@zlefin its an easy thing to miss. And it wasn’t the only thing holding up my turn as I’m still thinking about a couple of options. Its just that they have more range and so good to know if I’m dealing with a fig and tac or two figs. A small difference. If you are fine with 2 figs I’ll proceed, but still likely later today or even tomorrow before I am able to do the turn,
15L G40 AeV (Axis) vs Odonis (Allies +17)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Tobruk to Alexandria
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Germany to Western Ukraine
2 fighters moved from Tobruk to AlexandriaCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour; Americans defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits
British roll dice for 1 mech_infantry in Gibraltar, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Western Ukraine
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Alexandria
Italians attack with 1 artillery and 2 fighters
British defend with 2 infantry
Italians roll dice for 1 artillery and 2 fighters in Alexandria, round 2 : 1/3 hits
British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Alexandria
retreated to Alexandria
British win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Alexandria to Greece
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 mech_infantry moved from Northern Italy to Albania
1 bomber moved from Western Ukraine to Eastern Poland
1 armour moved from Baltic States to NovgorodPlace Units - Italians
2 transports placed in 95 Sea Zone
2 artilleries and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 artillery and 1 harbour
Algeria : 1 flag
Tunisia : 1 flag, 1 armour and 1 mech_infantry
Romania : 1 aaGun
Albania : 1 mech_infantry
Northern Italy : 1 aaGun, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Baltic States : 1 flag
Eastern Poland : 1 flag, 1 artillery and 1 bomber
Novgorod : 1 armour
95 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
93 Sea Zone : 1 flag
Greece : 1 flag, 2 fighters and 2 infantry
97 Sea Zone : 1 flag
92 Sea Zone : 1 transport
98 Sea Zone : 1 flag, 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 mech_infantry moved from South Australia to QueenslandPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 infantry moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Archangel
2 infantry moved from Novgorod to Archangel
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 fighter moved from 92 Sea Zone to Malta
2 armour moved from France to Spain
2 armour moved from Southern France to Spain
1 mech_infantry moved from Southern France to Spain
2 bombers moved from Southern France to Spain
1 bomber moved from Northern Italy to Spain
1 infantry moved from Normandy Bordeaux to Spain
1 carrier moved from 92 Sea Zone to 96 Sea Zone
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 destroyer, 1 submarine and 1 transport moved from 92 Sea Zone to 96 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 2 infantry
Russians defend with 1 artillery
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Belarus, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Malta
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 fighter
Germans roll dice for 1 cruiser in Malta, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Malta, round 2 : 0/3 hits
British roll dice for 1 fighter in Malta, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Malta
Germans roll dice for 1 artillery and 1 fighter in Malta, round 3 : 2/2 hits
British roll dice for 1 fighter in Malta, round 3 : 1/1 hits
1 fighter owned by the Germans and 1 fighter owned by the Americans lost in Malta
Germans win, taking Malta from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Americans: 1 fighter
Battle in Spain
Germans attack with 4 armour, 3 bombers, 1 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Germans roll dice for 4 armour, 3 bombers, 1 infantry and 1 mech_infantry in Spain, round 2 : 4/9 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits
4 infantry owned by the Neutral_True and 1 infantry owned by the Germans lost in Spain
Germans roll dice for 4 armour, 3 bombers and 1 mech_infantry in Spain, round 3 : 1/8 hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Neutral_True lost in Spain
Germans roll dice for 4 armour and 3 bombers in Spain, round 4 : 3/7 hits
Neutral_True roll dice for 1 infantry in Spain, round 4 : 0/1 hits
1 infantry owned by the Neutral_True lost in Spain
Germans win, taking Spain from Neutral_True with 4 armour and 3 bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Germans
3 bombers moved from Spain to Western Germany
1 aaGun moved from Southern France to Spain
1 infantry moved from Southern France to Spain
2 armour and 3 mech_infantrys moved from Romania to Greece
1 mech_infantry moved from Romania to Greece
2 armour and 6 mech_infantrys moved from Romania to Eastern Poland
5 artilleries moved from Poland to Eastern Poland
1 fighter moved from Western Germany to 96 Sea Zone
1 bomber moved from Archangel to Novgorod
1 battleship moved from 125 Sea Zone to 112 Sea ZonePlace Units - Germans
1 fighter placed in Western Germany
1 fighter placed in Novgorod
2 mech_infantrys placed in Novgorod
1 destroyer placed in 110 Sea Zone
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
1 artillery, 1 fighter and 1 mech_infantry placed in Novgorod
1 infantry and 2 mech_infantrys placed in Romania
Germans undo move 2.
2 infantry and 1 mech_infantry placed in Romania
1 fighter and 2 mech_infantrys placed in Southern France
1 destroyer placed in 112 Sea Zone
Germans undo move 3.
2 mech_infantrys placed in Southern France
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans :
Malta : 1 flag, 1 artillery
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Romania : 1 factory_minor, 2 infantry and 1 mech_infantry
Germany : 1 aaGun and 1 factory_major
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 2 infantry
Eastern Poland : 2 aaGuns, 3 armour, 8 artilleries, 14 infantry and 6 mech_infantrys
Bessarabia : 1 flag
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 mech_infantrys
112 Sea Zone : 1 battleship, 1 destroyer and 1 submarine
125 Sea Zone : 1 flag
96 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 2 armour and 4 mech_infantrys
Yugoslavia : 1 flag
Spain : 1 flag, 1 aaGun, 4 armour and 1 infantry
Finland : 1 flag -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
7 artilleries and 27 infantry moved from Bryansk to Belarus
1 artillery and 8 infantry moved from Smolensk to Belarus
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
7 artilleries and 27 infantry moved from Bryansk to Belarus
1 artillery and 8 infantry moved from Smolensk to Belarus
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Battle in Belarus
Russians attack with 8 artilleries and 35 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 8 artilleries and 34 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
2 armour and 4 mech_infantrys moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Smolensk to Belarus
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Caucasus to Turkey
Russians take Turkey from Neutral_True
8 infantry moved from Kansu to Shensi
2 aaGuns and 7 infantry moved from Dzavhan to Central Mongolia
4 artilleries and 5 infantry moved from Russia to BryanskPlace Units - Russians
3 artilleries and 4 infantry placed in Russia
2 mech_infantrys placed in Volgograd
Russians undo move 2.
1 mech_infantry placed in Volgograd
1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 bombers, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 artillery moved from Alaska to British Columbia
Japanese take British Columbia from British
1 infantry moved from Alaska to British Columbia
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Hopei to Szechwan
2 bombers moved from Shan State to Szechwan
1 fighter moved from Shan State to Szechwan
1 mech_infantry moved from Kiangsu to Chahar
1 tactical_bomber moved from Hopei to Chahar
1 infantry moved from Hopei to Chahar
3 fighters moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 2 bombers, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Szechwan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 artillery moved from Shan State to Malaya
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to Java
2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 2 tactical_bombers moved from 44 Sea Zone to 37 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 4 fighters, 2 submarines and 4 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from 16 Sea Zone to Japan
1 transport moved from 1 Sea Zone to 3 Sea Zone
2 bombers moved from Szechwan to French Indo China
2 mech_infantrys moved from Hunan to French Indo China
1 armour and 1 artillery moved from Shan State to French Indo China
1 mech_infantry moved from Hopei to Hunan
1 tactical_bomber moved from Chahar to Kwangtung
1 fighter moved from Yunnan to Malaya
1 fighter moved from Szechwan to French Indo China
1 artillery, 2 infantry and 1 mech_infantry moved from Yunnan to French Indo ChinaPlace Units - Japanese
1 fighter and 2 infantry placed in Malaya
3 mech_infantrys placed in Kiangsu
2 bombers placed in Japan
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 mech_infantry
Hopei : 1 flag
Chahar : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag
British Columbia : 1 flag, 1 artillery and 1 infantry
Malaya : 1 flag, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour and 1 tactical_bomber
Philippines : 1 flag, 1 airfield and 1 harbour
Alaska : 1 flag
Sakha : 1 flag, 1 infantry
Amur : 1 flag, 1 aaGun and 1 infantry
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag, 1 armour, 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 1 fighter, 1 infantry and 1 mech_infantry
Sumatra : 1 flag, 1 infantry
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 2 tactical_bombers and 2 transports
36 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 4 fighters, 2 submarines and 4 tactical_bombers
16 Sea Zone : 1 destroyer
3 Sea Zone : 1 transport
6 Sea Zone : 1 destroyer and 1 transport
Buyant-Uhaa : 1 flag, 1 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 harbour, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to British Columbia
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to Gibraltar
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to British Columbia
1 infantry and 1 mech_infantry moved from 1 Sea Zone to Alaska
1 fighter moved from Eastern United States to British Columbia
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 harbour, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to British Columbia
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to Gibraltar
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to British Columbia
1 infantry and 1 mech_infantry moved from 1 Sea Zone to Alaska
1 fighter moved from Eastern United States to British Columbia
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 3 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 1 artillery, 3 fighters and 1 infantry
Italians defend with 1 artillery and 1 harbour
Americans win, taking Gibraltar from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in British Columbia
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking British Columbia from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Alaska
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Alaska from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from British Columbia to Western United States
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Southeast Mexico to Venezuela
Americans take Venezuela from Neutral_True
1 mech_infantry moved from 91 Sea Zone to Portugal
Americans take Portugal from Neutral_True
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Portugal
1 fighter moved from 91 Sea Zone to PortugalPlace Units - Americans
2 transports placed in 101 Sea Zone
3 artilleries and 2 infantry placed in Eastern United States
1 armour and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 harbour placed in Central AmericaTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Kweichow
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in Hopei
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoCombat - British
Battle in MoroccoNon Combat Move - British
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Egypt to Belgian Congo
1 mech_infantry moved from Egypt to Saudi Arabia
British take Saudi Arabia from Neutral_True
3 armour and 3 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 fighter moved from 91 Sea Zone to Portugal
1 cruiser moved from 39 Sea Zone to 38 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 battleship and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
3 mech_infantrys placed in Persia
1 mech_infantry placed in Union of South Africa
1 mech_infantry placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 mech_infantry
EDIT: Adding units owned by British to Iraq: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
British collect 33 PUs (3 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,3,1,2,3,5,5,4,6,6,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Greece to Turkey
1 mech_infantry moved from Albania to Turkey
2 infantry moved from Greece to Turkey
2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 fighter moved from Southern Italy to Turkey
1 bomber moved from Eastern Poland to Turkey
1 artillery moved from Eastern Poland to Bessarabia
1 armour moved from Novgorod to Nenetsia
Italians take Nenetsia from Russians
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to TurkeyCombat - Italians
Battle in Bessarabia
Italians attack with 1 artillery
Russians defend with 1 infantry
Italians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Turkey
Italians attack with 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry
Russians defend with 9 infantry
Italians roll dice for 1 cruiser in Turkey, round 2 : 1/1 hits
Italians roll dice for 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry in Turkey, round 2 : 1/11 hits
Russians roll dice for 9 infantry in Turkey, round 2 : 5/9 hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 4 infantry owned by the Italians lost in Turkey
Italians roll dice for 2 artilleries, 1 bomber and 3 fighters in Turkey, round 3 : 3/6 hits
Russians roll dice for 7 infantry in Turkey, round 3 : 4/7 hits
3 infantry owned by the Russians, 1 bomber owned by the Italians, 1 fighter owned by the Italians and 2 artilleries owned by the Italians lost in Turkey
Russians win with 4 infantry remaining. Battle score for attacker is -31
Casualties for Italians: 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry
Casualties for Russians: 5 infantry
2 fighters owned by the Italians retreatedNon Combat Move - Italians
2 fighters moved from Turkey to Greece
1 submarine moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
1 airfield placed in Greece
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
1 infantry moved from 66 Sea Zone to Chile
ANZAC take Chile from Neutral_True
1 artillery and 1 infantry moved from Queensland to New South Wales
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Turkey
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from United Kingdom to ScotlandTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Turkey
2 armour and 4 mech_infantrys moved from Greece to Turkey
1 mech_infantry moved from Romania to Belarus
3 armour, 8 artilleries, 14 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus
1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 bombers moved from Western Germany to Belarus
1 fighter moved from Western Germany to Belarus
1 mech_infantry moved from Southern France to Gibraltar
1 armour moved from Spain to Gibraltar
1 infantry moved from Spain to GibraltarCombat - Germans
Battle in Turkey
Germans attack with 2 armour, 1 artillery and 4 mech_infantrys
French defend with 1 infantry; Russians defend with 4 infantry
Germans roll dice for 2 armour, 1 artillery and 4 mech_infantrys in Turkey, round 2 : 2/7 hits
Russians roll dice for 5 infantry in Turkey, round 2 : 2/5 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Turkey
Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Turkey, round 3 : 1/5 hits
Russians roll dice for 3 infantry in Turkey, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Turkey
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Turkey, round 4 : 1/4 hits
Russians roll dice for 2 infantry in Turkey, round 4 : 0/2 hits
1 infantry owned by the Russians lost in Turkey
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Turkey, round 5 : 3/4 hits
Russians roll dice for 1 infantry in Turkey, round 5 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the French lost in Turkey
Germans win, taking Turkey from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 4 mech_infantrys
Casualties for French: 1 infantry
Casualties for Russians: 4 infantry
Battle in Gibraltar
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 harbour; Americans defend with 1 artillery
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/3 hits
British roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Gibraltar
Germans roll dice for 1 armour and 1 mech_infantry in Gibraltar, round 3 : 0/2 hits
British roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Gibraltar
Germans roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits
British roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits
1 armour owned by the Germans lost in Gibraltar
British win with 1 artillery remaining. Battle score for attacker is -13
Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
Battle in Belarus
Germans attack with 4 armour, 9 artilleries, 4 bombers, 2 fighters, 16 infantry and 9 mech_infantrys
Russians defend with 3 aaGuns, 8 artilleries and 34 infantry
AA fire in Belarus : 0/6 hits
Germans roll dice for 4 armour, 9 artilleries, 4 bombers, 2 fighters, 16 infantry and 9 mech_infantrys in Belarus, round 2 : 17/44 hits
Russians roll dice for 3 aaGuns, 8 artilleries and 34 infantry in Belarus, round 2 : 13/42 hits
14 infantry owned by the Russians, 3 aaGuns owned by the Russians and 13 infantry owned by the Germans lost in Belarus
Germans roll dice for 4 armour, 9 artilleries, 4 bombers, 2 fighters, 3 infantry and 9 mech_infantrys in Belarus, round 3 : 17/31 hits
Russians roll dice for 8 artilleries and 20 infantry in Belarus, round 3 : 10/28 hits
17 infantry owned by the Russians, 7 mech_infantrys owned by the Germans and 3 infantry owned by the Germans lost in Belarus
Germans roll dice for 4 armour, 9 artilleries, 4 bombers, 2 fighters and 2 mech_infantrys in Belarus, round 4 : 8/21 hits
Russians roll dice for 8 artilleries and 3 infantry in Belarus, round 4 : 2/11 hits
3 infantry owned by the Russians, 2 mech_infantrys owned by the Germans and 5 artilleries owned by the Russians lost in Belarus
Germans roll dice for 4 armour, 9 artilleries, 4 bombers and 2 fighters in Belarus, round 5 : 12/19 hits
Russians roll dice for 3 artilleries in Belarus, round 5 : 0/3 hits
3 artilleries owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 armour, 9 artilleries, 4 bombers and 2 fighters remaining. Battle score for attacker is 65
Casualties for Germans: 16 infantry and 9 mech_infantrys
Casualties for Russians: 3 aaGuns, 8 artilleries and 34 infantryNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Belarus
1 fighter moved from Belarus to Western Germany
1 fighter moved from Belarus to Novgorod
1 bomber moved from Belarus to Greece
3 bombers moved from Belarus to Romania
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Eastern Poland
1 aaGun and 3 armour moved from Spain to Southern France
1 cruiser moved from 96 Sea Zone to 95 Sea Zone
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 carrier moved from 96 Sea Zone to 95 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 fighter moved from 96 Sea Zone to 95 Sea Zone
1 aaGun moved from France to Normandy BordeauxPlace Units - Germans
1 destroyer placed in 110 Sea Zone
2 infantry placed in Normandy Bordeaux
1 artillery, 1 infantry and 1 mech_infantry placed in Southern France
1 armour and 2 mech_infantrys placed in Romania
1 armour, 1 fighter and 1 mech_infantry placed in NovgorodTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Germans :
Malta : 1 flag
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Romania : 1 armour, 3 bombers, 1 factory_minor and 2 mech_infantrys
Germany : 1 aaGun and 1 factory_major
Belarus : 1 flag, 1 aaGun, 4 armour and 9 artilleries
Karelia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 aaGun and 1 infantry
Bessarabia : 1 infantry
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 battleship, 1 destroyer and 1 submarine
125 Sea Zone : 1 flag
Turkey : 1 flag, 2 armour and 1 artillery
95 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 bomber
99 Sea Zone : 1 transport
Yugoslavia : 1 flag
Spain : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Smolensk
4 artilleries and 8 infantry moved from Bryansk to Belarus
2 armour and 4 mech_infantrys moved from Rostov to Belarus
1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to Smolensk
1 mech_infantry moved from Russia to Belarus
2 artilleries and 1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
7 infantry moved from Central Mongolia to Buyant-Uhaa -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
4 artilleries and 8 infantry moved from Bryansk to Belarus
2 armour and 4 mech_infantrys moved from Rostov to Belarus
1 mech_infantry moved from Russia to Belarus
2 artilleries and 1 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
7 infantry moved from Central Mongolia to Buyant-Uhaa -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
4 artilleries and 8 infantry moved from Bryansk to Belarus
2 armour and 4 mech_infantrys moved from Rostov to Belarus
1 mech_infantry moved from Russia to Belarus
2 artilleries and 1 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
7 infantry moved from Central Mongolia to Buyant-UhaaCombat - Russians
Battle in Belarus
Russians attack with 2 armour, 4 artilleries, 1 fighter, 8 infantry, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 4 armour and 9 artilleries
Russians win, taking Belarus from Germans with 2 armour, 3 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Germans: 1 aaGun, 4 armour and 9 artilleries
Casualties for Russians: 1 artillery, 8 infantry and 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Eastern Poland from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantry
Battle in Buyant-Uhaa
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians win, taking Buyant-Uhaa from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Eastern Poland to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
8 infantry moved from Shensi to Hopei
2 aaGuns moved from Central Mongolia to Buyant-UhaaPlace Units - Russians
3 artilleries and 2 mech_infantrys placed in Russia
3 infantry placed in Ukraine
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 mech_infantrys moved from Kiangsu to Kweichow
1 bomber moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Kweichow
1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter moved from French Indo China to Kweichow
2 fighters moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 bombers and 3 fighters moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
British defend with 1 cruiser
Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 38 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser in 38 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 38 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 38 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 cruiser in 38 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 cruiser owned by the British lost in 38 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 cruiser
Casualties for Japanese: 1 submarine
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Kweichow, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in 16 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 3 fighters
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 1/6 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 fighter owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 2 bombers, 1 destroyer and 2 fighters in 16 Sea Zone, round 3 : 2/5 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer and 1 fighter
Battle in Yunnan
Japanese attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 cruiser in Shan State, round 2 : 0/1 hits
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from 38 Sea Zone to Malaya
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
2 fighters moved from Shan State to Malaya
1 bomber moved from Yunnan to French Indo China
1 fighter moved from Kweichow to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
1 mech_infantry moved from Chahar to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 aaGun moved from Amur to Manchuria
2 bombers and 2 fighters moved from 16 Sea Zone to Japan
1 bomber moved from Kweichow to French Indo ChinaPlace Units - Japanese
2 transports placed in 37 Sea Zone
1 destroyer placed in 37 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Kiangsu
2 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor, 2 infantry and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 4 fighters, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 infantry and 1 mech_infantry
Hunan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 mech_infantry
Malaya : 1 flag, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 armour, 3 artilleries, 2 bombers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag, 1 infantry and 1 mech_infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 destroyer
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
36 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 5 fighters, 2 submarines and 5 tactical_bombers
19 Sea Zone : 1 transport
6 Sea Zone : 1 destroyer and 1 submarine





