TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Southeast Mexico to 66 Sea Zone 1 armour, 1 infantry and 1 transport moved from 66 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 1 infantry moved from Brazil to 87 Sea Zone 1 infantry moved from Brazil to 87 Sea Zone 2 infantry and 1 transport moved from 87 Sea Zone to 85 Sea Zone 2 infantry moved from 85 Sea Zone to French West Africa 2 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 bomber moved from United Kingdom to Western Germany Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Western Germany causes 4 damage total. Battle in French West Africa Battle in Morocco Non Combat Move - Americans 1 bomber moved from Western Germany to United Kingdom 1 carrier, 1 destroyer and 1 submarine moved from 104 Sea Zone to 93 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 artillery moved from Southeast Mexico to 66 Sea Zone 1 artillery and 1 transport moved from 66 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Morocco 1 mech_infantry moved from Southeast Mexico to 66 Sea Zone 1 mech_infantry and 1 transport moved from 66 Sea Zone to 93 Sea Zone 1 mech_infantry moved from 93 Sea Zone to Morocco 1 aaGun moved from Southeast Mexico to 66 Sea Zone 1 aaGun moved from Southeast Mexico to 66 Sea Zone 1 aaGun, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 submarines and 1 transport moved from 66 Sea Zone to 27 Sea Zone 1 destroyer moved from 32 Sea Zone to 27 Sea Zone 1 aaGun moved from 27 Sea Zone to Hawaiian Islands 2 destroyers moved from 11 Sea Zone to 27 Sea Zone 3 fighters moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from Western United States to 93 Sea Zone 2 aaGuns and 1 mech_infantry moved from Southeast Mexico to Central United States Place Units - Americans 1 artillery and 2 infantry placed in Central United States 2 transports placed in 104 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone 2 fighters placed in Eastern United States Americans undo move 4. 2 fighters placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Hopei to Hunan 1 infantry moved from Szechwan to Kweichow 1 artillery and 1 infantry moved from Szechwan to Hunan 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 fighter moved from Tsinghai to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 1 infantry moved from Chahar to Inner Mongolia 1 infantry moved from Honan to Tsinghai Place Units - Chinese 1 artillery and 1 infantry placed in Yunnan 1 artillery and 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 3 fighters and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 2 PUs; Combat Move - British 1 bomber and 5 fighters moved from United Kingdom to 94 Sea Zone 1 battleship moved from 78 Sea Zone to 100 Sea Zone 1 carrier moved from 83 Sea Zone to 100 Sea Zone 2 cruisers and 2 destroyers moved from 83 Sea Zone to 100 Sea Zone 1 infantry moved from Ethiopia to Kenya 1 artillery and 1 infantry moved from Egypt to 83 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 74 Sea Zone 1 artillery and 1 infantry moved from 74 Sea Zone to Kenya 1 fighter moved from Egypt to Kenya 1 fighter and 2 tactical_bombers moved from Egypt to 94 Sea Zone 1 fighter moved from Egypt to Kenya 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Combat - British Battle in Kenya British attack with 1 artillery, 2 fighters and 2 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 2 fighters and 2 infantry in Kenya, round 2 : 3/5 hits, 1.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in 100 Sea Zone British attack with 1 battleship, 1 carrier, 2 cruisers and 2 destroyers Italians defend with 1 destroyer British roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 destroyers in 100 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Italians roll dice for 1 destroyer in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 100 Sea Zone British win, taking 100 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers and 2 destroyers remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 94 Sea Zone British attack with 1 bomber, 6 fighters and 2 tactical_bombers Germans defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport 1 submarine owned by the Germans submerged British roll dice for 1 bomber, 6 fighters and 2 tactical_bombers in 94 Sea Zone, round 2 : 7/9 hits, 4.83 expected hits Germans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 94 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits 3 fighters owned by the British lost in 94 Sea Zone 1 destroyer owned by the Germans, 1 fighter owned by the Germans, 2 carriers owned by the Germans and 1 cruiser owned by the Germans lost in 94 Sea Zone British roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 94 Sea Zone, round 3 : 2/6 hits, 3.33 expected hits Germans roll dice for 1 fighter and 1 transport in 94 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the British lost in 94 Sea Zone 1 fighter owned by the Germans and 1 transport owned by the Germans lost in 94 Sea Zone British win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 37 Casualties for British: 4 fighters Casualties for Germans: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Non Combat Move - British 1 bomber, 2 fighters and 2 tactical_bombers moved from 94 Sea Zone to Morocco 1 armour and 1 infantry moved from Eastern United States to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 1 artillery and 1 infantry moved from Eastern United States to Quebec 1 artillery and 2 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Syria to Trans-Jordan 2 fighters moved from Kenya to Egypt 4 infantry moved from Burma to Yunnan 2 aaGuns, 1 artillery and 13 infantry moved from Burma to Shan State 1 artillery and 2 infantry moved from Eastern India to Burma 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies Place Units - British 1 transport placed in 109 Sea Zone 2 fighters placed in 100 Sea Zone 1 fighter placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,2,1,1,1,6 British collect 34 PUs (1 lost to blockades); end with 36 PUs Place Units - UK_Pacific 1 armour placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in Eastern India change ownership: 1 armourCombat Hit Differential Summary :
Chinese regular : -3.67 Italians regular : -1.00 Japanese regular : -1.00 Germans AA : -0.17 Germans regular : 0.83 British regular : 1.67
Rolls: 1@2; Total Hits: 01@2: (4)” and hit Post. The idea is, you have 1 Sub attacking at 2. So, you always type a colon first, then hit the space bar on the keyboard, then you type out your dice rolls(i.e. 1@1 1@2 1@3 1@4: , etc… Or could be 2@2 2@3 2@4: So depending on what’s attacking determines how many @'s you type. So, since a Sub attacks at a 2 you type, “1@2” after the first colon. Then, you type a colon again at the end, right after the 2, no space. After you hit Post, the screen will tell you how many hits you made. So, for instance, if your Sub hits, it will tell you have 1 hit. Now, go back into the text box and type, “Return fire” Hit return twice. This is my chance to return fire w/my 1 UK destroyer. Under Return fire, type "




