@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
Mitler (Axis) vs Mallery29 (Allies + 18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 6x airfield; Remaining resources: 26 PUs;
British buy 1 fighter and 5 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
1 infantry moved from Iraq to PersiaCombat - British
Non Combat Move - British
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
3 infantry placed in Egypt
1 fighter and 2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,1
British collect 29 PUs (2 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from Tobruk to 96 Sea Zone
2 infantry moved from Tobruk to Alexandria
1 bomber and 1 fighter moved from Tobruk to AlexandriaCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Alexandria
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 airfield and 1 infantry
Italians win, taking Alexandria from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Alexandria to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
1 fighter moved from Alexandria to TobrukPlace Units - Italians
1 infantry placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 11 PUs;Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 62 Sea ZoneNon Combat Move - ANZAC
1 armour and 2 mech_infantrys moved from New South Wales to Queensland
2 bombers moved from Caroline Islands to QueenslandPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x harbour, 6x factory_minor; Remaining resources: 81 PUs;
Germans buy 2 armour, 3 fighters, 6 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 armour moved from Turkmenistan to Persia
2 armour moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Northwest Persia to Persia
1 armour moved from Northwest Persia to Iraq
2 bombers and 2 fighters moved from Ukraine to Russia
1 infantry moved from France to Normandy Bordeaux
1 armour moved from Northwest Persia to Persia
1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians -
Intercept Russia?
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no thanks…I’ll let my AA finish you off!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x harbour, 6x factory_minor; Remaining resources: 81 PUs;
Germans buy 2 armour, 3 fighters, 6 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 armour moved from Turkmenistan to Persia
2 armour moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Northwest Persia to Persia
1 armour moved from Northwest Persia to Iraq
2 bombers and 2 fighters moved from Ukraine to Russia
1 infantry moved from France to Normandy Bordeaux
1 armour moved from Northwest Persia to Persia
1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,5 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Normandy Bordeaux
Germans attack with 1 infantry
French defend with 1 factory_minor and 1 harbour; Americans defend with 1 aaGun
Germans win, taking Normandy Bordeaux from French with 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 aaGun
Battle in Persia
Germans attack with 4 armour and 1 infantry
British defend with 1 infantry
Germans win, taking Persia from Russians with 4 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Iraq
Germans attack with 1 armour and 1 infantry
French defend with 1 infantry
Germans win, taking Iraq from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 fighters moved from Germany to 97 Sea Zone
1 fighter moved from Germany to Southern Italy
3 infantry moved from Volgograd to Rostov
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Urals to Novosibirsk
1 artillery and 1 infantry moved from Nenetsia to Urals
2 mech_infantrys moved from Novgorod to Belarus
3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
6 mech_infantrys moved from Western Ukraine to Rostov
2 bombers moved from Germany to Southern Italy
2 fighters moved from Russia to Ukraine
2 bombers moved from Russia to Ukraine
2 mech_infantrys moved from Western Germany to Southern Italy
1 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
3 fighters placed in Western Germany
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 77 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 10 PUs;
Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Italian Somaliland to EthiopiaPlace Units - Russians
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 5 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 battleship, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Tsinghai to Kansu
1 fighter and 1 tactical_bomber moved from Szechwan to Kansu
4 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in Kansu
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 2 infantry
Americans defend with 1 infantry
Japanese win, taking Java from Americans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Celebes
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win, taking Celebes from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 submarine moved from 46 Sea Zone to 35 Sea Zone
1 carrier and 2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Ceylon to 39 Sea Zone
1 mech_infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Kwangtung to Kwangsi
1 aaGun moved from Tsinghai to Sikang
1 mech_infantry moved from Turkmenistan to Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Persia
2 fighters moved from Japan to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kansu to Szechwan
2 bombers moved from Yunnan to PhilippinesPlace Units - Japanese
2 fighters placed in Japan
1 battleship and 2 destroyers placed in 36 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 6 destroyers, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 mech_infantrys moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
4 destroyers and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Caroline Islands to 44 Sea ZoneCombat - Americans
Battle in Kiangsu
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win, taking Kiangsu from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
1 bomber moved from 44 Sea Zone to New Guinea
1 transport moved from 91 Sea Zone to 102 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
6 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
5 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 destroyer, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Gibraltar to Alexandria
3 fighters moved from Egypt to Iraq
1 fighter moved from Union of South Africa to Egypt
1 artillery and 1 infantry moved from Egypt to Alexandria
2 mech_infantrys moved from Egypt to IraqCombat - British
Battle in Iraq
British attack with 3 fighters and 2 mech_infantrys
Germans defend with 1 armour and 1 infantry
British win, taking Iraq from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Alexandria
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 airfield and 2 infantry
British win, taking Alexandria from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 bomber moved from Alexandria to Egypt
3 fighters moved from Iraq to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
2 infantry placed in Quebec
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,3
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 destroyer, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Gibraltar to Alexandria
3 fighters moved from Egypt to Iraq
1 fighter moved from Union of South Africa to Egypt
1 artillery and 1 infantry moved from Egypt to Alexandria
2 mech_infantrys moved from Egypt to IraqCombat - British
Battle in Iraq
British attack with 3 fighters and 2 mech_infantrys
Germans defend with 1 armour and 1 infantry
British win, taking Iraq from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Alexandria
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 airfield and 2 infantry
British win, taking Alexandria from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 bomber moved from Alexandria to Egypt
3 fighters moved from Iraq to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
2 infantry placed in Quebec
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,3
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Libya
2 infantry moved from Tobruk to Alexandria
1 fighter moved from Tobruk to Libya
1 bomber moved from Southern Italy to Libya
1 fighter moved from Southern Italy to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 fighter and 2 infantry
British defend with 1 airfield and 1 artillery
Italians win, taking Alexandria from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Libya
Italians attack with 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber moved from Libya to Southern Italy
1 fighter moved from Libya to Southern Italy
1 fighter moved from Alexandria to Tobruk
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 5 transports moved from 97 Sea Zone to 93 Sea ZonePlace Units - Italians
1 infantry placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 bombers moved from Queensland to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 2 infantry
ANZAC win, taking Java from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 bomber moved from 42 Sea Zone to South Australia
1 bomber moved from Java to Western Australia
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
2 aaGuns, 1 fighter, 3 infantry and 3 mech_infantrys moved from Queensland to South AustraliaPlace Units - ANZAC
1 bomber placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 98 PUs;
Germans buy 1 battleship, 2 carriers, 1 factory_minor, 6 infantry and 3 mech_infantrys; Remaining resources: 4 PUs;Combat Move - Germans
4 armour moved from Persia to Iraq
1 armour moved from Yakut S.S.R. to Amur
Germans take Buryatia from Russians
Germans take Amur from RussiansCombat - Germans
Battle in Iraq
Germans attack with 4 armour
British defend with 1 mech_infantry
Germans win, taking Iraq from British with 4 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 artillery and 1 infantry moved from Urals to Novosibirsk
2 armour and 1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Vyborg to Belarus
4 mech_infantrys moved from Germany to Eastern Poland
3 transports moved from 115 Sea Zone to 113 Sea Zone
1 carrier and 1 cruiser moved from 115 Sea Zone to 113 Sea Zone
3 fighters moved from Western Germany to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 tactical_bomber moved from Tobruk to Southern Italy
2 fighters moved from Ukraine to Southern Italy
2 tactical_bombers moved from Ukraine to Southern Italy
2 bombers moved from Ukraine to Southern Italy
1 infantry moved from Normandy Bordeaux to France
4 bombers moved from Southern Italy to Western GermanyPlace Units - Germans
1 battleship and 2 carriers placed in 93 Sea Zone
1 factory_minor placed in Rostov
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 79 PUs; end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs -
Yeah…I think I’m done…I’m being forced out of the Med, and you you make +70 per turn…Great game!





