@axis-dominion @Daaras Good luck gents, following thread.
15L G40 calvinhobbesliker (Axis) vs oysteilo (Allies +16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 1 carrier, 1 fighter, 1 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
3 infantry moved from Siberia to Sakha
1 fighter and 1 tactical_bomber moved from Japan to Sakha
1 fighter moved from 35 Sea Zone to 42 Sea Zone
2 artilleries moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
2 artilleries moved from 42 Sea Zone to Java
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
2 mech_infantrys moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Hopei
1 armour moved from Kiangsu to Chahar
1 armour moved from Kiangsu to Hopei
1 bomber moved from Kwangsi to Chahar
1 bomber moved from Kwangsi to Hopei
3 fighters and 1 tactical_bomber moved from Kweichow to ShensiCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour and 1 bomber
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Hopei
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Sakha
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese win, taking Sakha from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
3 fighters and 4 tactical_bombers moved from Yunnan to India
1 mech_infantry moved from Malaya to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 bomber moved from Hopei to French Indo China
1 bomber moved from Chahar to Kwangtung
3 fighters and 1 tactical_bomber moved from Shensi to French Indo China
1 fighter and 1 tactical_bomber moved from Sakha to Siberia
1 carrier, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
2 armour and 1 mech_infantry placed in India
2 armour and 1 mech_infantry placed in Kiangsu
1 carrier placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 7 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Tunisia to Libya
Americans take Libya from Italians
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaCombat - Americans
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 92 Sea Zone
Americans attack with 2 destroyers, 3 fighters and 1 tactical_bomber
Germans defend with 1 carrier
Americans win with 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in MalayaNon Combat Move - Americans
2 fighters moved from 92 Sea Zone to Gibraltar
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 84 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 bomber moved from 110 Sea Zone to United Kingdom
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
4 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Eastern United States to Central United States
2 aaGuns moved from Eastern United States to Central United StatesPlace Units - Americans
2 submarines placed in 101 Sea Zone
1 carrier and 5 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Hopei to Chahar
3 infantry moved from Suiyuyan to ChaharPlace Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from 81 Sea Zone to Egypt
2 fighters moved from Persia to Egypt
2 infantry moved from Eastern Persia to West India
1 tactical_bomber moved from Ceylon to West India
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to EgyptCombat - British
Battle in West India
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking West India from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 harbour, 2 infantry and 1 mech_infantry
British win, taking Egypt from Italians with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry and 1 mech_infantryNon Combat Move - British
1 tactical_bomber moved from Egypt to Iraq
2 fighters moved from Egypt to 81 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from West India to Eastern Persia
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
2 fighters moved from Caucasus to Eastern Persia
2 fighters moved from Caucasus to Persia
1 transport moved from 81 Sea Zone to 80 Sea ZonePlace Units - British
1 bomber placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 2 fighters
EDIT: Removing units owned by British from Eastern Persia: 2 fighters
EDIT: Adding units owned by British to Iraq: 4 fighters
EDIT: Turning off Edit ModeTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Rostov to Caucasus
1 armour moved from Ukraine to Caucasus
1 artillery moved from Rostov to Caucasus
1 infantry and 2 mech_infantrys moved from Rostov to Bryansk
2 armour moved from Ukraine to Bryansk
1 artillery moved from Western Ukraine to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Italians win, taking Bryansk from Russians with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 fighter; Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 13
Casualties for French: 1 fighter
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
1 bomber moved from Alexandria to Southern Italy
1 fighter moved from Alexandria to 95 Sea Zone
1 tactical_bomber moved from Alexandria to Southern ItalyPlace Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
1 destroyer placed in 95 Sea Zone
1 armour and 1 mech_infantry placed in UkraineTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Rostov to Caucasus
1 armour moved from Ukraine to Caucasus
1 artillery moved from Rostov to Caucasus
1 infantry and 2 mech_infantrys moved from Rostov to Bryansk
2 armour moved from Ukraine to Bryansk
1 artillery moved from Western Ukraine to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Italians win, taking Bryansk from Russians with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 fighter; Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 13
Casualties for French: 1 fighter
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
1 bomber moved from Alexandria to Southern Italy
1 fighter moved from Alexandria to 95 Sea Zone
1 tactical_bomber moved from Alexandria to Southern ItalyPlace Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
1 destroyer placed in 95 Sea Zone
1 armour and 1 mech_infantry placed in UkraineTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Rostov: 2 aaGuns
EDIT: Adding units owned by Italians to Bryansk: 2 aaGuns
EDIT: Turning off Edit Mode -
So you let me keep egypt for now? It has been very expensive for both of us
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Well, I’d lose land units and transports, while you just lost land units, so eventually I’d run out of money to do that…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Queensland to 36 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 bomber moved from 36 Sea Zone to Borneo
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
1 infantry moved from Norway to 126 Sea Zone
1 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
1 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 tactical_bomber moved from Novgorod to Archangel
2 fighters moved from Novgorod to Archangel
1 bomber moved from Ukraine to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Archangel
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 armour moved from Novgorod to Bryansk
1 armour moved from Novgorod to Bryansk
2 fighters and 1 tactical_bomber moved from Archangel to Bryansk
1 armour moved from Norway to Karelia
1 bomber moved from Volgograd to Novgorod
3 aaGuns, 12 armour, 14 artilleries, 10 infantry and 2 mech_infantrys moved from Rostov to Bryansk
1 submarine moved from 114 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 mech_infantry moved from Germany to Eastern PolandPlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
9 mech_infantrys placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 tactical_bomber moved from Smolensk to Caucasus
1 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
2 fighters moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 armour moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
2 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Samara to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
retreated to Archangel
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Russians attack with 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 2 infantry
Russians win, taking Caucasus from Italians with 1 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 tactical_bomber moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Iraq to Egypt
1 armour moved from Iraq to Northwest Persia
4 artilleries and 7 infantry moved from Smolensk to Russia
8 infantry moved from Smolensk to Russia
1 aaGun moved from Suiyuyan to Chahar
2 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Dzavhan
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Novosibirsk
1 artillery and 1 infantry moved from Samara to Russia
2 fighters moved from Archangel to Russia
1 infantry moved from Russia to TambovPlace Units - Russians
1 armour, 6 infantry and 1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Vologda: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode -
i put two dudes in vologda, but where unable to remove two dudes from russia (moscow). I got an error message. can you try to remove two inf from moscow?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 5 destroyers, 2 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
2 mech_infantrys moved from Burma to Malaya
1 bomber moved from French Indo China to Borneo
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from French Indo China to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Borneo
1 mech_infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Shensi to Hopei
2 armour and 1 mech_infantry moved from Kiangsu to Hopei
3 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Buryatia
1 tactical_bomber moved from India to 80 Sea Zone
1 armour and 1 mech_infantry moved from Burma to West India
5 armour, 2 artilleries, 3 fighters, 6 infantry, 1 mech_infantry and 3 tactical_bombers moved from India to West India
1 bomber moved from Kwangtung to HopeiCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine and 1 transport
Japanese win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine and 1 transport
Casualties for Japanese: 1 destroyer
Battle in 80 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in West India
Japanese attack with 6 armour, 2 artilleries, 3 fighters, 6 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 2 infantry
Japanese win, taking West India from UK_Pacific with 6 armour, 2 artilleries, 3 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine and 1 transport
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Malaya
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Japanese win, taking Malaya from Americans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Borneo
Japanese attack with 1 bomber, 4 fighters and 4 tactical_bombers
Americans defend with 1 artillery and 1 infantry; ANZAC defend with 1 bomber
Japanese win with 1 bomber, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 artillery and 1 infantry
Casualties for ANZAC: 1 bomber
Casualties for Japanese: 1 tactical_bomber
Battle in Hopei
Japanese attack with 2 armour, 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Siberia to Jehol
1 bomber moved from Hopei to Kiangsu
1 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
4 fighters and 3 tactical_bombers moved from Borneo to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 43 Sea Zone to 35 Sea Zone
1 bomber moved from Borneo to Philippines
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
1 tactical_bomber moved from 80 Sea Zone to Italian Somaliland
1 aaGun moved from India to West India
3 fighters and 3 tactical_bombers moved from West India to India
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
5 destroyers and 3 transports placed in 6 Sea Zone
1 armour and 1 mech_infantry placed in Kiangsu
1 armour and 1 mech_infantry placed in India
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Japanese collect 66 PUs (4 lost to blockades); end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers and 7 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Americans take 105 Sea Zone from Germans
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to 37 Sea ZoneCombat - Americans
Battle in Greece
Battle in 37 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Greece from Italians, taking 37 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 37 Sea Zone to Western Australia
3 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Egypt
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 carrier moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to French Equatorial AfricaPlace Units - Americans
1 submarine placed in 101 Sea Zone
2 destroyers and 6 submarines placed in 10 Sea Zone
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Chahar to Suiyuyan
1 fighter moved from Chahar to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
retreated to Suiyuyan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to ChaharPlace Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 artilleries, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Egypt to Alexandria
British take Alexandria from Italians
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 tactical_bomber moved from Eastern Persia to Italian SomalilandCombat - British
Battle in Italian Somaliland
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Japanese defend with 1 tactical_bomber
British win, taking Italian Somaliland from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Japanese: 1 tactical_bomberNon Combat Move - British
1 tactical_bomber moved from Italian Somaliland to Kenya
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 aaGun moved from 97 Sea Zone to Greece
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
4 fighters and 1 tactical_bomber moved from Iraq to Greece
3 mech_infantrys moved from Eastern Persia to Persia
3 aaGuns moved from Eastern Persia to Persia
3 infantry moved from Eastern Persia to Persia
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from 81 Sea Zone to 97 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 bomber moved from United Kingdom to French Equatorial Africa
2 mech_infantrys moved from Persia to IraqPlace Units - British
2 artilleries and 1 infantry placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
1 factory_minor placed in EgyptTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTurn Complete - UK_Pacific
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Belarus
1 armour moved from Bryansk to Rostov
1 artillery and 1 mech_infantry moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
2 destroyers moved from 95 Sea Zone to 97 Sea Zone
1 carrier moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from 95 Sea Zone to 97 Sea Zone -
OOL in Z97?
-
OOL in Z97?
wow
i did not expect this
one hit to battleship, destroyer, destroyer, cruiser, uk fighter, battleship, uk fighter, damage to uk carrier times two, damage to am carrier times two, am fighter times two





