the amount of tv i’ve blown in the last round on sloppy and stupid attacks is huge. ridiculous really.
15L G40 AeV (Axis) vs Odonis (Allies +17)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Greece to AlbaniaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Baltic States
Germans take Baltic States from Russians
1 infantry and 1 mech_infantry moved from Novgorod to Belarus
1 fighter moved from Germany to Belarus
2 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Western Germany to Northern Italy
1 armour moved from Western Germany to Yugoslavia
1 bomber moved from Western Germany to Northern Italy
1 bomber moved from Western Germany to Slovakia Hungary
1 bomber moved from Western Germany to Poland
1 bomber moved from Western Germany to YugoslaviaCombat - Germans
Battle in Northern Italy
Germans attack with 1 bomber and 2 infantry
British defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Northern Italy, round 2 : 0/3 hits
British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Northern Italy, round 3 : 1/3 hits
British roll dice for 1 mech_infantry in Northern Italy, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Northern Italy
Germans win, taking Northern Italy from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Yugoslavia
Germans attack with 1 armour and 1 bomber
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 bomber in Yugoslavia, round 2 : 2/2 hits
British roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Poland
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Poland, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Poland, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 bomber and 1 infantry in Poland, round 3 : 1/2 hits
Russians roll dice for 1 mech_infantry in Poland, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Poland
Germans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Belarus, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 fighter and 1 mech_infantry in Belarus, round 3 : 1/2 hits
Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 fighter and 1 mech_infantry in Belarus, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits
1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 1 fighter in Belarus, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Belarus, round 5 : 1/1 hits
1 fighter owned by the Germans lost in Belarus
Russians win with 1 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Slovakia Hungary to Western Germany
1 bomber moved from Poland to Western Germany
1 bomber moved from Yugoslavia to Western Germany
1 bomber moved from Northern Italy to Western GermanyPlace Units - Germans
1 artillery and 4 infantry placed in Germany
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
5 infantry placed in Western Germany
1 armour placed in GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Russia to Novosibirsk
1 fighter moved from Eastern Poland to Novgorod
4 mech_infantrys moved from Archangel to Novgorod
1 fighter moved from Greece to Novosibirsk
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Romania to Slovakia Hungary
1 armour moved from Eastern Poland to Novgorod
1 infantry moved from Belarus to Baltic States
1 armour moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Greece to Slovakia Hungary -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Russia to Novosibirsk
1 fighter moved from Eastern Poland to Novgorod
4 mech_infantrys moved from Archangel to Novgorod
1 fighter moved from Greece to Novosibirsk
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Romania to Slovakia Hungary
1 armour moved from Eastern Poland to Novgorod
1 infantry moved from Belarus to Baltic States
1 armour moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Greece to Slovakia HungaryCombat - Russians
Battle in Slovakia Hungary
Russians attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Novgorod
Russians attack with 1 armour, 1 fighter and 4 mech_infantrys
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Russians win, taking Novgorod from Germans with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Novosibirsk
Russians attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 armour
Russians win, taking Novosibirsk from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Baltic States
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Slovakia Hungary to Romania
1 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 fighter moved from Novosibirsk to Vologda
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from Novgorod to Eastern PolandPlace Units - Russians
2 armour and 1 mech_infantry placed in Romania
Russians undo move 1.
3 armour placed in Romania
1 armour and 2 mech_infantrys placed in Ukraine
1 fighter and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 armour and 1 mech_infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kiangsu to Anhwe
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Shantung to Chahar
1 fighter moved from Kiangsu to Chahar
2 fighters moved from Kiangsu to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from French Indo China to Shan State
2 fighters moved from French Indo China to Shan State
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 bombers moved from French Indo China to 37 Sea Zone
1 artillery moved from Amur to Sakha
1 submarine moved from 5 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Korea to 16 Sea Zone
1 bomber moved from Kiangsu to Sakha
1 bomber moved from French Indo China to Shensi
2 fighters moved from Malaya to 37 Sea Zone
2 tactical_bombers moved from Malaya to 37 Sea Zone
1 artillery and 2 infantry moved from Malaya to Shan StateCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Chahar, round 2 : 0/3 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Chahar, round 3 : 1/3 hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 fighter and 1 mech_infantry in Chahar, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Chahar
retreated to Chahar
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
Americans defend with 1 carrier and 1 cruiser
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 1 carrier and 1 cruiser in 37 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Americans lost in 37 Sea Zone
Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Americans: 1 carrier and 1 cruiser
Casualties for Japanese: 1 fighter
Battle in Kiangsi
Japanese attack with 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sakha
Japanese attack with 1 artillery and 1 bomber
Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 bomber in Sakha, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Sakha, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Sakha
Japanese win, taking Sakha from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Yunnan, round 2 : 3/4 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 2 artilleries, 2 fighters and 3 infantry
British defend with 1 armour and 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 3 infantry in Shan State, round 2 : 2/7 hits
UK_Pacific roll dice for 1 armour and 1 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 armour owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 mech_infantrys
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 2 mech_infantrys in Anhwe, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
retreated to Anhwe
Chinese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shensi
Japanese attack with 1 bomber
Chinese defend with 1 fighter
Japanese roll dice for 1 bomber in Shensi, round 2 : 1/1 hits
Chinese roll dice for 1 fighter in Shensi, round 2 : 1/1 hits
1 fighter owned by the Chinese and 1 bomber owned by the Japanese lost in Shensi
Chinese win with no units remaining. Battle score for attacker is -2
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 bomberNon Combat Move - Japanese
1 aaGun moved from Jehol to Shantung
2 fighters moved from 16 Sea Zone to Japan
1 fighter moved from Chahar to Shantung
1 fighter moved from Anhwe to Shantung
1 bomber moved from Sakha to Amur
2 fighters moved from Yunnan to French Indo China
2 fighters moved from Shan State to Malaya
1 carrier moved from 35 Sea Zone to 37 Sea Zone
2 bombers moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter moved from 35 Sea Zone to Philippines
1 carrier and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to MalayaPlace Units - Japanese
1 destroyer placed in 37 Sea Zone
1 infantry and 1 mech_infantry placed in Malaya
2 infantry placed in French Indo China
1 fighter and 2 infantry placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
Japanese collect 50 PUs (1 lost to blockades); end with 50 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Americans
2 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Spain to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
2 destroyers, 4 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to Northern Italy
1 submarine moved from 54 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Americans
2 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Spain to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
2 destroyers, 4 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to Northern Italy
1 submarine moved from 54 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in Northern Italy
Americans attack with 2 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Americans win, taking Northern Italy from Germans with 2 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese win with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 110 Sea Zone
Americans attack with 2 destroyers, 4 fighters and 1 submarine
Germans defend with 1 battleship, 1 destroyer and 1 submarine
Units damaged: 1 battleship owned by the Germans
Americans win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 26
Casualties for Germans: 1 battleship, 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Northern Italy to Southern Italy
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 1 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 artilleries and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from Eastern United States to Western United StatesPlace Units - Americans
2 armour and 1 mech_infantry placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in Southern France
Americans undo move 2.
Americans undo move 1.
3 armour placed in Southern France
3 mech_infantrys placed in Normandy Bordeaux
1 factory_minor placed in Spain
1 bomber placed in Eastern United States
1 fighter placed in Western United States
1 fighter placed in Eastern United States
1 infantry and 1 mech_infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Hopei to AnhwePlace Units - Chinese
2 infantry placed in Szechwan
1 infantry placed in Kweichow
1 infantry placed in Hunan
2 infantry placed in Anhwe
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 armour moved from Southern Italy to France
4 mech_infantrys moved from Greece to Yugoslavia
1 armour moved from Southern Italy to Greater Southern Germany
British take Greater Southern Germany from Germans
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
2 fighters and 1 tactical_bomber moved from Southern Italy to Yugoslavia
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 mech_infantry moved from Anhwe to Manchuria
Chinese take Manchuria from Japanese
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
3 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 armour, 2 fighters, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Southern Italy to France
4 mech_infantrys moved from Greece to Yugoslavia
1 armour moved from Southern Italy to Greater Southern Germany
British take Greater Southern Germany from Germans
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
2 fighters and 1 tactical_bomber moved from Southern Italy to Yugoslavia
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 mech_infantry moved from Anhwe to Manchuria
Chinese take Manchuria from Japanese
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
3 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to YunnanCombat - British
Battle in France
British attack with 1 armour
Germans defend with 1 aaGun, 1 airfield and 1 factory_minor
British win, taking France from Germans, taking Morocco from British, taking Normandy Bordeaux from Americans, taking Algeria from British, taking Southern France from Americans, taking Tunisia from British with 1 armour remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Yugoslavia
British attack with 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour
British win, taking Yugoslavia from Germans with 2 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Yunnan from Japanese with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in FranceNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Yunnan to India
3 mech_infantrys moved from West India to India
4 mech_infantrys moved from Persia to West India
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Northern Italy
1 battleship and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
2 transports moved from 97 Sea Zone to 98 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from Southern Italy to Switzerland
British take Switzerland from Neutral_True
2 fighters moved from Yugoslavia to Southern Italy
1 tactical_bomber moved from Yugoslavia to Northern ItalyPlace Units - British
3 armour placed in Southern Italy
2 mech_infantrys placed in Greece
1 fighter placed in United Kingdom
2 transports placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 53 PUs; end with 53 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 37 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 37 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 9
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 carrier and 2 fightersNon Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Queensland to New South Wales
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from Venezuela to 89 Sea Zone
2 infantry moved from Venezuela to 89 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Albania to Yugoslavia
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
French collect 17 PUs; end with 17 PUs total -
As much as I hate to give this game away, I have to concede.
Victory is yours.
It was my mistake in Round Three when I declared war on Mongolians.
After I declared war I figured that the Neutrals were also meant to be at war with me.
But I don’t want to give give the credit to my failure and also want to say that you played good.
I enjoyed the game.If you agree to this, please let me know and I will post the game result in the Forum.
Sincerely AeV
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Sure - good game. Another game?
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Hey Odonis,
not right now but in the near future.
Thank you for asking.





