Scotland only
Sub fights in 106 and dies first.
Sorry, didn’t have a chance to do this today and won’t have access for the weekend. Sorry for the delay.
I think I’m in a fair bit of trouble anyway…
No problem :) Been busy for a few days myself ^^
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 cruiser, 1 destroyer, 2 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Manchuria to 19 Sea Zone
2 cruisers, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kwangtung to 20 Sea Zone
2 cruisers, 1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 battleships moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from French Indo China to Sumatra
3 fighters and 2 tactical_bombers moved from 42 Sea Zone to Philippines
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
1 fighter moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Hopei
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Kwangtung to Kiangsi
2 infantry moved from Yunnan to Kweichow
5 fighters and 5 tactical_bombers moved from French Indo China to Kweichow
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Kweichow from Chinese with 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 3 fighters and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 fighter
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 4 cruisers, 1 infantry, 1 mech_infantry and 1 transport
Americans defend with 1 transport
Japanese win with 2 battleships, 4 cruisers and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 transport
British defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 1 bomber and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 infantry remaining. Battle score for attacker is -8
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 bomber and 1 infantry
Battle in Hopei
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -10
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 carriers, 3 destroyers, 2 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 41 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter moved from Kiangsi to French Indo China
1 mech_infantry moved from Kwangtung to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from Kweichow to Yunnan
3 fighters and 3 tactical_bombers moved from Kweichow to Shantung
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 infantry placed in Japan
1 cruiser and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Changing PUs for Japanese from 52 to 54
EDIT: Turning off Edit Mode
ok, so there are 2 save files above. The first is my turn without any edits in case you don’t agree with my edits.
The 2nd is with an edit that I think is fine because it’s an obvious mistake that can easily be added back in. The mistake being that I forgot to move my inf and mech off the transports to attack the phillipines. I ended up winning the battle in 1 round with my air. So my edits are as follows:
-Added a fighter back in because I would have taken an inf as my loss.
-Deleted inf.
-Added mech to phil.
-Moved 2 fighters from Japan to phil because I couldn’t do it in ncb because I didn’t own territory.
-Added 2 PU to japan total.
Use whichever file you deem suitable.
Hey.
Its probably fine. Just one thing, the rules states that you cant land in a territory which where not friendly/or yours at the start of your turn or something. Anyways, you cant land these fighters in philippines. So where do you want those fighters?
Oops!
If they can be landed on the carriers then do that (although I think I might be at capacity already). Otherwise I’ll just leave them in Japan.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Changing PUs for Japanese from 52 to 54
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 2 fighters
EDIT: Adding units owned by Japanese to Japan: 2 fighters
EDIT: Turning off Edit Mode
Americans buy 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
3 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
2 mech_infantrys moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from Queensland to 41 Sea Zone
Combat - Americans
Battle in Manchuria
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys
Germans defend with 1 fighter and 3 infantry; Italians defend with 1 harbour
Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Germans: 1 fighter and 3 infantry
Non Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 54 Sea Zone
3 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
6 fighters and 1 tactical_bomber moved from Western United States to Johnston Island
1 armour moved from Egypt to Iraq
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 bomber moved from 41 Sea Zone to India
Place Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 bomber and 3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 harbour, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - British
British creates battle in territory 97 Sea Zone
Battle in Sumatra
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking 97 Sea Zone from Italians, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from West India to India
1 fighter moved from Burma to India
1 mech_infantry moved from Eastern Persia to India
2 mech_infantrys moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
2 artilleries and 2 infantry moved from Iraq to Persia
1 armour moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 bombers moved from Egypt to India
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
1 transport moved from 71 Sea Zone to 79 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
Place Units - British
1 transport placed in 81 Sea Zone
1 infantry and 2 mech_infantrys placed in Persia
1 harbour placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,4,3,5,3,1,5,3
Italians collect 1 PU (15 lost to blockades); end with 2 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs
Nice convoy damage :P
Well, there’s no point delaying the inevitable. Are you happy to call this a game or would you like to keep going?
If it means I win, we could call this a game
Yeah.
If I was to do a very short summary I would say that I over extended myself with Germany which caused Italy to suffer as well when they tried to help out. That theatre has been lost for quite some time.
And I was out played tactically with Japan. The occasions where I forgot certain moves with Japan didn’t help, but when the US started taking back islands whilst China was still a formidable force I knew I was in trouble.
gg
I think your biggest problem were in Europe. The fact that russia could counterattack germany and give a lot of damage is a bad sign with germany. gg