@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
15L G40 Majikforce (Axis) vs Oysteilo (Alies +19)
-
Oof! The first dicing of the game! So sorry man. If it makes you feel any better I was prepared to fight that battle to the bitter end.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 48 Sea Zone to 26 Sea Zone
1 destroyer moved from 23 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 carrier moved from 101 Sea Zone to 11 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to Central United States
1 artillery and 1 infantry moved from Eastern United States to Central United StatesPlace Units - Americans
1 carrier placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
-
a lot of things went wrong here with the formalities. I have no idea what happend to chinese post. In any case they didnt do much, just 5 dudes for kansu and also moving two dudes there.
For UK I hit done instead of post, something I do every now and then. South Africa bought 2 mech and 1 armor, egypt bought a factory and london saved 7
Pacific declared war on japan. Took siam and cleared out the evil forces at Yunnan. Calcutta bought 1 mech, 2 art and 3 inf
And one more thing. I intended to move out my sub from sz 97, but forgot. The battle was run, and I edited it afterwards and placed the sub in sz 94.
I will try to shape up my act in the future, sorry for all this
-
LOL. Thanks for the heads up. I’ll just check the history when I get a chance to look at the map. I’ve done the sub thing many times myself, I figured you forgot to move it when I saw the dice rolls. Cheers!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
Italians take 97 Sea Zone from British
2 fighters moved from Southern Italy to 94 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery and 1 infantry moved from Kenya to Belgian CongoCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 harbour and 2 infantry
Italians win, taking Gibraltar from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Belgian Congo
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Belgian Congo from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from 94 Sea Zone to Southern Italy
1 bomber moved from Gibraltar to Southern France
2 infantry moved from Bulgaria to Romania
2 artilleries moved from Yugoslavia to Romania
2 infantry moved from Yugoslavia to Romania
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
2 infantry moved from Egypt to Anglo Egyptian SudanCombat - ANZAC
Battle in Anglo Egyptian Sudan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from DutchPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
  Round: 3
    Purchase Units - Germans
sorry. I do this all the time. France is done
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
3 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom -
intercept?
-
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
3 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 4,4,3 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 transport moved from 113 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to Finland
1 artillery moved from Norway to Finland
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 artillery moved from Holland Belgium to France
2 bombers moved from United Kingdom to France
1 bomber moved from United Kingdom to France
2 aaGuns moved from Western Germany to France
1 infantry moved from Normandy Bordeaux to France
1 submarine moved from 90 Sea Zone to 92 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 carrier, 1 destroyer and 2 fighters moved from 93 Sea Zone to 92 Sea Zone
6 armour and 2 mech_infantrys moved from Yugoslavia to Slovakia Hungary
5 armour and 2 mech_infantrys moved from Germany to Slovakia Hungary
3 armour moved from Greece to Romania
3 infantry moved from Greece to BulgariaPlace Units - Germans
1 armour and 3 mech_infantrys placed in Germany
1 bomber and 1 fighter placed in Western Germany
1 destroyer placed in 112 Sea Zone
1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 infantry moved from Sakha to BuryatiaCombat - Russians
Non Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
5 artilleries moved from Western Ukraine to Bryansk
7 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 armour and 2 artilleries moved from Novgorod to Belarus
6 infantry moved from Yenisey to Timguska
2 aaGuns moved from Yakut S.S.R. to Yenisey
9 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Ukraine to BryanskPlace Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
1 fighter placed in Russia
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
3 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Hopei to Shensi
2 infantry moved from Suiyuyan to Shensi
2 infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
2 tactical_bombers moved from Kwangsi to Kwangtung
2 bombers moved from Kwangsi to Siam
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 fighter moved from Manchuria to Siberia
1 fighter moved from 36 Sea Zone to Siam
1 tactical_bomber moved from 36 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
2 tactical_bombers moved from Kwangsi to Kwangtung
2 fighters moved from Kwangsi to KwangtungCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 2 transports
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Siam
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese win, taking Siam from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Borneo
Battle in Siberia
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
retreated to Siberia
Russians win, taking Borneo from UK_Pacific with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Siberia to Manchuria
1 infantry moved from Korea to Manchuria
1 armour moved from Korea to Jehol
1 infantry moved from Manchuria to Jehol
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Manchuria to Jehol
4 fighters moved from Kwangtung to Kwangsi
4 tactical_bombers moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Kiangsu to Kwangsi
2 bombers moved from Siam to Kwangsi
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
2 carriers moved from 36 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Japan to JeholPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Kiangsu
Japanese undo move 3.
2 mech_infantrys placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 11 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to Hawaiian Islands
4 fighters moved from Western United States to 26 Sea Zone
2 fighters moved from Eastern United States to 101 Sea ZonePlace Units - Americans
1 infantry placed in Central United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
1 fighter placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 34 PUs;
British buy 1 artillery, 1 carrier, 2 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 9 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Tanganyika Territory to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 armour moved from Egypt to Belgian Congo
2 infantry moved from Persia to Iraq
1 fighter moved from French Central Africa to Belgian Congo
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 bomber moved from Egypt to Belgian Congo
1 tactical_bomber moved from India to IraqCombat - British
British creates battle in territory 106 Sea Zone
Battle in Belgian Congo
British attack with 2 armour, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British win, taking 106 Sea Zone from Germans, taking Belgian Congo from Italians with 2 armour, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Iraq
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
retreated to Iraq
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 2 infantryNon Combat Move - British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 artilleries and 2 infantry moved from Alexandria to Egypt
2 fighters moved from Iraq to Egypt
1 tactical_bomber moved from Iraq to Egypt
1 tactical_bomber moved from Iraq to Persia
1 destroyer moved from 77 Sea Zone to 72 Sea Zone
1 cruiser moved from 78 Sea Zone to 72 Sea Zone
1 transport moved from 79 Sea Zone to 72 Sea Zone
2 aaGuns moved from Burma to India
1 fighter moved from Burma to India
1 artillery moved from Burma to India
1 mech_infantry moved from Burma to India
5 infantry moved from Burma to India
1 bomber and 1 fighter moved from Belgian Congo to Egypt
1 battleship moved from 54 Sea Zone to 62 Sea ZonePlace Units - British
1 carrier and 1 transport placed in 106 Sea Zone
1 artillery placed in United Kingdom
2 infantry placed in EgyptTurn Complete - British
British collect 30 PUs; end with 31 PUs totalPlace Units - UK_Pacific
9 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,1,5,4,3,5
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 9 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 bomber and 1 fighter; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
2 armour moved from Romania to Eastern Poland
1 artillery and 2 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 bomber moved from Southern France to Bessarabia
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
1 destroyer moved from 94 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in Cyprus
Battle in Bessarabia
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win, taking Cyprus from British, taking Bessarabia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Italians attack with 2 armour, 1 artillery and 3 infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
4 infantry moved from Northern Italy to Southern France
1 bomber moved from Bessarabia to GreecePlace Units - Italians
1 bomber and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from New South Wales to Queensland
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - ANZAC
1 carrier, 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs





