Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
Hey Balladeer. I forgot to send 1 of my bombers to the Yunnan attack and I noticed before I rolled and tried to edit 1 in there but it didn’t work. If you could manually roll 1 inf, 1 mech, 1 bomber vs you Yunnan inf and edit the result I would appreciate it. If not I will just deal with the mix up. Thanks!
Allright, but I’m not willing to surrender the hit of my infantry in your mistaken file, so I’ll keep the 1 hit from my inf :-)
So, first die is a bomber, number 2 and 3 are inf:
:roll 3:
:roll 3d6:
Rolling 3:
(3, 3, 5)
The bomber hits, so I’ll edit in 1 MI in Yunnan for you.
ok thanks.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
4 fighters and 1 tactical_bomber moved from Midway to 16 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 16 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Midway
1 fighter moved from Western United States to Midway
1 fighter moved from 106 Sea Zone to Eastern United States
1 armour and 1 infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Szechwan to Kweichow
9 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 9 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Yunnan from Japanese with 8 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
Place Units - Chinese
3 infantry placed in Yunnan
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Malta to 98 Sea Zone
1 bomber moved from Malta to Iraq
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
1 fighter moved from Burma to 37 Sea Zone
Combat - British
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Iraq
British attack with 1 artillery, 1 bomber and 4 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 bomber moved from Iraq to Egypt
1 fighter moved from 98 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from Malta to Egypt
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 fighter moved from United Kingdom to Gibraltar
1 mech_infantry moved from Eire to United Kingdom
2 aaGuns, 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomber moved from Burma to Yunnan
1 aaGun moved from Burma to India
4 mech_infantrys moved from India to Yunnan
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 cruiser moved from 79 Sea Zone to 80 Sea Zone
1 fighter moved from 37 Sea Zone to Yunnan
1 mech_infantry moved from Ethiopia to Egypt
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Tanganyika Territory
Place Units - British
1 factory_minor placed in Egypt
1 mech_infantry placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 fighter placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Yugoslavia to Eastern Poland
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 artilleries and 1 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 artilleries, 1 bomber and 1 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from French with 2 artilleries and 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Italians
1 aaGun moved from Southern France to Normandy Bordeaux
1 bomber moved from Normandy Bordeaux to Southern Italy
1 aaGun and 2 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Tobruk to Alexandria
Place Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy
Italians undo move 1.
1 infantry placed in Southern Italy
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
For your information Balladeer (I learned this recently as well), when you roll on the forum like that the numbers are always in growing numerical order. I don’t remember where I read it, but this topic proves it quite well:
http://www.axisandallies.org/forums/index.php?topic=16408.0
Haha, that makes it pretty easy to hit with your bomber if I say that’s the first one :-)
Anyways, np, I assume you would’ve won it anyways. But good to know, thanks!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
EDIT: Adding units owned by ANZAC to Caroline Islands: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
3 infantry moved from Algeria to Tunisia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Romania to Belarus
1 tactical_bomber moved from Western Germany to Karelia
1 fighter moved from Western Germany to Vyborg
2 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
2 infantry moved from Finland to Vyborg
2 armour moved from Germany to Baltic States
2 armour moved from Germany to Baltic States
2 mech_infantrys moved from Germany to Baltic States
3 mech_infantrys moved from Germany to Baltic States
2 armour moved from Eastern Poland to Baltic States
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Karelia
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 6 armour, 2 infantry and 5 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 6 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Vyborg from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
6 artilleries and 2 infantry moved from Poland to Eastern Poland
1 fighter moved from Vyborg to Finland
1 tactical_bomber moved from Karelia to Finland
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
1 armour moved from Greece to Romania
2 infantry moved from Romania to Eastern Poland
6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
Place Units - Germans
2 armour and 8 mech_infantrys placed in Germany
Germans undo move 1.
1 mech_infantry placed in Western Germany
2 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 artillery and 1 infantry moved from Archangel to Belarus
1 tactical_bomber moved from Russia to Belarus
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
retreated to Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Belarus to Russia
6 infantry moved from Yenisey to Timguska
1 fighter moved from Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
1 infantry moved from Archangel to Vologda
3 artilleries and 5 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Russia to Bryansk
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 harbour, 4 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Celebes to 44 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 battleship moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 armour moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to French Indo China
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Anhwe to Kweichow
3 fighters and 3 tactical_bombers moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
2 bombers moved from French Indo China to Kweichow
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Sumatra
Battle in Kweichow
Japanese attack with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Sumatra from Dutch, taking Kweichow from Chinese with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 bombers, 4 fighters and 4 tactical_bombers moved from Kweichow to French Indo China
2 infantry moved from Chahar to Hopei
1 infantry moved from Kwangsi to French Indo China
3 artilleries and 3 infantry moved from Kwangtung to 20 Sea Zone
3 artilleries, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 20 Sea Zone to 36 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 infantry moved from Anhwe to Hunan
4 infantry moved from Jehol to Anhwe
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 carrier moved from 44 Sea Zone to 41 Sea Zone
Place Units - Japanese
1 carrier and 1 transport placed in 36 Sea Zone
1 artillery placed in French Indo China
1 harbour placed in French Indo China
4 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 aaGun, 3 artilleries and 7 infantry
EDIT: Adding units owned by Japanese to Kweichow: 1 aaGun, 3 artilleries and 7 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Hmm, obviously the Russians weren’t meant to be left standing in Szechwan, but to move to Yunnan. Mind if I edit that in?
Yep, go a head and edit.
Assumed no scramble in Sz6, can roll if you want.