Thank you for the set-up!
No scrambling in SZ111
Full scrambling in SZ110
yes but i messed up in Europe for you
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Italians
1 armour and 1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Italians
1 armour and 1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 armour moved from Rostov to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
3 infantry moved from Northern Italy to France
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Iraq to Northwest Persia
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Karelia to Finland
3 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Tambov
2 mech_infantrys moved from Ukraine to Volgograd
1 artillery moved from Bryansk to Tambov
4 bombers moved from Bryansk to Finland
1 armour and 1 mech_infantry moved from France to Normandy Bordeaux
5 bombers moved from Germany to Normandy Bordeaux
1 bomber moved from Germany to Finland
1 armour moved from France to Normandy Bordeaux
3 bombers moved from Bryansk to Caucasus
4 bombers moved from Bryansk to Tambov
2 bombers moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Karelia to Finland
3 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Tambov
2 mech_infantrys moved from Ukraine to Volgograd
1 artillery moved from Bryansk to Tambov
4 bombers moved from Bryansk to Finland
1 armour and 1 mech_infantry moved from France to Normandy Bordeaux
5 bombers moved from Germany to Normandy Bordeaux
1 bomber moved from Germany to Finland
1 armour moved from France to Normandy Bordeaux
3 bombers moved from Bryansk to Caucasus
4 bombers moved from Bryansk to Tambov
2 bombers moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
Combat - Germans
Battle in Volgograd
Germans attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
retreated to Volgograd
Russians win with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Germans attack with 1 artillery, 4 bombers and 2 infantry
Russians defend with 1 armour and 2 mech_infantrys
Germans win, taking Tambov from Russians with 1 artillery, 4 bombers and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Finland
Germans attack with 5 bombers and 2 infantry
Americans defend with 1 armour and 1 infantry
Germans win with 5 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 armour, 5 bombers and 1 mech_infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans win, taking Normandy Bordeaux from Americans with 2 armour, 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Caucasus
Germans attack with 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Germans win, taking Caucasus from Russians with 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Germans
2 bombers, 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
4 bombers moved from Tambov to Bryansk
1 armour moved from Ukraine to Bryansk
2 bombers, 1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
1 bomber moved from Caucasus to Bryansk
2 fighters and 2 tactical_bombers moved from Belarus to Bryansk
7 artilleries and 5 infantry moved from Belarus to Bryansk
1 bomber moved from Finland to Germany
5 bombers moved from Normandy Bordeaux to Germany
4 bombers moved from Finland to Novgorod
4 armour and 5 mech_infantrys moved from Germany to Eastern Poland
2 artilleries moved from Rostov to Bryansk
1 armour moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 armour placed in Ukraine
3 bombers placed in Germany
1 fighter, 3 infantry and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
I’m sorry, I’m coming with my turn. Started new work hours and its killing my game times at night. Need SLEEP!! If not tonight then definitely this weekend. 22 bombers takes alot of thought on how not to get stomped!! lol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 10 PUs;
Russians buy 1 aaGun and 1 artillery; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 armour moved from Volgograd to Rostov
Russians take Rostov from Italians
1 armour moved from Rostov to Volgograd
2 infantry moved from Russia to Tambov
3 fighters moved from Novosibirsk to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Tambov from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
3 fighters moved from Tambov to Russia
1 aaGun and 6 infantry moved from Novosibirsk to Samara
Place Units - Russians
1 aaGun and 1 artillery placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 22 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Yakut S.S.R. to Buryatia
2 infantry moved from Korea to Amur
2 bombers moved from Philippines to Amur
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 21 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 battleship and 4 carriers moved from 35 Sea Zone to 20 Sea Zone
1 battleship and 4 carriers moved from 20 Sea Zone to 19 Sea Zone
2 tactical_bombers moved from Korea to Amur
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
5 fighters moved from 35 Sea Zone to 19 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Yakut S.S.R. to Buryatia
2 infantry moved from Korea to Amur
2 bombers moved from Philippines to Amur
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 21 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 battleship and 4 carriers moved from 35 Sea Zone to 20 Sea Zone
1 battleship and 4 carriers moved from 20 Sea Zone to 19 Sea Zone
2 tactical_bombers moved from Korea to Amur
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
5 fighters moved from 35 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 destroyer, 5 fighters, 1 infantry and 1 transport
ANZAC defend with 1 destroyer and 1 submarine; Americans defend with 1 transport
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 19 Sea Zone from ANZAC with 1 battleship, 4 carriers, 1 destroyer, 5 fighters and 1 transport remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Americans: 1 transport
Battle in Kiangsu
Battle in Amur
Japanese attack with 2 bombers, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Japanese win, taking Kiangsu from Chinese, taking Amur from Russians with 2 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 fighters moved from 19 Sea Zone to Korea
3 fighters moved from 21 Sea Zone to 19 Sea Zone
3 tactical_bombers moved from 21 Sea Zone to Korea
2 tactical_bombers moved from Amur to Korea
2 bombers moved from Amur to Korea
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
Japanese collect 22 PUs (5 lost to blockades); end with 22 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Manchuria to Amur
1 bomber moved from Western United States to Amur
1 armour and 1 mech_infantry moved from Norway to Karelia
1 armour moved from Norway to Finland
1 armour moved from Finland to Vyborg
Russians take Vyborg from Germans
Combat - Americans
Battle in Karelia
Americans attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking Karelia from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Amur
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 2 infantry
1 mech_infantry owned by the Americans retreated to Manchuria
Japanese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Amur to Manchuria
1 armour moved from Sakha to Soviet Far East
1 armour and 1 infantry moved from Alaska to 2 Sea Zone
1 armour moved from 2 Sea Zone to Alaska
1 infantry moved from 2 Sea Zone to Alaska
1 carrier and 2 fighters moved from 54 Sea Zone to 37 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 fighter moved from Western United States to 2 Sea Zone
3 armour moved from Norway to Finland
4 transports moved from 110 Sea Zone to 107 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 2 fighters
EDIT: Adding units owned by UK_Pacific to 37 Sea Zone: 2 fighters
EDIT: Removing units owned by British from 54 Sea Zone: 2 fighters
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
COMMENT: in the pacific 2 UK fighters are on the US aircraft carrier. Shouldve noted that when I did it. Somehow the ANZAC fighters got on the US carrier.
4 artilleries and 4 infantry placed in Eastern United States
1 armour, 1 fighter and 1 infantry placed in Norway
1 artillery and 1 fighter placed in Alaska
1 destroyer placed in 2 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Sorry for the edit. I think it was back in turn 6 when I put the UK fighters on the US carrier. I should of noted it then. But somehow the ANZAC fighters got on the US carrier and the UK fighters were on the ANZAC carrier. Hope you are okay with the edit. Not trying to be sneaky or cheap, its a new tactic for me to have allies sharing a carrier on triple A and I never new I had to keep track of that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Anhwe to Kiangsu
1 artillery moved from Anhwe to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsu from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
9 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
3 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
1 bomber and 1 tactical_bomber moved from Northwest Persia to Caucasus
10 fighters moved from Russia to Ukraine
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 54 Sea Zone to 43 Sea Zone
EDIT: 2 fighters moved from 37 Sea Zone to Borneo
Combat - British
Battle in Holland Belgium
British attack with 2 artilleries, 1 fighter and 2 infantry
Italians defend with 1 armour, 1 infantry and 1 mech_infantry
British win, taking Holland Belgium from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry
Battle in Borneo
British attack with 1 artillery and 1 infantry; UK_Pacific loiter and taunt with 2 fighters
Japanese defend with 2 infantry
British win, taking Borneo from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Ukraine
British attack with 10 fighters
Germans defend with 3 armour and 1 factory_minor
British win with 10 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 3 armour
Battle in Caucasus
British attack with 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
British win, taking Caucasus from Germans with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for British: 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
10 fighters moved from Ukraine to Russia
1 mech_infantry moved from Kazakhstan to Rostov
1 armour moved from Kazakhstan to Russia
3 artilleries and 8 infantry moved from Sikang to Kazakhstan
1 bomber and 1 tactical_bomber moved from Caucasus to Russia
1 armour, 3 artilleries, 1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
1 infantry and 2 mech_infantrys moved from Persia to Northwest Persia
5 armour moved from Eastern Persia to Kazakhstan
2 mech_infantrys moved from India to Eastern Persia
3 aaGuns moved from Burma to India
3 infantry moved from Jehol to Manchuria
3 infantry moved from Hunan to Anhwe
EDIT: 2 fighters moved from Borneo to 37 Sea Zone
1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Holland Belgium to Norway
Place Units - British
2 artilleries and 2 infantry placed in United Kingdom
1 fighter placed in United Kingdom
1 artillery and 2 infantry placed in Persia
1 fighter placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
2 infantry placed in India
2 destroyers and 1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Units Change Ownership
Some Units in India change ownership: 2 infantry
Some Units in 37 Sea Zone change ownership: 2 fighters
Some Units in 39 Sea Zone change ownership: 2 destroyers and 1 transport
Bump #1 Still Playing?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Bryansk to Rostov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Bryansk to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 mech_infantry moved from Western Germany to Germany
1 mech_infantry moved from Southern Italy to Greater Southern Germany
Place Units - Italians
1 submarine and 2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Northwest Persia to Caucasus
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
5 bombers moved from Germany to Holland Belgium
2 armour moved from Bryansk to Caucasus
2 armour moved from Bryansk to Volgograd
6 bombers moved from Bryansk to Caucasus
2 fighters and 2 tactical_bombers moved from Bryansk to Volgograd
3 bombers moved from Bryansk to Caucasus
1 infantry moved from Bryansk to Tambov
1 fighter moved from Germany to Vyborg
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
4 bombers moved from Germany to Holland Belgium
1 bomber moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Vyborg
2 fighters moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Tambov
resign