Scramble to SZ97?
15L G40 calvinhobbesliker (Axis) vs oysteilo (Allies +16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
2 artilleries and 2 infantry moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Alexandria to Egypt
1 armour moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 fighters and 2 infantry
British defend with 1 artillery, 1 harbour and 1 infantry
Italians win, taking Egypt from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
1 armour moved from Morocco to Algeria
1 bomber moved from Southern France to Southern Italy
2 aaGuns moved from Romania to Eastern Poland
5 infantry moved from Yugoslavia to Romania
1 infantry moved from Greece to Bulgaria
2 fighters moved from Egypt to AlexandriaPlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery, 1 infantry and 1 tactical_bomber placed in Southern Italy
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
2 artilleries and 2 infantry moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Alexandria to Egypt
1 armour moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 fighters and 2 infantry
British defend with 1 artillery, 1 harbour and 1 infantry
Italians win, taking Egypt from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
1 armour moved from Morocco to Algeria
1 bomber moved from Southern France to Southern Italy
2 aaGuns moved from Romania to Eastern Poland
5 infantry moved from Yugoslavia to Romania
1 infantry moved from Greece to Bulgaria
2 fighters moved from Egypt to AlexandriaPlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery, 1 infantry and 1 tactical_bomber placed in Southern Italy
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
I won’t get any posts in for another 24 hours or so
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 45 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to Northern Territory
2 fighters moved from Queensland to Northern Territory
2 aaGuns and 2 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - French
Non Combat Move - French
1 fighter moved from French Guiana to French Central Africa
1 destroyer moved from 71 Sea Zone to 80 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Poland to Novgorod
Germans take Baltic States from Russians
Germans take Novgorod from Russians
3 infantry moved from Poland to Eastern Poland
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 armour, 13 artilleries, 13 infantry and 4 mech_infantrys moved from Slovakia Hungary to Eastern Poland
2 artilleries and 3 infantry moved from Romania to Eastern Poland
7 armour and 2 mech_infantrys moved from Germany to Eastern Poland
5 armour moved from Greater Southern Germany to Eastern Poland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 submarines moved from 109 Sea Zone to 105 Sea Zone
1 destroyer moved from 91 Sea Zone to 105 Sea ZoneCombat - Germans
Battle in 105 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Russians defend with 1 submarine
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
3 aaGuns moved from Slovakia Hungary to Eastern PolandPlace Units - Germans
2 bombers, 1 fighter and 1 tactical_bomber placed in Western Germany
1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 45 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Poland to Novgorod
Germans take Baltic States from Russians
Germans take Novgorod from Russians
3 infantry moved from Poland to Eastern Poland
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 armour, 13 artilleries, 13 infantry and 4 mech_infantrys moved from Slovakia Hungary to Eastern Poland
2 artilleries and 3 infantry moved from Romania to Eastern Poland
7 armour and 2 mech_infantrys moved from Germany to Eastern Poland
5 armour moved from Greater Southern Germany to Eastern Poland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 submarines moved from 109 Sea Zone to 105 Sea Zone
1 destroyer moved from 91 Sea Zone to 105 Sea ZoneCombat - Germans
Battle in 105 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Russians defend with 1 submarine
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
3 aaGuns moved from Slovakia Hungary to Eastern PolandPlace Units - Germans
2 bombers, 1 fighter and 1 tactical_bomber placed in Western Germany
1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 45 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Poland to Novgorod
Germans take Baltic States from Russians
Germans take Novgorod from Russians
3 infantry moved from Poland to Eastern Poland
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 armour, 13 artilleries, 13 infantry and 4 mech_infantrys moved from Slovakia Hungary to Eastern Poland
2 artilleries and 3 infantry moved from Romania to Eastern Poland
7 armour and 2 mech_infantrys moved from Germany to Eastern Poland
5 armour moved from Greater Southern Germany to Eastern Poland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 submarines moved from 109 Sea Zone to 105 Sea Zone
1 destroyer moved from 91 Sea Zone to 105 Sea ZoneCombat - Germans
Battle in 105 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Russians defend with 1 submarine
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
3 aaGuns moved from Slovakia Hungary to Eastern PolandPlace Units - Germans
2 bombers, 1 fighter and 1 tactical_bomber placed in Western Germany
1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 45 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Belarus to Novgorod
2 fighters and 2 tactical_bombers moved from Russia to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Belarus to Bryansk
1 armour, 8 infantry and 1 mech_infantry moved from Belarus to Bryansk
7 artilleries and 5 infantry moved from Belarus to Bryansk
4 mech_infantrys moved from Western Ukraine to Bryansk
8 artilleries moved from Western Ukraine to Bryansk
1 armour and 3 infantry moved from Western Ukraine to Bryansk
2 aaGuns moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
2 infantry moved from Caucasus to Northwest Persia
1 artillery moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Kazakhstan to Northwest Persia
6 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
6 infantry moved from Timguska to Novosibirsk
2 aaGuns moved from Yenisey to Timguska
10 infantry moved from Yenisey to Timguska
2 tactical_bombers moved from Novgorod to Bryansk
2 fighters moved from Novgorod to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 2 infantry
EDIT: Adding units owned by Russians to Sakha: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 1 factory_minor, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 armour moved from New Guinea to Dutch New Guinea
1 infantry moved from Shensi to Kansu
1 mech_infantry moved from Kweichow to Kansu
2 bombers moved from French Indo China to Kansu
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shan State to Burma
1 artillery moved from Shan State to Burma
2 artilleries, 1 infantry and 1 mech_infantry moved from Yunnan to Burma
2 mech_infantrys moved from Kweichow to Burma
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
3 fighters moved from 35 Sea Zone to 44 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in Kansu
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Kansu from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 3 artilleries, 2 infantry and 3 mech_infantrys
British defend with 3 infantry
Japanese win, taking Burma from UK_Pacific with 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 3 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
1 aaGun and 6 infantry moved from Kweichow to Yunnan
1 infantry moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
2 bombers moved from Kansu to Kweichow
2 transports moved from 5 Sea Zone to 19 Sea Zone
7 fighters and 5 tactical_bombers moved from French Indo China to YunnanPlace Units - Japanese
3 armour placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 factory_minor placed in Malaya
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 1 factory_minor, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 armour moved from New Guinea to Dutch New Guinea
1 infantry moved from Shensi to Kansu
1 mech_infantry moved from Kweichow to Kansu
2 bombers moved from French Indo China to Kansu
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shan State to Burma
1 artillery moved from Shan State to Burma
2 artilleries, 1 infantry and 1 mech_infantry moved from Yunnan to Burma
2 mech_infantrys moved from Kweichow to Burma
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
3 fighters moved from 35 Sea Zone to 44 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in Kansu
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Kansu from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 3 artilleries, 2 infantry and 3 mech_infantrys
British defend with 3 infantry
Japanese win, taking Burma from UK_Pacific with 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 3 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
1 aaGun and 6 infantry moved from Kweichow to Yunnan
1 infantry moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
2 bombers moved from Kansu to Kweichow
2 transports moved from 5 Sea Zone to 19 Sea Zone
7 fighters and 5 tactical_bombers moved from French Indo China to YunnanPlace Units - Japanese
3 armour placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 factory_minor placed in Malaya
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to 105 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
5 fighters moved from 26 Sea Zone to 6 Sea Zone -
scramble, tokens sz6?
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No scramble, 3 kamikazes against the destroyer.
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you killed my destroyer
submerge subs or stay in?
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you killed my destroyer
submerge subs or stay in?
I think I fucked up. Looks like i loaded the file in the manual mode. What is the best way to proceed?
you scored 5,2,2 on the tokens, no dice email though
I think I can load and redo with the proper dice or I can edit the battle to involve 5 figthers and 2 subs against your stuff. Let me know, in any case I need to know if subs submerge or not
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Uh, you can continue with what you have if it’ll post the save. I’ll keep the subs surfaced until your subs die.
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Uh, you can continue with what you have if it’ll post the save. I’ll keep the subs surfaced until your subs die.
I will load the japanese file and continue from there
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Actually, could you submerge my subs instead?
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