15L G40 oysteilo (Axis) vs calvinhobbesliker (Allies +16)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 4 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans

    Non Combat Move - Americans
                1 armour moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour moved from 26 Sea Zone to Hawaiian Islands
                2 carriers and 4 fighters moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                2 infantry placed in Central United States
                2 transports placed in 101 Sea Zone
                1 destroyer placed in 101 Sea Zone
                3 destroyers placed in 10 Sea Zone
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Burma to Yunnan

    Place Units - Chinese
                3 artilleries placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                2 infantry moved from Persia to Iraq
                1 fighter moved from Egypt to Iraq
                1 tactical_bomber moved from Egypt to Iraq
                1 fighter moved from Yunnan to 37 Sea Zone

    Combat - British
                Battle in 37 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Iraq
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    1 infantry owned by the British retreated to Persia
                    Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Neutral_Axis: 2 infantry

    Non Combat Move - British
                1 fighter moved from Iraq to Persia
                1 tactical_bomber moved from Iraq to Persia
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                3 artilleries moved from Alexandria to Egypt
                1 armour moved from Tobruk to Egypt
                1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 cruiser moved from 76 Sea Zone to 81 Sea Zone
                3 submarines moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry moved from Quebec to Eastern United States
                1 artillery moved from Quebec to Eastern United States
                1 armour moved from Quebec to Eastern United States
                1 mech_infantry moved from Eire to United Kingdom
                2 fighters moved from French West Africa to Egypt
                3 infantry moved from Burma to Yunnan
                2 artilleries moved from Burma to Yunnan
                1 fighter moved from 37 Sea Zone to Yunnan
                2 mech_infantrys moved from India to Yunnan

    Place Units - British
                1 factory_minor placed in Persia
                1 fighter and 1 tactical_bomber placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,1,4
                British collect 32 PUs (2 lost to blockades); end with 34 PUs total

    Place Units - UK_Pacific
                1 infantry and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 infantry and 3 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 24 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
                2 infantry moved from 93 Sea Zone to Southern France
                2 fighters moved from Southern Italy to Gibraltar
                1 artillery and 1 infantry moved from Slovakia Hungary to Poland
                1 armour moved from Greece to Romania
                1 armour moved from Greece to Romania

    Turn Complete - Italians
                Italians collect 13 PUs; end with 37 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer
                    Japanese win with no units remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 infantry moved from Dutch New Guinea to New Guinea
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Shan State to Yunnan
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 carrier, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer
                    Japanese win with no units remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 infantry moved from Dutch New Guinea to New Guinea
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Shan State to Yunnan
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 carrier, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 infantry moved from Libya to Tobruk
                1 infantry moved from Tunisia to Libya
                1 fighter moved from French West Africa to Egypt

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 infantry moved from Libya to Tobruk
                1 infantry moved from Tunisia to Libya
                1 fighter moved from French West Africa to Egypt

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 infantry moved from Libya to Tobruk
                1 infantry moved from Tunisia to Libya
                1 fighter moved from French West Africa to Egypt

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 carrier moved from 93 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from Northern Italy to 92 Sea Zone
                1 destroyer moved from 112 Sea Zone to 91 Sea Zone
                1 submarine moved from 106 Sea Zone to 123 Sea Zone
                1 submarine moved from 85 Sea Zone to 84 Sea Zone
                2 tactical_bombers moved from Southern Italy to Gibraltar
                2 fighters moved from Southern Italy to Gibraltar
                2 fighters and 2 tactical_bombers moved from Western Germany to Gibraltar
                2 artilleries moved from Southern France to Northern Italy
                1 mech_infantry moved from Greater Southern Germany to Northern Italy
                1 aaGun moved from Western Germany to Northern Italy
                1 mech_infantry moved from Western Germany to Poland
                3 mech_infantrys moved from Germany to Poland
                5 armour moved from Greater Southern Germany to Slovakia Hungary
                2 aaGuns moved from Western Germany to Northern Italy
                2 infantry moved from Norway to Finland

    Place Units - Germans
                5 armour and 5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs


  • looks bad, too much bs. your sucide mission on south france round 1 became too expensive……Nice move though!


  • Yeah, well those units were going to die anyway, so I figured I may as well use them to do as much damage as possible first…I guess I just got really lucky to take the territory.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 4 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                2 mech_infantrys moved from Caucasus to Iraq
                1 fighter moved from Caucasus to Iraq
                2 infantry moved from Olgiy to Kansu
                6 infantry moved from Timguska to Kansu
                1 infantry moved from Ulaanbaatar to Amur
                2 infantry moved from Buyant-Uhaa to Amur

    Combat - Russians
                Battle in Amur
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kansu
                    Russians attack with 8 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Kansu from Japanese with 7 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Iraq
                    Russians attack with 1 fighter and 2 mech_infantrys
                    Neutral_Axis defend with 1 infantry
                    Russians win, taking Iraq from Neutral_Axis with 1 mech_infantry remaining. Battle score for attacker is -11
                    Casualties for Russians: 1 fighter and 1 mech_infantry
                    Casualties for Neutral_Axis: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 armour moved from Caucasus to Bryansk
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Western Ukraine
                1 artillery moved from Ukraine to Western Ukraine
                1 mech_infantry moved from Bryansk to Belarus
                1 armour moved from Bryansk to Belarus
                2 mech_infantrys moved from Russia to Bryansk
                1 armour moved from Russia to Bryansk
                2 aaGuns moved from Novosibirsk to Kansu
                1 infantry moved from Dzavhan to Olgiy
                2 aaGuns and 12 infantry moved from Yenisey to Timguska
                3 artilleries moved from Novgorod to Belarus
                1 infantry moved from Belarus to Eastern Poland
                3 infantry moved from Belarus to Baltic States
                1 fighter moved from Novgorod to Belarus
                1 tactical_bomber moved from Novgorod to Belarus

    Place Units - Russians
                1 armour and 2 artilleries placed in Novgorod
                2 artilleries and 1 infantry placed in Ukraine
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 4 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                2 mech_infantrys moved from Caucasus to Iraq
                1 fighter moved from Caucasus to Iraq
                2 infantry moved from Olgiy to Kansu
                6 infantry moved from Timguska to Kansu
                1 infantry moved from Ulaanbaatar to Amur
                2 infantry moved from Buyant-Uhaa to Amur

    Combat - Russians
                Battle in Amur
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kansu
                    Russians attack with 8 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Kansu from Japanese with 7 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Iraq
                    Russians attack with 1 fighter and 2 mech_infantrys
                    Neutral_Axis defend with 1 infantry
                    Russians win, taking Iraq from Neutral_Axis with 1 mech_infantry remaining. Battle score for attacker is -11
                    Casualties for Russians: 1 fighter and 1 mech_infantry
                    Casualties for Neutral_Axis: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 armour moved from Caucasus to Bryansk
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Western Ukraine
                1 artillery moved from Ukraine to Western Ukraine
                1 mech_infantry moved from Bryansk to Belarus
                1 armour moved from Bryansk to Belarus
                2 mech_infantrys moved from Russia to Bryansk
                1 armour moved from Russia to Bryansk
                2 aaGuns moved from Novosibirsk to Kansu
                1 infantry moved from Dzavhan to Olgiy
                2 aaGuns and 12 infantry moved from Yenisey to Timguska
                3 artilleries moved from Novgorod to Belarus
                1 infantry moved from Belarus to Eastern Poland
                3 infantry moved from Belarus to Baltic States
                1 fighter moved from Novgorod to Belarus
                1 tactical_bomber moved from Novgorod to Belarus

    Place Units - Russians
                1 armour and 2 artilleries placed in Novgorod
                2 artilleries and 1 infantry placed in Ukraine
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 4 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                2 mech_infantrys moved from Caucasus to Iraq
                1 fighter moved from Caucasus to Iraq
                2 infantry moved from Olgiy to Kansu
                6 infantry moved from Timguska to Kansu
                1 infantry moved from Ulaanbaatar to Amur
                2 infantry moved from Buyant-Uhaa to Amur

    Combat - Russians
                Battle in Amur
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kansu
                    Russians attack with 8 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Kansu from Japanese with 7 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Iraq
                    Russians attack with 1 fighter and 2 mech_infantrys
                    Neutral_Axis defend with 1 infantry
                    Russians win, taking Iraq from Neutral_Axis with 1 mech_infantry remaining. Battle score for attacker is -11
                    Casualties for Russians: 1 fighter and 1 mech_infantry
                    Casualties for Neutral_Axis: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 armour moved from Caucasus to Bryansk
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Western Ukraine
                1 artillery moved from Ukraine to Western Ukraine
                1 mech_infantry moved from Bryansk to Belarus
                1 armour moved from Bryansk to Belarus
                2 mech_infantrys moved from Russia to Bryansk
                1 armour moved from Russia to Bryansk
                2 aaGuns moved from Novosibirsk to Kansu
                1 infantry moved from Dzavhan to Olgiy
                2 aaGuns and 12 infantry moved from Yenisey to Timguska
                3 artilleries moved from Novgorod to Belarus
                1 infantry moved from Belarus to Eastern Poland
                3 infantry moved from Belarus to Baltic States
                1 fighter moved from Novgorod to Belarus
                1 tactical_bomber moved from Novgorod to Belarus

    Place Units - Russians
                1 armour and 2 artilleries placed in Novgorod
                2 artilleries and 1 infantry placed in Ukraine
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 factory_minor, 1 harbour, 3 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Siberia to Amur
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 artillery moved from Manchuria to Amur
                1 infantry moved from Manchuria to Amur
                2 bombers moved from Manchuria to Amur
                1 fighter and 1 tactical_bomber moved from Japan to Amur
                1 infantry moved from Manchuria to Amur
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 artillery moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 mech_infantry moved from Shensi to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                2 artilleries moved from Kwangtung to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 20 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 34 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines

    Combat - Japanese
                Battle in Java
                Battle in Celebes
                Battle in Amur
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 3 infantry
                    Japanese win, taking Java from ANZAC, taking Celebes from Dutch, taking Amur from Russians with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 3 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Philippines
                    Japanese attack with 2 artilleries and 2 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                1 destroyer moved from 20 Sea Zone to 46 Sea Zone
                1 destroyer moved from 20 Sea Zone to 55 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 41 Sea Zone to 36 Sea Zone
                1 carrier moved from 41 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 36 Sea Zone
                2 transports moved from 20 Sea Zone to 36 Sea Zone
                1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                1 carrier moved from 20 Sea Zone to 36 Sea Zone
                6 submarines moved from 6 Sea Zone to 36 Sea Zone
                1 fighter and 2 tactical_bombers moved from Japan to 36 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                1 fighter moved from 36 Sea Zone to Kwangsi
                1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                2 bombers moved from Amur to Kwangsi
                1 fighter and 1 tactical_bomber moved from Amur to Jehol
                4 infantry and 3 mech_infantrys moved from Kwangtung to Kwangsi
                1 infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 mech_infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Anhwe to Hopei

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                4 submarines placed in 6 Sea Zone
                1 factory_minor placed in Kwangtung
                1 harbour placed in Hainan

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 bombers, 3 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Eastern United States to 91 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 armour moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 49 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 49 Sea Zone to 33 Sea Zone
                3 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
                1 battleship and 2 cruisers moved from 54 Sea Zone to 49 Sea Zone
                1 cruiser moved from 49 Sea Zone to 33 Sea Zone
                1 cruiser moved from 49 Sea Zone to 33 Sea Zone
                1 battleship moved from 49 Sea Zone to 33 Sea Zone

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 91 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Germans defend with 1 destroyer
                    Americans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Caroline Islands
                    Americans attack with 1 armour, 1 artillery and 4 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - Americans
                3 carriers and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
                2 fighters moved from 46 Sea Zone to 33 Sea Zone
                3 fighters moved from 55 Sea Zone to 33 Sea Zone
                1 fighter moved from Hawaiian Islands to 62 Sea Zone
                3 destroyers moved from 10 Sea Zone to 30 Sea Zone
                1 destroyer moved from 25 Sea Zone to 30 Sea Zone
                1 bomber moved from 91 Sea Zone to United Kingdom
                2 artilleries and 3 mech_infantrys moved from Central United States to 101 Sea Zone
                5 infantry moved from Central United States to 101 Sea Zone
                2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 106 Sea Zone
                5 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
                3 mech_infantrys moved from 106 Sea Zone to New Brunswick Nova Scotia
                2 artilleries moved from 106 Sea Zone to New Brunswick Nova Scotia

    Place Units - Americans
                5 submarines placed in 10 Sea Zone
                3 infantry placed in Central United States
                2 transports placed in 101 Sea Zone
                2 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Szechwan
                1 artillery moved from Yunnan to Szechwan
                1 fighter moved from Yunnan to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Szechwan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Yunnan

    Place Units - Chinese
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 3 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Yunnan to Sikang
                1 fighter moved from Yunnan to Sikang
                1 infantry moved from Yunnan to Shan State
                1 infantry moved from Yunnan to French Indo China
                1 infantry moved from Yunnan to French Indo China
                1 tactical_bomber moved from Yunnan to French Indo China
                1 artillery moved from Yunnan to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in French Indo China
                    British attack with 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking French Indo China from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    British attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 artillery
                    Japanese win with 1 artillery remaining. Battle score for attacker is -14
                    Casualties for British: 1 fighter and 1 mech_infantry

    Non Combat Move - British
                1 tactical_bomber moved from French Indo China to Yunnan
                1 fighter moved from Persia to India
                1 tactical_bomber moved from Persia to India
                1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Persia to Northwest Persia
                3 fighters and 1 tactical_bomber moved from Egypt to Caucasus
                3 submarines moved from 81 Sea Zone to 97 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from 79 Sea Zone to West India
                2 artilleries moved from Egypt to Trans-Jordan
                1 armour moved from Egypt to Trans-Jordan
                1 armour moved from Trans-Jordan to Iraq
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to Quebec
                1 transport moved from 101 Sea Zone to 106 Sea Zone

    Place Units - British
                1 armour and 1 fighter placed in Egypt
                1 submarine placed in 98 Sea Zone
                2 armour placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,3,3
                British collect 26 PUs (8 lost to blockades); end with 26 PUs total

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,6,2,3,5,6,6,3,1,5,4,1,6,6,3,3,6,1,3,1,1,5
                UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 1 infantry and 1 mech_infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 3 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Yunnan to Sikang
                1 fighter moved from Yunnan to Sikang
                1 infantry moved from Yunnan to Shan State
                1 infantry moved from Yunnan to French Indo China
                1 infantry moved from Yunnan to French Indo China
                1 tactical_bomber moved from Yunnan to French Indo China
                1 artillery moved from Yunnan to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in French Indo China
                    British attack with 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking French Indo China from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    British attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 artillery
                    Japanese win with 1 artillery remaining. Battle score for attacker is -14
                    Casualties for British: 1 fighter and 1 mech_infantry

    Non Combat Move - British
                1 tactical_bomber moved from French Indo China to Yunnan
                1 fighter moved from Persia to India
                1 tactical_bomber moved from Persia to India
                1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Persia to Northwest Persia
                3 fighters and 1 tactical_bomber moved from Egypt to Caucasus
                3 submarines moved from 81 Sea Zone to 97 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from 79 Sea Zone to West India
                2 artilleries moved from Egypt to Trans-Jordan
                1 armour moved from Egypt to Trans-Jordan
                1 armour moved from Trans-Jordan to Iraq
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to Quebec
                1 transport moved from 101 Sea Zone to 106 Sea Zone

    Place Units - British
                1 armour and 1 fighter placed in Egypt
                1 submarine placed in 98 Sea Zone
                2 armour placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,3,3
                British collect 26 PUs (8 lost to blockades); end with 26 PUs total

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,6,2,3,5,6,6,3,1,5,4,1,6,6,3,3,6,1,3,1,1,5
                UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 1 infantry and 1 mech_infantry

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