 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 battleship, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Tsinghai to Kansu
1 fighter and 1 tactical_bomber moved from Szechwan to Kansu
4 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in Kansu
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 2 infantry
Americans defend with 1 infantry
Japanese win, taking Java from Americans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Celebes
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win, taking Celebes from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 submarine moved from 46 Sea Zone to 35 Sea Zone
1 carrier and 2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Ceylon to 39 Sea Zone
1 mech_infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Kwangtung to Kwangsi
1 aaGun moved from Tsinghai to Sikang
1 mech_infantry moved from Turkmenistan to Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Persia
2 fighters moved from Japan to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kansu to Szechwan
2 bombers moved from Yunnan to PhilippinesPlace Units - Japanese
2 fighters placed in Japan
1 battleship and 2 destroyers placed in 36 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 6 destroyers, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 mech_infantrys moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
4 destroyers and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Caroline Islands to 44 Sea ZoneCombat - Americans
Battle in Kiangsu
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win, taking Kiangsu from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
1 bomber moved from 44 Sea Zone to New Guinea
1 transport moved from 91 Sea Zone to 102 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
6 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
5 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 destroyer, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Gibraltar to Alexandria
3 fighters moved from Egypt to Iraq
1 fighter moved from Union of South Africa to Egypt
1 artillery and 1 infantry moved from Egypt to Alexandria
2 mech_infantrys moved from Egypt to IraqCombat - British
Battle in Iraq
British attack with 3 fighters and 2 mech_infantrys
Germans defend with 1 armour and 1 infantry
British win, taking Iraq from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Alexandria
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 airfield and 2 infantry
British win, taking Alexandria from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 bomber moved from Alexandria to Egypt
3 fighters moved from Iraq to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
2 infantry placed in Quebec
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,3
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 destroyer, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Gibraltar to Alexandria
3 fighters moved from Egypt to Iraq
1 fighter moved from Union of South Africa to Egypt
1 artillery and 1 infantry moved from Egypt to Alexandria
2 mech_infantrys moved from Egypt to IraqCombat - British
Battle in Iraq
British attack with 3 fighters and 2 mech_infantrys
Germans defend with 1 armour and 1 infantry
British win, taking Iraq from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Alexandria
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 airfield and 2 infantry
British win, taking Alexandria from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 bomber moved from Alexandria to Egypt
3 fighters moved from Iraq to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
2 infantry placed in Quebec
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,3
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Libya
2 infantry moved from Tobruk to Alexandria
1 fighter moved from Tobruk to Libya
1 bomber moved from Southern Italy to Libya
1 fighter moved from Southern Italy to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 fighter and 2 infantry
British defend with 1 airfield and 1 artillery
Italians win, taking Alexandria from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Libya
Italians attack with 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber moved from Libya to Southern Italy
1 fighter moved from Libya to Southern Italy
1 fighter moved from Alexandria to Tobruk
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 5 transports moved from 97 Sea Zone to 93 Sea ZonePlace Units - Italians
1 infantry placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 bombers moved from Queensland to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 2 infantry
ANZAC win, taking Java from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 bomber moved from 42 Sea Zone to South Australia
1 bomber moved from Java to Western Australia
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
2 aaGuns, 1 fighter, 3 infantry and 3 mech_infantrys moved from Queensland to South AustraliaPlace Units - ANZAC
1 bomber placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 98 PUs;
Germans buy 1 battleship, 2 carriers, 1 factory_minor, 6 infantry and 3 mech_infantrys; Remaining resources: 4 PUs;Combat Move - Germans
4 armour moved from Persia to Iraq
1 armour moved from Yakut S.S.R. to Amur
Germans take Buryatia from Russians
Germans take Amur from RussiansCombat - Germans
Battle in Iraq
Germans attack with 4 armour
British defend with 1 mech_infantry
Germans win, taking Iraq from British with 4 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 artillery and 1 infantry moved from Urals to Novosibirsk
2 armour and 1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Vyborg to Belarus
4 mech_infantrys moved from Germany to Eastern Poland
3 transports moved from 115 Sea Zone to 113 Sea Zone
1 carrier and 1 cruiser moved from 115 Sea Zone to 113 Sea Zone
3 fighters moved from Western Germany to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 tactical_bomber moved from Tobruk to Southern Italy
2 fighters moved from Ukraine to Southern Italy
2 tactical_bombers moved from Ukraine to Southern Italy
2 bombers moved from Ukraine to Southern Italy
1 infantry moved from Normandy Bordeaux to France
4 bombers moved from Southern Italy to Western GermanyPlace Units - Germans
1 battleship and 2 carriers placed in 93 Sea Zone
1 factory_minor placed in Rostov
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 79 PUs; end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs -
Yeah…I think I’m done…I’m being forced out of the Med, and you you make +70 per turn…Great game!





