scramble 111 no scramble 110
15L mike48484 (axis) vs majikforce (allies +21)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 4 PUs;Combat Move - Italians
1 armour moved from Bryansk to Rostov
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from British
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from France to Western Germany
1 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Western Germany
1 armour and 1 mech_infantry moved from Greater Southern Germany to Western Germany
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to Western Germany -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 4 PUs;Combat Move - Italians
1 armour moved from Bryansk to Rostov
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from British
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from France to Western Germany
1 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Western Germany
1 armour and 1 mech_infantry moved from Greater Southern Germany to Western Germany
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to Western GermanyCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Western Germany
Italians attack with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Americans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians win, taking Western Germany from Americans with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Normandy Bordeaux from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Battle in Rostov
Italians attack with 1 armour
British defend with 1 armour
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
2 mech_infantrys moved from Greater Southern Germany to Eastern Poland
1 fighter moved from Western Germany to Germany
1 fighter moved from Normandy Bordeaux to Germany
3 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 93 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Italians collect 17 PUs (2 lost to blockades); end with 21 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Germany: 2 fighters
EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone -
Scramble? Might as well you’ll probably get two hits and that trn will still live. :-D
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yeah plz
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea ZoneCombat - French
Battle in 93 Sea Zone
French attack with 2 destroyers and 1 fighter
Italians defend with 1 destroyer and 1 submarine
French win with 1 fighter remaining. Battle score for attacker is -2
Casualties for French: 2 destroyers
Casualties for Italians: 1 destroyer and 1 submarineNon Combat Move - French
1 fighter moved from 93 Sea Zone to Gibraltar
1 infantry moved from Libya to Tobruk
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Northwest Persia to CaucasusTurn Complete - French
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And your italian sub and destroyer both hit. The circle is now complete! Glad that round is over! Okay I’m done whining, back to the great game we have going.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 47 PUs;
Germans buy 1 armour, 1 bomber, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
1 infantry moved from Bryansk to Russia
Germans take Russia from Russians
3 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Tambov
1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
2 armour moved from Bryansk to Caucasus
5 bombers moved from Bryansk to Smolensk
2 fighters and 2 tactical_bombers moved from Bryansk to Tambov
5 bombers moved from Bryansk to Volgograd
3 bombers, 2 fighters and 2 tactical_bombers moved from Bryansk to Caucasus
5 bombers moved from Germany to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 47 PUs;
Germans buy 1 armour, 1 bomber, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
1 infantry moved from Bryansk to Russia
Germans take Russia from Russians
3 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Tambov
1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
2 armour moved from Bryansk to Caucasus
5 bombers moved from Bryansk to Smolensk
2 fighters and 2 tactical_bombers moved from Bryansk to Tambov
5 bombers moved from Bryansk to Volgograd
3 bombers, 2 fighters and 2 tactical_bombers moved from Bryansk to Caucasus
5 bombers moved from Germany to 110 Sea ZoneCombat - Germans
Battle in Volgograd
Germans attack with 2 armour, 5 bombers and 2 mech_infantrys
Russians defend with 2 armour, 1 factory_minor and 1 fighter
Germans win, taking Volgograd from Russians with 2 armour and 5 bombers remaining. Battle score for attacker is 14
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 armour and 1 fighter
Battle in 110 Sea Zone
Germans attack with 5 bombers
British defend with 1 transport
Germans win with 5 bombers remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Caucasus
Germans attack with 2 armour, 3 bombers, 2 fighters and 2 tactical_bombers
French defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 armour, 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Smolensk
Germans attack with 5 bombers and 3 infantry
Russians defend with 3 infantry
Germans win, taking Smolensk from Russians with 5 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Tambov
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 armour and 1 infantry
Germans win, taking Tambov from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 infantryNon Combat Move - Germans
2 artilleries and 2 infantry moved from Bryansk to Belarus
2 artilleries moved from Bryansk to Belarus
5 bombers moved from Smolensk to Bryansk
2 fighters moved from Tambov to Bryansk
2 tactical_bombers moved from Tambov to Bryansk
5 bombers moved from Volgograd to Bryansk
3 bombers, 2 fighters and 2 tactical_bombers moved from Caucasus to Bryansk
3 infantry moved from Ukraine to Rostov
1 armour moved from Western Ukraine to Rostov
1 artillery and 2 infantry moved from Bryansk to Belarus
2 artilleries moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
3 infantry moved from Finland to Karelia
2 fighters and 2 tactical_bombers moved from Bryansk to Belarus
2 infantry moved from Bryansk to Rostov
3 artilleries moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Holland Belgium to Germany
5 bombers moved from 110 Sea Zone to Germany
2 armour and 1 mech_infantry moved from Germany to FrancePlace Units - Germans
3 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
1 bomber and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
Germans collect 53 PUs (2 lost to blockades); end with 77 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs -
I havent forgotten our game. Just havent had enough time at night to play this one. Lotsa thinking to do. I feel like the allies are on the razors edge against Germany. I dont wanna make a big blunder. Its a great game with uncharted scenarios I have never experienced before. Hope my slowness isnt too annoying for you. I think I should have time tomorrow night. Cheers!
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no problem at all, ive actually been out of town the last 3 days and just made it back today, don’t worry about how long your taking on this move, It is a great game. and take as much time as you need.
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Cool thanks for your patience. My daughter broke her arm this weekend so I havent had time to look at the map like I thought I would. I WILL get to it tomorrow! Off to bed for me. Have good one man!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Volgograd
2 fighters moved from Vologda to Volgograd
1 mech_infantry moved from Vologda to Volgograd
1 armour, 1 fighter and 2 mech_infantrys moved from Vologda to Tambov
4 armour, 9 artilleries, 18 infantry and 1 mech_infantry moved from Vologda to RussiaCombat - Russians
Battle in Volgograd
Russians attack with 1 armour, 2 fighters and 2 mech_infantrys
Germans defend with 2 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Russians attack with 1 armour, 1 fighter and 2 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Tambov from Germans with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Russia
Russians attack with 4 armour, 9 artilleries, 18 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor and 1 infantry
Russians win, taking Russia from Germans with 4 armour, 9 artilleries, 18 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 aaGuns moved from Vologda to Russia
1 aaGun and 6 infantry moved from Timguska to Novosibirsk
2 fighters moved from Volgograd to Novosibirsk
1 fighter moved from Tambov to NovosibirskTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 submarine moved from 5 Sea Zone to 3 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from Philippines to Borneo
4 fighters moved from 35 Sea Zone to Borneo
2 tactical_bombers moved from 35 Sea Zone to Borneo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 submarine moved from 5 Sea Zone to 3 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from Philippines to Borneo
4 fighters moved from 35 Sea Zone to Borneo
2 tactical_bombers moved from 35 Sea Zone to BorneoCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Americans defend with 1 carrier
Units damaged: 1 carrier owned by the Americans
Japanese win with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Borneo
Japanese attack with 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win, taking Borneo from UK_Pacific with 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 aaGun, 2 fighters, 3 infantry and 4 tactical_bombers moved from Manchuria to Korea
2 fighters moved from Korea to Japan
2 bombers moved from Borneo to Philippines
4 fighters moved from Borneo to 35 Sea Zone
2 tactical_bombers moved from Borneo to 35 Sea Zone
2 infantry moved from Japan to 6 Sea ZonePlace Units - Japanese
6 infantry placed in Japan
Japanese undo move 1.
6 infantry placed in Japan
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2
Japanese collect 26 PUs (2 lost to blockades); end with 26 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 1 carrier, 2 destroyers, 1 fighter and 1 submarine; Remaining resources: 2 PUs;Combat Move - Americans
1 armour moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
Russians take Sakha from Japanese
1 transport moved from 2 Sea Zone to 4 Sea Zone
1 infantry moved from Soviet Far East to 4 Sea Zone
1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 1 fighter moved from 2 Sea Zone to 6 Sea Zone
2 fighters moved from Soviet Far East to 6 Sea Zone
1 fighter moved from Shan State to 6 Sea Zone
5 fighters moved from Norway to Finland
1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Norway to Germany
1 armour and 1 infantry moved from Norway to Finland -
Scramble, kami, OOL?
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yes scramble both, kamikaze 3 one on each destroyer… ool tip carrier, then sub, then my destroyers, then kill carrier and do max defense.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
15 infantry moved from Jehol to Manchuria
5 infantry moved from Jehol to Manchuria
1 fighter moved from Anhwe to Manchuria
1 artillery moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
3 infantry moved from Kiangsi to Anhwe
2 infantry moved from Kwangtung to KwangsiPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
6 infantry placed in Jehol
Chinese undo move 4.
6 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
Wow!! Another dicing in a pacific naval battle. I guess MARTI has something against me. Tough to play an attrition strategy against Japan when they win every sea battle they shouldn’t. GRRRRRRRR! Need a clear head for UK. Maybe later tonight.